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RobertoOrtiz
10-29-2004, 05:08 AM
Ok in order to clear the air, I have decided to post a series of threads
where ideas on how to improve Lightwave can be posted in an organized fashion.
The idea is to provide an one stop place where developers (from Newtek, or independent)can come in and get ideas.

This thread along with its sister threads:

HOW TO IMPROVE LIGHTWAVE: Character Animation (http://www.cgtalk.com/showthread.php?t=175156)
HOW TO IMPROVE LIGHTWAVE: Dynamics (http://www.cgtalk.com/showthread.php?t=175161)
HOW TO IMPROVE LIGHTWAVE: Effects (http://www.cgtalk.com/showthread.php?t=175224)
HOW TO IMPROVE LIGHTWAVE: Layout (http://www.cgtalk.com/showthread.php?t=175167)
HOW TO IMPROVE LIGHTWAVE: Modeling (http://www.cgtalk.com/showthread.php?t=175149)
HOW TO IMPROVE LIGHTWAVE: Rendering (http://www.cgtalk.com/showthread.php?t=175166)
HOW TO IMPROVE LIGHTWAVE: SDK and plug-in development (http://www.cgtalk.com/showthread.php?t=175698)
HOW TO IMPROVE LIGHTWAVE: Interoperability with other apps (http://www.cgtalk.com/showthread.php?t=175697)
HOW TO IMPROVE LIGHTWAVE: Workflow (http://www.cgtalk.com/showthread.php?t=176496)
HOW TO IMPROVE LIGHTWAVE: Expressions (http://www.cgtalk.com/showthread.php?t=178670)



..will be used to provide input on ho to move Lightwave back into the forefront of CG graphics.

But in order to keep things positive (glass half full), and make it something
worth while, there are some rules for this thread:

1) STAY ON TOPIC:
Please dont provide rants, just provide your ideas.
2) NO BASHING:
No bashing Lightwave or any other app. I mean it.
3) LINKS:
If new research is pointed out, please provide links to it.
4) PROVIDE EXAMPLES:
Show us real life examples on how your idea would help you.
5) WORKFLOW
Please along with your comment, provide suggestions of how to
implement the concept or idea on the workflow. Workflow is one of the
things that make Lightwave what it is.
6) KEEP IT POSITIVE
The can do attitude is what made this community once great, cynicism is
killing it. Someone once told me "Optimism is an act of defiance".
Thanks,
-Roberto
PS Ill post the other threads later today.

RobertoOrtiz
04-07-2005, 09:25 PM
Boink moved up!

Mattoo
04-07-2005, 11:20 PM
Cool topic. How about GPU assisted rendering? This is not like Gelato exactly, but the average GeForce has the power to massively alleviate various overheads from the CPU like radiosity and SSS.

observe:
http://www.cs.unc.edu/~coombe/research/radiosity/

and lots of other good stuff here:
http://www.gpgpu.org/cgi-bin/blosxom.cgi/Advanced%20Rendering/Global%20Illumination/


Note: This is by no means an extensive list. The first papers with this in mind go back to mid 90s.

Mattoo
04-07-2005, 11:30 PM
Would also be nice to see the efforts of Mr Worley put into practice for Sasquatch 2 from the paper he co-authored for 2003 Siggraph on new developments on hair shading.

Does anyone have a link to that paper? I seem to have lost it. Used to be a link to it on Flay but I can't find it by searching...

Para
04-08-2005, 08:45 AM
Metropolis Light Transport seems to be one of the next big things so I just link it here now (http://graphics.stanford.edu/papers/metro/). :thumbsup:

retinajoy
04-09-2005, 10:51 AM
I would like to see a decent diverse dedicated fluid system in LW. Something on these lines would be nice:

http://www.cc.gatech.edu/~carlson/ (http://www.cc.gatech.edu/%7Ecarlson/)

...and some movie examples from above site:

http://www.cc.gatech.edu/~carlson/movies/bunnyside.mpg (http://www.cc.gatech.edu/%7Ecarlson/movies/bunnyside.mpg) (2.8mb melting bunny)
http://www.cc.gatech.edu/~carlson/movies/block-splash.avi (http://www.cc.gatech.edu/%7Ecarlson/movies/block-splash.avi) (divx 4.6mb water)


The full papers :
http://www.cc.gatech.edu/~carlson/papers/carlson-thesis.pdf
http://www.cc.gatech.edu/~carlson/papers/melt.pdf (http://www.cc.gatech.edu/%7Ecarlson/papers/melt.pdf)

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04-09-2005, 10:51 AM
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RobertoOrtiz
09-24-2007, 04:40 PM
Re-opened the thread.


_R

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09-24-2007, 04:40 PM
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