NEO^AMiGA
10-28-2004, 05:52 PM
Hello there folks.
Animating a nurbs fish created in Maya. I have attached several clusters to cv's on the nurbs surface in maya. Then i grouped all clusters into a group called clusters and parented it under the reference node.
It works like a charm to take it into motionbuilder and to work with it there. But when I import the FBX in Maya after the animation is done i get some weird double transformation on the clusters. Have tested some diffrent approaches but can't get a hang of it. Anyone has a solution to this or information about the problem...?
Animating a nurbs fish created in Maya. I have attached several clusters to cv's on the nurbs surface in maya. Then i grouped all clusters into a group called clusters and parented it under the reference node.
It works like a charm to take it into motionbuilder and to work with it there. But when I import the FBX in Maya after the animation is done i get some weird double transformation on the clusters. Have tested some diffrent approaches but can't get a hang of it. Anyone has a solution to this or information about the problem...?
