View Full Version : The Sculpture Studio Series
Jannis 10-28-2004, 12:35 PM http://www.labelleart.com/temp/frontImage.jpgHi all,
Here is a preview of the soon to be released tutorial Cds "Modeling a relaistic Head" in the Sculpture Studio Series.
What I will be showing in these Cds are not only ways of modeling a head and neck, but the correct placement of muscles for animation or posing.
There will a thorow analysis of the anatomy of the head and neck and how it should implimeneted to lay out your mesh.
There are also adapted sculpture practices for 3D that should illuminate your understanding if you have come to modeling not from traditional arts.
This will be followed up with a bundle for texturing in Bodypaint, again with traditioanal painting methods, like glassing and scumbling and correct use of colour and light.
The third and final bundle will deal with animating with muscle strucures. Understanding the motion of facial anoatomy how this motion flows across the face.
The Sculpture Studio series will aim to converge the methodology of the traditional artist and the CG artist.
regards
jannis
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Sounds extremely interesting and usefull! I like the idea of combining 3D with traditional sculpture technique. Will these DVD's contain videobased tutorials?
odo
flingster
10-28-2004, 01:28 PM
wow more training...gotta agree with earlier comments very interested in your fine arts perspective on this area of 3d...this is often whats lacking so if you can shed light on this sort of stuff would prove pretty useful i would imagine...if anybody on here knows about sculpture it would be you..heh heh. did you think about also maybe extending the concept to four legged anatomy like dogs, horses etc...might be a useful suplemental to it..just an after thought. anyway looking forward to seeing release info
RorrKonn
10-28-2004, 04:37 PM
ya mesh looks killer.
I'm having a hard time getting my characters to talk right.
have never been able to model a character body to move as much as a real human.
Hips and Shoulders always have limits on there movements.
there's a long long long thread in the Maya form about body topology.
think alot of there meshes would have movement limits also.
RorrKonn
rorrkonn@atomic-3d.com (rorrkonn@atomic-3d.com)
http://www.atomic-3d.com (http://www.atomic-3d.com)
Jannis
10-28-2004, 06:20 PM
ooo,
Yes there will be video based tutorials. The Modeling a realistic haed will be over 6 hours long and it will a detailed demostration of doing so with all the pitfalls one is bound to encounter, both artistic and in terms of mesh laying technique.
flingstar,
I have already planned to do work on a whole figure with all the muscle and ligamment structure and as you suggested a four legged animal.
RorrKonn,
have never been able to model a character body to move as much as a real human.
Hips and Shoulders always have limits on there movements.
RorrKonn,
this is something I am working on so look at this space.
regards
jannis
RogerNobs
10-28-2004, 06:57 PM
I'm very interested in this Jannis. I don't have R9 at the moment, but I have a feeling I will still learn a lot from watching a master at work. Your pirate head looks really alive. I've used the mesh from your old head modelling tutorial to do some texture tests (hope you don't mind) - what I really miss is someone to actually show how something is done. I'm a quick learner when I can see something demonstrated. I also come from a fine art background, so I'm very interested in your approach.
Thanks.
Roger :)
Jannis
10-28-2004, 07:03 PM
Hi roger,
I am gald you used my head, of course i don't mind. I hope that this might be of help to you when it coems out.
regards
jannis
acmepixel
10-28-2004, 07:22 PM
I, for one, would be only interested in the Third Series. I'm past the modeling and lighting stage but am still learning boning, posing and rigging. The Third set seems like it would be a big help in understanding the "Stop Staring" book's methods and applying them to Cinema.
Looking forward to it. :thumbsup:
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