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mitralone
10-28-2004, 07:31 AM
Hello all,

I am trying to learn Maya and I am coming from Max so be gentle :)

I want to create 3D text and maybe you know it is a breeze in Max. You just create the text and extrude and voila!

I tried to do the same in Maya and the text has so many options for creation I got lost already. I just want to create the outlines of the text and extrude it. And of course the result shoudl be clean. Not a mesh composed of so many polygons.

I read one tutorial that creates 3D text by first beveling and then closing the caps by planar but it is too much hassle. There's gotta be an easier way. I just could not find it yet.

Somebody please help as I use 3D text a lot in my designs(I model fair stands, buildings, etc so text is needed.

Thanks for all responses...

Mitra

courte_manche
10-28-2004, 07:47 AM
The solution i found to create 3d text in maya is to do it with xsi (there is good tools for it) or 3dsmax and export it to maya in .obj
Don't try to create 3d text in maya, you lose many time for nothing.

rudymassar
10-28-2004, 08:00 AM
I read one tutorial that creates 3D text by first beveling and then closing the caps by planar but it is too much hassle.
Mitra
Ever tried the Bevel Plus tool in the menu Modeling|Surface. How simple do you want it to be? One letter at the time. If you have an Q, R, O, A, D or B for instance... first select the outer curve than the inner curve.
You can also import Illustrator 8 or earlier curves of a logo and Bevel Plus that.
When you're not happy with a bevel and you didn't delete the History... you can always go into the Channel Box or Attribute Editor and select the bevelPlus node to change the bevel


Cheers!Rudy Massar

mitralone
10-28-2004, 08:11 AM
Hi there,

THanks for the responses. Bevel PLus tool really looks nice. I even found a video tutorial on digital tutors.

http://www.digital-tutors.com/digital_tutors/display_video.php?videoX=148

It looks simpler. THe only problem is that you have to do every letter one by one. For long text blocks like a menu for a web page it seems it is wiser to do in Max and bring it as an object.

Well, if there are other ways, please keep posting. There is probably a way to do all the letters at once. I tried face extrude but it creates too many faces. It is not clean.

Keep searching searching and still searching....

Cheers

dubzero
06-04-2005, 06:36 PM
Hi chaps,
this is my first post..!
i'm glad to see i am not alone..struggling to create text in maya..
maya is fine for text untill you want a letter with a hole in it..!!
i've resorted to creating text in 3dsmax...the post above suggested exporting into maya as .obj
but i don't seem to have the option in max to export as .obj.....???
can maya import .obj .omg !

if anyone can help with this prob would be much appriciated..

Simon G.

ryanduff
06-04-2005, 11:06 PM
I am a long time Cinema 4D user that switched to my for character animation work.

don't get me wrong maya is great, but when it comes to text Cinema is KING!!!

Cinema has a parametric object that you just type in your text and the object is a spline (like an AI import) but is STILL LIVE!!

you then parent that to an extrude object and INSTANT 3d text, even with crazy fonts!!!

but the feature that MAYA does NOT HAVE!!! Bevel inside. in Cinema there is a tab in the properties of the Extrude object for face control. in there you can set that bevel of the extrude out side the font(makeing the font fatter) or INSIDE BEVIL!! In side bevel will keep the silhouette of the font! in stead it bevels that FACE of the extrude.

That inside bevel is one of the few (fewer and fewer) reasons i keep my Cinema version up-to date. But i still love them and they do show more innovation FASTER the Alias!!

I know a guy that SAYS AE's Invigorator pro does this inside bevel, but i tried it and never found that feature.

this sounds-like a problem waiting fro a GREAT MEL script to solve.

my 2cents
Ryan

BigSky
06-05-2005, 01:20 AM
DubZero:
maya is fine for text untill you want a letter with a hole in it..!!

It's fine, just do what rudymassar says:

If you have an Q, R, O, A, D or B for instance... first select the outer curve than the inner curve.

The important thing is to output curves with the text tool, then bevel plus. Then history, etc, etc is your friend. Keeping the silhoutette? It'd be great, I agree. Right now, all we have is offset curve.

dubzero
06-05-2005, 07:21 PM
Thanks Guys..

'bevel plus' has done the job for me....
just get the convex/concave settings sorted for letters with holes..

nice one

sacslacker
06-06-2005, 06:09 AM
I'm tripping on guys saying things like " do the text in C4D or Max and then import into Maya". You guys must have all kinds of cash to blow to use all these major packages for 3d text. I mean seriously, 3d text in Maya is a breeze. Recommending someone use Max and import to Maya is pretty crazy if you asked me.

Yes, I must buy Max for 3D text. /boggle

vicky_1
06-06-2005, 06:25 AM
I live and breathe MAYA and I manage text using bevelplus, but...

I saw a guy open his previous project having 3d texts with animation he'd done in Max, he just edited the text in the field and the whole *&%$ thing just updated to the new texts-animation, shader at al. Was frustrating to see.:sad:

sacslacker
06-06-2005, 05:38 PM
Now that is a pretty handy feature for sure.

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