View Full Version : Maximum resolution for rendering
Changeling 10-28-2004, 02:21 AM Howdy... I can't seem to be able to render more than about 1900 x 1300 px
I am running:
1GB ram
AMD 3000 64 bit
256 MB Geforce gfx card
XSI foundation 4.0
When I enter a value higher than 1900 and hit render, the 'Rendering sequence...' bar at the bottom pops up, no render frame and nothing happens. After a few minutes I get an internal error report... which I close and nothing has changed...
any ideas... ?
I can't find anything in the documentation about a limit to resolution...
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EdHarriss
10-28-2004, 10:08 PM
- There is no limit.
- Maybe you are running out of contigous ram.
- Try dragging your scene onto the XSIBatch icon instead of rendering inside XSI.
- Or, convert your textures to .map files.
Changeling
10-28-2004, 11:07 PM
thankyou ed... I will try this when I get home!
will post result of experimentation...
Cheers
Spacelord
10-29-2004, 12:55 AM
I've had problems rendering high res images, so I might be able to help you.
I found I could render the file at 3000k but couldn't render it at 4500k. I trouble shooted my scene, I went through all the effects I had on.
Photons, FG, displacement, glossie materials, you name it, they were all on. (I do mainly Arch Vis.)
I found that Fine Displacement was the problem, it wouldn't render passed a certian res.
So I turned it off and the scene would render 4500k. So if you have displacement on, try turning it off. Try using normal maps.
Bye the way I had a chat with Softimage support and they know theres a problem rendering high res stills.
Changeling
10-29-2004, 02:09 AM
thanks furiousD
hopefully it will be adressed in 4.01 http://cgtalk.com/images/smilies/thumbsup.gif
Also try using the subregion rendering options... rendering a 16000x8000 image in little 1600x800 chunks, and then assembling in PS (etc) can be quite handy.
Spacelord
10-29-2004, 02:23 AM
Also try using the subregion rendering options... rendering a 16000x8000 image in little 1600x800 chunks, and then assembling in PS (etc) can be quite handy.
yep I tried the subregion root and it didn't make a difference with fine displacement.
Kind of strange, i thought fine displacement would only displace the subregion part of the image.
I don't do a lot of displacement, so I really can't comment, but thru tweaking BSP settings, AA settings and optimising textures (.map) I can usually get anything to render out.
Hope you find a way.
Spacelord
10-29-2004, 02:54 AM
JDex,
I did get it to work, just not with displacement, Mental Ray keeps on loading and unloading .map files like crazy. After it does that a couple a hundred times it crashes.
So I went with a bump map, seem to do the trick.
I also had problems with rendering large amount of displacement.
Changeling
10-29-2004, 10:05 AM
Is it possible to 'freeze' the effect of the displacement map, and then remove it from the render tree? (sort of save the displaced poly)
certainly possible in MAX, as displacement was one of the stack operators...
Funky
10-29-2004, 12:21 PM
Hi
I don't think so, what you can do is use Em_diplacer (free good plugin) that will make a real displacement polygon and then you will have a high resolution displaced object. You can find it here
http://www.xsibase.com/tools/plugins.php
Hope it helps:)
Naim
Changeling
10-29-2004, 02:15 PM
thanks, I will give it a go...
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