RampanT
10-27-2004, 03:08 PM
Hey,
This is a model I'm working on for the Echoes of Glory UT2K4 mod. I think the model is pretty much done, except for the odd little tweak. I was aiming for a polycount of 2500 ,and the model and accessories are currently sitting at 2489 triangles, so it's worked out not too bad.
I'm looking for some advice on the texturing of the model, particulaly from anyone who has worked on models for UT2K3/4. As far as I can see, most of the models for UT2K4 have 2 x 1024 maps, - one for the head/skin, the other for everything else. I was going to cut this down to a 1024 for the body and accessories, and a 512 for the head/skin.
The only thing is, the jacket of this model is getting slightly altered to do a second variation of the model. So i'll essentially have two models that are identical other than the shape/texture of the jacket. So I was thinking it might be better to seperate the textures onto 3 seperate maps, - 1. head/skin - 2. jacket - 3. everything else.
I'd really appreciate any advice on this, as I say, particularly from others who have worked on similar mods. How would you do the texturing?
All crits and comments also welcome. Thanks.
This is a model I'm working on for the Echoes of Glory UT2K4 mod. I think the model is pretty much done, except for the odd little tweak. I was aiming for a polycount of 2500 ,and the model and accessories are currently sitting at 2489 triangles, so it's worked out not too bad.
I'm looking for some advice on the texturing of the model, particulaly from anyone who has worked on models for UT2K3/4. As far as I can see, most of the models for UT2K4 have 2 x 1024 maps, - one for the head/skin, the other for everything else. I was going to cut this down to a 1024 for the body and accessories, and a 512 for the head/skin.
The only thing is, the jacket of this model is getting slightly altered to do a second variation of the model. So i'll essentially have two models that are identical other than the shape/texture of the jacket. So I was thinking it might be better to seperate the textures onto 3 seperate maps, - 1. head/skin - 2. jacket - 3. everything else.
I'd really appreciate any advice on this, as I say, particularly from others who have worked on similar mods. How would you do the texturing?
All crits and comments also welcome. Thanks.
