View Full Version : Grand Space Opera 3D Entry: Tim Laird
10-27-2004, 03:31 PM
Tim Laird has entered the Grand Space Opera 3D.
10-27-2004, 05:59 PM
Hey everyone, here's my idea... hope you like!?
Took me a while to think of something i like and that would keep me interested, but here is the rough outline:
A battle was waged upon the closest planet to Durak which was small but almost entirely consisted of precious rock. The inhabitants of this small planet (Bavra) defended their home for as long as they could, but were defeated and all that remained was for the smallest strongholds and troops to be destroyed. The mining of the rock had already begun, and had devastated the planet completely. Unbeknown to Durak, a single missionary from Bavra had managed to find his way onto the surface. He is in hiding on the planet until the perfect opportunity arises. The leader of Durak and all the planets' superiors are on their way back from a base station set in the orbit of Bavra, an assassination would leave the planet in deep despair and very vulnerable.
My image will be the moment just before the assassination takes place. The single missionary, having taken position, ready to take revenge on the people who detroyed his home. Although not complete in the sketch, a city will be seen in the backdrop, with a few burning buildings from the counter attack.
Here's a very rough photoshop sketch. (not too easy without a tablet) :)
10-27-2004, 08:39 PM
Have begun modelling tha character coz i reckon it will take much more time to do than the rest! He is going to take up quite a bit of the space too, as he'll be even closer than in the sketch i did. No sketches have been done for the head, i have used photos of my own face for the base structure of the person.
10-27-2004, 10:33 PM
Just done a composition test using simple objects, just to see what people think. Not too great with composition really, so help and advice would be great! :o)
Next step..... on with the character!
10-27-2004, 11:46 PM
'bom,...bom..boom.....mc's be jocking my style...':rolleyes:
Nice start. Using simple primitives for compostional testing is a very good technique indeed.
Some notes on you composition.
1. Having the horizon almost level with the main characters eyes is a bit undramatic. Try and consider a lower point of view, to make the scene more intimidating and also to give your character more "umff".
2. The pose of your character is not "assasin" engouh. He does not seem very menacing. Add more curveverture to his pose to give him a more sinister air. Also, make him react to orb in a more profound way, it is a powerful weapon, and he should hold it as such. The way he has it in his hand would almost make you think it was a game ball.
3. Try including more characters,... right now it seems kind of empty.
Hope I've been helpful
buena suerte amigo.
10-28-2004, 01:41 AM
Yay, my first bit of feedback!! Thanks for your help WazaR. This is my first challenge so hope i get it finished!
I'll try your tips tomorrow, they sound spot on. I was thinking about changing the weapon completely, at the moment it reminds me of the orb things in Starwars, and i did that unintentionally. I want to go for a more mechanical look, rather than a mysterious glow! (but still want it to glow in certain areas)
Thought about him having a protective glove or something that might display the power of the weapon better. And his pose is kinda weak... my first idea was to create him as a weak looking and feeble kind of character but i think i might go for the chiseled chin and designer stubble look!
Thanks again! :)
10-28-2004, 01:47 AM
An update of my character's head, the wireframe will be below.
Think i'm going to widen the jaw area and make the brow line more prominent. This should hopefully give him a more heroic kind of look
10-28-2004, 01:49 AM
10-28-2004, 03:07 AM
hey lardbros ... nice start ... no crits at allon the head and lookin really clean ... with textures i can see this being nice
i do have to agree with WazaR about the horizon line ... it would dramatize the environment alot
lookin forward to your next update
10-28-2004, 12:06 PM
I've done a few comp tests to see which one works best...
Would like to know what everyone thinks!
10-28-2004, 12:09 PM
This one only all of the character rather than just the top of his torso.
I am SOO undecided as to what to add to the compostition at this point.
I might begin modelling the planet or the crafts sometime today
10-28-2004, 08:02 PM
you could have a robot or troops scanning the area by the columes, and he just waitn for them to look his way so he can surprise them
10-29-2004, 01:14 AM
Nice concept Tim. I prefer the first sketch. Useing ground it makes to be to terran.
The first one has some sort of fantastic feeling. Maybe with a lot of details on the colomns and more stars and ships in the background it will be perfect. I like your composition. Regarding the horizon and the pose of the assasin WazaR was right.
In my opinion it`s not necessary to include more characters. Build the colomns in a Sci-Fi manner and with a lot of details.
Finally, as many peoples as many opinions. :bounce:
Good luck in your work.
I`ll keep an eye on your thread.
10-29-2004, 11:27 AM
Vonbon: good idea, i'll have to think about that one. I was going through ideas of maybe having security forces either side of the main ship, just to show the importance of the crew/passengers. But having more ships closer to the leaders one will mean the weapon he is holding will have to be OBVIOUSLY extremely powerful.
PROctavian: Do you mean the very first sketch? The 2D one?
I must admit i'm struggling with composition right now. Been messing around with various idea, but none look vast enough with the city below. I was thinking about having the city FAR lower almost like the place the assassin guy is standing on is very high in the sky.
I am planning on having many more ships, and also (at this point) wanting to work on some details for the planet in the distance. For example, i would like to include some kind of massive machinery that is being used to mine the planet, giving a reason for the destruction of the entire side of it.
Thanks a heap for the comments guys/gals :bounce:
11-01-2004, 03:27 AM
perhaps i'm jstu seeing something thats not there but are you by any chance a Naruto fan? as that guy looks awful liek hes gonna pull a rasengan on his target =)
anyway nice one love the concept sketch - if thats what you can do without a tablet then you must rock with one
11-01-2004, 09:56 AM
Errm, really sorry, but i don't have a clue what Narutu is? :shrug: I'll have a search for it when i've replied to this. (sounds like anime) I'll look up rasengan at the same time too! :)
I want my character to have a strange grace about him... rather than be an obvious hero, i wanted a more 'monk-like' stature and quietness about him.
:) cheers for the compliments on my mouse skills, i really don't think my concept is even a patch on some peoples, but hey... i now have a wishlist for christmas, a tablet.
(done some more to the face, and will update at lunchtime)
*RUNS OFF TO LOOK UP NARUTU*
11-01-2004, 11:41 AM
yup your right its anime - great series but thats kinda off topic
anyway your mouse and photoshop skills are better than mine so even if you dont think so i think your concept pic is worthy of priase
as for the composition itself - i think the character could be made to look more sinister - bend his knees abit
and i kinda like the fact in the concept that he appears to be on some balcony miles up in teh air in some thick atmosphered planet with no groudns visable below gives is a almost magical feeling though if your more looking for a sci fi than fantasty feeling to it you could have some buildings climbing out of the cloud tops
now i wouldn't bother with putting in whats blown half the planet up but jsut show bits of the planet breaking up an the magma flying out and have a meteor show from teh debris flying into the atmosphere of the planet your assassin is on at angles streaking away from the planet in the sky
anyway good luck
ah damn cant for the life of me find a pic of naruto performing the rasengan which is really annoying its one of his signature moves
11-01-2004, 03:22 PM
Thanks loads for the confidence boost... gives me the much needed push i need!
I had a quick search for the Naruto stuff and it looks pretty cool, never really watched much anime at all, but could surely get into it.
As for the ideas: I am stuck with the idea of a cloud city or a proper city type view. Clouds would add a mystical feel, but a real city below would add the much needed Sci-fi element. Think it seems like a good compromise having large buildings poking through the clouds, cheers for that.
The main guys stance wasn't actually thought about at all, it was literally a quick sketch i did, photographed (i dont have a scanner), and then coloured in Photoshop. But bent knees will also make him almost look more nervous too i reckon... cool, thats the kind of look i want.
P.S. yeah, killme, send me those images to the address below, would be good to see what his signature move is! :)
11-01-2004, 03:25 PM
A quick update... not had much time this weekend to do much at all. Been working on this years xmas card!!
Want to start work on the BG next really.
11-01-2004, 03:56 PM
I like the concept. Your idea of an "out-of-lines" killer is interesting...did you think also to pose it in a scared way? Maybe trying to hide himself, regretting for this absurd duty and facing an almost sure dead? Or he could be trying to hide the thing that he´s keeping in his hands...it could be something precious...maybe not a weapon...and in the background an absurd mess of devastating robots destroying everything with no regrets...
thank you...have a nice work. I'll put your thread in my favourites.
11-04-2004, 09:03 PM
Altered the proportions of the main guy to give him more of a monk-type look. Almost a young but strong character who would do anything to help his people.
11-04-2004, 09:11 PM
Cheers for those ideas ago-stino, i must admit a look of fright would be the way i'd rather go, i not too keen on the unbeatable hero kind of guy.
I'm takin my time trying different proportions on my main characters face, just to see what looks the best. Originally, i modelled it from photos of me, but have altered it quite a bit. hmmm i'm thinking it kind of looks a bit feminine now, it's either the lips or eyes... not too sure.
I hope to post the background beginning tomorrow, won't be any texturing on it yet at all though. I feel like everything is moving slowly right now, haven't actually touched anything for about a week till today.... oops!
11-04-2004, 09:28 PM
really nice modeling and shading. :thumbsup:
Check this out:
11-05-2004, 08:17 AM
Very nice model.
My only c&c is could the nostrils could be more defined? He also appears to be almost blowing air out of the corners of his mouth a little bit. You could try pulling the corners of the mouth back into the face a little bit. This should also help define the cheeks. Plus he looks a bit wide eyed but that's easily fixed.
The eyeballs themsleves are excellent, what technique are you using for them? The old inverted cone thing?
11-05-2004, 08:59 AM
Thanks for the help Swamps, i have fixed a few of the mouth problems, but it still isn't how i want it... true the eyes are big, and that'll be changed next i reckon.
Right, to do the eyes, hmmm, took me longer than the actual modelling of the head i reckon :)
Its a normal sphere for the white of the eye, with a few polys extruded inwards and smoothed for the placement of the iris. Obviously a hole for the pupil, but a flat black poly there too just incase any light bounces about. The next bit is the aqueous... basically same shape as the eyeball, but instead of slightly extruding inwards, i pushed the points out, to create the slight bump we have at the front of the eye. Next i added an inside to the bump so it would refract properly. Still need to add the texture for veins and stuff. Oh yeah, the iris texture was just a photo of my eye but photoshopped alot.
Am intrigued about this inverted cone trick?!! :D Must admit, sounds like veteran type trickery
11-05-2004, 09:59 AM
Here you go anyone who wants to see how the eye was constructed. Only problem with doing it this way is having to turn on refraction and reflection... in lightwave that is a big deal, takes a bit longer
11-05-2004, 10:13 AM
Altered his nose, lips, eyes and made slight changes to the texturing.
Think it's body time now, i'll just quickly rough something up today i hope.
11-05-2004, 11:10 AM
great stuf dude! I like your concept and the head. In my opinion the head looks better without so much light, eyes seem then very real:)
11-06-2004, 09:11 PM
looking good - though i would try and give slihgtly more definition to the top of the nostrils area - it kinda just flowsing into the rest of teh nose at the moment - doesn't need much just a tiny tweak
01-19-2006, 06:00 PM
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