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View Full Version : Grand Space Opera 3D Entry: Lowell Aromin


uwil
10-26-2004, 10:15 PM
Lowell Aromin has entered the Grand Space Opera 3D.

Challenge Page (http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=4853)

Latest Update: Concept Sketch: Add-ons
http://www.cgnetworks.com/challenge/entries/7/4853/4853_1103835323_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4853/4853_1103835323_large.jpg)

color coding again, painted a faint gray for sub-cities
the glowing blue is for the moon city entrance, the green are just ref for the ships light. white lines is walkways and highways. maybe this is the last concept, i'll just add models and etc to my scene...if i have time.

keetmun, that was a really low-quality image. i don't like it. thanks.

uwil
11-01-2004, 05:47 PM
okay here's what i've come up.

title: the bridge

people connect the moon to us by means of simple structures. it will be a 3
hours ride by spacetube (a huge structure that will suck you back and forth to
earth and moon) or choose to ride a gavity trip (big clamping machine)...the
space is never be the same again.

i don't know if can pull this up until dead line.

uwil
11-03-2004, 05:45 PM
... see images at the second page ...

uwil
11-03-2004, 05:48 PM
... some trans ship with the capacity of 500.

uwil
11-03-2004, 08:21 PM
...after a long rigid war between the earth and the moon (no "aliens" everybody have a passport), humanity is at peace once again. people unite in ideas and everything to rebuild the war-torn planets. the so-called bridge is built as a sign of peace to all man-moon-kind... business as usual... loitering, bartering, smuggling all sorts...

...Taraw is the center habitat of the earth and it is where the bridge located. more jobs and great lifestyle. everybody migrate to this place...it's like a dream land sort of. if you want to become popular... to the moon people as well, then take your best shot at the core auditorium where new artist are being mold. quilified, are going to perform concerts, film shoots etc,.. to one of the biggest set location - the moon...

...moon scientist, environmentalist, architects, engineers, etc... collaborates to earth people to build semi-earth resorts and estates on the moon. so that anybody who misses earth because of a contract job.... whatever.. is just a lunar ride away!. they can practice golf or go fake hunting...

... not much hienous crimes. just, some space securites chasing thieves stealing moon relics selling them like gold here on earth. bread is number one source of food. and ofcourse there is moon gym to loose some weight while in a state of homesick.... welcome to gravity zero!

... back to earth... life is still busy.... research everywhere. but the good thing is every culture still exist. people celebrate holidays... the moon guys perform their thing here on earth every christmas!...

... defense system is still underconstruction, but the space defense, especially is now stable with the cooperation of the moon world...

... us, artists have especial place in the center habitat or rather a huge community along with our families and friends. we have the privilige of having one free ride to the moon every year! some chooses to stay there for a month...

-pardon my english-

uwil
11-03-2004, 08:27 PM
(sorry there guys i messed up my thread):banghead:

Virtuoso
11-03-2004, 10:11 PM
Very involved storyline Lowell.....................A good one with depth.The scene is quite massive,a grand opera indeed.........nice overall idea and start,keep it going strong......:arteest:

uwil
11-03-2004, 10:30 PM
thanks michael. i hope i'll survive this one.

essencedesign
11-04-2004, 12:39 AM
Very cool idea...I can't wait to see this one develop...keep going strong :applause:

no-j
11-04-2004, 10:08 AM
Hey UWIL, Great concept!!! Hope you pull this off altogether.
Just one question: Do you disregard the Orbits of the Earth and the Moon?
Coz these 2 entities does revolve entirely different from each other.
May I suggest to have some kind of a Mechanical Space Warp On the Earth and also one on the Moon that way travelling far and tho will not gonna be minutes but seconds.
Just a thought.

uwil
11-05-2004, 09:15 PM
essencedesign, thanks a lot... so many ideas... "too little time" thanks again.:thumbsup:

no-j, glad for the suggestion, yes it can be done. as for the orbits, read my continued short story below (1st paragraph). my story somewhat created in the middle of sleeps so pardon me. i'm so glad to be corrected. got to work now! thank you. :beer:

uwil
11-05-2004, 09:19 PM
... the bridge is made up of pure titanium alloy, magnetic steel, etc. it has built-in hard rubbers for anti-corossion. relaxstaion is for stopovers, snacks, space shopping etc. and it is also a connecting link holding miles of its structure. both inhabitant hope that it will hold for ages, not to mention the radicals from mars. and the earth people is responsible maintaining it. while the moon people provides the visual information about the on-goings of the bridge, since the moon has enough ample solar power. it is mounted and heavily guarded at the other side of the moon. the moon's orbit is already a history, besides of staying with the earth's orbit... the moon already lost its own revolution....

... some wondered in the abandoned places of the earth... the dark side... forever darkness! a lot of people don't want to talk about it. it's the grave of their relatives and friends. looking at this kind of past give them chill and nightmares. bright side is, the soil is healthy, breeding area for rare animals with some artificial sunlight, the weird thing is they are proposing a casino country... hmmm??...

... software developers has come up with other option of making operating systems like 3D OS the hologram technology is been wiped out in the past wars. software piracy is not already a problem but rather a close competition with the moon software developers...

... meanwhile, the space guys are busy with lot of research. they made this hubble telescope-like but to monitor some activities over the surface of the radical's - mars. and moon people are very much in confident with their defense system. earth also invested on these defense systems. because the moon is their strongest ally and no other.

... the rebel leader runo, is a thin and skinny soft-spoken person. but, a powerful and tactful enemy, enemy? he doesn't think that he's the enemy. sometimes he's days wonder in the outer limits of mars... away from earth and moon. away, near the beautiful land of rage venus. venus is one of the great enemy of the earth. the battle was so massive located on the outer orbit of mars. it was a medieval style in space. imagine that thousand of earth people line up like a soldier in the gound plane and the venus people floating in a pause. sudden burst of engines and missiles lightens even farthest planets and asteriods in the galaxy. teritory is the prize...

... a library and electronic book here on earth. they call it teritory days not day, because it's 3 weeks struggle. that was a good thing because it is brief war...

i think that's all. got to work on this now. thanks!

-pardon my english-

vrhead
11-05-2004, 09:55 PM
very cool great modeling start

uwil
11-06-2004, 06:12 PM
thanks vrhead, i'm wishing for more time.

emonimo
11-06-2004, 07:18 PM
Hey uwil!! nice idea and nice start with the modelling ... looking foward to your work

I hope you have time to finish this ....

uwil
11-08-2004, 05:25 PM
:sad: have to repost , i guess.

uwil
11-08-2004, 05:58 PM
http://www.cgnetworks.com/challenge/entries/7/4853/4853_1099936722_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4853/4853_1099936722_large.jpg)

primary sketch

uwil
11-08-2004, 06:26 PM
http://www.cgnetworks.com/challenge/entries/7/4853/4853_1099938399_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4853/4853_1099938399_large.jpg)

primary concept

uwil
11-08-2004, 06:42 PM
http://www.cgnetworks.com/challenge/entries/7/4853/4853_1099939331_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4853/4853_1099939331_large.jpg)

roughing out the ideas

uwil
11-08-2004, 06:50 PM
http://www.cgnetworks.com/challenge/entries/7/4853/4853_1099939835_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4853/4853_1099939835_large.jpg)

... another angle

d-tox
11-08-2004, 07:29 PM
looks good man:)
Though you might wanne smoothen the bridge a little ;)

Nomad
11-08-2004, 09:31 PM
Interesting idea... I`ll look forward to see more, good luck :thumbsup:

uwil
11-08-2004, 10:46 PM
d-tox, thanks a lot. i'll try to, next time. my machine is the slowest here am sure. thanks:thumbsup:
Nomad, idea is not a problem, the problem is sometimes they crowded you hehheheh. thanks, looking forward to yours as well. :buttrock:

uwil
11-08-2004, 10:47 PM
http://www.cgnetworks.com/challenge/entries/7/4853/4853_1099954034_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4853/4853_1099954034_large.jpg)

sorry about that image... just came to me suddenly. just some few terraces surrounding the base.

vrhead
11-08-2004, 10:59 PM
that will look great textured =) great modeling

Virtuoso
11-08-2004, 11:27 PM
Coming along quite well Lowell.........Grand and interesting,a nice fresh concept,the scale and viewpoint are nice.i'll follow as you progress,it's coming along nicely............:arteest:

uwil
11-09-2004, 05:30 PM
http://www.cgnetworks.com/challenge/entries/7/4853/4853_1100021442_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4853/4853_1100021442_large.jpg)

lighting test using mental ray and a bit of ps.

uwil
11-09-2004, 05:49 PM
http://www.cgnetworks.com/challenge/entries/7/4853/4853_1100022598_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4853/4853_1100022598_large.jpg)

these porter ships carries passenger to the main tranShip

uwil
11-09-2004, 06:03 PM
thank you Michael, still trying to steal some time! and..... more.. coffee:thumbsup:

BernardoDelgado
11-10-2004, 01:10 AM
looking good pal, looks kind of Kaena's world, u can explode more the idea, keep it coming :thumbsup:

no-j
11-10-2004, 05:00 PM
Way to go! Its getting form!

uwil
11-10-2004, 08:12 PM
vrhead, there's still more modeling and modeling... etc.. on the way. thanks man!:thumbsup:

bernardo d, i've just checked on kaena. they did a good job on the scene / characters.. etc. plan to watch the movie too. thanks for the plug..... i still need to digest ideas.:thumbsup:

no-j, thanks for watching.... i owe you, thanks very "Grand"...:D.



uwil, hey you........... what the he..... GO BACK TO WORK!....

Claireabella
11-10-2004, 09:19 PM
Wow, everything's looking good........... great modeling, that's been a lot of work! :) Claireabella

Daniel-McMillan
11-11-2004, 06:30 PM
... another angle
Wow Uwil, an incredible concept indeed! I really dig it.

-DM

uwil
11-11-2004, 07:17 PM
claireabella, thanks for the kind word, appreciate it. hehehh...every body here is working a lot since the kickoff! thanks!:thumbsup:
daniel, so glad you like it and found it. still blocking out some ideas and more modeling! let's move on. thanks a lot.:thumbsup:

uwil
11-11-2004, 07:28 PM
http://www.cgnetworks.com/challenge/entries/7/4853/4853_1100201336_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4853/4853_1100201336_large.jpg)

just a bit of update

Mystic_X
11-12-2004, 03:26 PM
Awesome work... I really like it. Keep the updates comig!

Doublecrash
11-12-2004, 06:09 PM
Hey, very cool idea!!! And the sense of scale is really impressive. I really want to see how this will progress.



:thumbsup:


Stefano

oneir0s
11-12-2004, 06:20 PM
Good idea, I don´t know how that´s view prefere.
Good look .

uwil
11-12-2004, 06:20 PM
thanks muchy kamen, i'll be updating as long my internet connection is available. thanks again :thumbsup:

hi there too stefano! always my pleasure to push my limits. thanks :thumbsup:...... oh! do we have limits?...heheh.

uwil
11-12-2004, 06:33 PM
http://www.cgnetworks.com/challenge/entries/7/4853/4853_1100284397_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4853/4853_1100284397_large.jpg)

i lifted the base of the "bridge" for some security reason. LOL

uwil
11-12-2004, 07:10 PM
gracias muchos rafa! i just use a pointlight in maya then turn off the intensity and view from there.:)

Virtuoso
11-12-2004, 08:57 PM
Hi Lowell.............Well this is quite "grand"..............It's interesting to see such scope......

My thoughts are going two ways with this thus far..................One side loves the grand scope....The other feels like all the "Essential" main primary models will be lost due to distance and size.............As of now those buildings could be ants.........I think that you will have to build tiny roads,walkways intersecting every which way............To flesh it all out,otherwise the whole thing loses any realism..........Plus your planned central figures should be closer to the front,or foreground..........Perhaps you could shift your bridge and other main models to the foreground,with a small group of buildings just in front of it,showing that there is more off screen as well,and than have your vast city scape just behind the central buildings in the middle and backgrounds.............This way the focus will be on the main pieces and the scope you are going for will still be in.........................It's a tough call,but that's one guys thoughts here,some shifting of the models would be better.........Just my 2 cents..........I know that you have more plans beyond what I know,so all I have said could be for nothing,but as I see it I think shifting of the models placement would work better................:shrug: :)

Either case,I like the ambition and overall idea,plus the work you have done,it's interesting and the potential is very nice..........I'll be back for more,all the best................:arteest:

uwil
11-12-2004, 09:33 PM
oh shoot! thanks michael for the reminders, my memory is not working right now! yes i'm going to buid roads, walkways and etc and lots of them. i think my central figure is not yet final so, i can move it a little instead. whew...now i really need to have a fix camera. thanks a lot again... oooops my connection is logging off! THANKS:thumbsup:

monsitj
11-13-2004, 12:27 PM
looking good , your scene has huge scale ....good work !keep goin!

gpepper
11-13-2004, 10:12 PM
Wow ! looks really cool ! I love the concept of a really really near planet from another...

uwil
11-13-2004, 10:32 PM
http://www.cgnetworks.com/challenge/entries/7/4853/4853_1100385172_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4853/4853_1100385172_large.jpg)

... added another "bridge"
c&c's are very much welcome!

uwil
11-13-2004, 10:40 PM
http://www.cgnetworks.com/challenge/entries/7/4853/4853_1100385624_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4853/4853_1100385624_large.jpg)

studying where to place some buildings, roads, and crowds if i can. and i also scaled the moon a little and bring it closer to the main scene.

c&c' are very much welcome.

uwil
11-13-2004, 10:47 PM
http://www.cgnetworks.com/challenge/entries/7/4853/4853_1100386042_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4853/4853_1100386042_large.jpg)

the light blue circles indicate the places where "bridges" should be added. i think this is my final assesment for my scene.

your welcome to share your thoughts thanks!

uwil
11-13-2004, 11:06 PM
thanks monsitj, i think i have to stick to my primary plan. btw, am impressed on your last entry, i'll be expecting another eye-candy from you. thanks much. and good luck to you:buttrock:

grepper, am glad you like it. yup, and no need for space telescope if the moon is so near...:thumbsup:

okay...michael, i've tried some but not all, just the camera placements and i added another bridge near my primary cam.... so no need to move my central base bridge:shrug:. :D ..... well, i have to put now my building and stuff......thanks!

keetmun
11-14-2004, 03:15 AM
Dammit that's a cool idea. :buttrock: Are the 'mountains' on the ground cities? Looks nice so far.

Cheers!
:buttrock:

monsitj
11-14-2004, 07:21 AM
hi! good stuff! your scene give a sense of huge scale! and camera angle is dynamic !can't wait to see more!! good luck

uwil
11-15-2004, 07:02 PM
keetmun, yes they are cities.... thanks!:thumbsup:
thank you for inspiration monsitj. need to move faster now....:D .

uwil
11-15-2004, 08:06 PM
http://www.cgnetworks.com/challenge/entries/7/4853/4853_1100549173_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4853/4853_1100549173_large.jpg)

some few holes on the moon....

uwil
11-15-2004, 08:10 PM
http://www.cgnetworks.com/challenge/entries/7/4853/4853_1100549455_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4853/4853_1100549455_large.jpg)

... little update

pBarrelas
11-15-2004, 08:11 PM
Good modeling Lowell, and i like your concept too!! Keep on!:thumbsup:

OKMER
11-16-2004, 12:50 AM
Yep very cool idea man!!!
Don't know much about 3d:sad: (and ihope i will in the future!!)
But it looks very nice to!
Maybe it could be cool if these bridges are made out of some kind of enrgy or something like that.
Like an sort of energiefields keeping those planets together without hurting eachother...
B'ell back:thumbsup: :D

My Grint Spacepra:
http://www.cgtalk.com/showthread.php?t=184953

uwil
11-16-2004, 06:27 PM
thank you paulo! there's so much work to be done. good luck to you too.:beer:
thanks for dropping by, remko. glad to hear some more ideas. nice thought on that. thanks. i'll see what i can do.:thumbsup:

thanks a lot guys!

uwil
11-17-2004, 10:25 AM
http://www.cgnetworks.com/challenge/entries/7/4853/4853_1100687101_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4853/4853_1100687101_large.jpg)

bit of change plan at the moon....
c&c are welcome..thanks!

greentek
11-22-2004, 09:02 PM
great stuff Lowell !!! :thumbsup: it's obvious your scene is going to be very grand..
can't crit or suggest anything untill texturing/lighting stage.. after that i'll try to put my two cents.. :D
great work mate and keep it up!
cheers..

uwil
11-23-2004, 07:58 PM
http://www.cgnetworks.com/challenge/entries/7/4853/4853_1101239930_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4853/4853_1101239930_large.jpg)

sorry for the late update here. anyway, Maya is running smooth again...

uwil
11-23-2004, 08:01 PM
http://www.cgnetworks.com/challenge/entries/7/4853/4853_1101240088_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4853/4853_1101240088_large.jpg)

drawn on paper...

uwil
11-23-2004, 08:03 PM
http://www.cgnetworks.com/challenge/entries/7/4853/4853_1101240205_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4853/4853_1101240205_large.jpg)

still in progress...

greentek
11-23-2004, 08:38 PM
very nice buildings Lowell !!! very nice !

Virtuoso
11-23-2004, 08:56 PM
Just dropping by to give you an extra boost of energy Lowell...........Not that it looks like you need it........Your giving this a wonderful scope and scale,and following through little by little,the promise of this being very nice is there,and thus far you are keeping up with the promise Loweel,real nice effortsnad it's showing up in your work.......Keep digging away,it's coming out real nice..........:arteest:

Tranchefeux
11-24-2004, 02:53 PM
Hi,
All my encouragements for your GSO, good modeling
good road for thecontinuation

uwil
11-25-2004, 04:33 AM
greentek: thanks Paul, much appreciated.:thumbsup:
virtuoso: thanks a lot, you never cease to give inspiring words...and having that much energy. keep that spirit up.:scream:
tranchefeux: thank you for the soft words...good luck to your 2D entry too..."very intricate".:thumbsup:

uwil
11-26-2004, 10:34 AM
http://www.cgnetworks.com/challenge/entries/7/4853/4853_1101465245_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4853/4853_1101465245_large.jpg)

done modeling this one...

no-j
11-26-2004, 11:36 AM
You're in Progress! Just a tip about zoning the buildings (site planning), segregate the commercial, business, military base, habitations, etc into each zone. Maybe your BRIDGE as the Main Node.:applause:

Virtuoso
11-26-2004, 11:41 AM
better again Lowell.........I like the look very much,clean and smooth,and I like the shape,the size proportions too give it a nice sturdy look,beefy and at the same time fluid..........Nice work,keep it up strong.......:arteest:

Lelantos
11-26-2004, 12:56 PM
nice modelling process the ships are great and the concept amazing i also like very much the buildings

this is gonna be great in the final image:thumbsup:

uwil
11-26-2004, 07:34 PM
no-j: thanks a LOT!...especially about the tip. i'll definitely going to work that out right now. i never came across that thing. my first idea was a little vague and scattered...building here...building there. now, i need some real site planning, whew! that's the answer! excellent thought and thanks a lot again for the support. i'll keep you posted as soon as possible.:buttrock:

virtuoso: thanks so much friend. not only "virtuoso" in cg but also "virtuoso" in keeping the community alive. i appreciate that. more power to you Michael!:buttrock:

lelantos: thanks dude. this is the right time to practice a lot of modeling.:thumbsup:

greentek
11-26-2004, 09:41 PM
great model and great modeling Lowell !!:thumbsup:
keep it up man!
cheers..

pBarrelas
11-26-2004, 11:26 PM
Congratulations!! Very nice tutorial to show your WIP on that ship, which is great!! I really like the ship design! I can't wait to see it textured!! Good luck for you too amigo!!

adr
11-27-2004, 01:49 AM
Nice modeling process of your ship , is coming along really nice with great details , the overall design in your ship is cool . Keep on rocking :bounce:

SnakeFarlow
11-27-2004, 05:14 AM
Wow it looks very cool, I like the mecanics of your starship, smart idea, I would like to see more of your work. I am working now in the my city, I am looking for the right textures for my solids. may be you could give my a hand.

Nice work.

Sanake Farlow. The rogue.

neble
11-27-2004, 05:46 AM
I really like your ship, r you planning on keeping in low poly or are you waiting till after you texture to smooth? Cool idea with the layout.

Saschi0815
11-28-2004, 10:35 PM
Very nice modelling, Lowell! Looks very, very nice - great design of your ship, too!:thumbsup:

....looking forward to see the progress here...

Best wishes - keep it up!:bounce:

uwil
11-28-2004, 11:41 PM
http://www.cgnetworks.com/challenge/entries/7/4853/4853_1101685310_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4853/4853_1101685310_large.jpg)

...just some behind-the-scene...
...i'll be updating soon...
thanks for the support.

uwil
11-29-2004, 12:05 AM
greentek: thanks again and again dude! keep on going too.
pBarrelas: gracias amigo, am always glad to hear from you. texturing is on-going! thanks
adr: thanks a lot. good luck and let's rock!
SnakeFarlow: thank you Snake... cool name! as for the right textures...i'm a begginer on that. you can refer on these excellent guys... Virtuoso,no-j, or saschi... check them out there.
*ducks*
neble: hi friend, glad you like it. i think i'll go for low-poly since my system is not that high, but let see what happen. thanks.
saschi: thanks for dropping by man. much appreciated

thanks a lot guys!...have to steal a lot of time this week...

arturro
11-29-2004, 12:42 AM
Yeah, steel as much time as you can, because you use the time very good:thumbsup: Nice work!
I can't wait to see some textures:bounce:

monsitj
11-29-2004, 01:29 AM
very useful step by step modeling man! your modeling is come up nicely , keep working man! and i agree that this challenge require to spend a lot of time!! but it's fun!!

Nazirull
11-29-2004, 01:35 AM
I love it! very nice modelling! i wanna see the 'meshsmoothed' spaceship.:thumbsup:

I am definitely subscribing to this thread!

Virtuoso
11-29-2004, 01:38 AM
I love it! very nice modelling! i wanna see the 'meshsmoothed' spaceship.:thumbsup:

I am definitely subscribing to this thread!
...............You mean you have not already Maranello55.....;) ........Looking real nice Lowell,looking forward to the update,keep it pumping strong.............:arteest:

keetmun
11-29-2004, 10:54 AM
Thats a fantastic concept vehicle. Can't wait to see it finished and textured. Must look great!

Cheers
:buttrock:

greentek
11-30-2004, 06:11 AM
heh.. can't crit or coment anything.. it looks very good for me..
sorry Lowell but again the only thing what i can say is GREAT! :thumbsup:
great stuff mate and keep it going!
cheers.. :beer:

Claireabella
11-30-2004, 07:53 AM
That's some really great modeling you've done there. Am inspired to try harder on a couple of "vehicles" for my scene now. Having checked through alot of the entries it's aweinspiring to see just how good some of you guys are.......... :bounce: Claireabella

uwil
12-03-2004, 10:52 AM
arturro, monsitj, maranello55, Virtuoso, keetmun, greentek, Claireabella:

thanks a lot guys, but as for now can't update and can't steal a lot of time... instead a lot of power interuptions....the storm is wrecking all power lines here:eek: . i'll be updating after the storm...... hopefully.

uwil
12-06-2004, 04:21 AM
http://www.cgnetworks.com/challenge/entries/7/4853/4853_1102306861_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4853/4853_1102306861_large.jpg)

have to finish all the models now... hopefully. moon was change because of file corruptions... modeling is near to an end
cheers!

overcontrast
12-06-2004, 04:49 AM
hey pretty good update... nice update man, i really like ur ship mate... keep it up :thumbsup:

uwil
12-06-2004, 05:38 AM
http://www.cgnetworks.com/challenge/entries/7/4853/4853_1102311522_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4853/4853_1102311522_large.jpg)

...this ships is like connections between the moon and earth...

uwil
12-06-2004, 05:41 AM
overcontrast, thanks much... now.... let's get busy....heheheh. thanks again:thumbsup:

Climax
12-06-2004, 09:32 AM
• Really great updates! nice to drop by and see your cool work, no crits from me, u r doing great! :thumbsup:

Virtuoso
12-06-2004, 11:50 AM
Lowell................Your doing a very nice job from scope and range to actual model creation.Best to you on textures,your project is coming along with impressive results,keep at it,the potential is being reached.Very well done.:arteest:

jamacsween
12-06-2004, 02:17 PM
Lowell,

The modelling is looking really good. first time I've seen your thread, but you wips really how the details that can sometimes be lost on models this size.

Looking forward to the texturing and lighting of this.

JA

uwil
12-07-2004, 12:22 AM
Climax: thanks for dropping by...man, good luck to your great entry too.
Virtuoso: thank you.... always my pleasure Michael. thanks a lot for undying YOUR support.
jamacsween: glad to hear from you man! thanks...i'll be finishing all the modeling job before jumping to texture and all.
:beer:

uwil
12-07-2004, 10:25 AM
http://www.cgnetworks.com/challenge/entries/7/4853/4853_1102415113_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4853/4853_1102415113_large.jpg)

just a bit of scene update....
opengl shot for now folks... my pIII hangs everytime i render the scene...i'll reserve it for lighting test and for the final image. little
ground work and i'm done with modeling and i did a slight modification on the moon/ships/earth. i'll update the
scene later...ciao!
suggestions and crits are very welcome.

SuperXCM
12-07-2004, 02:00 PM
Waouww... excellent modeling, you make great work!! :thumbsup:

overcontrast
12-07-2004, 04:16 PM
yaeah man josss composition yo!!... really liked ur modleing...hey y dont u show us some of ur test rendering... anywasy keep up the good works... :thumbsup:

uwil
12-09-2004, 12:33 AM
SuperXCM: thanks dude... my modeling is done i think? thanks
overcontrast: thanks a lot friend.... yup....yup... i'll be updating....thanks again.
thanks guys!:beer:

Lelantos
12-09-2004, 12:57 AM
this are some awesome updates man really love your work.

this camera is really great nice depth

keep it up i will follow this thread awesome job:thumbsup:

uwil
12-09-2004, 05:31 PM
Lelantos, thanks much!:thumbsup:

now...i have to keep my machine running...:banghead:...just a few more fix!

Tranchefeux
12-10-2004, 10:18 AM
Hi,
Je découvre ton travail difficile de tout suivre il y a beaucoup de participant, ta scène inspire le grandiose félicitations si tu fait les textures et l'ambiance aussi bien ce sera très bon, tous mes encouragements,
Bonne route pour la suite.

Virtuoso
12-10-2004, 10:30 AM
Yes now this works very well lowell....................i love the effort and the execution.The results show up very nicely.An epic vision is turning into a epic scene......great work ethic and nice talent+ very nice results.........Keep this going strong,and kick and hammer :wip: :wip: that machine as much as possible to keep it humming strong for you.......:buttrock: :arteest:

jamacsween
12-10-2004, 12:07 PM
Lowell,

The modelling is coming along great. Very busy scene. Can I suggest that while there is great scope for dramamtic lighting here, you may need to be very carefull that detail is not lost due to too much lying i the shade?

Festive Regards

JA

uwil
12-11-2004, 10:15 AM
Tranchefeux: hi there thanks a lot for coming by. i don't understand the french language...pardon me. though my friend here knows it... but don't have time to teach me. i'm a little shaky on my texture but i'll do what ever takes. thanks tranchefeux.

Virtuoso: hahahh... nice avatar there Michael. endless thanks for you. thanks for the support Michael. good luck.

jamacsween: thank a lot on that thought...i'll take note on that. the festive is still unclear. thanks again.
thanks a LOT guys... good luck to you all and happy holidays!

uwil
12-11-2004, 10:22 AM
http://www.cgnetworks.com/challenge/entries/7/4853/4853_1102760578_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4853/4853_1102760578_large.jpg)

pardon me if...i'm sort of going opposite way...or the jumble way...
sorry, about that... this is just quick study done in ps to get my overall atmosphere. lot of object are not yet added.
i love comments and suggestions for betterment... thanks

Hellsp4wn
12-11-2004, 11:56 AM
Your modeling is great.
I liked the lighting best in the top one, but the background sky was best in the other two.

Keep up the good work! :thumbsup:

Gunilla
12-11-2004, 02:36 PM
Strange, I've missed this thread until now - glad I found it! Great modeling and concept sketch. No crits from me - this looks fine :thumbsup:

uwil
12-13-2004, 03:34 AM
Hellsp4wn: thank you... i agree with you after looking at it again and again and again... another note from you... thanks a lot. good luck to your entry.

Gunilla: thanks, glad you came by... i've missed a lot too... especially when im browsing a lot of pages makes me dizzy sometimes....... and run out of words to say. and thought that............... did say that..... already???? strange? no! we're all busy and dizzy. wish you luck!

cheers!

Lelantos
12-13-2004, 05:00 PM
Man great render i really like the middle one you are doing great job here keep it like that :thumbsup:

Climax
12-14-2004, 12:39 AM
• I like the first one It looks cool so far, but why are some of the clouds layered in front of the roof? , it looks great with full of details, waiting to see more :thumbsup:

uwil
12-15-2004, 02:30 AM
Lelantos, good to hear from you again lelantos, i'll keep note on that one. thanks again.
Climax, thanks Omar, yes, i layered coz am studying my possible atmosphere. thanks for interest and support.

Aethyrprime
12-15-2004, 02:51 AM
Very nice job. The render tests look very sweet. Keep it up.

monsitj
12-15-2004, 03:04 AM
great composition! Lowell! i like the second one most ! , i think the first one's sky is too yellow ,and the last one is too dark , good luck!!

uwil
12-16-2004, 03:19 PM
||) |V| |^|: glad you like it, thanks for dropping by. you got nice entry and nice music too.

monsitj: thanks a lot the inspiration. and some good points to think about. good luck to you too. thanks.

shiela_G
12-18-2004, 06:16 AM
hi there Lowell, i like the idea you've done on the mountains. i also notice your camera angle...it is very perspective-wise. are you going for realism or the otherway? i like the second image...but where's the study #2?. good luck and stay with the challenge's theme. it's grand and unique! keep at it.

Virtuoso
12-18-2004, 10:12 PM
Post effects and composting? Thats far far away for me,you lucky guy,you are flying fast and very well......Looking real nice from grand scale to execution Lowell..............Grand scale,pivotal moment,action and awe or wow factor with the all important actual "Eye candy" will be the things to look for..............And you are on course for it all...............Keep it in the fast lane and best of luck to you on your continued efforts............:buttrock:

uwil
12-21-2004, 07:28 AM
shiela_G: thank you. realism/other way?...i dunno maybe inbetween? i doubt for realism, my beloved pc can't cope up with me. thanks.

Virtuoso: thanks a lot Michael. oh, am not fast, you are! haven't work on this for a week now.(running some odd jobs). thanks for the great support. good luck!


check out my great update here (http://img.photobucket.com/albums/v473/arominwell/error.jpg) and here (http://img.photobucket.com/albums/v473/arominwell/error2.jpg)...hahahah...i'm so lucky. yeeheeey!

uwil
12-21-2004, 10:05 PM
http://www.cgnetworks.com/challenge/entries/7/4853/4853_1103666745_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4853/4853_1103666745_large.jpg)

...just a quickie... while doing some fix. c&c are open. going slow...sorry.

keetmun
12-22-2004, 05:51 AM
Man the buildings at the top look really cool...The glow looks really good, but the textures look a little strange to me. Maybe you can make them look a bit more like buildings, and explore the glow more, it looks really good!

Cheers
:buttrock:

uwil
12-23-2004, 08:55 PM
http://www.cgnetworks.com/challenge/entries/7/4853/4853_1103835323_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4853/4853_1103835323_large.jpg)

color coding again, painted a faint gray for sub-cities
the glowing blue is for the moon city entrance, the green are just ref for the ships light. white lines is walkways and highways. maybe this is the last concept, i'll just add models and etc to my scene...if i have time.

keetmun, that was a really low-quality image. i don't like it. thanks.

swadepgh
12-23-2004, 09:33 PM
I like your last post with the blue/gray/white color scheme. That gives the whole thing a really fantastical quality. THe point of view is very engaging.


Good luck!

shiela_G
12-23-2004, 09:49 PM
very nice concept. i'd really love to see it textured and implement those highways and walkways. your blue scheme post has a weird looking texture on the upper building. i agree with Keetmun. what 3d application are you using?...if you don't mind. keep it grand.

Climax
12-25-2004, 12:50 AM
••• MERRY CRISTMAS LOWELL•••

Virtuoso
12-28-2004, 12:42 PM
Your entry is quite a nice piece Lowell.......A grand piece of work.Grand space opera,pivotal moment,a feeling of awe,nice eye candy.....you got it going Lowell......Keep it going,it will be and is a piece of work to be proud of in mu opinion,and your plan and efforts have worked out real well..........Keep it going strong,I hope for the best for you.........I'll be looking for more.....For sure........:buttrock: :arteest:

Climax
12-31-2004, 09:54 AM
••• LOWELL, I WISH YOU A VERY HAPPY NEW YEAR •••
:bounce: :beer: :bounce:
:buttrock:

Virtuoso
12-31-2004, 10:07 AM
Lowell....................Just coming in to wish you A VERY HAPPY NEW YEAR and all the best for you and your loved ones.......:beer: :beer:

shiela_G
12-31-2004, 06:29 PM
hi Lowell,

I expect to see more of your entry. Keep going. HAPPY NEW YEAR!

uwil
01-01-2005, 03:37 AM
swadepgh, thanks a lot. i'm trying to finalize my camera/object place. thanks again:thumbsup:

shiela_G, :blush: thanks for the support. i'm using maya. happy new year too.
Climax, thanks a LOT Omar. happy...happy...happy new year too! good luck Omar!:D :beer:

Virtuoso, thanks Michael! i need more time extension?...whew! too little time, too busy days! hope to touch this piece again.:shrug: ..maybe next week! good luck to your awsome entry!:bounce:
thanks a lot guys.

Saschi0815
01-01-2005, 03:24 PM
Happy new year, Lowell. Best wishes for 2005, mate!:beer:

Claireabella
01-06-2005, 08:50 PM
that's looking really great! I like the blue glow. Good luck. :thumbsup: Claireabella

Philipstudios
01-21-2005, 03:24 AM
Hi,
Too bad you didn't had the time to finish the chalange. You have a scene with lot of potential - don't forgot it ob your dreive - finish it !

Success !

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