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KCDragon
10-26-2004, 09:58 PM
Hello all, I'm new to this board so I hope I follow all the right rules and get my goal across at the same time.

First off, I'm a writer and a wannabe 3D artist. Basically, that translates into I'm a writer who has very little 3D artist ability.

I'm looking for help (ie: full graphic support) in developing a short sci-fi script I wrote into a CGI film. The film will be about 10 minutes long and I hope to enter it into short film contests.

I wrote the script with a short, simple CGI theme in mind and purposely kept the number of characters, backgrounds, and camera angles to a minimum.

So if you're interested in helping me bring this idea to life please let me know. I'll give you all the details including a copy of the script and some conceptual art ideas. Being a writer, I can explain what I want, I just can't put it in graphic form!

Also, if I'm breaking any of the covenants let me know so I can remedy that as well. I'm hoping this project really takes flight soon and hope there are plenty of people interested.

Thanks!

tdaniels
10-27-2004, 01:59 PM
Hi, I'm new to the forum as well. I'd definately be interested in possible concept work and or doing up some storyboards for ya if you need some one.

All the best,

Tom

KCDragon
10-28-2004, 04:27 PM
Just a quick update to tell new readers that tdaniels and Benman have joined up to help with the art and graphics. Still plenty of openings if anyone is game, but progress is happening and conceptual art will be posted here soon!

I'm so excited I found this site and the users are being so helpful so quickly. I just love it!

Thanks to all.

Benman
10-30-2004, 05:26 PM
hehe no problem at all :D

tdaniels
10-30-2004, 08:28 PM
All right guys, here's the first batch of head shot sketches (main characters). Let me know if I'm close.

KCDragon - Once approved I'll do the turn-arounds and send them off. Let me know what I need to fix.

*update* 30OCT04 - Just added a concept of the helmets. 30OCT04

*update* 31OCT04 - Just added a colored weapon concept. Let me know what y'all think?

-cheers

Tom

http://www.freewebs.com/bucketofpropwashstudios/finaloutpost.htm

The-Observer
11-01-2004, 12:38 PM
Nice concepts, although I have one thing to say about the weapon, is that thing that sticks out at the left of the gun, the barrel where the lasers exit? If it is, I'd do it different, it may look more like a usual gun, but it would be more realistic. The barrel of a gun always goes from the one end of the weapon, to almost the other end, this to speed up the bullet(laser here;). And because it's different in your concept I'm having trouble believing it. Also, if you make new weapons, or redesign it, I'd go with the style that you used for the helmets. I hope you understand me, and the face and helmet look great btw. :)

Now I've been thinking about how I'd do the landscape in the meantime, I'd go with the redish earth(like Mars) scattered with some rocks, like KCDragon suggested. The sky I'd give black clouds with only bit of light coming through. For the wall I'd go with statues that stond in a row, and holding each other hands, like a chain, and between them the wals itself. The statues I'd give a look like the statues from easter island, which would give a nice contrast with your design of the helmets(and space suits I guess?).

tdaniels
11-01-2004, 02:35 PM
The_Observer, thanks for the kind words.

I'm digging the description you gave on the planet/theme. I'll take for act, thanks.

On the weapon, I'm assuming you're talking about the Surefire "flashlight" on the bottom left? If not, do you mind pointing me in the right direction? I thought I did extend the barrel from the stock to the front sights.

Thanks again for your help.

All the best,

Tom

KCDragon
11-01-2004, 02:46 PM
tdaniels, great beginnings man, thanks for getting them up. The weapon is great, but I'm not sure about the flashlight. I'm thinking they can compact it down to a more directed beam with just as much illumination.
Headshots are great!
The helmet looks like what I was picturing except for the neck connection, it looks a little thin to connect to a suit, but you may know what it's going to look like all connected so take that for what it's worth.
Thanks and keep it coming!

The-Observer
11-01-2004, 03:00 PM
On the weapon, I'm assuming you're talking about the Surefire "flashlight" on the bottom left? If not, do you mind pointing me in the right direction? I thought I did extend the barrel from the stock to the front sights.
Ah, I was a bit confused there. I didn't know for sure if it was a flashlight or other add-on, but if it's a flashlight, then it's ok I guess. :)
But as KCDragon said, a compacter design is possible, also I'd stick it more to the weapon itself, cause it doesn't look handy, sticking that out. ;)

Btw I'm in the project too if you didn't know yet, I'll be handling the environment. :)

tdaniels
11-01-2004, 03:02 PM
So, take away the flashlight? No problem. Also, since you like the head-shots, can I start the turn-arounds and send them on to the modeler?

For the battle suits, I was thinking of an enclosed futuristic type lycra suit with body armor placed over that? I'll send you some examples of what I'm talking about.

All the best,

Tom

KCDragon
11-01-2004, 03:03 PM
The_Observer, can't wait to see the landscape itself and will wait to see what comes out before saying too much. However, we have to be careful with the statues because the planet is desolate. But, big but here, I'm thinking you might be able to pull it together where I can explain it with a little detail or previous attempts at populating or something else like that. So go with what you're talking about and we'll talk about it in detail after that.
Love the progress though guys, thanks for all the help,

KCDragon

tdaniels
11-01-2004, 03:04 PM
The_Observer, lol I had know Idea. Nice to meet ya, my name is Tom by the way. I'll just crop off the flashlight and leave it as is. I should have some more up tonight.


-cheers,

Tom

Benman
11-01-2004, 03:23 PM
Hi there The_Observer nice to meet ya :P im the animator but im proberly going to do the characters as well.

KCDragon
11-01-2004, 03:34 PM
Thanks again to all involved. Judging from the last couple of posts I need to give an update:

Team members:
tdaniels - Concept artist (everything)
benman - Animator (everything)
The_Observer - Modeler (landscape and environment)
Mitlancer - Modeler (weaponry)
KCDragon - Writer (script management)

There're still plenty of openings available and I'm optimistic with all the activity to date.

The-Observer
11-01-2004, 05:00 PM
Don't worry KCDragon, the statues will be a part of the wall itself so it'll barely more than what you intended. And at the moment I'm just brainstorming and trying some stuff, so I'll see how far I'll be able to go in my design. :)

Btw welcome to the team Mitlancer!

Benman
11-01-2004, 05:11 PM
jermery im an animator mate not modeler lol check my email. i'll be doing some character modeling but im an animator mainly. :rolleyes:

and high observer :)

allthough i suggest we get a rigger in the team as my skills arnt so extensive in that area. By the way im using maya 6.

The-Observer
11-01-2004, 07:30 PM
Lol, hi all, btw my name's Dave, well actually Davy Van Verdegem, but I'd rather be called Dave. ;)
And I'm using Max 7.

KCDragon
11-01-2004, 07:39 PM
Of course you are benman, that's what I said - after the fact. Sorry about that :blush:

Good call on the software mentioning, though luckily most of the modern software is fairly interchangable we'll have to settle up on something for the final renderings and animation.

Dave it is!

tdaniels
11-01-2004, 07:40 PM
The_Observer, does this mean I don't need to worry about any concepts for the enviroment? Just strictly stay with characters, vehicles and weapons?

Tom

The-Observer
11-01-2004, 07:51 PM
Well, that's up to you Tom, I can draw, but not that well, so I'd be easier if I'd have some good concepts. But I think you have already enough work with the other stuff, so if that's the case, I can make it on my own too. :)

Vertizor
11-01-2004, 08:35 PM
Is there a small/simple object you need modeled? Possibly textured too. I just bought XSI Foundation and need something to practice on. I just want a little assignment to prove myself. If I can't do it, I'll step down and leave this to the talented people :)

KCDragon
11-01-2004, 10:12 PM
Is there a small/simple object you need modeled? Possibly textured too. I just bought XSI Foundation and need something to practice on. I just want a little assignment to prove myself. If I can't do it, I'll step down and leave this to the talented people :)
Hey Vertizor, thanks for the interest.
When it comes to modeling, there's no such thing as simple in my book, but here's something that might fit into your request.
There's a need for a type of ripcord device that gets harnessed to a suit. It'll be close to a "J" hook with a clasp on it to loop around a connector.
Metal, attached to a metal cable, and with a locking mechanism.
Think that'll work? If so, let me know and I'll point you in the right direction for the script and more information.

Thanks,
KCDragon

KCDragon
11-05-2004, 03:01 PM
Just to give an update (due to my hyperactivity regarding this project), I thought I'd post the forum board for people who might be interested in following the progress or adding their own thoughts.

http://s91405944.onlinehome.us/index.php

tdaniels
11-05-2004, 03:14 PM
The forum is coming along nicely. I should have the outer body armor done this weekend.

I do have a question on that. When I sent the turnarounds of the head and torso, they were pretty large as requested by the mod/animator. Will I need to make the body armor/helmet the same size or can I make a smaller version and have the mod/animator make the adjustment? If I can make it smaller, I won't have to scan it in "parts" and I'll be more accurate with the turnarounds.

-cheers,

Tom

KCDragon
11-05-2004, 06:02 PM
Tom, I feel you should send the lower res in full to the modelers/animators and if/when we need the more detailed stuff they can get it later.
I'm not a modeler by trait, but when I do model I need the general, not the detailed.
Go with the small Tom,

KCDragon

Benman
11-07-2004, 02:08 AM
yeh i agree with dragon small should be fine.

Animus_X
11-08-2004, 01:42 AM
Hi i was working in a 3d movie in Peru, and now i'm free, my job in the movie has finished, and now i have some time to make other works =), i worked in modelling, animation, ilumination and some of texture, i make a lot of all.

Now i dont have new material to show because, i've been working 12 hours to day, but if u want u can see the teaser of the movie, that is a little show of the work.

Sorry for my english.

Bye

KCDragon
11-08-2004, 02:47 PM
Hey Animus_X, thanks for the interest. If you've got some free time and are willing, head over to the website (from above) and sign in. We can always use more people and everything in your list fits this project very well.
Head on over, sign up, I'll enable you, and then you can see the script, some concept art, and a few of the people involved in the project.

Thanks for the interest,
KCDragon

sickofpop
11-09-2004, 10:24 PM
Hey guys,

I'm interested in helping you out on your project. I'm a senior animator with plenty of production experience. Could you use another animator? Let me know.

KCDragon
11-09-2004, 10:41 PM
sickofpop, we can use more of everything on the project! Head on over to the website and check it out. I'll enable your account so you can see around and then you can get thrown in the mix.
Thanks for the interest, see you on the other side,
KCDragon

tdaniels
11-09-2004, 11:55 PM
I'm lovin all these replies. I'm extra motivated now. lol Off to the drawing board.

Tom

KCDragon
11-10-2004, 10:34 PM
And, as proof of Tom's motivation, we now have some finished conceptual art! I'll post it here for him since I'm so impatient.

Also, we're still looking for some modelers so if you're lurking in the shadows, come on out and join in.

http://s91405944.onlinehome.us/Uploads/helmetfinalcoloredreduced.jpg

tdaniels
11-12-2004, 08:15 PM
Jeremy, thanks for posting this pic up for me. I wasn't able to link it from the forum. I do see a couple of things I need to correct (figures, lol). I'm hoping to have the other two done in the next day or two, once I get over this cold.

All the best,

Tom

jonparkins
11-12-2004, 11:12 PM
Hey KC, Scott put me onto your little project. I'd love to help out. I can do F/X and Lighting/Comping if needed. More then happy to help out wherever I can.

Benman
11-14-2004, 10:52 PM
Sounds good. Scott mentioned it to me, nice to meet you mate

KCDragon
11-15-2004, 02:27 PM
Hey Jon, good to hear from you and we can always use the help, especially in the lighting and F/X department.

Go ahead and head over to the forum website: http://s91405944.onlinehome.us/index.php and register. I'll enable your account and you can see where everything is.

Thanks for replying and I'll catch you on the other side!

KCDragon

jonparkins
11-15-2004, 03:47 PM
Cool, I've registered. I await your devine activation!

KCDragon
11-15-2004, 05:23 PM
You're in man! Welcome aboard, glad to you have.

KCDragon

gwaz
11-16-2004, 05:36 PM
just signed up on the board...I'm a 3d modeler/rigger/animator out of cleveland, OH. using Maya 6. Would love to jump on board and help out.

Greg

KCDragon
11-16-2004, 05:40 PM
Greg, would love to have you aboard. Thanks for answering the call for modelers and I look forward to seeing you join in.

Welcome and thanks,
KCDragon

Benman
11-16-2004, 06:45 PM
Cool be nice to work with you greg can i call you greg for short?

KCDragon
11-17-2004, 04:30 PM
For those of you following the progress of this project (there are some of you out there right?), here're the character bio sheets with their associated headshots (assuming I can figure out how to post pics properly).
Again, if this sparks your interest, we're still looking for character modelers ;)

KCDragon
http://s91405944.onlinehome.us/Uploads/ronguard_bio.jpg

http://s91405944.onlinehome.us/Uploads/trogger_bio.jpg

http://s91405944.onlinehome.us/Uploads/keffler_bio.jpg

http://s91405944.onlinehome.us/Uploads/support_soldier_bio.jpg

RussellStenberg
11-19-2004, 01:59 AM
Hey, need any character workers.. I my forte is animating/rigging.. i CAN model but I'm not the best. I will work my ass of when given an assignment though.

BTW I've read though most of both forums, what software are you guys using? I'm a maxhead.

You can check me out at www.russellstenberg.com (http://www.russellstenberg.com)
otherwise I can be reached at russell.stenberg@operamail.com.

KCDragon
11-19-2004, 01:56 PM
Hey Zort, I can't see any reason not to have more character riggers! We're still lacking on character modelers the most, but you're welcome to come on by and see where you can best fit in.
Thanks for the response, see on the forum board,
KCDragon

BTW: We're using Max and Maya right now. We'll determine the final software before animation starts.

tdaniels
11-19-2004, 09:31 PM
This is fantastic!!! All these people coming together on this project. This is just incredible!! woo hoo!! I'll definately have the battle suit done this weekend!! So, Scott if you're out there, I'll be hunting you down to piece this thing together mmuuaahhhaaaa.


Later everyone.

Tom

malcolmvexxed
11-20-2004, 09:00 AM
Nice project, good luck to all involved, I hope this is a collab project that actually finishes as it looks good already.

tdaniels
11-20-2004, 09:10 PM
malcolmvexxed - Thanks, I'm glad you're liking it so far. I have a very strong feely this one will go the distance.


I just posted up the finished battle suit over at the forum, so everyone drop by and give me some feedback please.

All the best,

Tom

Alice
11-21-2004, 10:59 PM
I'll be happy to help you out with what I can, and I do hope that this project that do look promising doesnt fall into the typical weak leadership trap.
Its hard keeping an online project going, but you seem to have it covered.
Anyhow, registered over at the forums.
cheers!
/Alice

KCDragon
11-22-2004, 05:19 PM
malcolmvexxed (http://www.cgtalk.com/member.php?u=27456), thanks for the positive note. Glad to know people are paying attention to the thread. You have an impressive art site by the way. I like your style and I like the subject matter. vbmenu_register("postmenu_1746523", true);


Hey Alice, sorry it took so long to get back in touch, but the weekends are tough for me (as I said in the PM).
Hopefully, you're browsing the site and finding a niche to fill right now.
Thanks for the reply and I'll see you on that corner of the net! :)

KCDragon
11-24-2004, 04:27 PM
Another update people! Here's the initial environment the The_Observer has been working on. It's the general planet surface where the entire story takes place.
The model in the center is just a size reference and not an actual character, but it gives a feel for the scope of the scenes. Also, the sky is not the planet's sky, just another reference graphic for modeling.

http://s91405944.onlinehome.us/Uploads/test_render_02.jpg
KCDragon

KCDragon
11-24-2004, 04:48 PM
Further progress as we unveil the first weapon image. Drawn by Tom (tdaniels), as is everything in the project to this point! Have I mentioned how happy I am that he signed up for this?

http://s91405944.onlinehome.us/Uploads/gun_no_light.jpg

KCDragon
11-29-2004, 02:54 PM
In my tradition of continually talking, I'm posting 2 more modeling updates and a concept artwork update. The first is our lead character, Ronguard, in his initial state - done by ereitz. No textures or lighting, just the basic model.
The second is the initial modeled version of the standard issued weapon - done by sickofpop.
Finally, the concept artwork is the battlesuit our fighters will be wearing - done by tdaniels of course.

I'd like to give a public thank you to all the team members who've signed up to this point!

Also, we still need modelers so quit just looking at the thread and join up!

KCDragon

http://s91405944.onlinehome.us/Uploads/ronguard_head_10.jpg

http://s91405944.onlinehome.us/Uploads/gun_side.jpg

http://s91405944.onlinehome.us/Uploads/battlesuitcompletered.jpg

nomadicrain
11-30-2004, 02:46 PM
I am awaiting activation. I would love to help out as a character modeller. Let me know what you would like me to do.

KCDragon
11-30-2004, 02:59 PM
Nomadicrain, you have great timing. We just got the helmet design done and need the battlesuit modeled. Go to the characters section of the forum webpage and follow the battlesuit - take 2 thread and see if you can help out there.
Oh yeah, you're account is enabled as well ;)

Welcome aboard,
KCDragon

KCDragon
12-03-2004, 02:27 PM
A turret style weapon has been added to list of models. This one was done by sickofpop and will serve as a background weapon.

The project is coming along pretty well now. We have a talented group of people involved, but we're still open to even more if you have the interest and ability.

http://s91405944.onlinehome.us/Uploads/hgunfinal3.jpg
http://s91405944.onlinehome.us/Uploads/hgunfinal1.jpg

http://s91405944.onlinehome.us/Uploads/hgunfinal2.jpg

tdaniels
12-03-2004, 05:21 PM
Exceptional progress everyone. Kudos!

Scott, great job on the turret.

I'll be starting storyboards this week. I still got to finish that 3rd angle on the arm. lol

All the best,

Tom

Benman
12-04-2004, 01:10 AM
good job guys cant wait to start animating this.

KCDragon
12-06-2004, 03:55 PM
Just so I can feel somewhat productive at this stage of the film, I'll be responsible for posting the progress work on this thread. And we have quite a bit to show right now so I'm very happy to do it.

ereitz did this headshot of the main character, complete with helmet. The texturing isn't complete along with a few details, but this is a great look at our main man.

http://s91405944.onlinehome.us/Uploads/ronguard_head_12.jpg

And of course tdaniels has been busy with more concept work:
http://s91405944.onlinehome.us/Uploads/h1.jpg
http://s91405944.onlinehome.us/Uploads/h.jpg

KCDragon
12-13-2004, 03:36 PM
Our first vehicle concept artwork. This is the ship that will deploy the soldiers on the planet, we call it the launcher.
Think you can model this? Join up and let's see!

http://s91405944.onlinehome.us/Uploads/launcher2.jpg

KCDragon
12-13-2004, 04:25 PM
Nomadicrain has just posted the legs of the armored suit and I thought I'd share them with all you following the project on just this site.

http://s91405944.onlinehome.us/Uploads/legs2.jpg
http://s91405944.onlinehome.us/Uploads/legs.jpg

KCDragon
12-23-2004, 10:18 PM
Hey all, we're still working through this project and progress is coming along nicely. tdaniels is working on the storyboards as sickofpop, ereitz, and nomadicrain continue to model. The_Observer is working on the environment and benman is working on an official website and things are falling into place quite nice.
Now, you know I wouldn't just post for that update so I brought a little eye candy. A very rough storyboard of the opening sequence.
Our group is pretty fleshed out, but I'll never turn down good modelers, texturers, or concept artists. The only position we don't have anybody signed up for right now is sound, so if you want to be the first...well, you know.
Here's a link to the forum site again (so you don't have to page all the way back to 1):
http://s91405944.onlinehome.us/index.php

http://s91405944.onlinehome.us/Uploads/sbrough.jpg

BOY1DA
01-01-2005, 10:15 PM
If you're still in the need of a "sound guy" let me know.

KCDragon
01-03-2005, 01:38 AM
If you're still in the need of a "sound guy" let me know.
We're still in need and consider this formal indication. Welcome aboard BOY1DA.

tdaniels
01-03-2005, 05:22 PM
Hope everyone had a great holiday.

I'll be posting some stuff up later tonight on the forum. I managed to get some work done over the holidays. lol

I know Ronguard is done but who's modeling the rest of the headshots? The battlesuit is looking good and getting closer and closer to completion.

Its time to kick it in gear again;)

-cheers,

Tom

nomadicrain
01-03-2005, 05:39 PM
Tom - I am planning on doing at least Trogger after I finish the battlesuit...If no one has stepped up to do others I will work on them as well.

Larry

KCDragon
01-14-2005, 05:39 PM
It's my turn to put up an update. Our crew is feverishly working on getting the ships and weapons modeled, but we're in desperate (timewise) need of some character modelers. nomadicrain is working his tail off right now generated a great first character, but we'd all like some help getting the rest of the characters generated from this template.
So, if any of you have some good character modeling skills in Maya and can offer even to do one of the four or five remaining characters it'd help out a lot.
ereitz has generated a head for the first character that can also be used as a template for future characters.
If you're interested please drop a line here or on the outpost forum:

http://s91405944.onlinehome.us/index.php

Thanks!

GaNNEl
01-14-2005, 07:40 PM
Hey just droping by... Hmm I like this project, maybe I could help you with the things im best, well those are: Particle Effects, lighting effects, and did I said FX :scream: ? Anyways I've got some experience with Fruity loops and Reaktor... for those who don't know those are proggies to make music. I'll maybe catch you in your forum later...

tdaniels
01-16-2005, 12:50 PM
GaNNel - KCDragon will be back in a day or two. I'm sure he'd like all the help he can get. lol

As far as modellers go, we really need some help. nomad has been busting his tail and we don't want to kill him. lol He's almost got the battlesuit completed, then on to Trogger.

What we need is 2-3 modelled headshots.(Like KCDragon said there is a template at our forum) And one full character, the "pilot". I will provide the turnarounds for the pilot. I'm not quite sure if we have a rigger or not. But the more help we could get the better.

I've only got two more designs to finish then its on to the storyboards and the animation. So come on and join the fun.

-cheers,

Tom

WAcky
01-17-2005, 12:59 PM
if possible i'd love to model a few weapons?

im finishing texturing of a pretty sci-fi ish weapon in the next week or so.
if ur interested ill post a pic of it and let me know if u'd like to give me a go. :D

ta

KCDragon
01-19-2005, 05:30 PM
GaNNEl, all the help we can get will be appreciated. We've got laser fire, explosions, and debris shots from landing ships that'll require the special F/X you're talking about. Jump on the forums and give it a go!

WAcky, we don't have a bunch of weapons to model, but if it fits the mood I'm sure not going to turn down the assistance. Post a pic and we'll make a decision and let you know. About the only remaining weapons that are planned would be mounted to a huge ship, a smaller ship, or an outpost type. However, there's almost always room for flexibility if the option arises.

Thanks to you both for the interest and offers!

KCDragon

sickofpop
01-19-2005, 07:54 PM
Wacky, if you'd like I can send you two waepons that I modeled and you can texture them... I don't have time to learn how to texture in Maya.

One is the standard infantry rifle that the soldiers carry and another is a 6 foot tall turret cannon that soldiers fire while standing behind.

You can find images of them in one of the earlier posts...

Contact KCdragon if you're interested. and I'll send you the files.

WAcky
01-20-2005, 12:12 AM
Wacky, if you'd like I can send you two waepons that I modeled and you can texture them... I don't have time to learn how to texture in Maya.

One is the standard infantry rifle that the soldiers carry and another is a 6 foot tall turret cannon that soldiers fire while standing behind.

You can find images of them in one of the earlier posts...

Contact KCdragon if you're interested. and I'll send you the files.

unfortunatly i dont work in maya.

ah well. good luck with ur movie guys! :thumbsup:

KCDragon
01-20-2005, 10:28 PM
Well that sucks WAcky, but I certainly understand. We're all true to our favorite packages (not to mention financially obligated). Thanks for the well wishes and make sure you send any Maya modelers or texture artists our way. Also, make sure you keep checking back for updates and progress reports on this film - you'll want to see the final version!

WAcky
01-21-2005, 05:19 AM
Well that sucks WAcky, but I certainly understand. We're all true to our favorite packages (not to mention financially obligated). Thanks for the well wishes and make sure you send any Maya modelers or texture artists our way. Also, make sure you keep checking back for updates and progress reports on this film - you'll want to see the final version!

indeed i shall

ta

:D

GaNNEl
01-30-2005, 06:19 AM
Ok man, right now I'm a little bit busy cuz I entered to the University, but just gimme something to work on and I'll try to do it ASAP! :scream:

KCDragon
01-31-2005, 02:53 PM
Hey all, if you've been following this project I'm sure you've seen quite a bit of progress on it, but we've hit a bit of a stumbling block and I need some help to surpass it. We're stuck in model hell right now because we're short on modelers. If you think you can lend us a hand in generating human character models or even ship models it will be appreciated. The concept art for these models is already done, but our modelers are working their hearts out and I'd like to give them some support. Come on, who doesn't have a few days to spare ;)

GaNNEl, after we get some of the ships modeled, I'd like to see if you can do your particle magic for the flyover/landing shots. The_Observer is creating the terrain and can give you some models to work with that will probably remain intact for animation. Basically, we're going to have a ship landing and we'll need A) flame/gas waves and B) dust particles from displacement. Think you can handle that part of it?

Thanks to all who're watching and supporting this! The dream is close, but help is always appreciated.

GaNNEl
02-12-2005, 05:21 PM
Sure dude dust and those are piece of cake.... falmes would need a little bit more work. Drop me an e-mail to alejandroarango@cable.net.co when terrain is ready to have particles in it.

Drakeotic
02-22-2005, 03:41 AM
Hello everyone. I just joined your project and i am very excited. I was asked to start modeling the battleship. I look forward to getting to know everyone.

KCDragon
03-01-2005, 02:58 PM
GaNNEl, will do man. Now that we have Drakeotic on board we should have some ships coming up very soon to do reference art to. The_Observer is still doing work on the environment, but I'm hoping to see an update from him very soon. You'll get it as soon as we see the completed version.

Drakeotic, welcome aboard and good luck with the Launcher. Keep us posted on the progress and feel free to post some WIPs on here and the forum site.

Sid Barnhoorn
03-01-2005, 06:05 PM
Ey there,

I'm a composer from The Netherlands and I like this idea for a short. When it's done I'd like to compose some music for it if you'd need it. I mostly compose orchestral stuff but also other genres. On my site I've got a number of musicdemos and links to shorts that I've scored in the past:

www.sidbarnhoorn.com (http://www.sidbarnhoorn.com/)

and

http://student-kmt.hku.nl/~sid (has some newer stuff as well)

Seems like great work! I love the storyboard that you made and I wish you good luck with your project!

Cheers,
-Sid.

PS: I suggest you listen to A Passage Darkly and Asteroidfield for epic orchestral and Into the Deep + Outer Rim for spacey rock.

And "Cybernectics II" at http://student-kmt.hku.nl/~sid for ambient electronics! :D

KCDragon
03-01-2005, 07:20 PM
Hi Sid, very impressive and fitting samples of music man. I see you've already joined up at the other site so take a look around and maybe talk to the other sound guys that are over there. I really like your style and atmosphere and think it fits perfectly with the mood I'm looking for.
Thanks for checking in and let me know what you get a feel for when reading the script and looking at the other artwork.

Welcome aboard Sid,
KCDragon

Drakeotic
03-08-2005, 05:58 PM
Hello everyone i have been working on this every spare second i can get, between school and work and of cource planing a wedding. I have a few pics here of what i have done so far. now im going to be working on the front part of the launcher, i have been playing around with it trying to get the front window right, i dont have that in these pics but hopfully later today or tomorrow ill get an updated front of the launcher.

http://www.leeworlds.com/testrender/test1.jpg

http://www.leeworlds.com/testrender/test2.jpg

http://www.leeworlds.com/testrender/test3.jpg

The-Observer
03-08-2005, 07:51 PM
Nice work, keep it up. :)
Btw you can make a thread on our forum and post your models there, it's easier to have it all there.

tdaniels
03-11-2005, 02:56 PM
This is coming along nicely. Great work. Keep em coming.:thumbsup:


T

KCDragon
03-14-2005, 09:26 PM
Hey all, in response to some recent inquiries, I'd like to make a list of existing positions available on the project. However, if you feel you have something additional to add to the project, it never hurts to ask. Thanks!

Sound - Sound effects (laser fire, ship thrusters, etc.)
Modelers - The more the merrier. We have a small group working like mad to get all the models done, but we can use several more. We're using Maya as our base, but most models will export fine.
Texture Artists - Yeah, we have none of these right now (Maya).
Riggers - Very similar to the texture artists note above (Maya).

I think that's it, but if I'm missing something I'm sure one of the team members will correct me ;)

Thanks for checking and feel free to give a shout,
KCDragon

Drakeotic
03-17-2005, 06:37 PM
Here is an update of the launcher.

http://www.leeworlds.com/testrender/test5.jpg

hope to have another update up soon.

tdaniels
03-18-2005, 03:14 PM
Its coming along very nicely. Keep 'em coming.

T

KevinCCAD
03-23-2005, 06:50 AM
I'm interested in this project because it looks like it's going somewhere. I wouldn't be able to lend a hand until near the end of April because I am working on a short animation for myself at the moment. I use Maya 6 and can model, texture, rig and animate if you need anything done for the project.

KCDragon
03-24-2005, 03:27 AM
I'm interested in this project because it looks like it's going somewhere. I wouldn't be able to lend a hand until near the end of April because I am working on a short animation for myself at the moment. I use Maya 6 and can model, texture, rig and animate if you need anything done for the project.

Hey Kevin, that sounds just like what we need and we have no problem waiting until April for your assistance. We'll really be in need of a texturer and rigger around that time and look forward to having your help.
Why don't you j ump over to the forum webpage and sign up so you can get to know the other players on the team and get a little more background information into the project.
Thanks for the response and this project is definitely going to go somewhere :)

KCDragon

KCDragon
04-13-2005, 02:58 PM
Hey all, it's been a little while since the last update, but that doesn't mean things have stopped on the project. Our modelers are still busy finishing up the models and our musician is working on a soundtrack. Our artist is working on the storyboards and things progress, though slowly. If anyone is interested, there're still a few positions left - mainly with texturing and finalization.
Thanks to all the team members up to this point and thanks for all the feedback up to this point,

KCDragon

Art1977
05-23-2005, 02:12 AM
nice work so far...... iŽam looking for a new update of your project :-).

KCDragon
05-24-2005, 03:34 PM
nice work so far...... iŽam looking for a new update of your project :-).

LOL - Me too! Actually, our modelers are still progressing and we're about out of models to model. The next big hurdle will be to texturize and place the models in the environment. Real life has interfered with the progress, but definitely not stopped it!

Thanks for keeping up with the project Art1977 and when I get some textured models (or a texture artist to do it LOL) I'll be posting them on here as well as on the forum site.

Thanks,
KCDragon

DogmaD
05-24-2005, 04:14 PM
Are you guys still using the same forum, or just not using a forum? Because the last updates are from months back...Just checking. ;)

KCDragon
05-24-2005, 04:30 PM
Are you guys still using the same forum, or just not using a forum? Because the last updates are from months back...Just checking. ;)

To be honest, people aren't updating on the forum site as often as they are via e-mail. I'm getting WIP's for approval via e-mail and responding that way and I just haven't gotten back to update the forum. I know, I know, bad recruiting, but time is a factor these days and I'm guilty of cheaping it ;)
Thanks for checking out the site though, at least I know there's still some traffic cruising over there!
I'm going to take these messages as a cue to get my ass back in gear!
Thanks guys,
KCDragon

fabionguzman
06-01-2005, 06:09 PM
i'm a character modeler using 3d max, i would love to help with your project, is it ok if you export my max made models to maya, i have maya but i never really use it. let me know what you think

KCDragon
06-01-2005, 07:02 PM
i'm a character modeler using 3d max, i would love to help with your project, is it ok if you export my max made models to maya, i have maya but i never really use it. let me know what you think

If you have Maya, we'll probably have you export it to Maya on your system and them send us the Maya file just to make sure there was no flipping happening, but sure, we'd be glad to have you help us get some of these characters modeled.
If you've checked out the forum site you'll see we have the basic shapes of the characters, but we need to have the others completed. If you want to use the concept art as a template and generate a soldier then please, go ahead.
Join up over at the forum site and I'll enable you.

Thanks for the interest,
KCDragon

fabionguzman
06-01-2005, 07:26 PM
If you have Maya, we'll probably have you export it to Maya on your system and them send us the Maya file just to make sure there was no flipping happening, but sure, we'd be glad to have you help us get some of these characters modeled.
If you've checked out the forum site you'll see we have the basic shapes of the characters, but we need to have the others completed. If you want to use the concept art as a template and generate a soldier then please, go ahead.
Join up over at the forum site and I'll enable you.

Thanks for the interest,
KCDragon


sounds great, i'll shot over to the website now, thank you for letting me join your team, i'll use your concept art and start a soilder, i'll look over the website for more details. again thank you

tdaniels
06-03-2005, 12:14 AM
fabionguzman - welcome to the team. Can't wait to see what you come up with.


KCDragon - Any updates on the launcher?

-cheers,

Tom

malcolmvexxed
06-03-2005, 01:00 AM
this is looking good. if you're having trouble filling those spots still and know what style you like have you tried going to the 3d WIP and finished Still forums and trying to recruit members whose work you like?


good luck with the project

KCDragon
06-03-2005, 02:06 PM
tdaniels, no, but I'm glad you brought that up. I need to get an update on the launcher and see exactly where we sit again. As you know, my time has been kind of scattered and I dropped the ball a few times, but I'll have a little more time to check up on things in this upcoming week.

malcolmvexxed - that's a good idea, thanks for the info. Since my time has been scarce I didn't think it was fair to ask others to join until I could devote more to it. I'll have to head over there soon though and get some texture guys to work with us or we're dead ;) Thanks for keeping up on the project and thanks for the good luck - we're going to need it! lol

Apollux
06-04-2005, 03:02 AM
Hi, just a quick note

There is another CG film named "The Last Outpost". I was released about 2 years ago, and I understand that the author has some comercial plans for it, a DVD release or something like that.

You might want to check the copyright/legal issues involved.

The film was entirely done with Blender and last about 40 minutes.. that may help you to google it.

darkknight
06-04-2005, 02:38 PM
Hey KC Dragon,

I'm intrigued to know what you scripts about after having seen some of the conceptual art work produced.

And, what openings do you still have going for work within your team?

Regards

KCDragon
06-05-2005, 04:03 AM
Apollox, I did a little research and the two are nothing alike. However, it may help spread the word about my project with the success of the other one. Mine will be nowhere near 45 minutes either, but that's okay as well. Luckily, copyrights and such don't affect titles so there's no worry there. I don't, however, want to be mistaken for someone trying to rip off anybody else's ideas. Thanks for the heads up.

darkknight, the script is a sci-fi script about a battle on the last planet in the known universe (i.e. the final outpost ;) ) and revolves around a new recruit's experiences. Mainly, how he construes the vision of the war and what the end result is all about. There's conflict, plot, and resolution. If you want to read it, head over to the forum page and I'll let you in so you can read it. As far as openings go, we'll take about any position someone wants to fill. We have several modelers, animators, and such, but if you can bring something to the table then you're welcome to jump on in.

Thanks to you both,
KCDragon

darkknight
06-05-2005, 10:09 AM
Hey KC Dragon,


Thanks for getting back to me, I wonder if I can read the script? I not sure I not to sure how to get to your private forum? If you point me in the right direction, that would be most appreciated!

Regards,

imanobody
06-06-2005, 02:03 AM
Hey Apollux, you must be reading my mind; I was about to say the samething. Maybe there's a longer version of the film, but I have it on my harddrive and just watched it. My version is around 25 minutes long. I'm wounder if there's a different version out there. Both films are similar in there about war and the meaning of it, etc, etc. Final Outpost's story is about one man and how he handles being along on a ship after war has destroyed the planet. There is a constaint stream of dialog on how war is bad and all that stuff. It's a pretty good film considering the stuff they had to work with. It may confuse some poeple when they hear of your film though; a lot of poeple may ignore it just because they'll think that they've already seen it.

KCDragon
06-07-2005, 05:39 AM
darkknight, no problem, just go here and sign up: http://s91405944.onlinehome.us/index.php . There's a section for the script and all the artwork there for your perusing.

imanobody, valid points, but I'm hoping to get enough people to recognize mine is different to feed off the word-of-mouth advertising. I'm not looking to make money on this thing, just get a story told to as many people as possible. If this thread is any sign, I've already got a good start on an audience ;)

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