PDA

View Full Version : Grand Space Opera 3D Entry: Stefano Massaron


Doublecrash
10-26-2004, 02:23 PM
Stefano Massaron has entered the Grand Space Opera 3D.

Doublecrash
10-26-2004, 02:31 PM
http://www.cgnetworks.com/challenge/entries/7/4828/4828_1098801077_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4828/4828_1098801077_large.jpg)

Hi all. This is my sketch for the challenge. I can't draw for saving my life, so I used a combination of XSI wireframe and some notes added with Photoshop.

The idea is to depict a moment somewhen in the future of our civilization, when the Prolets (starving, emarginated people) will finally try to take on the Power. I want to represent the moment of the Riot's explosion, with people attacking the Palace.

I'm transitioning from Cinema4D/Maya PLE to XSI, and I'm using XSI Foundation Trial version to do this, so I think I have a bit less than 30 days to finish it (before the expiring). I thought immediately this challenge was a fantastic mean to learn about the package with a complex project to realize.

I hope to learn from other challengers as well.

Thanks for your attention.

Stefano

Doublecrash
10-26-2004, 02:33 PM
http://www.cgnetworks.com/challenge/entries/7/4828/4828_1098801235_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4828/4828_1098801235_large.jpg)

This is a second, slightly more detailed sketch. Others to follow before the modeling begins.

Thanks.

S.

SuperXCM
10-26-2004, 02:40 PM
It can be cool... but for me it's a little confuse... :curious:Perhaps a another sketch, more clean can help to understand. Waiting to update!:thumbsup:

Doublecrash
10-26-2004, 02:48 PM
You're right, it's confused... I'll try to sketch it out better, but I have no drawing skills, nor I have a scanner, so it will be again something like that (hopefully clearer, LOL) :D

Thanks for the FB.

Eclisod
10-26-2004, 02:48 PM
cool work DC, looking forward to more wips :)

Doublecrash
10-26-2004, 03:24 PM
Waiting for other sketches to come out of my hand, sigh...

I'm thinking about 2020/2030, not so far in the future. Corporate Future, like William Gibson depicted in his novels. The core of the image is the Palace, I will make some landmarks that will state that it's the Palace of Power.

Surrounding, scenes of misery. Barracks, fires, junk... at the ground level. I would like to separate the skyscraper, making it confuse with the poor barracks near the ground and going clearer and clearer toward the top. Depicting the moment of the assault, when the Prolets try to take over the Palace and Corporate Ships wrecking the hell out of them.

I like a lot the idea to use different materials: ladders and hooks for the attacking poor people, lasers and firearms for the defenders. So, basicly, the vertical development is fundamental: lower, poorer and messy - higher: cleaner and shiny.

I almost failed to see that I've just decided to go in portrait mode, LOL. That's the fun part in such challenges: ideas keep flowing and it's so darn fun! :)

S.

SuperXCM
10-26-2004, 03:39 PM
I like a lot the idea to use different materials: ladders and hooks for the attacking poor people, lasers and firearms for the defenders. So, basicly, the vertical development is fundamental: lower, poorer and messy - higher: cleaner and shiny.


I like a lot this idea!! Want to see it! Keep going! :thumbsup:

Rochr
10-26-2004, 04:35 PM
Great idea. This is going to be interesting. :)

Swade
10-26-2004, 04:41 PM
Cool idea Stefano. I will be watching to see what you do with this one. I like the idea. Good luck. :thumbsup:

Wade

erlik
10-26-2004, 10:01 PM
Heya, Stefano, nice to see you here.

Those ladders are a bit confusing. I suppose it will depend on the POV, right? Cause right now it looks a bit strange to see ladders in the middle reaches of a skyscraper, even with the roofs around it.

Incarnadine
10-26-2004, 10:41 PM
Interesting idea Stefano. Will be keeping an eye on this.

Doublecrash
10-26-2004, 10:47 PM
Thanks a lot for all the feedback and the goodlucks... I'm happy too to see I'm in such good company! :)

Doublecrash
10-26-2004, 10:51 PM
http://www.cgnetworks.com/challenge/entries/7/4828/4828_1098831063_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4828/4828_1098831063_large.jpg)

Refining the idea. I'll keep apologizing for the quality of the sketches... :)

I just had this idea of building the barracks/slums *onto* the pillars, in a very confused manner.

This is a study (LOL, ok...) on the positioning from another POV.

Thanks for viewing.

S.

Doublecrash
10-26-2004, 10:59 PM
http://www.cgnetworks.com/challenge/entries/7/4828/4828_1098831566_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4828/4828_1098831566_large.jpg)

Another point of view. I think this is more useful to me than others, seeing how I draw, but...

Here it is. I've also done some sketching using XSI hidden-line wireframe. I'll post it, because I feel really better when I don't have to use hands :)

S.

Doublecrash
10-26-2004, 11:07 PM
http://www.cgnetworks.com/challenge/entries/7/4828/4828_1098832065_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4828/4828_1098832065_large.jpg)

I really have clearer view if I use 3D for sketching... this is another POV. I added a sort of elevator shaft, just to give a bit more scale to the Palace.

Doublecrash
10-26-2004, 11:21 PM
Those ladders are a bit confusing. I suppose it will depend on the POV, right? Cause right now it looks a bit strange to see ladders in the middle reaches of a skyscraper, even with the roofs around it.

Yes, you're right. The ladders are confusing because I draw like hell... :shrug:

My intention is to give a feel of pirates boarding a vessel... so, ladders and ropes and makeshift bridges from the slums to the palace. But the connection with the slums (and maybe the highstreet pillars) will be clear.

Thanks a lot for your FB.

Stefano

PhantomHarlock
10-26-2004, 11:33 PM
Very epic indeed, i can imagine the scene like the fall of the Bastille, good idea

mloates
10-27-2004, 01:28 AM
Great ideas so far, Stefano--I'll be watching with interest.

ysvry
10-27-2004, 06:08 AM
great concept i find that second scetch very clear just continue with it. goodluck

Sky_one
10-27-2004, 04:31 PM
Oh, yeah! I you keep up to your intentions, this will be one of the most dramatic pictures around this challange, lasers vs. desperation!!!

erlik
10-27-2004, 08:10 PM
Hmmm. I'd suggest adding some water at the bottom, but I don't know how would it go with the POV and your intentions.

Doublecrash
10-28-2004, 08:45 AM
Hmmm. I'd suggest adding some water at the bottom, but I don't know how would it go with the POV and your intentions.
Hmmm... could be a very good idea! My POV, so far, is far (ehm) from settled, so that's not a problem. Until now, I was thinking of not showing the ground-level at all. But, maybe, some pools of dead water...

Thanks for the feedback. I'll give it a serious thought.

Stefano

jddog
10-28-2004, 11:20 AM
ma guarda un po' un Interista addiritura... lol

Hi Stefano...ideas anc concept looks interesting... I think I will wait some progress to clearly identify the idea that you will have. Until now all looks really interesting !

jdd

madshooter
10-28-2004, 11:36 AM
Doublecrash, I like your concept. My suggestion is just start modeling, so that with your each
updates I will get a clear picture.
Keep going:thumbsup:

Doublecrash
10-28-2004, 04:15 PM
ma guarda un po' un Interista addiritura... lol

Hi Stefano...ideas anc concept looks interesting... I think I will wait some progress to clearly identify the idea that you will have. Until now all looks really interesting !

jdd
yeah, go Inter, we'll win the Champions League! :) Then, if the Red Sox won against the Curse, we could win too, huh? :D

@jddog, madshooter: Yep, I've begun modeling to block out the shapes and the general look. I'm done with the sketches. Thanks a lot for the feedback.

Stefano

Doublecrash
10-28-2004, 11:11 PM
http://www.cgnetworks.com/challenge/entries/7/4828/4828_1099005094_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4828/4828_1099005094_large.jpg)

Hi.

The more I think about this, the more ideas flow. That's good :)

So, I'm thinking about the real Story of this. Read next post for it.

Stefano

Doublecrash
10-28-2004, 11:22 PM
1984 is one of the most influential book I've ever read. It influenced my view of things when I was young, and it continues to do it now that I'm not young anymore (I'm 38).

Basicly, I realized only in these days how much I owe to Orwell for the idea of this challenge, so I thought of jutting it down for clarity.

In 1984 (the novel, not the year, LOL), the Prolets are a mass of unconscious people, sheepishly indoctrinated and kept "anhestesized" (sp?) by things like lottery and food-cards and so on. Only the members of the Party are part of the real showdown.

But I always thought like the protagonist of the novel, in his desperate final hopes: "the solution is among the Prolets". Their sheer number could beat the hell out of the Party and the Big Brother, if only they will become conscious of their incredible overwhelming force.

This is not the place to explore the Marxist "envelope" of this concept, but I always thought that I'd like a whole lot to see the Prolets uproot the BB. :)

So, conceiving the story behind this image, I unconsciously (at first) tried to realize this old desire of mine. The more I thought about it, the clearer become the connection with 1984. So:

1. What if the Prolets stopped being just sheep and become asking for more?

2. What if the Party underestimated the sheer power of their number?

So, this will be a depiction of the Prolets revolting. That's why I thought to bring this picture (the last concept sketch in the thread) into the image: maybe on the side of the skyscraper, maybe torn out by hordes of ravenous poor people that just had enough b**shit to eat.

That's why I'm planning to use an overt quote of Orwell's novel. These are the slogans that are printed in humongous letters on the facade of MiniTrue (Ministry of Truth) Palace.

War is Peace. Freedom is Slavery. Ignorance is Strenght.

Stefano

[Really sorry for my bad English. I'd love to explain what I have in mind in my mother tongue, but..] ;)

plaguelord
10-29-2004, 12:48 AM
as far I can see, I choose the point of view of the first concept, the building look strong and the riot idea is great. Maybe it will be dificult to achieve the feeling or make all that elements, (people, ships, building, props), for what can I see theres a lot of them. anyways good luck and I'll keep looking your progress!

Doublecrash
10-29-2004, 12:59 AM
Thanks a lot Plague!


I'm not here to win, I'm here to learn using XSI with a fantastic project like this challenge is and I hope to learn a lot from other participants. Right now I'm preferring the low POV (didn't understand if it was what you meant) because I like the idea to have the Palace seem very huge and... because I want the POV of the viewer to be *with* the assaultants.

I'll begin modeling soon.

Thanks a lot for your feedback, it's really really appreciated.


Stefano

Doublecrash
10-29-2004, 01:10 AM
Edited (previous post)

percydaman
10-29-2004, 02:15 AM
strength is spelled wrong. looks good though.

Doublecrash
10-29-2004, 02:27 AM
Ooops...


thanks a bunch! :)


S.

Doublecrash
10-29-2004, 02:34 AM
This is the correct image.

*blushing away for the night* LOL

Doublecrash
10-29-2004, 02:37 AM
http://www.cgnetworks.com/challenge/entries/7/4828/4828_1099017473_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4828/4828_1099017473_large.jpg)

Here it is.

adr
10-29-2004, 05:23 AM
Hello Stefano , im glad that you pass by my thread , thanks fot the comments , yes we are in the same boat hehe learning xsi.

The concepts and you last update looks quite interesting . Ill keep an eye in your work good luck mate:thumbsup: :thumbsup:

erlik
10-29-2004, 07:20 AM
How about not using the eye? IMO, it's too tied with the novel.

Doublecrash
10-29-2004, 10:12 AM
How about not using the eye? IMO, it's too tied with the novel.
You have a good point here, Erlik. Right now it's just a concept, I'll see how it fits into the picture. In my mind, the slogans are quite distant, so maybe the lettering only will have more impact. Thanks a lot.

Stefano

Doublecrash
10-29-2004, 10:14 AM
Hello Stefano , im glad that you pass by my thread , thanks fot the comments , yes we are in the same boat hehe learning xsi.

Yes! :) I'm really surprised of the possibilities of the package. I'm transitioning from Cinema4D via MayaPLE.

I'll keep an eye on your thread too. Thanks for the support!

Doublecrash
10-29-2004, 03:24 PM
http://www.cgnetworks.com/challenge/entries/7/4828/4828_1099063446_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4828/4828_1099063446_large.jpg)

Hi everybody!

I've begun to model the scene. Added the pillars and the overhead street and some external elevator shaft on the Palace.

The pillars will be very important because they will host the layers of barracks of the poor people attacking the Palace, and from the barracks will depart the ladders, ropes, hooks etc they will use during the attack.

Every floor of the Palace will be different, following the idea I had at the beginning: very cluttered near the
ground, clearer and clearer as it reach the top levels.

Still learning XSI, so I wasn't able to convey that grey-oh-so-elegant-GI-look... have still to figure out how to :)

Thanks for your attention.


Stefano :)

Doublecrash
10-29-2004, 03:26 PM
http://www.cgnetworks.com/challenge/entries/7/4828/4828_1099063608_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4828/4828_1099063608_large.jpg)

Here's another view, so you can see the pillars better. I've modeled them in this way to offer a base on which build the barracks.

S.

Doublecrash
10-29-2004, 03:29 PM
http://www.cgnetworks.com/challenge/entries/7/4828/4828_1099063780_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4828/4828_1099063780_large.jpg)

Here's another POV, the one that (so far) is closest to what I have in mind for the final.

S.

Doublecrash
10-29-2004, 03:31 PM
http://www.cgnetworks.com/challenge/entries/7/4828/4828_1099063914_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4828/4828_1099063914_large.jpg)

Here's some wires. Snapshot from XSI viewports.

Thanks for looking.

Stefano

sad
10-29-2004, 03:45 PM
i like your idea!
how about a second floor street or train?

jasonhendrik
10-29-2004, 03:58 PM
how about some dirt or rust or grit.
(it seems to be too clean)
however, its built beautifully.

Doublecrash
10-29-2004, 04:02 PM
how about some dirt or rust or grit.
(it seems to be too clean)
however, its built beautifully.
Of course the final will be much more dirty than this. But right now I'm only concentrating on modeling. I didn't apply any texture to anything so far.

Thanks a lot for your FB.

Stefano

Doublecrash
10-29-2004, 04:03 PM
i like your idea!
how about a second floor street or train?
Hey, this is an idea! I like it a lot... I could make a sort of "entrance" in the Palace, like a metro station going directly in...

Sure it's worth a bit of thought.

Thanx a lot.

Stefano

Eclisod
10-29-2004, 04:20 PM
have to say, quite elegant. looking forward to more stuff like this from you ahead :)

userBrian
10-29-2004, 04:21 PM
Hi DoubleCrash- This is the first challenge that got me really LOL when I
saw the modern skyscraper under seige with seige towers. Looks like
some time traveling Scotsmen got warped into modern England during a
battle against a castle. I like it. Maybe you need a catapult or two in there!
Lets see some damage! I've yet to model my burning buildings.

My GSO entry (http://www.cgtalk.com/showthread.php?t=179803)

sad
10-29-2004, 04:26 PM
ive had an idea for a terrace (garden,heli-pad, etc.):
http://www.sadbatu.de/data/terrace.jpg

50parsecs
10-29-2004, 04:38 PM
A very timely theme indeed! I like what you have so far. It looks like you are getting a goodhandle on XSI too.

kaajey
10-29-2004, 05:52 PM
It is good idea to have in a palace( place of wellness ) some garden. for example at the top of the palace covered by glassy sphere or something like so

Rochr
10-29-2004, 07:30 PM
Looking good so far DC. :)

erlik
10-29-2004, 08:31 PM
I like that one closest to your concept sketch. :thumbsup:

But... there'll be no place for pools of water! ;)

BTW, wow, how different that interface looks from Cinema. And especially from Rhino, what with my habit of lining the most used icons around the viewports.

3doid
10-29-2004, 08:43 PM
hey very nice...i like those buildings... keep it up... :thumbsup:

Doublecrash
10-30-2004, 01:58 AM
Is really a boost, thanks a lot.

@userBrian: LOL, you're right. I won't go with catapults, but for sure the difference between the poor attackers and the wealthy defenders will be very clear. I'm thinking mostly of clubs, hooks and poles against laserbeams and the likes.

@sad: Yes, that part is modeled like this because it will be one of the places where the two parties will clash. I wasn't thinking of a hanging garden, but more of a sort of restaurant/luxury hall surrounded by glass. Also, from the very part you highlighted in blue will come down the "war is peace etc" enormous sign I posted earlier. An helipad is a very good idea: to give you the senso of scale, each floor of the Palace has a 1 meter (1 unit) separator and a 4 meter/unit glass. This makes the Palace about 320 meters high.

Back to modeling now. Thanks again. :eek:

Stefano

Doublecrash
10-30-2004, 02:01 AM
A very timely theme indeed! I like what you have so far. It looks like you are getting a goodhandle on XSI too.
Thanks, but I assure you it's not like this, LOL. Most of the times I struggle with the interface to find the right commands, heheh. But I still have more than 20 days to complete the project, and I have that wonderful "learning" feeling right now... so it'll be cool.

I'm glad you consider the theme proper for our present world, because this is one of my intentions.

Thanks a lot for the FB.

Stefano

Doublecrash
10-30-2004, 02:11 AM
@kajaba: thanks for the input. I'm thinking to use the second level of the Palace to do something like that. Maybe it'll be too far from the camera. Fact is, I still don't know what POV I'll adopt, even if, right now, I'm preferring a very low camera.

@Rochr: Thanx Rudolph :buttrock: It's a pleasure to see you here ^_^ Today I was able to find again your thread and I subscribed, so I'll keep myself updated on you entry.

@erlik, elicsod, 3doid: Thanks guyz... all this feedback is boosting me up! :D


Stefano

Doublecrash
10-30-2004, 02:14 AM
BTW, wow, how different that interface looks from Cinema. And especially from Rhino, what with my habit of lining the most used icons around the viewports.
Yep, lots of difference. Maya has a completely different UI too. I'm discovering I sort of prefer the very essential and logic menu setting of XSI. Then, of course, is customizable in each and every manner...

I think I'm falling in love, LOL :love:

S.

Incarnadine
10-30-2004, 03:54 PM
first he abandons Bryce, then cinema, then maya, now he finds love with XSI, burn the heretic! (grin) - seriously, though Stefano, this is looking good so far.

shards
10-31-2004, 08:49 PM
Very good!! I like the render from the bottom :thumbsup:
and the idea of another street is good too! keep it up!
ciao!! :bounce:

plaguelord
11-01-2004, 01:05 AM
I like the pov of that render. keep it up!

MrCrowpsey
11-01-2004, 03:48 AM
alright man, lets see more, i love the poster, concept with the war is peace. i really really love your idea man, make it gritty, make it ****ed up. revolution!

centavrus
11-01-2004, 09:05 AM
ciao e grande imagina vero! i like your idea and camera angle gives to image cool view-its interesting to see color composition also.Keep on working:)

Doublecrash
11-02-2004, 09:31 AM
ciao e grande imagina vero! i like your idea and camera angle gives to image cool view-its interesting to see color composition also.Keep on working:)

Thanks a lot, dear... but why did you delete "Viva Inter"? It was so cool... LOL, just kidding :)


Stefano

dayvbrown
11-02-2004, 10:28 AM
How relevant.


Really like this idea and all its encompassed themes, could become a very powerful image indeed. I think that the POV looking up from below is the most dramatic and fits best with the action in a still frame, gives the impression of a struggle from below which really is what the whole idea is i guess. Really hope to see the finished product of this one, wish i could help a bit but have no idea about XSI, how do you find it?

Anyway 'nuff of that, this is really good work, let's see more!

Dave.

Doublecrash
11-02-2004, 03:45 PM
Really like this idea and all its encompassed themes, could become a very powerful image indeed. I think that the POV looking up from below is the most dramatic and fits best with the action in a still frame, gives the impression of a struggle from below which really is what the whole idea is i guess. Really hope to see the finished product of this one, wish i could help a bit but have no idea about XSI, how do you find it?

Thanks a lot for the feedback, Dave. I agree with you about the POV, and I'm really glad for the association you made between the POV and the story (struggle from below).

About XSI, I'm finding it just wonderful. Really. I'm transitioning, but I never expected so much. I'm seriously thinking about buying it after the trial version I'm using expires.

Thanks again! I'll go take a look at your entry ASAP. :deal:

Stefano

centavrus
11-02-2004, 08:42 PM
Viva Inter! Baci!:)

nuclearman
11-05-2004, 05:28 AM
Stefano, I thought I'd take a look to see how things are going on your scene. Since you're going for a gritty look to the lower portion, I suggest you pop over to www.xsibase.com (http://www.xsibase.com) and download Daniel Rind's excellent "Dirtmap" shader. It's an ambient occlusion shader, but it has a lot of other uses once you get the hang of connecting other texture nodes to it. Check in the "tools-->shaders" section of XSI Base to locate the shader. If you have any problem installing it (it's packaged as an "addon" -- the equivalent of a plugin), just let me know and I'll walk you through the process.

rashaverak
11-05-2004, 05:49 AM
looking great so far! wow, u r talkin nice about XSI... im actually a cinema4d user... i was thinking to start using maya, but now i ll check out XSI :D

greetings

madshooter
11-06-2004, 11:17 AM
Hey building is looking nice:thumbsup: . I like the one with camera from bottom towards the building.
Keep it up Man, you are going on a right track.:)

cgchris
11-08-2004, 12:22 PM
Great concept and modelling.

Using xsi, you could speed up you're construction workflow using some simple scripts out there. As Nuclearman pointed out, xsibase is the place to start. You could also check out edharriss (http://www.edharriss.com/) for loads of tutorials and scripts (Apologies if you have these already!).

You could start writing you own simple scripts to duplicate commands for building structural elements. You're concept would suit this well. If you're not into that, then there's plenty of simple addons and plugins to improve workflow.

Best of Luck!

Doublecrash
11-08-2004, 03:04 PM
Great concept and modelling.

Using xsi, you could speed up you're construction workflow using some simple scripts out there. As Nuclearman pointed out, xsibase is the place to start. You could also check out edharriss (http://www.edharriss.com/) for loads of tutorials and scripts (Apologies if you have these already!).

You could start writing you own simple scripts to duplicate commands for building structural elements. You're concept would suit this well. If you're not into that, then there's plenty of simple addons and plugins to improve workflow.

Best of Luck!
Thanks a lot! I have the links and I started to download many tuts. Plus, I ordered XSI Foundation and I'm eagerly awaiting the package to arrive, with the training DVDs and the Docs. I hope it will arrive soon because my trial version is halfway from expiring.

And... no reason to apologize! LOL... in fact, *I* have many reasons to be thankful to all the people that, once read that I'm using this challenge to start learning XSI, offered their help, like you and Nuclearman!

Stefano

nuclearman
11-08-2004, 03:25 PM
Stefano, be prepared for a bit of "downtime" after your package arrives. Once you send in the request for license keys for the dongle it can often take anywhere between a few days and several weeks before the licensing team gets them mailed to you, depending on how many requests they have to process and the status of their mail server. (They were having problems with lost license requests back in September, so it always pays to resend the request if you don't hear from them within a week.)

Daniel-McMillan
11-08-2004, 03:25 PM
http://www.cgnetworks.com/challenge/entries/7/4828/4828_1099063780_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4828/4828_1099063780_large.jpg)

Here's another POV, the one that (so far) is closest to what I have in mind for the final.

S.

This is the most effective POV I've seen so far. It really looks tall here, and when you detail the structure correctly at left, that is closest to the camera, it will give an even greater feeling of scale. I'm almost wanting to see a person walking their dog here at bottom right of frame looking up! :) Nice work.

-DM

Walien
11-08-2004, 07:44 PM
Nice work Doublecrash, will you create a high number of tower around or will you let us see your planet sky ?

Doublecrash
11-08-2004, 09:27 PM
Nice work Doublecrash, will you create a high number of tower around or will you let us see your planet sky ?
My intention, at the moment, is to model other buildings, but to leave them in the BG. What I want most (and what I will have more problem modeling, LOL) are the barracks and slums around the pillars of the street.

Right now I'm busy with my profession, so I fell a bit behind my schedule, but I hope to update the thread anytime soon.

Thanks a lot for your interest.


Stefano

Doublecrash
11-08-2004, 09:32 PM
Stefano, be prepared for a bit of "downtime" after your package arrives. Once you send in the request for license keys for the dongle it can often take anywhere between a few days and several weeks before the licensing team gets them mailed to you, depending on how many requests they have to process and the status of their mail server. (They were having problems with lost license requests back in September, so it always pays to resend the request if you don't hear from them within a week.)
Yes, I heard so. But the Italian reseller assured me that I'll be up and running smoothly in 20/30 days max starting from order date (last week). Other Italian people I know that ordered from them confirmed their claim, so I'm hoping that, in the worst case scenario, I'll be without the app for 7/10 days max... :rolleyes:

I'm a bit curious, seeing your work: how long have you been using XSI? And you transitioned from another app (like me) or you went right with it from start? I really find your explanations and screenshot very inspirational, in fact you're showing me and other XSI newbies here lots of things.

Thanks again for your interest.


Stefano

Doublecrash
11-08-2004, 09:36 PM
This is the most effective POV I've seen so far. It really looks tall here, and when you detail the structure correctly at left, that is closest to the camera, it will give an even greater feeling of scale. I'm almost wanting to see a person walking their dog here at bottom right of frame looking up! :) Nice work.

-DM
Thanks a lot, Daniel. I'm really glad that the POV I like most is the same that other CGTalkers approve of. Makes me a bit more inspired to continue. Yes, I will detail more a bit of everything, of course.

I don't think the scene will be so quiet to allow someone to walk their dog, tho... :D

Thanks for the FB!

Stefano

vrhead
11-08-2004, 10:07 PM
very original man looks like you have a good start in to it as well =)

Virtuoso
11-08-2004, 10:19 PM
Nice perspective,very vertical,always a favorite of mine when it comes to view angles......I have gone through a major "perspective" fight for my entry just now,a change from my own plans,and keeping things wide format with a vertical presence was what I was going for,difficult but I did it.....It was worth the fight for the vertical perspective.....I am happy to see this is working for you Stefano..........Looking good,the view angle is as I said my kind of thing,very dramatic and sleek.......Keep it going strong.....:beer: :arteest:

phoenixomen
11-08-2004, 10:35 PM
A very original idea and I think it'll be great. The age old battle between the oppressors and the oppressed. It looks like it'll be a very pivotal uprising, chaotic and desperate. Go the rebels!! Um..

Btw I like your POV and the bridge. I guess in the future with an exploding population, the only way is up!

Keep up the good work! All the best
Alex!!!

adr
11-09-2004, 12:51 AM
Nice Pov Stefano ,you have a nice progress here , The building looks monumental with that view . Im glad that you are finding the best composition for your work .

Keep going mate :thumbsup:

userBrian
11-09-2004, 03:25 AM
OKAY, Please post a shot of the people, for the people!

My 3D Opera (http://www.cgtalk.com/showthread.php?t=179803)
:arteest:

erlik
11-09-2004, 07:01 AM
It should go easier now, shouldn't it? That is, the barracks and slums are ugly, so they can be your basic concrete blocks from the Seventies. :thumbsup:

BTW, I should be getting Max soon, but I'm not going to switch. :D

Doublecrash
11-09-2004, 10:58 AM
vrhead, phoenixomen ::::: Thanks a lot for your feedback! It's really important and quite unexpected to receive that much. Right now I have to make my bread & butter, so I can't update as soon as I'd like. Thanks again!



Stefano

Doublecrash
11-09-2004, 11:01 AM
adr ::::: Thanks. Adr, I'm glad you like the POV. Feedback on that matter was important for me to decide that what I liked most encountered general approval, so from now on I'm moving from there.

userBrian ::::: Yes, the idea of modeling some hundreds of low-poly humans is frigthening me, LOL... so I think they will be the last thing to be put in the picture. Thanks for the FB! :thumbsup:



Stefano

Doublecrash
11-09-2004, 11:05 AM
Nice perspective,very vertical,always a favorite of mine when it comes to view angles......I have gone through a major "perspective" fight for my entry just now,a change from my own plans,and keeping things wide format with a vertical presence was what I was going for,difficult but I did it.....It was worth the fight for the vertical perspective.....I am happy to see this is working for you Stefano..........Looking good,the view angle is as I said my kind of thing,very dramatic and sleek.......Keep it going strong.....
Thanks a lot Michael! I know the problem... but me too I've decided to go wide (landscape) but with massive vertical development. What worries me most is ... will I be able to convey a proper sense of scale and height? Only time will tell, I guess...

I'm following your thread, digging out your updates between the tons of deserved comments ;o) and seeing it I'm glad we have to go BIG in resolution for this challenge because I'm amazed by the details you're putting in it. For a XSI newcomer like me, it's a great inspiration.

Keep cranking them polys and thanx again ^_*


Stefano

Doublecrash
11-09-2004, 11:10 AM
It should go easier now, shouldn't it? That is, the barracks and slums are ugly, so they can be your basic concrete blocks from the Seventies. :thumbsup:

BTW, I should be getting Max soon, but I'm not going to switch. :D

Naah! I think it will be more difficult now... because the barracks and slums are, by definition, ugly and messy, lots of details have to go in modeling those. Sure, the Seventies architecture is so ugly that it will be an inspiration, LOL :D

Congrats for your max future... personally, I don't feel at ease with the interface. Frankly, I don't know if it has improved since I last took a look at it. I loved Maya UI when I switched, but I was using it at the studio, wasn't mine. When I heard and read about the 495$ offer for XSI, I felt compelled to take a look... and, man, it was love at first sight! :love:


Thanks for the feedback, I really appreciate it a lot.



Stefano

nuclearman
11-09-2004, 02:57 PM
Stefano, I've been working with XSI since version 1.0 came out back in mid-2000. At the time, I was primarily concerned with render quality, so XSI's mental ray integration made it the clear choice over Maya. However, the earliest incarnation of XSI was missing so many tools that it was actually bundled with Softimage 3D/Extreme 3.9.1, and I spent the better part of 2001 simply experimenting with 3.9.1 instead of getting a thorough grounding in XSI. It wasn't really until 2.0 came out that XSI started to shine, and I quickly grew enamored of the different effects possible when you work with shader networks. There were so many possible combinations, and so many interesting things you could do, that I spent more time investigating shaders than I spent actually developing modeling or animation skills. Indeed, it's only been in the past eighteen months that I've been turning my attention to learning the other parts of the program, and I would characterize my experience during that time as vast stretches of experimentation followed by "Eureka!" moments where I finally "get it," and feel like I'm actually getting a handle on the true power of the program. Like you, I'm not primarily a graphics person; my 3D work is an offshoot of a writing project that grew into a vast multimedia trilogy I've been working on for over a decade. I was surprised and delighted to see that you're an established writer with a background in SF and horror, as you no doubt know some of the folks I studied with at the Clarion workshops (Norman Spinrad, Pat Cadigan and Ellen Datlow, to name three.)

FWTempest
11-09-2004, 03:43 PM
Looking very good, Stefano... I really like the whole concept... think it's got a lot of potential... and can't wait to see where you take this thing... need any glasses??... lol j/k (inside joke)

P.S. I'm glad I finally figured out that it was my firewall settings (ZoneAlarm Pro) keeping me from seeing any images on this forum (though certain others weren't affected). Maybe now I can join in more of the fun over here...

rcoon
11-09-2004, 03:54 PM
cool idea, rock on!! couldn't wait to see final image

Doublecrash
11-09-2004, 06:32 PM
Looking very good, Stefano... I really like the whole concept... think it's got a lot of potential... and can't wait to see where you take this thing... need any glasses??... lol j/k (inside joke)

P.S. I'm glad I finally figured out that it was my firewall settings (ZoneAlarm Pro) keeping me from seeing any images on this forum (though certain others weren't affected). Maybe now I can join in more of the fun over here...
Hooooay! Sooo glad to see you here, FW!

Thanks for the feedback!:bounce:

S.

Doublecrash
11-09-2004, 06:33 PM
cool idea, rock on!! couldn't wait to see final image
Thanks a lot! It's fantastic and boosting to receive such encouragement. :beer:

Stefano

erlik
11-09-2004, 11:37 PM
Naah! I think it will be more difficult now... because the barracks and slums are, by definition, ugly and messy, lots of details have to go in modeling those. Sure, the Seventies architecture is so ugly that it will be an inspiration, LOL :D


Well, I think you can do quite a lot of that ugliness in texturing. It would be interesting to see kinda gradient from the bottom to the top, so the stuff at the bottom is the dirtiest and the top of the skyscraper squeaky shiny clean.

Congrats for your max future... personally, I don't feel at ease with the interface. Frankly, I don't know if it has improved since I last took a look at it. I loved Maya UI when I switched, but I was using it at the studio, wasn't mine. When I heard and read about the 495$ offer for XSI, I felt compelled to take a look... and, man, it was love at first sight! :love:

I'm far from certain I'll be switching to it. I'm just taking a more serious look, that's all. For modelling, I'm in love with Rhino, and for texturing and lighting, I'm vaccillating between Bryce and Cinema. I can't wait for the new faster Bryce, to see what it will look like. It should come out sometime till the end of the year.

As an aside, it would be interesting to see how many of us have some kind of background in written SF. I certainly haven't been to Clarion like nuclearman nor I'm writer like you, but I have been an editor of a magazine as well as translator. :D

keetmun
11-10-2004, 01:21 PM
Now this is truly epic. I hope it reaches its epic finish

Cheers
:buttrock:

dru
11-11-2004, 04:56 PM
really a beautiful project, but you have to go on...

you have done few to be able to do you some "constructive" criticisms.



ciao

uwil
11-11-2004, 05:44 PM
i think a good concept story like yours and a good image result will make some explosion. i hope you'll be able to finish this. nice modeling by the way.:thumbsup: cheers!

essencedesign
11-13-2004, 03:30 AM
OK...ummmm....I think it's updatE time....don't leave us all hanging Stefano...everything looks great so far.... :buttrock:

Doublecrash
11-13-2004, 06:02 PM
OK...ummmm....I think it's updatE time....don't leave us all hanging Stefano...everything looks great so far.... :buttrock:
Yes, you're right. I'm a bit behind because I'm waiting for Foundation to arrive. My Trial Version has expired yesterday. I'm studying XSI, and I think I've found other ways to do some of the things I have in mind.

Thanks a lot for your attention, and to everybody. It's really cool to have feedback even when I'm stranded.

Stefano

Virtuoso
11-13-2004, 08:03 PM
I hope they find you soon on that island you are "stranded" on Stefano........:cool: ....Nice to hear that you are still thinking of your next steps while you wait......I think the thinking phase is more time consuming then modleing time anyways.....Hope you get things going again as soon as is possible,and I'll be looking for your updates.............:arteest: :beer:

KennyM
11-15-2004, 12:21 PM
great work so far, hope to see some new aditions soon.

the last pov makes me dizzy, so you totally have the height effect right, more please ... and fast:arteest:

Aethyrprime
11-15-2004, 08:13 PM
Nice detail on the building. I like the last update especially. What is the final effect you are trying to achieve?

Doublecrash
11-15-2004, 11:12 PM
great work so far, hope to see some new aditions soon.

the last pov makes me dizzy, so you totally have the height effect right, more please ... and fast:arteest:
Hi Kenny, thanks a lot for your interest. Glad the POV I chose made you dizzy... :twisted:

My XSI Foundation trial has expired, so I'm waiting for the *real* Foundation to arrive. Seller said tomorrow will be ready, I'm keeping my fingers crossed because I can't wait 1) to have it at last - and 2) to continue this project.

Stefano

Doublecrash
11-15-2004, 11:14 PM
Nice detail on the building. I like the last update especially. What is the final effect you are trying to achieve?
I want to depict chaos. Not an easy task, but as I said in my first message, I'm here to learn :)

Chaos because the image will be the moment in which the poor people living in the barracks surrounding the Big Palace will begin the riot. At first I wanted to title it "Babel", but then "Riot" seemed more proper.

I'm a very poor sketcher, so my drawings were really far from what I have in mind. I hope to be able to update soon.

Thanks a bunch for the interest.


Stefano

nuclearman
11-16-2004, 12:51 AM
Stefano, you asked about mental ray's 2 million triangle limit in XSI, so I thought I'd better fill you in before you start constructing the lower levels of your scene.

You'll find the general information on p. 23 of the "Render" .pdf under "General Memory Requirements":

"A general rule for calculating memory requirements is to allow 1 Mb of memory for every 1000 surface triangles. For every 512 x 512 texture, you need an additional 1 Mb of memory.

"These rules assume that you're using raytracing features (reflection, shadows, refraction, etc.). If you are not using raytracing, you can render much larger scenes with this amount of memory."

Of course, that's that catch: most of us who use XSI were first attracted to the package by the raytracing capabilities of mental ray, so we're unlikely to be doing scanline rendering of complex scenes.

What makes the memory requirements basically a hard-and-fast "two million triangle limit" has nothing to do with mental ray, and everything to do with the Windows operating environment. You see, with 32-bit Windows operating systems, the OS will only allow 2 Gb of RAM to be allocated to any single application, meaning that even if you went out and purchased 4 Gb of RAM for your workstation, you'd only be able to utilize 2 Gb of that for XSI. Net result: with XSI running on Windows XP Pro or Windows 2000, you can only render 2 million triangles in any given pass.

So before you start rendering a large and complex scene, you'd do very well to go to Edit --> Info Scene to find out how many triangles you've got, otherwise you could be in for a nasty shock.

I first ran into this problem last January, when I was using a huge terrain mesh for my Alienware Challenge scene. The scene files were about 100 Mb, so I thought there'd be no problem since I've got 2.5 Gb of RAM on my system (the full 2 Gb limit for any application, plus 500 Mb for the operating system itself). Unfortunately, I hadn't read the manual carefully enough and had completely missed the bit about the triangles-to-memory ratio. So I learned the hard way -- a lesson that, incidentally, would've been a lot softer if I'd actually downloaded the "new features" video when 3.0 came out and learned about the new geometry approximation tools. (That video is included in the "Principles of XSI" DVD so be sure to take a good look at it, because it will actually show you what I'm about to sketch out for you.)

So ... unless you're running XSI on a Linux or SGI system, you've got a potential problem each time you set out to render a huge scene. (I'm not sure what the maximum amount of RAM is in an SGI system, but I know you can buy HP workstations with 8 Gb of RAM.)

You can always break the scene up into a number of different passes, with certain objects visible in one pass, other objects in another pass, *OR* you can take full advantage of the geometry approximation tools to keep the triangle count as low as possible when using subdivision for smoothing.

Anyway, that's a brief synopsis of the limit. :-) Most folks never come up against it, but it's better to be forewarned and prepared than to be scratching your head over why a scene keeps crashing each time you try to render it.

HieSpike
11-16-2004, 02:42 AM
looking good. I like the original idea and the composition with the tall building, reminds me of the scene in fight club where they are on top of the building and they explode a burning happy face on the building. Good luck

peace

greentek
11-16-2004, 02:47 AM
hi Stefano..
i've been following your thread from the beginning and i have to say you are going very well..
but i'd like to underline how cool and great your idea is.. :thumbsup: i don't know why but i think you are predicting next russian revolution.. :D somehow the same feelings.. great.. it's obvious that you are writer..
untill later and cheers!

centavrus
11-16-2004, 04:27 PM
:deal: I have small amusing lesson on texturing for you - I has developed it recently.
When you have free time you can simply knock on a surface of various subjects (wall, wooden chair, the glasswares etc.) .The sound will give you an idea with what there should be a surface of your objects from which of materials it is possible them make. You must feel the surface and talk with it :)If it will help please let me know!

Doublecrash
11-18-2004, 09:06 PM
Stefano, you asked about mental ray's 2 million triangle limit in XSI, so I thought I'd better fill you in before you start constructing the lower levels of your scene...Michael, thanks a lot, really. As usual, your patience and the time you give to newbies are just amazing. Thanks again!

PS: Today I received my Foundation license :bounce: :bounce: :bounce: !

6 DVDs, plus the 4,500 PDF pages of manuals, the printed XSI Fundamentals, the 700 pages of tutorials... I think I'll be secluded here for the next months or so! :)


Stefano

Doublecrash
11-18-2004, 09:13 PM
@HieSpike : Thanks a lot... I'm really glad you found similarities with Fight Club. Not only I liked the movie a lot, but I also found the book absolutely fantastic. I didn't think about it when I planned this, but here's definitely something to be proud of. :)



@greentek : Thanks! I don't know if it's obvious that I write, but I do think that my writing background shows off in everything I do... and I'm really happy to see that we share the same feelings... Don't know where Wilderness of Paran is ;-) but I'm really quite worried about the situation here in Italy, so I think that my uneasiness came out in the planning of this image.



@centavrus: Hi dear! Hey... it worked! Some "tactile-texturing" technique... you should patent it. I'm joking about the patent, but I'm not joking about the rest... it's really a cool, inspirational way to think about materials. Thanks a lot and a kiss.



Now I'll go back putting out something new. I'm finally able to resume the work with Foundation. Did I say that it finally arrived? :bounce: Ah, ok... :)

Stefano

nuclearman
11-18-2004, 10:12 PM
Stefano, you're quite welcome, and that's GREAT news concerning the license! Congratulations! :-)

Aethyrprime
11-19-2004, 01:06 AM
So ... unless you're running XSI on a Linux or SGI system, you've got a potential problem each time you set out to render a huge scene. (I'm not sure what the maximum amount of RAM is in an SGI system, but I know you can buy HP workstations with 8 Gb of RAM.)
I have been contemplating moving my main station over to a Mac. The reviews on them have been fantastic with their 64bit native OS and Dual processors up to 8GB of DDR SDRAM dual 1GB FSB's Optical everything, the list goes on! That sounds pretty bad @$$ to me. What do you think?

Doublecrash
11-19-2004, 11:03 AM
I have been contemplating moving my main station over to a Mac. The reviews on them have been fantastic with their 64bit native OS and Dual processors up to 8GB of DDR SDRAM dual 1GB FSB's Optical everything, the list goes on! That sounds pretty bad @$$ to me. What do you think?
Personally, I'll stay with XP. Mostly because Windoz it's the only OS that I know and that I always used (starting from Windows 3.1). Plus, frankly I don't like a lot the Apple-thing in general, too expensive and "elite" for my tastes, but this is absolutely personal, of course.

I'm thinking of updating to a dual Xeon, but it's still some months (and some money, sigh) in the future. Right now, I'm using a normal PC with AMD Athlon 2600+, 1 GB RAM (other 512 coming soon) and a somewhat old but very stable nVidia geForce.


Stefano

Lemog
11-19-2004, 12:18 PM
yep... good concept... no update now ? :scream: hahahaha...


I must to thank you Stefano, for your sweet comment in an another thread... I'm happy you like to used the textures of 3dt :bounce:

DrEvilBear
11-19-2004, 12:20 PM
Hey there, this is all looking excellent my friend! good back-story, and very dramatic/epic imagery coming from your early renders too. keep it up! :thumbsup:

Doublecrash
11-20-2004, 11:18 AM
yep... good concept... no update now ? :scream: hahahaha...


I must to thank you Stefano, for your sweet comment in an another thread... I'm happy you like to used the textures of 3dt :bounce:
You're most welcome, Lemog... if you have the time and want to take a look at the Renderosity link in my signature, I'm sure you will recognize many of your tileables in my past works. If you haven't the time, I'd be glad, if you like, to send you some images in which I used them. Just let me know and... thanks again!

Stefano

Doublecrash
11-20-2004, 11:22 AM
Hi everyone...

I will have to stay dis-connected for a while, because of some maintenance of the fiber-line I'm using to connect to the net.

Hopefully it will be a matter of few days, no more. I will be using this period to start blasting my mind on all the learning material I received with my XSI Foundation package, so I hope to update the thread as soon as I get back online.

In the meanwhile, I'd like to thank you all big time for all the unexpected and fantastic support I received since I signed up for this challenge. You are really precious and inspiring.

:beer:

Later,
Stefano

Incarnadine
11-20-2004, 02:49 PM
We'll be here and as always eager to see where your work is going!

userBrian
11-30-2004, 10:04 PM
Maybe you could make that a tax building, with barricaded spiked ramps

that encircle if defensively with angled walls. Like a paranoia building.
I don't think a floating garden level adds to the attack feeling. Maybe add
lotsa antennas and dishes on top, and a helicopter on top.


my 3D whole enchillada (http://www.cgtalk.com/showthread.php?t=179803)

Doublecrash
11-30-2004, 11:04 PM
Maybe you could make that a tax building, with barricaded spiked ramps

that encircle if defensively with angled walls. Like a paranoia building.
I don't think a floating garden level adds to the attack feeling. Maybe add
lotsa antennas and dishes on top, and a helicopter on top.



Thanks for the feedback. I intend to do something very similar to what you suggested. I don't think I'll put any hanging garden at all, but instead I'll try to give the building a more menacing aspect.

Back to working on it.


Stefano

erlik
12-01-2004, 07:46 AM
Envisioning barbed wire, plasma cannons and machine guns, attack drones around the building, security cameras floating around ... And a big sign saying Freedom is a Lie. :D

Virtuoso
12-01-2004, 07:48 AM
Just letting you know I am in the audience and waiting for updates......Ok anytime now will do.....;) :arteest:

faridz7
12-03-2004, 02:49 PM
i second you on that virtuoso :beer:

adr
12-03-2004, 05:05 PM
We want updates man , i made some progress in Xsi and i can point you to some links and scripts that nuclearman gave me and some links to videos . Hope to see your updates very soon my friend

Doublecrash
12-04-2004, 12:16 AM
@Virtuoso @faridz7 & @adr:


Thanks a lot guys for your interest! I'm really delving deep into learning materials that came with XSI, and I've found new, more proper ways to model the things I've already done, like, i.e., the pillars.

Your support is really appreciated. I'm not gone from the challenge, quite the contrary: I just want to put in use the things I'm just starting to discover.

I'll update the thread, I hope, in a couple of days.

Thanks... really... the support and interest you show is really important for me.


Stefano

nuclearman
12-04-2004, 12:32 AM
Hi, Stefano! Sounds like you're going through the same "OhmygoshIdidn'tknowyoucoulddothat!" period that I went through when I got my own copy of the DVD set back in late September. The *next* thing you'll discover -- if you haven't already -- is that a whole passel of new shaders have just become available over at XSI Base, including the Lume shaders! I've just been experimenting with madVelvet (a Renderman shader that was rewritten for mental ray) while downloading the latest version of EnhanceDT, which extends the capabilities of DarkTree. (BTW, as Adrian will no doubt attest, simbiontXSI is incredibly useful and makes the DarkTree repository available to *all* XSI users -- including those who don't currently own DarkTree.)

Best of luck implementing what you've been learning! I look forward to seeing the results. :-)

Doublecrash
12-04-2004, 12:53 AM
Hi, Stefano! Sounds like you're going through the same "OhmygoshIdidn'tknowyoucoulddothat!" period that I went through when I got my own copy of the DVD set back in late September. The *next* thing you'll discover -- if you haven't already -- is that a whole passel of new shaders have just become available over at XSI Base, including the Lume shaders! I've just been experimenting with madVelvet (a Renderman shader that was rewritten for mental ray) while downloading the latest version of EnhanceDT, which extends the capabilities of DarkTree. (BTW, as Adrian will no doubt attest, simbiontXSI is incredibly useful and makes the DarkTree repository available to *all* XSI users -- including those who don't currently own DarkTree.)

Best of luck implementing what you've been learning! I look forward to seeing the results. :-)Hi friend! Yes, the sounds is right that, LOL... it escapes my mouth every five minutes or so, more or less... ^_^

So I simply had to stop messing around with my scene because each day I discover new and smarter ways:bounce: to do things (right now I'm focusing on modeling). To name a few, I just discovered the workings of Local Subdivision Refinement, the utter easiness of manipulating the low-res outer hull of subdivided meshes :love: and proportional modeling... it's incredible, I know, but in the 30 days of the trial, I just never clicked on that fab "PROP" button down there :rolleyes: ... and these just to name a *few*. So, if you take a look at my past postings, specially the pillars, you will understand immediately why I'm drawing back a bit to re-work things with a cooler approach :buttrock:



As for the shaders, I'm still watching (a bit in awe, I must admit) the Kim Aldiss rendertree series on the "Principles of XSI" DVD... but, even being a long-time user of DarkTree (of which I own the 2.0 version, not the 2.5) I never tried the XSI simbiont. I have an old version of the plug, but I heard (back when I was using C4D -- btw, the C4D symbiont works like silk) that it wasn't very well implemented into XSI.

Are you talking about a newer, improved version? If it's so, I really have to chek out Darkling's website.

Thanks for the info, useful as always.

Stefano

Aethyrprime
12-04-2004, 05:51 PM
Personally, I'll stay with XP. Mostly because Windoz it's the only OS that I know and that I always used (starting from Windows 3.1). Plus, frankly I don't like a lot the Apple-thing in general, too expensive and "elite" for my tastes, but this is absolutely personal, of course.

I'm thinking of updating to a dual Xeon, but it's still some months (and some money, sigh) in the future. Right now, I'm using a normal PC with AMD Athlon 2600+, 1 GB RAM (other 512 coming soon) and a somewhat old but very stable nVidia geForce.


Stefano XP crashes on me to much. During the course of this contest it has crashed, um 25344355 times. Thank god that 3D smax has an autosave / autorecover option or I would be doomed.

The last updates I did to my frigate caused it to crash when I did a radiosity test after rendering for about umm 2.5 hours. Hence the huge time gap between one post and the next.

I use an AMD Athalon XP 3200+, MMX, 3DNow, `2.2Ghz with 1GB of PC 3200 DDR SDRAM (2x 512 Dual Channel 128bit), Soyo Kt-880 Dragon 2 MB, Nvidia GeForce FX 5500 wiith 256 MB RAM, I have a 200 GB Seagate Barracuda 7200 RPM ATA-133 HD with 2 SCSI 20 GB 0+1 Raid. I have a Canopus DV-Storm RT (the new one) for my video editing but it does nothing for 3D :(

Basically I have had the best of windows, but my brothers Mac eats the shit I do and crash in windows up like its childs play. Plus the OS seems idiot proof, they put everything where I would have put it, not necissarily where Bill woulda put it. Plus in the new update they have made Keywords (windows backwards things like wallpaper versus desktop image on a mac, so if you search for it, the OS will go oh a windows user, here you are looking for this. That ROCKS!!! If your saving up pennies I would save up for a machine that just works.

Doublecrash
12-04-2004, 10:30 PM
Basically I have had the best of windows, but my brothers Mac eats the shit I do and crash in windows up like its childs play. Plus the OS seems idiot proof, they put everything where I would have put it, not necissarily where Bill woulda put it. Plus in the new update they have made Keywords (windows backwards things like wallpaper versus desktop image on a mac, so if you search for it, the OS will go oh a windows user, here you are looking for this. That ROCKS!!! If your saving up pennies I would save up for a machine that just works.
Not my intention at all to start something like "Windoz is better than Mac [or vice-versa]"... we all had tons of it in the past, don't we? I appreciate your opinion, and I must admit that is condivided by many. Personally, I never experienced big problems in running Windows systems (and I know that this can count me among the few luckies, LOL) and I have to say that - always in my experience - XP was always very stable and steadfast. I'm running a system very similar to yours and I'm saving euros to buy a Dual Xeon XP-based workstation as soon as possible.

But I keep hearing wonders about the new G5, so if you go with that, let me know your impressions!

:beer:

Stefano

nuclearman
12-06-2004, 01:26 AM
Cripes, Stefano, it's the middle of the night in Milan! Don't you ever get any rest???

To answer the question about simbiontXSI: yes, the old DarkTree-to-XSI simbiont had lots of problems, but this new version works quite well. It's still a work-in-progress, so it's not perfect (problems with displacement), but it does have a lot of flexibility and so can be used in concert with many other shaders. However, you won't find it at the DarkTree site; rather, it's posted at XSI Base.

Doublecrash
12-06-2004, 01:36 AM
Cripes, Stefano, it's the middle of the night in Milan! Don't you ever get any rest???

To answer the question about simbiontXSI: yes, the old DarkTree-to-XSI simbiont had lots of problems, but this new version works quite well. It's still a work-in-progress, so it's not perfect (problems with displacement), but it does have a lot of flexibility and so can be used in concert with many other shaders. However, you won't find it at the DarkTree site; rather, it's posted at XSI Base.
LOL, no... I don't sleep much... specially in these days: when I finish my work, I just can't resist to dig a bit more into XSI. Then I begin to think that maybe someone has put on cool updates here and... I bet you know what I mean ;-)

And thanx a lot for the heads-up on the XSI simbiont, because yesterday I visited Darkling website and I found the one that I already have. I'll go to XSIBase to get it.

:beer:

Stefano

estevez
12-06-2004, 02:45 AM
Hi friend !
:thumbsup: Super modelling and great concept. Congratulations

userBrian
12-28-2004, 07:38 AM
Hey Doublecrash- where are you? Your last entry was 13 days ago!


my 3d entry (http://www.cgtalk.com/showthread.php?t=179803)

Aethyrprime
01-01-2005, 02:20 AM
Happy New Year! Where you at man...updates? Bring it on!

Lemog
01-01-2005, 10:05 AM
An Happy New Year for you Stefano... and me too, I'm waiting an update :bounce:

http://lemog.free.fr/GSO/bonus/hny2005_ban.jpg

userBrian
01-16-2005, 05:21 AM
Wish you could have finished- see you next time! Was an interesting entry.

Aethyrprime
01-17-2005, 07:40 AM
I also wished you had finished this! :(

CGTalk Moderation
01-19-2006, 04:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.