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View Full Version : Adjusting UV(vertex mode) in Texture Editor?


young_927
10-25-2004, 09:04 PM
Hey guys is there a way to adjust points without selecting each point in the texture editor?
for example I can use ( m ) mode to freely move the points around without selecting each one, but with the (m) tool the vertex in the bottom doesn't move so it becomes a real mess..
so far I am selecting each points and moving around..with the (V) tool..
I am sure u can use the (m) tool..? with some preference so the bottom vertex moves too...

any help will do~ thanks in advance

ssalo
10-26-2004, 06:02 AM
Hi!
Enable Vertex Bleeding. It's in the texture editor's menu somewhere.

wurp
10-26-2004, 09:13 AM
If I understand it right, vertex bleeding is not what you want. Instead try holding shift with the move point tool (m)

another thing you could do is to enable prop modeling mode, and set the falloff to a very very small value, this will keep the samples together.

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