PDA

View Full Version : Bent normals compositing problem


Sabotage3d
10-25-2004, 05:40 PM
Ok I know how to produce bent normals in renderman and how to use them in specific shader but I think a great 2d control is possible when it is tweaked in compositing
My question is how to get the most math correct result using bent normals,ambient occlusion,hdr reflection passes in shake plz explain to me what is the correct way thanks

loran
04-12-2005, 02:53 PM
mmm... very old post but I'd like too!! what the hell can we composite with normals render??

beaker
04-13-2005, 04:53 PM
There is a macro on highend3d.com that works with normals.

loran
04-13-2005, 05:20 PM
eh? a maxscript? I use 3dsmax and After Effects.

beaker
04-13-2005, 07:58 PM
Your asking a question on the shake board, so I had to assume you were refering to shake. Next time let us know(we can't read your mind :) ).

Ill ask around about compositing normals in AE.

CGTalk Moderation
04-13-2005, 07:58 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.