View Full Version : Grand Space Opera 2D Entry: Cliff Cramp
SideAche 10-25-2004, 05:19 PM Cliff Cramp has entered the Grand Space Opera 2D.
Challenge Page (http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=4778)
Latest Update: Final Image: Assault
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1105821922_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1105821922_large.jpg)
Final
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Tommy Lee
11-05-2004, 11:35 PM
Welcome to the challenge dude!
Nice to see you in here too. Can't wait what you come upwith...:bounce:
Cheerz and good luck
Tom
SideAche
11-11-2004, 06:08 AM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1100153298_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1100153298_large.jpg)
This is quite rough, however it will start to emerge more as I paint it. This first one will be a bit of a warm-up.
SideAche
11-11-2004, 06:11 AM
Thanks Tommy! I registered a bit ago and haven't checked anything untill I start to post. I'm looking forward to your stuff. I'm going to try a slow down a bit this time. :thumbsup:
SideAche
11-11-2004, 06:13 AM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1100153618_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1100153618_large.jpg)
I sketch in color, so here is the start of the concept sketch.
SideAche
11-11-2004, 06:41 AM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1100155261_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1100155261_large.jpg)
I think this scale works better. Enough for now, I'll work more on it tomorrow
SideAche
11-11-2004, 03:29 PM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1100186985_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1100186985_large.jpg)
Just a little more blocking in.
SideAche
11-11-2004, 03:32 PM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1100187172_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1100187172_large.jpg)
And a bit more
SideAche
11-11-2004, 05:20 PM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1100193622_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1100193622_large.jpg)
I'll take this one to completion eventhough this is a bit of a warm-up. I think I might work something up similar except from a different angle.
Azagthoth
11-11-2004, 09:02 PM
Hi! SideAche
will you place between the columns some barrier? for instance: the glass... (as a great aquarium?)
excuse my English...
I didn't find better words to express the question...:sad:
to create a new angle for the current concept seems a good idea!
that is part of the progress and you are going well! :)
SideAche
11-12-2004, 06:23 AM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1100240622_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1100240622_large.jpg)
I'm starting to lay in the detail in the buildings. The ship detail and foreground detail will be done when I feel more comfortable about the overall look of the city. The will be a lot more going on also.
bigjoe
11-12-2004, 06:47 AM
Great work you are doing here. Love everything about it except for the people. Their legs seem too spread for some reason. Other than that great colors, lighting and I love the cityscape! I'll be watching this one
taz23
11-12-2004, 02:16 PM
Looks promising SideAche. Maybe the guys standing in front of the ship could fire a cannon or run from the incoming ship. Keep on playing with the elements you'll see new ways of finishing this piece. I like it so far, keep it up! :thumbsup:
SideAche
11-12-2004, 04:35 PM
taz & jbig
Thanks for the encouragement. The figures in the foreground are there for scale right now, it will be more involved when I finish out the background. Thanks
AirbORn
11-12-2004, 06:24 PM
Looks promising! Great start on the sketches.
What is the story? :) I noticed that the people standing in the forground are not panicing, is there a reason for that :)
frak3
11-13-2004, 01:21 AM
I think its a holoigram, just kidding. But I do remember a few posts up saying the peps are just a reference for scale. :D But what do I know.
I do really like the change in scale cliff, the smaller the peps the better, unless you cant see them anymore, that wouldn't be good.
I like what I see!
malcolmvexxed
11-13-2004, 05:54 AM
nice depth from the color choices
misledtomisery
11-13-2004, 08:18 AM
the background is beautifully rendered and the entire piece is coming together very nicely. but, if this is an assault, should there be more ships attacking? not to clutter your work or take away from the backround. i do want to see how it comes together though, good work.
r.l. hunter
Tommy Lee
11-13-2004, 09:53 AM
This is coming along very nicely:thumbsup:
Composition is very classic with a centered weight. Reminds me a bit on the old Perry Rhodan Bookcovers.... great!
Keep it up:beer:
SideAche
11-13-2004, 05:12 PM
Thanks guys! There is going to be a lot more going on. I'm trying to develop the look of the city or background right now. The figures in the foreground are there just for scale, more activity will occur. Lots of ships and lazer fire will be happening. The large ship will be more developed. I'm sort of feeling my way through this one. Thanks again for the encouragement.
El-Rodente
11-13-2004, 05:22 PM
looks good, i think maybe if you had a weapon on the ship charging and pointed at the people, and the ickle people are running away it would add a more "assault"y feeling to it, instead of them just kinda standing there watching their city be destroyed ¬_¬
SideAche
11-13-2004, 05:30 PM
The people are just there for scale right now. :thumbsup:
El-Rodente
11-13-2004, 05:58 PM
oh, ok
missed that bit ¬_¬
but put them like that anyway, cause if you still have them there, it will keep the sense of scale.... but add more drama
SideAche
11-13-2004, 08:49 PM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1100378980_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1100378980_large.jpg)
A little more work on the background. I'll try and get to the action and all the ships soon.
Blackarts
11-13-2004, 08:56 PM
Hi Sideache,
I am digging your classical speilberg-like take on the ship design. I was going to comment on the figures, but noticed the previous posts have already done so. I might tilt the camera either up or down a bit, just to get some nice perspective happening with the buildings - I feel you can push the drama in this area.
SideAche
11-14-2004, 12:09 AM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1100390968_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1100390968_large.jpg)
Thanks Daryl - good suggestion. The background isn't done, but it's far enough along that I'll start adding the action and developing the movement in the foreground people.
SideAche
11-14-2004, 04:51 PM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1100451099_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1100451099_large.jpg)
I'm just starting to bring in more action into the image and commotion in the foreground. It still needs works.
Kosmos
11-14-2004, 05:01 PM
I just like to say it's coming on well and think it looks great aspeically with the ship designs, I just like to know, what going to be in the far back ground?
sidchagan
11-14-2004, 06:18 PM
Coming along very nicely, I like the scene and colors a lot. I honestly think you need to work on the onlookers though- despite the raging battle, there seems to be absolutely no sense of panic, or even apprehension; its as if they're watching a show.
SideAche
11-14-2004, 09:11 PM
Ya, that foreground area is the sticky-wicky right now. It all still needs a lot of work,with the foreground needing the most. That's going to be the key to the whole illustration. Thanks gang.
SideAche
11-16-2004, 07:20 AM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1100589624_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1100589624_large.jpg)
Just another update. It still needs work. I plan on doing a few more versions.
dubacan
11-16-2004, 07:39 AM
maybe you can have those people attacked , and add some dead bodies to the scene :)
ebrowning
11-16-2004, 07:43 AM
Hey, I really like the people in the foreground on this last pass- they look like they are just now cutting and running, like it wasn't real to them until the attacking ship got that close. Fantastic work!
taz23
11-16-2004, 08:23 AM
Yeaa man! That's what i'm talkin' about!
teknotek83
11-16-2004, 08:27 AM
that's coming along really nicely! i love how you did the city's buildings! keep on trucking! :p
fiftyfive
11-16-2004, 08:51 AM
wow, nice entry sofar man, i really like the scene setup and the building allyway kind of thing, how long did it take you to paint that so far?
Arctis
11-16-2004, 10:30 AM
I really like the way you painted frightened crowd : that's brilliant. (i like the rest of the pict too)
Maybe it would add more depth if you light the big ship a little, suggesting an atmosphere between it and little ships flying away from it.
Good scene, very lively !
My space opera (http://www.cgtalk.com/showthread.php?threadid=185203)
AirbORn
11-16-2004, 02:05 PM
Yeah it is looking good! Looking forward to more :)
windowlicker
11-16-2004, 02:32 PM
Looking good! Very John Berkey! ;)
I think you should boost the color a bit. Try adding some orange/red to the explosions to give them some more power. I would also advice you to think about the way the image is composed - i think the background is superb with a very nice perspective and all, but the at the great window there's a very distinct gap between forground and background. I would try bridging that gap with either something sticking out into the space, or by painting something like a ship crashing through the glass. You get the point. ;)
Looking forward to seeing the final thing!!
SideAche
11-16-2004, 11:14 PM
Thanks gang for the nice words. It still needs work, though I think it's starting to get there.
OKMER
11-17-2004, 02:24 AM
Hi!!!Althought I really find that windowlicker got great point there this looks great man!!!
I just find the scene a little bit too cropped and missing some air.Maybe put the camera a little bit higher and have some kind of balcony on the foreground with some people closer to us as those first ones.
Maybe the horizon(or skyline?,don't know,sorry 4 my english :-) )
could be a little bit more rounded,with the buildings a little bit more inclined.
Anyway I suscribe,great drawings and great concept!!!
later...
My grint space pra:
http://www.cgtalk.com/showthread.php?threadid=184953
Tommy Lee
11-17-2004, 10:39 AM
Way to go man...:thumbsup:
I think everybody has good points, but thats also very subjective. technicwise isn't alot to crit, because it's still an early stage. Balance is good, dramatic... classic with your personal touch.
I would say when you happy with your piece,... GO WITH IT!!!
Summary: ME LIKE!
Cheerz
Tom
misledtomisery
11-17-2004, 11:16 PM
the foreground adds a lot more to what was there before. great work and cant wait for more. just keep pushing forward.
SideAche
11-18-2004, 06:42 AM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1100760131_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1100760131_large.jpg)
Another update. I've added some stuff falling in front of the window on the left.
Squibbit
11-18-2004, 06:48 AM
ahh , excellent ! great work on how you've made those
people look like they're fleeing !
V_Shane
11-18-2004, 08:18 AM
This is really dynamic, great pespective and sense of drama. The yellowish explosions don't do anything for me though, try using more oranges and deep/brownish reds, and show huge bit of building coming off and falling :thumbsup:
lenz79
11-18-2004, 09:04 AM
Very nice overall feel. The ship and building designs are like in the old sci-fi movies. And the blueish color adds a certain feel to it :). Im definiatelly waiting for more to come :thumbsup:
taz23
11-18-2004, 09:32 AM
Yea! This is coming up great!:bounce:
SideAche
11-18-2004, 05:49 PM
Thanks gang, i'm starting to feel better about this one, though it needs more works
Taz - Thanks for the advice and encouragement :thumbsup:
v_Shane - You're right, the expolsions need work, they lack depth right now.
Lenz - Thanks
T-Lee - always glad to have your encouragement
Squibitt - thanks bud
Misled - Thanks bubba
Windowlicker - I've added some building part falling in front of the window, it still needs work-thanks for the suggestions
AirboRn- thanks
Arctis - thanks
fifty-five - It usually takes me about a day or two to paint one of these - however I'm working on this slowly because of the competition. It's good to get the FB from the community which is what makes this stuff fun.
cornishman
11-19-2004, 09:30 AM
Great work! Love the movement of the figures. Looking forward to the next update.
Good luck.
cornishman
angel
11-19-2004, 10:16 PM
One of my favorites 2d entries. Keep up the good work man.
Tommy Lee
11-20-2004, 12:41 AM
I think the two laserbeams or whatever it is are a bit to fat. Makes everything look smaller now...don't know why. The composition and feeling you had befor suffers, in my opinion.
Great work on the fleeing people, looks very realistic;Very dynamic:thumbsup:
Cheerz
SideAche
11-22-2004, 03:12 AM
Thanks guys,
Tommy - good point :thumbsup:
SideAche
11-23-2004, 07:09 PM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1101236990_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1101236990_large.jpg)
Modifying the ship a bit. I'll start playing with the lighting in the foreground.
W-I-L
11-23-2004, 07:59 PM
I am liking your colours, but i find that their is not much of a personal element to the image . Does not feel me with m uch emotion. perhaps it is becasue i can hardly see any of the people being attacked. Also cuts them off at the bottom of the picture as if they are not important and we should just concentrate on the ship.
But the destruction in the background and your style of painting is very very good.
SideAche
11-23-2004, 11:28 PM
Thanks Wil. On this one I wasn't after intimacy. This one is more of an establishing shot. I do get what you mean though.
Kraull
11-24-2004, 12:09 AM
Hi Sideache!
I really like your crowd! People in there feel very alive and in panic. I know you've not finished yet, so I restrain myself to say comment about color, but, just in case, maybe you should lower the contrast of your main battleship. It'll give us more perspective.
see you
SideAche
11-24-2004, 11:11 PM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1101337900_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1101337900_large.jpg)
I added more contrast to the foreground and less contrast in the main ship. I also changed the rays and thinned them down.
coCoKNIght
11-25-2004, 09:28 AM
Wow, looking gorgeous, too bad I found this threat so late...
Tommy Lee
11-25-2004, 04:11 PM
Yeah... looks much better now.:thumbsup: Go on...go on!
SideAche
11-26-2004, 03:19 AM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1101439159_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1101439159_large.jpg)
A few more adjustment. Let me know if you think any major changes should be made before I start another image. I would like to put this one to bed soon.
taz23
11-26-2004, 10:20 AM
Add some explosions above...where the lasers hit the building so they don't look like reactors behind the ship.
Add some explosions above...where the lasers hit the building so they don't look like reactors behind the ship......and more debris too. anyway.... still in progress.... i know there's a lot more on the way! good luck Cliff!:thumbsup:
coCoKNIght
11-27-2004, 09:21 AM
There's something bothering me about this pic:
The big ships and the small fighters look very similar, that confuses the viewer because, at a first glance they are recognized as having the same size. But then it's seen that the fighters come out of the ship in the center...
Look at the beam that gets blocked by the center of attention ship. The source of the beam sems to be further away than the ship, but the beam decreases in thikness as it reaches the ship. This might not beeing bothering when you add more detail to the ship so that it's obvious this ship is enormeous but the beams of the ship still connect it immediatly to the foreground building with the people
Well, I think you have a problem there with depth and size but probably I'm worrying too much and the problem will be solved automatically when you add more detail.
SideAche
11-28-2004, 04:42 AM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1101616953_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1101616953_large.jpg)
I tucked the wing behind the building in order to give it more depth and scale. I also changed the blue rays positioning on the right to suggest depth also. I didn't really want to add an explosion in the upper right because I thought it might shift the focal point. I added some smoke instead.
CodeNothing
11-28-2004, 05:18 AM
i think theres too much blue in the background and the sky, the sky is still one color, you may just have not gotten to it yet, but dont just leave it flat.
as for the big ol' mothership, i thought it was a small ship very close as well. My suggestion is to knock down the contrast on it. Things far away have less contrast and take on the color of the air around it. so knock down the contrast, and i dare say add a little bit of blue, and it should take on the apperance of a missive ship in the distance.
Walrusmann
11-28-2004, 05:44 AM
i agree with codenothing that the contrast of the mother ship would make it look futher away and maybe moving it back in the horizon might heop as well i think it looks really good have fun with it and good luck
sidchagan
11-28-2004, 06:38 PM
This is turning out great- the sense of chaos is very much there, and I like the battle effects.
Personally, I like the color tones in the sky and ships, I dont think there needs to be more contrast.
Also, great work on the composition, it really keeps your attention at every point.
walrus
11-28-2004, 07:04 PM
In addition to what CodeNothing said, I think that you could exaggerate the perspective on thise twin laser beams more to make the ship look larger and/or further away. right now the bams are nearly parallel, but you could experiment with taking the left beam and lowering its target, maybe use a vanishing point somewhere on-screen as a guideline. Another thing might be to make its lower windows smaller - with them so large, they make the ship look smaller. Either way, the piece is coming along well! Great feeling of chaos so far!
best of luck,
-mike
SideAche
11-29-2004, 05:13 AM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1101705231_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1101705231_large.jpg)
Another update, I'm starting to put detail in the main battleship and in the buildings on the right. Thanks for all the input gang.
SideAche
11-29-2004, 05:18 AM
Walrus; I see your point, I'll work on that after some detailing of some of the image. I should know better on the perspective, but that one was a real goof.
Tommy Lee
11-29-2004, 05:32 AM
Good idea to put the wing behind the building, BUT...
Now you have to crank up the details of the buildings in the midground to the amount of the ship and also the contrast. Or you lower the contrast on the ship, so it falls optical behind that building.
The Detailthing is a huge NO,NO...
SideAche
11-29-2004, 06:12 AM
Yeah Tommy, I know what you're saying. When I said detail, I meant modifying it a bit. I dropped the contrast from the last one post to this in the ship. I won't add anyone contrast to the ship. I will add more detail and contrast to the buildings though to try a bring them forward. I seem to be pushing and pulling at this one far more than usual which isn't a good sign. Thanks for keeping my on the straight. :thumbsup:
Speaky
11-29-2004, 07:29 AM
Hi Sideache, I made the mistake of not having checked out your thread until now. I wish I had! Your pic has a real classic feel to it, something very 'golden age of SF' about it. The style, angle, theme and colours remind me of the pics that used to inspire me as a kid, which is a pleasure to see. As to crits, not sure really. I agree with the recent comments regarding the perspective of the beams. As to differentiating the smaller fighters from the main craft, maybe give 'em a set of coloured stripes on the leading edges of their wings, or decals even? I wish that the main beams and explosions could be brighter somehow, it's as if they are about the same brightness as some elements of architecture. The way to get this would be to step down the levels of the rest of the pic, but I'm worried it might spoil the look. Might be worth experimenting with though. One last thought, to make the main ship seem further away it might be worth lightening its darkest darks a little more with the ambient colour and perhaps emphasising the contrast of the foreground elements.
All in all, it's wonderful, it's immediately one of my favourites in the challenge. Way to go.
:thumbsup:
adonihs
11-29-2004, 09:08 AM
wow! Great concept, I love the city, ship and the colors! Everything matches so well =) awesome job!!
OKMER
11-29-2004, 10:57 AM
Getting bigger and bigger!!!Agree with Speaky and also think that there is still missing something in on the foreground to even more express the deepness(perspectif?).
Keep m coming!!
My Grand SpaceBra 2d:
http://www.cgtalk.com/showthread.php?t=184953
bolchover
11-29-2004, 03:41 PM
hi, well I'm way behind some people! this looks good. I like the old style spaceship and the idea. I wonder, the front of the ship looks like it's at the wrong angle for the direction its facing - may be just me. You could also change the direction of one of the laser beams - righthand one could come straight at or overtop of viewer , perhaps with smashing shards of glass falling down? I think it'd add an extra something. But great anyway :)
SideAche
11-30-2004, 05:52 AM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1101793926_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1101793926_large.jpg)
I added some detail to the buildings on the right. Dropped the contrast on the Mother-ship a bit and changed to lasers to the front fighter instead of the big ship.
Blackarts
11-30-2004, 06:01 AM
looking very tasty.
I would knock the mothership back even a bit more...all the debris and action woudl be kicking up a lot of dust. The two vertical pillars bug me, I think they stick out. They look like wooden planks...what if they were thicker, and more high tech...maybe even ornatly carved marble or something? Just throwing thing out there. I would say this is almost done though....good job capturing the chaos.
frak3
11-30-2004, 05:30 PM
looking good CLiff. im liking all the details.
walrus
12-01-2004, 12:47 AM
Yes, it is looking good! I agree with what blackArts said about the columns, but I also have to say that I really like some of the most recent changes that you've made. The smaller ships firing instead of the large one works well, and I really do like the changes in the big ship's front windows, which make it look much larger now. Anyhow, great going!
-mike
igorstshirts
12-01-2004, 01:06 AM
I don't mind the columns... Keeps it in perspective. You convey fear very well. It has amazing depth too.
If I had a crit... I would say that the people towards the bottom right could use a little juxtaposing, bringing them closer and maybe even to another level, adding even more depth to this chaotic scene.
You are very good.
CodeNothing
12-01-2004, 01:10 AM
looks way better! nice job! :cool:
banter3
12-01-2004, 03:46 AM
I really feel a sense of panick in that crowd. Nice work. I was thinking there would be even more energy to the piece if the big ship was damaged, as if it might smash right into the room. Great work man, add some highly saturated color to those guns and lasers. break things up a bit. keep it going.
bonestudio
12-01-2004, 02:23 PM
Excellent ! It reminds me old classic movies, like godzillas. I love it :)
We can really feel the action, and the threat of that big spaceshift
PetriJ
12-01-2004, 02:57 PM
This is awesome! the colors are just great and every thing is on its place.
congraz on that. http://cgtalk.com/images/smilies/thumbsup.gif
Kraull
12-01-2004, 06:38 PM
Your scene is getting better! No comments to add.
Good work!
coCoKNIght
12-02-2004, 09:51 AM
Moving the beams to the fighter was a very good idea, now the depth is showing really good.
SideAche
12-02-2004, 11:55 PM
Thanks gang, the input from the group has been wonderfully helpful. There are a few more adjustments coming and then i would like to develop another concept.
smurph
12-03-2004, 12:00 AM
I love this idea and execution.
SideAche
12-06-2004, 04:55 AM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1102308915_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1102308915_large.jpg)
Knocked back the mother ship just a tad and added a few more details to the buildings.
Tranchefeux
12-07-2004, 06:08 PM
Hi,
Félicitation pour ton image final.
bigjoe
12-07-2004, 06:17 PM
I like what you have done with the mothership! I think some of the other elements are too sharp like the laser blasts. Very good work!
Tommy Lee
12-08-2004, 07:16 AM
just great:thumbsup: But I also think the laserbeams are to sharp. Overall excellent work!
Jezzarts
12-08-2004, 01:12 PM
Cool, nice destruction! There is one thing that i've been meaning to mention... the pillars around the window are soooo plain in comparison to the rest of the pic. If you were to make them a little more technical looking as apposed to barnyard beams, I'd say it would make the image so much better... thats it, everything else look real cool. Oh, and maybe the smoke looks a little like coloured candy floss? Hope this is helpfull. good work!
SideAche
12-08-2004, 07:44 PM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1102535092_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1102535092_large.jpg)
Still modifying per your good suggestion. Thanks gang.
SideAche
12-08-2004, 07:45 PM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1102535147_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1102535147_large.jpg)
Still modifying per your good suggestion. Thanks gang.
NathanielWest
12-10-2004, 06:17 PM
You've done a great job of indicating the people in the foreground. It's simple, yet effective. I'm wondering if that is a wall of glass in front of them, though, and if so I think it needs a hint of reflection on the middle area. The city is great, but I feel like I want to see some subtle color variations here and there. Just a thought. Great work overall. :applause:
walrus
12-22-2004, 04:36 PM
Hey, Cliff! I've already commented on how much I like how this has come out, but I just wanted to drop you a note of congrats for winning the latest SCBWI contest. (Beating out my own Runner Up, i should add! :-) ) Anyhow, I have no idea how many people from here cross over to there, but I suspect it's not a ton, so just thought I'd point it out and throw all earned kudos your way - nice work!
-mike
SideAche
12-23-2004, 01:31 AM
Thanks Mike, that was good news. I really liked your illustration. I haven't posted here in a couple of weeks, trying to meet some deadlines by the end of the year. This illustration is just about done and I'll start a new one soon. Thanks again for you kind words.
andreasrocha
12-23-2004, 07:31 AM
Fantastic. This is working really great...and it's the most emotional crowd I have seen in the GSO contest entries.Great!
I would like to suggest some things that I think might improve your work:
- the smaller spaceships are all coming towards us in the same angle, but if you could shift the closest fighter's angle to the right instead of left you could give a hint of their greater manoueverability (long word) compared to the mothership
- there seem to be two very distinct depthplanes whose gap is only filled by the small fighters...if you could create some more present middleground elements you could fill that void; you already have two buildings on the frame's lower corners, but you can hardly make out what they are
- have you already tried making smaller more intentional lasershots coming out of the fighter? the beam that you have now seems more like something that would come out of a bigger slower ship; or if you don't want to drop the idea of those long beams, try turning the beam into a motion blur, where it is hot and opaque in the front, and gradually losing its intensity towards the origin, that is, the fighter
- there somehow seems to be too much blue in the image; perhaps you could try some different more contrasting colors in the background sky
Great work, and it is going nicely for you...keep 'em comin'
SideAche
01-02-2005, 01:22 AM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1104628978_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1104628978_large.jpg)
A few more adjustments
Happy New Year Everyone!!
Aethyrprime
01-02-2005, 04:47 AM
Hey cliff this is beautiful. Truely amazing! I love it!
cgkrusty
01-02-2005, 07:28 AM
I love the posing of the FG figures and the Mothership design. My only lament is that I wish the lasers and explosions stood out more. Maybe you could darken the cityscape in the BG and tone down the highlights from the sun so that the fires, lasers, explosions could stand out a bit more as I think they probably would.
A wonderful dynamic and imaginitive image though... great work!
conundrum
01-02-2005, 08:34 AM
great work, the colours are wonderful and the lighting on the ship is very eyecatching. i have to agree though, that a little more emphasis on the colour of the explosions would really finish it off. keep it up
Falcorr
01-02-2005, 11:04 AM
You have succesfully placed yourself in a position where the picture can only get better by adding more detail into it.
Just keep reaching higher detail. Huge print resolution and show us the result :thumbsup:
Very classical stuff in a good way.
xeNusion
01-02-2005, 11:08 AM
nice colours.
cant wait to see the full version
SideAche
01-02-2005, 09:28 PM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1104701291_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1104701291_large.jpg)
Thanks for all the comments on my first image. I will continue to fine tune that one, however I wanted to develop another idea.
SideAche
01-02-2005, 09:30 PM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1104701415_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1104701415_large.jpg)
Developing the concept through shapes
SideAche
01-02-2005, 10:04 PM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1104703493_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1104703493_large.jpg)
I'm going to have fun with this one. Not that I didn't with the first one, I'm just going to see how it develops through the paint process
SideAche
01-02-2005, 11:16 PM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1104707773_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1104707773_large.jpg)
Adding more stuff
SideAche
01-03-2005, 12:42 AM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1104712919_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1104712919_large.jpg)
Playing some more
SideAche
01-04-2005, 02:30 AM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1104805847_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1104805847_large.jpg)
A little more work on this one
SideAche
01-05-2005, 07:04 AM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1104908689_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1104908689_large.jpg)
I will be adding more infantry here and there.
Walrusmann
01-05-2005, 06:57 PM
cool stuff side ache reminds me of war of the worlds. these mechs youve got look like what i always imagined the machines in the book to look i like i t alot more than the first one with the ships in the city good job. by the way did you hear about the new war of the worlds movie coming out this year , anyway good stuff.
SideAche
01-05-2005, 10:33 PM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1104964381_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1104964381_large.jpg)
Added a bit more detail.
Falcorr
01-05-2005, 11:13 PM
Looks good, but it still doesnt beat your first concept.
Anyway do bring out the trenches a lot more. Brighten them up or something. Cool stories and characters remain all too hidden for me to enjoy.
What is the gunfire supposed to be? if its pulse laser i dont think it would be possible to see invidual light bolts. Pulse laser would work like a giant strobo. Flashing on/off .. you would need pretty fast camera or gun to be able to shoot like that. Camera should be faster than light.
Anyway. Regular bullets and bombs might work also for this picture :thumbsup:
Lasers are not always needed for space opera :D
SideAche
01-06-2005, 03:27 AM
Yeah Falcor, I agree, that the gunfire sucks. I'm rushing through this which means I've made a couple of not-so-hot decisions. The gunfire being the most egregious..
Tranchefeux
01-06-2005, 07:34 AM
Hi, painting is sympas in your work, I likes the disorder of
architectures particularly, just I can advise you to lower the
intensity of the black on the vessels of the second plan.
SideAche
01-08-2005, 07:13 PM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1105211613_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1105211613_large.jpg)
I wanted to get your opinions on which one I should fine tune for the final.
SideAche
01-08-2005, 07:15 PM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1105211738_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1105211738_large.jpg)
This one or the one above?
SideAche
01-08-2005, 07:19 PM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1105211979_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1105211979_large.jpg)
Since they ended up on separate pages, I'll post this again. Which one should I fine tune for the final. This one or the one above?
andreasrocha
01-08-2005, 08:01 PM
I vote for Assault 2, because it looks simpler. I would change the sky colour a bit, though, or attenuate the dodge effect in the middle.
Great work...
daadaa
01-08-2005, 08:06 PM
assault 1... personaly i think the whole colour scheme looks better...
MDN67
01-08-2005, 09:35 PM
Many many detail in your project the ship have the style of the 60 's illustration in the cover of fscience fiction magazin, it's great, no critics ,.. perhaps,.. the llaser ray of the ship must be more diffuse, good work
Speaky
01-08-2005, 11:34 PM
Sideache - keep the original, the blue one! It's one of my favourites in the challenge, there is so much momentous stuff happening whereas the assault 2 green one is a bit pedestrian in comparison.
sidchagan
01-09-2005, 07:19 AM
Definitely go with the one with the ship outside the window. Has a more chaotic feel to it.
Arctis
01-09-2005, 01:07 PM
I definitly vote for the blue one ! It's clearer, stronger, with a 50's SF style that remains unexploited in this contest. It's simply one of the best here.
Good luck !
Lunatique
01-09-2005, 01:08 PM
Hahaha, that's great! I love the "invader from outerspace" feel you have there--the panicking crowd is great.
YeeWu
01-10-2005, 05:31 AM
I would also vote for the blue one :) Aside from the color scheme, I like the composition better. The ships look really great, and the scrambling people are very well done.
Aethyrprime
01-10-2005, 06:11 AM
The blue one has the nicest color scheme but the other one has merit as well. I say finish both but enter the blue in the challenge as final. The quality of your entry is amazingly detailed. You are very talented, keep it up Cliff!
francis001
01-10-2005, 07:58 AM
Beautiful stuff. My vote would be for the top one - the second image is very nicely executed, but something about the design of the ship makes me see it as a luxury ocean liner sort of vessel. That's a weird crit, sorry - I am suffering from some sleep withdrawal here.
Great set of process images here too, nice work!
ecura
01-10-2005, 08:08 AM
I would go for the blue one, you can see the people running off more clearly. Whereas the other one is good but the people are camouflage and hard to spot.
SideAche
01-11-2005, 02:33 AM
Thanks gang. It looks like the vote so far:
Assault (blue image} - 8
Assault 2 (green image) - 2
Thanks for the input :thumbsup:
Tommy Lee
01-11-2005, 04:35 AM
Also Number 1 here!... Love it!:thumbsup:
angel
01-11-2005, 07:20 PM
#1. it is more dynamic, beautiful colors and it has a better sense of "Grand".
walrus
01-11-2005, 08:54 PM
I too prefer Assult #1 over #2, but everyone's already been really good about citing all the reasons.
-mike
JasonChan
01-11-2005, 10:34 PM
Number 1, no question. It's got a great composition and color scheme. Go for it.
Levan
01-12-2005, 01:44 AM
only number 1. Great work!
SideAche
01-15-2005, 08:45 PM
http://www.cgnetworks.com/challenge/entries/6/4778/4778_1105821922_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4778/4778_1105821922_large.jpg)
Final
Blackarts
01-15-2005, 08:53 PM
Congratulations, this turned out really nice. Good luck!
Fahrija
01-15-2005, 09:36 PM
Hi SideAche,
Great work. I especially like the running people wich are captured very well. Good luck!
fahrija
sideffect
01-15-2005, 10:02 PM
Well man, you did good job.
I like it, it has some retro design, just like in the old days.
Good luck.
Why do people always stay by the window till the last minute...
Great piece man!
renton
01-16-2005, 02:42 AM
great detail, awesome pic!
sidchagan
01-16-2005, 11:36 AM
The chaotic feel of this really lends to the grand theme. Awesome work- love the modd you'vem anaged to put across, theres a lot of energy in it.
SideAche
01-17-2005, 08:19 AM
Okay, anybody know why my final image won't upload. I FTP it and it connects fine. I check my status and it say an error in uploading try again.
Voytek
01-17-2005, 08:25 AM
Very chaotic - i like it :)
Tommy Lee
01-17-2005, 11:28 AM
Okay, anybody know why my final image won't upload. I FTP it and it connects fine. I check my status and it say an error in uploading try again.
I guess evrybody is uploading now(except me...) and that causes problems.
To make sure contact a mod!
Cheers buddy
Falcorr
01-17-2005, 04:41 PM
Awww dont tell me you left the upload to the last day?
Specially you had such a great entry which you completed weeks ago. You should have upload way earlier.
Anyway does your FTP program say you have connection?
Did you rename the zip properly? .. Do you have a zip file?
Well everybody else decided to leave the upload to the last day. I knew it would cause problems.. Maybe the server is too busy?
Also you should use username and passwords given to you.
Hurry up! Upload already! :bounce:
SideAche
01-17-2005, 10:09 PM
Falcor, I started trying to upload it 3 days ago. Zipped it and ftped it. Says connected. However later when I check my status, it says that an error happened. So I don't know if it is just a delay, but when I ftp it connects just fine. puzzling :banghead:
SideAche
01-18-2005, 07:17 AM
wonderful, i just got confirmation of a success upload. i was worried for a bit
smurph
01-18-2005, 07:27 AM
I always liked your idea, I think it its grand and opera like, and you can paint too.
in4m3d
01-18-2005, 10:07 PM
Cool! I vote for You! 3rd place because I really don't like those 2 columns! They don't suit ! 1st attempts were far better! also it looks better with blackstrip (cg logo) underneath. Without it it's too heavy.
But I like it!
:thumbsup: Chris
conundrum
01-19-2005, 03:08 AM
its good to here it uploaded succesfully, because its a great painting. i love the looseness of it, that matched witht the colours makes for a wonderful piece. good luck
NinjaA55N
01-21-2005, 12:02 PM
Very very good piece! Lots of dynamic, nicely chosen colors and great technique. What I like the most here, r the people.. U really did a marvelous job here. Good luck!
SideAche
01-21-2005, 08:42 PM
Thanks everyone for your kind words, constructive criticism and encouragement. These challenges are quite fun. Great community to be a part of.
element5
01-22-2005, 11:16 PM
Fantastic image glad you managed to get it uploaded. Love the style :thumbsup:
Arctis
02-15-2005, 09:05 AM
This is injustice : though I'm not a big fan of old Sci-Fi, I really thought you work would be in the top 3 !
I find it really great, so I hope you'll present it in the CG choice gallery, to get at last the place you deserve. :thumbsup:
Good luck !
Tommy Lee
02-15-2005, 10:49 AM
This is injustice : though I'm not a big fan of old Sci-Fi, I really thought you work would be in the top 3 !
I find it really great, so I hope you'll present it in the CG choice gallery, to get at last the place you deserve. :thumbsup:
Good luck !
Same here!... Congratulations to your masterpiece:thumbsup:
Cheerz buddy
Tom
Fahrija
02-15-2005, 08:29 PM
Hi Cliff,
Great work anyway - I hope you have not any doubts about your image because you´ve created a stunning piece of art. I will keep my eyes open for your thread in the new challenge.
best regards
fahrija
SideAche
02-15-2005, 08:59 PM
Thanks for the kind words gang. No sour grapes here. I have produced two decent images in the two challenges, but the competition is outstanding. This is a great forum with some wonderful talent. The professionalism in regards to comments is not matched on any other forum. Thanks fellow laborers, see you in the next one.
Cliff
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