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View Full Version : FXWars! Roller Coaster!: CoryC


coryc
10-24-2004, 02:48 AM
OK. I'm in. Not much time to work on it in October but November is looking good, so if nothing comes up I'll get this one finished.

I started some testing before signing up to see if I could get this to work in Lightwave. Here is my first test after about an hour.


http://beta.usavgroup.com/files/test01.mov (http://beta.usavgroup.com/files/test01.mov)

DevilHacker
10-24-2004, 03:27 AM
Hey man, nice job on what you have so far...

The only thing that bugs me is on the last hill, the 2 carts seem to get real close to each other...
Now I think that when you add the characters that sit in the seats that there legs would hit the cart in front...
Just a suggestion but maybe you should space the 2 carts out some more...


Overall keep up the good work. :thumbsup:

coryc
10-24-2004, 03:40 AM
Thanks. I should have been clearer on what I was posting. It is just a test to see if I could get Lightwave to do what I wanted. Things aren't to any scale at all and the dynamics are kind of messy. I haven't decided what type of coaster I want to make. This test is a hanging one but I might go with a regular steel or wooden one.

Sir_Vuclan
10-24-2004, 11:43 PM
Looks like a great start.

coryc
10-29-2004, 06:18 AM
I have been doing some testing when I can and although I have been able to get Lightwave to pull multiple cars, it is very time consuming. I am pretty sure I'm going to switch all my dynamics over to Real Flow 3. The tests I did tonight were really good but I need to verify something with NextLimit before I am 100% on the switch. The rest of the animation will be Lightwave and fPrime.

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