-=BWS=-
08-19-2002, 08:13 PM
Art Staff positions at Taldren
We're looking for a couple of people to fill out our art staff for an unannounced action/RPG being developed for the PS2, XBox, and
PC. These are full-time, on site positions in Southern California. As an independent developer, we look first for local prospects, but it's not unheard of for us to interview applicants from farther away.
These are the two positions we are now planning to fill:
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LEAD ANIMATOR
The ideal candidate has several years of professional experience in the games industry, has shipped titles in that time, and is able to manage and plan the work of a small team of animators. 3D Studio Max/Character Studio are preferred, but we're willing to think about a strong candidate with Maya experience. This project is using the Unreal engine, and naturally we'd be thrilled to find an applicant with experience in developing assets for Unreal.
The lead animator will work closely with the project's animators and art director as a liaison in between them. Responsibilities include working to (and on) the animation schedule and keeping it updated while communicating the animation assets' status with the art director. We have inflexible monthly deadlines and while we like to enjoy our work, it's very important that the work is done on time and well. The lead animator is expected to be highly skilled with the tools used by the animation team (see above) and will help the animators overcome technical problems either with their animation software, or with the Unreal engine.
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TEXTURE/MODEL ARTIST
The ideal candidate has experience in creating and texturing character and other object models using 3D Studio Max. Experience in the games industry or with realtime 3D engines is a definite advantage. We are using relatively generous polygon counts and texture sizes, but this work (especially for consoles) requires that artists do exceptional work within strict constraints.
===========================================================
Applicants may send links or actual resumes and samples to me at: bws@taldren.com. Demo reels and paper resumes can be sent by mail to:
Bradley W. Schenck
Taldren
1520 Nutmeg Place Suite 250
Costa Mesa, CA 92626.
No telephone calls, please.
===========================================================
Taldren is the developer of the successful Star Trek: Starfleet Command series, formerly for Interplay and now for Activision.
Positions at Taldren include health, dental and vision insurance and a 401K plan in a what we like to think of as a relaxed setting.
The company is located in Costa Mesa, California, in Orange County (just east of the LA county line). We've existed as an independent developer since January 2000 and have shipped several titles during that time.
We're looking for a couple of people to fill out our art staff for an unannounced action/RPG being developed for the PS2, XBox, and
PC. These are full-time, on site positions in Southern California. As an independent developer, we look first for local prospects, but it's not unheard of for us to interview applicants from farther away.
These are the two positions we are now planning to fill:
===========================================================
LEAD ANIMATOR
The ideal candidate has several years of professional experience in the games industry, has shipped titles in that time, and is able to manage and plan the work of a small team of animators. 3D Studio Max/Character Studio are preferred, but we're willing to think about a strong candidate with Maya experience. This project is using the Unreal engine, and naturally we'd be thrilled to find an applicant with experience in developing assets for Unreal.
The lead animator will work closely with the project's animators and art director as a liaison in between them. Responsibilities include working to (and on) the animation schedule and keeping it updated while communicating the animation assets' status with the art director. We have inflexible monthly deadlines and while we like to enjoy our work, it's very important that the work is done on time and well. The lead animator is expected to be highly skilled with the tools used by the animation team (see above) and will help the animators overcome technical problems either with their animation software, or with the Unreal engine.
===========================================================
TEXTURE/MODEL ARTIST
The ideal candidate has experience in creating and texturing character and other object models using 3D Studio Max. Experience in the games industry or with realtime 3D engines is a definite advantage. We are using relatively generous polygon counts and texture sizes, but this work (especially for consoles) requires that artists do exceptional work within strict constraints.
===========================================================
Applicants may send links or actual resumes and samples to me at: bws@taldren.com. Demo reels and paper resumes can be sent by mail to:
Bradley W. Schenck
Taldren
1520 Nutmeg Place Suite 250
Costa Mesa, CA 92626.
No telephone calls, please.
===========================================================
Taldren is the developer of the successful Star Trek: Starfleet Command series, formerly for Interplay and now for Activision.
Positions at Taldren include health, dental and vision insurance and a 401K plan in a what we like to think of as a relaxed setting.
The company is located in Costa Mesa, California, in Orange County (just east of the LA county line). We've existed as an independent developer since January 2000 and have shipped several titles during that time.
