View Full Version : Grand Space Opera 3D Entry: Jeremy J Hampton
essencedesign 10-22-2004, 03:03 AM Jeremy J Hampton has entered the Grand Space Opera 3D.
Challenge Page (http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=4557)
Latest Update: Final Image: 31982_74557 The Brotherhood Space operA))
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1106115748_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1106115748_large.jpg)
Final )))
Total Scene polys ...14, 560, 434
Total Composition Layers PS....49
HOur rendering..........10 days on 4 Athlon mp2100's / 4 gigs
Lighting....
...home made HDRI 52%
5 omni's for color variations
4 spots for spec. only
11 random spots and points for things like torches and ship lights
Radiosity Monte Carlo 8/24 bouonces
scene ambient set low for a night time feel
Loads of painted textures.....maps added on with procedurals for dirt ...blood..ect ((IF you are LW user...the proced. "Puffy Clouds"...it's pretty much the only one I use...it rocks for everything from metal to dirt to bruises on skin...whatever...)))
Total 3 of ales drank.....lost count 2 3/4 months agO :argh:
Totat days of work skipped to work on challenge......not saying...
Total of friends met here.....also lost count 2 3/4 months ago...... :thumbsup:
Thanks especialy to my Very understanding wife who supported my and gave me the drive to get this thing done.....thanks Jade))) :love:
Well that's about it...I guess the judging is going to start rather early this time...like this weekend..so again good luck to all....Anf thanks to all of you for raising the CG bar to such a high level....
...peacE ))
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essencedesign
10-22-2004, 03:10 AM
I suppose I've just made the decision to lock myself away for another 3 months out of this year ....:twisted: ...good luck to all challengers
~J
Zeinin
10-22-2004, 03:11 AM
cannot wait to see what you bust out. your hard surface modeling is amazing :D
Virtuoso
10-22-2004, 04:09 AM
It will be well worth the three months of lock-up time jeremy.......;)
This one has a nice "High" ceiling for high end creations.I wish you the best,and I'll be seeing you down the road.Now get to creating that Space opera...........Nice to see you in.:arteest:
essencedesign
10-23-2004, 10:32 PM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1098567129_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1098567129_large.jpg)
....WE glimpse upon a moment in the lost future of man...a tribal way of life simple and centered....the great battle of their time is upon them...together they will face this great enemy...yet alone they will fall....follow this the one story of a great tragety yet to unfolD ~
BookMansBlues
10-23-2004, 10:34 PM
Great sketch there bro :) can't wait to see what you do with it ;)
essencedesign
10-23-2004, 10:40 PM
Well this is where I've been the past few days....my "concept" stetch got a little ..umm.. out of hand and kinda turned into a poster board for my office:eek: .....
I know this is a bit of a change for me ,,,and I'm actually not sure how much time I will have for this works....I want to delelop this story line with my image...so I will be staying away from space stations, battle cruisers, and mecha's that I normaly Love to build.....I want to show an epic tale ,,,a tragety and a fantasy,,,,,,with the wonderfully steriotypical set of 3 moons overhead :rolleyes: ....
Here is a link to a larger version of this pic
http://img54.exs.cx/img54/9751/BotherhoodSketchLarge.jpg
cheers and good luck to all....on to the build shop to bang out some polyZ~
newcenturydsn
10-23-2004, 11:51 PM
Way to break the mold kid!!
goin all the way with the concept sketch, nice touch!
you can do unbeleivable things with your mech work, can't wait to see some organic s#!t
good to have you back, oh and like you toss up the chance of another three months of cybersolitude....lol
Squibbit
10-24-2004, 12:00 AM
saw your work in machineflesh competition , great stuff ,
good to see you back for this one !
Versiden
10-24-2004, 12:10 AM
hey essencedesign
welcome! I enjoyed your MF entry.. you're gonna rock this one ;p
nice concept sketch, it's really original and you're setting yourself unique from the spaceships and cruisers and space stations..
keeping my eyes peeled.
cheers m8
splotch
10-24-2004, 12:20 AM
hey jeremy
wow very nice i love the sketch it a masterpeice
waiting for the 3D
good luck
simoncvy
10-24-2004, 12:54 AM
This design looks spookily similar to the winning machineflesh image. A rider atop a monstrous steed. It looks good I am a big fan of up close and personal battle scenes (more so than spaceships) and look forward to seeing this one develop.
element5
10-24-2004, 02:36 AM
Iconic image.... :thumbsup: Love your skethcing style.
funkbuttah
10-24-2004, 04:45 AM
Dude, your machine modelling is incredible, I cant wait to see more development of your website. I think your concept drawing is strong too. I look forward to seeing your progress.
essencedesign
10-24-2004, 07:24 AM
Thank you I am working now on some character spreads to get my bearings on this project.
...As for the similarity to Kris's winning entry from the machine flesh posted above....he created a great piece of art work and deserved the victory....he has inspired us all with his works....but now are none of us allowed to have a beast rider as a character ?
...I think if you look closly at Kris's piece and then at my sketch the only similarity is that there is a rider on a creature...pretty vauge comparison
....not so "spookily similar" after all
....maybe if i replaced 'm with a horse it would be better ...or maybe a man on a camel in the desert.....actually I've seen a friend of mine ride a donkey before wich was quite comical...maybe that will be better :rolleyes:
maybe we are all just obsessed with something riding something elsE :twisted:
xxxx
keetmun
10-24-2004, 09:14 AM
whoa that's one helluva concept. Gotta watch you
:buttrock:
simoncvy
10-24-2004, 08:03 PM
You are right. Got to love riding monsters. Dune worms and Nazgul Dark Riders in Lord of the Wings are my favourites.
essencedesign
10-25-2004, 12:28 AM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1098660537_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1098660537_large.jpg)
This is another more detailed concept of the Beast in my composition...it is the Gilrog beast ..the heavy front line support of the savages...over 2000 pounds and able to reach a land speed of 25 mph...he is uber_deadly...I can't beleive i just said uber.....
Seven
10-25-2004, 12:43 AM
wow! fantastic drawing there. Wouldnt like to meet him on a dark night :)
splotch
10-25-2004, 12:45 AM
yooo
i don't wanna face sucha beast ever,
lovley sketch its really amazing
good luck jeremy,
angel
10-25-2004, 01:07 AM
nice sketches, I can't wait to see that beast modeled
ArtisticVisions
10-25-2004, 01:16 AM
Man, if your final entry is as good as you concept art, me and over half of the entrants here are bloody screwed! :scream:
I'd wish you luck, but somehow I don't think you'll be needing it.... :rolleyes:
Bishoppess of Death
10-25-2004, 03:25 AM
I'm doomed, doomed, and doomed again. Dang you define the muscles well. But...where're it's other legs?
essencedesign
10-25-2004, 03:38 AM
bear in mind this was done quickly....there is still MUCH more work to be done on this beast but it's a start eh......more....more...:buttrock: http://img78.exs.cx/img78/3845/GilrogModel_1.jpg
Versiden
10-25-2004, 11:41 AM
great sketches, they're very cool and complete. good start to the modelling, keep the updates coming
Virtuoso
10-25-2004, 12:00 PM
Hey there Jeremy........................Well a different route than most.But a nice take on the theme,very nice sketch work,and the idea is alive.Like what you got going here,and trust you will be (representing ;) ) in top form.Also the creature modeling is onto a nice start.Keep it up,it's coming along very nicely.................:arteest:
LucianoBerutti
10-25-2004, 02:01 PM
amazing sketch,itīs really nice!! good luck!
DigitalOmega
10-25-2004, 02:27 PM
hmm yes, this is really good!, i hope you can model all that stuff and texture it on time, because it seems that it will be a very good entry.. (and very hard to model all that organic stuff!) well, i will be watching!
good luck!
newcenturydsn
10-25-2004, 06:39 PM
Great to see, unbeleivable concept sketches as usual, i'm glad you're not in the 2d catagory, or we'd all be toast,,"burnt toast" (mr. rollins, grade 9 though?)lol
can't wait for the this to come alive
essencedesign
10-26-2004, 01:53 AM
i like burnt toast !:scream: :scream:
Designer2
10-26-2004, 01:58 AM
i don't know how i missed this, this is wonderful art Jeremy, modeling is nice too, the scene looks heavy i don't think my machine will handle such one.
good lucky:thumbsup:
WazaR
10-26-2004, 02:28 AM
Wow, you are really setting yourself up for alot of work!!
Are you plaing on modeling and rigging then positioning the models, or will you generate them in a static pose?? I would recommend the later just for the shear volume of work you have in your pipeline!!
I truely like the whole organic epic composition. This reminds me of some of the work from HEAVY METAL. Awesome.
I almost feel like its missing a buxum babe with a big gun. Well maybe not, but maybe the composition could use some sci-fi in it like a ship or two.
Great work
buena suerte amigo.
essencedesign
10-27-2004, 03:05 AM
hey don't worry I've got the buxom babe...look in the lower right of the concept...not holding a gun though...but sine her husbsnddead at the had of the SavageZ...i guess she's avaliable :twisted: ...yes for this I will model and then pose in modeler...will rig these characters later on for some more fun...after the contest..will have an update of the Beast here soon promise
Cheesrs..drink uP
HieSpike
10-27-2004, 03:17 AM
Wow, this entry has got to be the one with the most organic models involved. Good luck with all that modeling. And I love the sketches. ANd oh ya, LIGHTWAVE RULES!!!
peace, your fellow LW'er
Hello Jeremy nice to see you again in the contest . The concept looks wonderful and the creature , wow i dont have words. its impressive really , can wait to see your updates man.
Keep the hard work :thumbsup:
essencedesign
10-28-2004, 01:10 AM
I haven't had as much time as I'd like to work on this challenge latley...but here are some arms I banged out today for the Gilrog....I went very muscular but still need to scale out some of the area's a bit.http://img42.exs.cx/img42/7226/GilrogModel_Arms.jpg
essencedesign
10-28-2004, 03:58 AM
Here's were I got in the past couple hours...a bit more of the body finished..still much to do...much..much...much:eek: http://img42.exs.cx/img42/535/GilrogModel_Arms2.jpg
Bishoppess of Death
10-28-2004, 06:58 AM
Better looking when connected to the body, but I've just figured out what's been bothering me about the legs. The tris seem under-exxagerated as compared to the biceps, and from what I know of basic anatomy, it seems like there should be a tendon on the inner side of the elbow joint (it's actualy facing the camera in the wireframe view) And something's up with the wrist area too, I think it's the location of the end of what would be an ulna (is that right) on a human. maybe you should bring the foot back to where the muscle meets the forearms bones.
But that's me. You've still got mad skills in the 3-D department.
keetmun
10-28-2004, 03:46 PM
I agree with the bishoppess, anatomy looks a little off. But it could still work out fine, who knows. Mad skills indeed...
:buttrock:
essencedesign
10-29-2004, 02:31 AM
Yea guys...I agree things did look a litle "defined" in the arms...although I am going for a more "Comic " style proportions with this beast...some corrections have been made though..an d I had a bit of time to work my way further down the body today....here....thanks :thumbsup: http://img74.exs.cx/img74/7816/GilrogModel_Arms3.jpg
essencedesign
10-29-2004, 02:43 AM
The smoothing threshold is a little off on the shaded veiws...that will be corrected but I think that an ..umm...edge ..of un-eveness..if that's a word...kinda adds to the chaos of the character...stylized in a way...but It's all come together right...
Doublecrash
10-29-2004, 03:01 AM
This is one hell of an entry.
I loved the sketch immensely. The beast is fantstic.
Stefano
essencedesign
10-29-2004, 03:08 AM
thnk you stefano....hoping to have the beast modeled by monday..only getting about an hour or so a night to work on this...but there is losts of time left.
plaguelord
10-29-2004, 04:03 AM
your draws are impresive, also your modeling! I hope to see that beast finished soon, it will be an impressive model.
your desing reminds me the some fast-action magic cards. wich is nice! :P
http://mi.wizards.com/global/images/magic/general/pandemonium.jpg
http://mi.wizards.com/global/images/magic/general/fervor.jpg
diceroll
10-29-2004, 04:46 AM
wow, nice progress! :D Its really coming along
essencedesign
10-29-2004, 05:32 AM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1099024362_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1099024362_large.jpg)
Here's where I am so far on the modeling of the Gilrog beast..only having about an hour or so a day ...going for a very "comic Book" style of proportions and stylizing with this onE.)))
WyattHarris
10-29-2004, 06:22 PM
Nice organic modeling. Course now you've got to get the head finished. That is quite an ambitious concept you worked up and the drawings look fantastic, you really put some time into the quality of them. Mine are quite lackluster, just enough to get the idea. Looking good.
essencedesign
10-30-2004, 07:19 AM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1099117168_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1099117168_large.jpg)
A bit more progress made..bit by bit...please look past the slight mistakes in anatomy in this model...trying to get it to look good...on a time budget...more will be refined though as I go..
essencedesign
10-30-2004, 07:21 AM
might have to add a big fluffy tail though to hide that big fatt AZZ...:eek:
essencedesign
10-30-2004, 05:24 PM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1099153497_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1099153497_large.jpg)
Finished up the modeling on the Main body of the Gil'rog beast. I'm pretty happy with how it turned out since Ii don't do much organic modeling..you really have to just follow the natural muscle lines...my method for modeling like this....no boxes here...detail out...start witrh a detailed section...in this case the arms..and extend your mesh outwards adjusting the contour lines of the curves as you go outwards...Lightwaves extender feature makes this easy...and of course patience...tweaking each vert. from just about every angle you can see it at to give a nice bulging look....anyways babled on enogh...onto the head and gear !
how did i miss this one? awesome sketches/concepts, your a very skilled artist! the model is loking very nice so far too! I will be watching!
tanguy
10-30-2004, 07:17 PM
yeah man, this is an originally way of work . wow...
You have a heroic fantasy view exciting !
i want to see more...
i ll see your work during all the challenge .
Keep on.
essencedesign
10-30-2004, 11:22 PM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1099174933_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1099174933_large.jpg)
Not much has changed since last..just began to mesh out the head..this is just the base skin......I wanted to show the progression...Head will be finished tonight I hope with the basic mesh..then I'll start to tweek...
ace4016
10-30-2004, 11:41 PM
looking pretty good, nice concept too. Keep it up:thumbsup: .
element5
10-31-2004, 01:06 AM
Modelling is coming along great :thumbsup:
essencedesign
10-31-2004, 01:35 AM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1099186555_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1099186555_large.jpg)
a little father along in the development of the head mesh...this kinda shows how I model with curves for complicated organics...gives a proper flow to tthe face and makes things like adding wrinklyes and details much easier,,,splines are the way to go !
greentek
10-31-2004, 05:38 AM
cool stuff Jeremy!!! :thumbsup:
im afraid even imagine what you'll get in the end.. some nasty crushing stuff..
keep it up man.. coming along really very cool..
cheers..
P.S. "Go John, Go!"..........:D
ace4016
10-31-2004, 05:42 AM
Seems like im not the only one that likes splines. Is the entire beast made of splines?
ArtisticVisions
10-31-2004, 03:56 PM
Nice; reminds me of those beasts from SW Episode 2.
(Glad to see I'm not the only LightWaver here :thumbsup: )
essencedesign
10-31-2004, 05:20 PM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1099243217_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1099243217_large.jpg)
Ignore the horns as they are..only reference right now....
luCiFEAR
10-31-2004, 05:29 PM
incredible... :applause:
essencedesign
10-31-2004, 05:50 PM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1099245019_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1099245019_large.jpg)
Here with the body attatched...have to make some adjustments and some more tweeks and add details to the head,,,and,,and...
keetmun
11-01-2004, 01:43 PM
Greetings,
Just a suggestion, the legs look a little off-balance, perhaps because they lack an extra digit on the heel. Try adding another toe to the back of each foot.
Cheers!
:buttrock:
greentek
11-01-2004, 02:13 PM
hi..
keetmun is right i think.. the legs look a bit odd and unrealistic..
cheers..
essencedesign
11-02-2004, 12:45 AM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1099356319_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1099356319_large.jpg)
Alright..here is what I have got for the head..moved around some things ..changed some proportions...think this is pretty damn close to my concept so I'm gonna got outward from here...I do have a little veiwer poll for all you out there though..so stay tuned for just a sec.. :hmm:
essencedesign
11-02-2004, 12:48 AM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1099356501_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1099356501_large.jpg)
....oK..so,,,horn or no horn..what do you think..I'm leaning towords no horn and just building in some kind of flat nostrils but I'm not sure...I'll upload a pick attatched to the body so you can get a better look...
essencedesign
11-02-2004, 01:10 AM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1099357797_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1099357797_large.jpg)
....I know that the feet need some work..haven't gotten to them yet..but I will...I bulked up the muskles in the arms a bit ..I think It helped...still trying to decide about that front horn ??
JHarford
11-02-2004, 01:13 AM
Looks very good so far mate. Very nice modeling.
PudBawl
11-02-2004, 01:20 AM
Looking good, the wireframe looks quite organized. One thing is catching my eye on the three-quarter view where the shoulder meets with the torso, it looks like there is a ring circling the shoulder, I think it would look nice having that smoothed out.
essencedesign
11-02-2004, 01:39 AM
Thank you..yes I see where you are saying about the shoulder...I will tend to it :argh: ;) ...What do you guys think...Horn on the front of the Face...or no Horn..???
plaguelord
11-02-2004, 01:56 AM
no horn! The face is too cool without it :D
greentek
11-02-2004, 02:28 AM
hey Jeremy..
sure without horn on the front of the face it looks better.. you made very expressive face for your beast and it doesn't needs any horn on the front side..
also i have to suggest you make thighs much wider.. wide thighs would give more strenght tothe look of your beast..
cheers..
Squibbit
11-02-2004, 02:44 AM
this is cool cause this is so different from your excellent machine designs in
the previous contest .
essencedesign
11-02-2004, 02:47 AM
Hey thanks for the call guys...I was definatly leaning towords no horn...only modeled it in cause it was i n the concept....Greentek ..yes I know the legs still need a little bulking up...Will fixx, promise..It has been fun to do a very organic piece because Alot of my recent works have focused around mecha concepts for a project in the works...this is fun...thanks for the support :love:
Its looking good, but looking at ur concept which was awsome i think the model is to thin his legs are to long for his body mass, the drawing was alot beefier. But thats all in relation to the drawing.
nice work dude... maibe if you work a litle more on the anatomy proportions u get best result!!
keep itīs up
best luck!
essencedesign
11-03-2004, 01:23 AM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1099445033_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1099445033_large.jpg)
Ok...I went for no horn,,added the traditional nose ring instead,,,Also modeling on the accesories of the helmet/mask and the mouth piece. I have also takes some advice and made some changs to the proportions on the body making him a much more hefty looking...Thanks All...keep going !
essencedesign
11-03-2004, 01:25 AM
I think I will put together a little render tonight and test some lighting rigs on this beast :shrug:
nrek... Thank you for your observations, I have made some adjustments to the proportions and overall look of the body bringing it closer to the sketch..cheers
D3...I checked out your works on your site, you make killer designs, good luck in this contest
essencedesign
11-03-2004, 07:06 AM
nothing new really, just showing the changes in the overal body shape,made him look more compact and dangeroous I think,,,kinda like a pitbull / silverback gorilla...which is the muscle structure I had in mind from the begining...now time to go drown my sorrws :banghead: :banghead: :banghead:
http://img17.exs.cx/img17/5164/GilrogModel_Arms9.jpg
impressive sketches so far i've seen. good modeling too.
Andrey_SE
11-04-2004, 09:42 AM
Very good modelling!
If I may to express my opinion, there are certain things of the head that look kinda weird:
1. the belts that attach the mask to the back side of the head should be appressed to the skin so it will create indents;
2. teeth are kinda abstract right now, should look more natural if you made them growing from the more smooth and defined shape, especially on the bottom jaw. Now the shape is like "/__\" but should be more like "U" and teeth should come along from that line no any outer ones, although they might vary on their tops.
3. Eyes of the beast are not defined. Seems like the eye ball is about to jump out or it doesn't have a sphere shape. I would put it inside to more extend and define more the eye pocket.
That's it from me. Hope that my thoughts were of any value. And very sorry for my bad english.
PS: and may be teeth (small ones) should be either a little bigger (twice?) or there should be more of them. Now it looks not very real...
Andrey.
vrhead
11-05-2004, 09:59 PM
.............................wow...........wouldnt wana get in that beasts way....
greentek
11-05-2004, 10:18 PM
hi Jeremy..
the face of your beast looks very well.. i like it a lot..:thumbsup:
cheers and keep great stuff up! :beer:
essencedesign
11-06-2004, 07:31 AM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1099726284_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1099726284_large.jpg)
I have modeled out the saddle for the beast. I know... I know some of the details aren't perfect but I think it will work for a still image...and it works with the cocept i had planned out alright too..maybe in the future I will do much more with him (....animation)..I have begun the rider also but will post him tomorrow...thanks...
rattlesnake
11-06-2004, 07:45 AM
i think your modeling progress is really cool man!...but some how your model looks thinner than the beast u showed in your wonderfull sketches...well maybe is just me...i think the work youre showing is first class...the saddle is just amazing..all those details make it pefect!! desing of the beast is really cool and i think that this is going to be a great entry...so im happy i found your thread ...now i can see more great work from u!
good luck Jeremy!
essencedesign
11-06-2004, 08:06 AM
Thank you Snake...happy to have you here in this challenge...but now that means we all have to raise the bar even more :cry: ...thank you for your comments on my beast...I have made him much wider and bulkier than the original model..,but going any bigger and the Rider wouldn't be able to see over his back...and woulden't that just suck :twisted: ....I am happy with were i am now , looks more like a assult tank now..and that's good :beer: ,,,I will follow your entry for sure
...greentek..thank you for your coments...I am following your progress...your latest sketch looks great..keepgoing :thumbsup:
greentek
11-06-2004, 12:41 PM
hi Jeremy.. and thanks for support.. :thumbsup:
despite the fact that i like your beast model a lot i may suggest you to scale down the head.. the beast with relatively small head should look extremely powerful.. some kind of a lot of strength and a little brain.. :D
btw your very first sketch greatly reminds me the French revolution.. :D i don't know why.. maybe because of Delacroix's "Liberty leading the People".. http://www.owntv.com/pics/liberty.jpg
i hope the comparison with Delacroix doesn't offend you.. :D
the saddle looks great.. though other stuff is not exception.. great work mate..
cheers.. :beer:
And Indeed the composition resemble to a renaissence picture, wich in my opnion is a great achievement. Congrats.
BookMansBlues
11-06-2004, 04:59 PM
HAHA Love the saddle/harness. the skulls are a great touch. :)
plaguelord
11-06-2004, 05:46 PM
Great work with the saddle, I love the desing, fits really well on the beast. Your modeling rocks!
I can't wait to see the rider!:drool:
angel
11-06-2004, 08:10 PM
that saddle is awesome! the beast's head might be too dense but hey it is a still and not an animation so it's ok:thumbsup:
ArtisticVisions
11-06-2004, 10:35 PM
Your renders scared the crap outta me! :argh:
(in a good way, though)
:thumbsup:
jddog
11-07-2004, 09:57 AM
Amazing modelling session ! Really wonderful organic modelling, and well sketches are splendid ! :applause:
congrats
jdd
Virtuoso
11-07-2004, 10:14 PM
Looking really nice and quite the wicked beast.........saddle looks cool,I like the curvature and flow,the chains dangling as well are always nice to see.........The musculature is coming along well too......My only thought is that the rider may not be able to see over the head of the beast/creature........You would know best Jeremy,I could be way off with this,but it seems the saddle should be higher,that the back is curved down too low......I am sure you are onto this,and have a plan.......What I see is quite a intense beast and some mighty fine modeling.......All the best to you Jeremy......:arteest:
skydream
11-07-2004, 11:40 PM
Very interesting:eek: topic
essencedesign
11-08-2004, 12:07 AM
Thanks to all for your comments...
I appreciate all the support...
and I feel lucky to be in the company of such great artists...
The beast is finished more or less..I could add details forever but time to move on to stay on scedual..attatched the head..added a few more chains and the reigns for "Driving" him...detailed in the model with some simple veins and protrusion...Also am working now on the Savage Ta 'Gag handler for him....all that work is going on on my other workstations and my network is down right now so I have to transfer them over and all while trying to watch the game...and have a good ale...life is so tuff.. :cry:
Lemog
11-08-2004, 10:38 AM
Whaouww... I don't see that before (a shame)... there's a great project here... I'm very impressioned by your beast... details of the saddle are truly good things... keep it up man :scream:
YasushAzush
11-09-2004, 10:28 PM
Nice
Keep working
newcenturydsn
11-11-2004, 04:15 AM
This is awesome man!! That render of the head, with the face sheild on is wicked, and the saddle is fantastic!! Nice touch with the skulls:twisted: .
keep it comin!
i miss some few threads and here it comes... nice modeling on the saddle jeremy. model more.:bounce::bounce:
essencedesign
11-12-2004, 03:11 PM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1100272266_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1100272266_large.jpg)
Lest anyone think I haven't been doing anyhting over these past few days I thought I should let you all know where I am...this is the Rider...only the most savage of the Ta' gag can handle the Gil'rog beast...I could go nutty on him with even more details but I think I'll wind him down from here...still build the mask and add straps and details to the arms and hands...oh and a rifle for 'm....still on scedual...that feels good to sayZ
essencedesign
11-12-2004, 03:32 PM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1100273542_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1100273542_large.jpg)
A look at the base mesh for the body and the armor overtop...I will use this body mesh in one modified form or another with a few interchangeable armor pieces..for all of the wariors along the front lines of the Ta'gag. I will also model 3 more stages of them(lesser in detail) and apply them instance to camera for the battle scene.
greentek
11-12-2004, 03:55 PM
great updates Jeremy! :thumbsup:
Rider already looks cool and it's clear that your final image will be great!
best of luck and cheers mate! :beer:
essencedesign
11-12-2004, 08:25 PM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1100291102_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1100291102_large.jpg)
This is what i've come up with for the ta'gag race, long jawline with lots of teeth and a low forehead...a very menacing look that I wanted to be similar in some forms to the beast...I see the Gilrog as an overgrown race with a close relation to the riders themselves
...kinda like a big..stupid..brother...need to build mask here, and attatch to body..model hands...and some more straps and armor for around the arms and then done here.. :argh:
JamesMK
11-12-2004, 08:38 PM
Ah well, another thread I've overlooked somehow... Great models being cooked in here for sure. Have not yet checked out the first pages, but this looks very very good from what I've seen. Be keeping an eye out from now on.
essencedesign
11-12-2004, 08:57 PM
Thanks James...means alot to hear encouraging words...you are quite a celeberity around here...I have High hopes for your entry as well....
before today I haven't had much time to work lately on this , as my other stations are cooking a render for another project..but today I have off,,,and this weekend,,,so I will make good use of the time...can't beleive that clocks @ 66 dayZ already.... :cry:
Virtuoso
11-12-2004, 09:04 PM
LOTR in Space..............;) The thing I like about it beyond the very nice modeling skills on display here is that you are doing "Your " own Space Opera,your own rendition........as you see fit.........Gutsy and I like that.................And yes while it's got the whole LOTR look and feel it can work in Space.......That's a large universe out there,and these creatures could be out there fighting it out in Space.........I think a surreal deep 'Space" like sky will be vital for this in the end,really giving out even more of a "Space feeling" to the work............Keep it up Jeremy.looking nice.:arteest: :beer:
JamesMK
11-12-2004, 09:20 PM
...can't beleive that clocks @ 66 dayZ already.... :cry:
Meh... it's an eternity! Oookay, half an eternity then, but that's pretty good too. ....Come to think of it, it's not much time at all really, accounting for general screw-ups and things that may go wrong.... Gaaah! Gotta get back to work :scream: :scream:
essencedesign
11-12-2004, 09:58 PM
Definatly going for the surreal sky...and the classic 2 planets in the sky drop (one with rings of course)..but..like MK sayZ...back to workee
rattlesnake
11-13-2004, 09:59 AM
i like the rider mate!...he looks savage enought to control the beast...the modeling is really nice and dam youre fast!....keep pushing vertex...is almost ready!:wip:
newcenturydsn
11-13-2004, 02:07 PM
I N V U!! I....IIII.........IIII.....NNEEEDDDD.......LLLIIGHHHTTTWWWAAVVVVEEE!!http://cgtalk.com/images/smilies/cry.gif http://cgtalk.com/images/smilies/cry.gif http://cgtalk.com/images/smilies/cry.gif
Versiden
11-13-2004, 04:50 PM
great charater modelling dude... very reminicent of the Panzar crew..
the ta'gag race looking very cool.. waiting for those updates ;p
Doublecrash
11-13-2004, 07:07 PM
Impressive modeling... I lost the track of your thread a while ago. Glad I found it again. Now I'm subscribed.
The harness and the saddle fit so darn well on the beast. Specially the mask, it has the right touch of menace.
Very, very cool work!
:thumbsup:
Stefano
essencedesign
11-14-2004, 02:25 AM
Hey guys I'm just cooking up some renders right now finaly....will post them shortly....stay tuned.......
Ta'gag Rider......finished
Gilrog Beast....finished
some weapons (savage rifle, hatchet, axe)...finished
next up...build 3 or 4 modified versions of the Savages to populate the front lines pf the battle scene..... :buttrock:
essencedesign
11-14-2004, 05:42 AM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1100410949_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1100410949_large.jpg)
As promised...I wish there was more time..there are so amny more things that I would love to do with these babyZ.....
essencedesign
11-14-2004, 05:43 AM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1100411030_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1100411030_large.jpg)
moreZ
essencedesign
11-14-2004, 05:45 AM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1100411118_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1100411118_large.jpg)
da beast mon....
essencedesign
11-14-2004, 05:48 AM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1100411291_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1100411291_large.jpg)
The standard issue Ta`gag ...Savage assult rifle....not much time spent on this...just enough to get it lookin OK..that's it for now....back to work..or maybe bed...
YasushAzush
11-14-2004, 07:21 AM
Wow ToO many Update Great Gun :thumbsup:
But...... How Dose He Shut The Gun No Swich For It ???
What About The Gun Holder Where Is The Gun Holder??
Lemog
11-14-2004, 08:28 AM
I can't find some appropriate words to describe what I see with the latest picture... too much impressive for me... too hard for my heart :scream: If you continue like that, you're surely one of the first :thumbsup:
essencedesign
11-15-2004, 04:54 AM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1100494436_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1100494436_large.jpg)
I've spent my time today posing out the rider and merging him with the beast ....and I am happy with the pose, and will begin mapping these 2 creatures this next day....texures first for them...then next in the modeling shop ,,,a few variations of the Ta`gag for the battle scene.....cheers all
essencedesign
11-15-2004, 05:31 AM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1100496678_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1100496678_large.jpg)
actually the savage Gil`rog ..with a "driver"...just be happy you don't have to ride him.. :twisted: ...
Aethyrprime
11-15-2004, 05:45 AM
Excellent work! I think your modeling is fantastic. Truely gorgeous. Bravo!
Kaksht
11-15-2004, 05:46 AM
Hey there essencedesign :)
Really great idea, gonna be lots of dynamics in your still, thumbs up!
Only one crit, why dont you make this toe on the back of the Gil`rogs front legs, just to be there as a breaking mechanizm, you know, just like dogs have :)
essencedesign
11-15-2004, 05:50 AM
yes I probably will model another diget on the back of the feet as it has been mentioned twice now...i appreciate your input ..thank you
newcenturydsn
11-15-2004, 06:48 AM
HOLY F#$%^N CRAP, THAT IS THE MOST WICKED GOOD THING I'VE EVER SEEN.:eek:
IIIII.......NNNNEEEEEEEDDDDDDDD........LLLLLLLLLLLIIGHHHHHHHHHTTTWWAAAAAVVVVVEEEE!!
:drool:
JamesMK
11-15-2004, 07:33 AM
Wicked sick damn good stuff! Love the pose on the rider, it's very dynamic.
essencedesign
11-16-2004, 01:55 AM
Thanks MK...your work is comming along nicley as well....not enough time in the day to do all I want though....just started painting out some mapZ for the face of the Beast...we will see how that goes...Man this contest is growing by the day....It's really great to be amongst so many great artists with so many great ideas...
NewcentrY...you just keep you canadian but over in the 2d section...we all have enough competition over here... ;) ...
just kiddn of course...
hey does everyone think the proportions are right with the rider and beast..I had to up the size of the rider a bit so he could "see" over the huge back of the beast...(thank Michal for pointing that out)....
Anyways back to the Walcom...... :banghead:
WazaR
11-17-2004, 03:10 AM
And that is only one element in your composition???
You have alot of work ahead of you....
rattlesnake
11-19-2004, 11:24 AM
oh my !...this is really good...i agree with James about the rider pose..is great!! i can imagine the guy shooting some one from there...really nice concept and modeling...this rocks already...cant wait for the textures...is going to be superb!
i have no crits...i just love it!:love:
jddog
11-19-2004, 12:07 PM
Impresive and wiked ! :applause:
jdd
overcontrast
11-19-2004, 01:11 PM
awesome modeling man...those creatures just rocks... keep it up man.
greentek
11-19-2004, 04:21 PM
hi Jeremy..
great updates man! already looks absolutely fantastic! :thumbsup:
but i have to mention one thing.. i think you need to improve the paws of the beast..
they don't look proper mate..
keep great work up and cheers my friend!
keetmun
11-20-2004, 08:17 AM
Looks like everything's coming together nicely! Great work.
Cheers!
:buttrock:
essencedesign
11-20-2004, 08:35 PM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1100982909_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1100982909_large.jpg)
sorry this is a pretty shitE default lightwave render ( no lighitng work or any thing) I just made these to have a quick look at the progress on the maps so far.....not very exciting I know...but just wait !
essencedesign
11-20-2004, 08:38 PM
into these maps about 3 hrs hand painting,,,and 2 hours unwraping ( and 2 hours of screwy looking render tests with bad seams and texurZ streched all funky :banghead: )
painkiller
11-20-2004, 09:52 PM
wow ! look great ! :eek:
like alot the models and the start of the textures looks good too .
one think - the big tooth look out of place or somthing , u sould consider to turn them over ...
just a thought ...
any way ... keep up ! :thumbsup:
claudiojordao
11-21-2004, 03:24 AM
Congratulations Essencedesign, you have same great models there. And I also like your idea... keep working, it's very promising.
JamesMK
11-21-2004, 11:18 AM
Yeah, unwrapping is really a lot of fun :scream: :scream: :scream:
YasushAzush
11-22-2004, 09:57 PM
Grate Skill on muscle:thumbsup:
essencedesign
11-23-2004, 07:32 AM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1101195132_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1101195132_large.jpg)
Well here he is...again a DEFAULT render,,time i so short oh my....no lighting work or anyhitng like that whatsoever...But for a weekend (and a bit) of texturing I think it looks good * trying to be humbol here *....there are a few things I still need to tend to (small( but because of time i need to carry on now...the rider is also at about 65 percent textured..will post more on him tomorrow.....the Ta~Gag are near....spooky `eh....
essencedesign
11-23-2004, 07:34 AM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1101195267_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1101195267_large.jpg)
~E
keetmun
11-23-2004, 07:39 AM
Fantastic work as always, very cool looking tattoo. IMO I think it looks a little too perfect. Maybe a few scars or scratches over the tattoo?
Cheers man
:buttrock:
essencedesign
11-23-2004, 07:46 AM
~yes I could spend so much more time on this character with details..and in the futre I plan to ..this is not the only you will all be seeing of the Gil~rog and the Ta Gag...promise :buttrock: ........but for now I need to fix a few small things that may be noticed in the final composition and move forward...still on scedual I kight aDD :applause:
Canche
11-23-2004, 07:47 AM
Those are very nice textures specialy the tattoo in his arm i think is a very nice touch. I have an idea why don't you pose him chewing the head of some one; that would be really neat.
well keep up the good art work.
Lemog
11-23-2004, 08:03 AM
Spectacular textures !... but me, I don't like the tattoo... why ? because I find that too beautiful and too artistic for a beast like this one.
I agree with a tattoo, but with maybe a motif more tribal, more savage, more powerful, more expressive, not a tattooing which we could find on the arm of our girl friend.
I hope you understand my point of view...
Of course, the remainder is obviously incredibly awesome man :thumbsup:
Lemog
11-23-2004, 08:04 AM
Oups... I edit this post in double... my fingers are too big and too strong for the keys of my keyboard :shrug:
essencedesign
11-23-2004, 08:05 AM
Lemog....I truly appreciate your point of veiw....I will tweek the tattoo a bit....make more evil.. :twisted:...look to the tattoo on the pic above...the right arm...maybe a more tribal look like that one....I put on the 2 different tattoo's ...
Lemog
11-23-2004, 08:12 AM
Yes, I think that's will be better... It's the first thing I saw on the picture... before the beast... I think that's important for the perception, and I hope not to be the only one to think that :buttrock:
Versiden
11-23-2004, 08:20 AM
its looking really good man... texturing is my favorite part..
maybe you could add blood stains and dirt on the skin also. And some battle scars of course ;p
perhaps instead of the tatoo, you can have him branded .. like they do with cows
greentek
11-23-2004, 04:40 PM
hi Jeremy..
great work mate!!! :thumbsup:
i may suggest you make color of the saddle and mask dark bordo.. like coagulated blood.. and metal parts black iron.. also you have to increase speculars on leather parts but i'm sure you'll sort this stuff later..
looks really great!!!
keep it up and cheers!
oooo.. and yeah.. Versiden's idea is absolutely great perhaps instead of the tatoo, you can have him branded .. like they do with cows
essencedesign
11-24-2004, 10:56 PM
Hey guys thanks for the support...I have lots to do here...there are many changes and add ons I would love to do to the Gilrog in texturing and modeling...but for now I think I will move forward ...maybe a couple small changes...In the scene there will be 4 variations of this beast in the battle lines so his TPU (total pixal usage) will be less than 1/8 of the composition...basicaly little things just won't be noticed...........as far as the variations go...I will finish up the textures of the Ta`gag rider here within the hour.then spend the weekend modifying base geometry and posing the variations ( the "front line beast,,the battering ram beast, the attack beast ((the one you see already)),,,and the "basic" beast... :hmm: ...well thats what the future holds....need to give myself 40 days for the human tribals and the tweeking so that's kinda whats going on....bye 4 nowZ....every one kep pushin hard :buttrock:
essencedesign
11-26-2004, 07:29 PM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1101497394_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1101497394_large.jpg)
Just wanted to test a render and see if the texures held up under some decent lighing conditions....Oh yea and I haven't posted the texture test for the Rider yet so here is....no I am on to posing some different variations of the rider and beast ( 4 i think) for the battle lines....
essencedesign
11-26-2004, 07:36 PM
a veiw from the back...there are a couple of seams and streches I still need to deal with but there will be no real close ups ( skin map though is 1500 / 1500)....I think they will hold up just fine.....well back at er...
edit....having trouble uploading ...hold on a sec...
http://img112.exs.cx/img112/6269/TagagTexture2.jpg
greentek
11-26-2004, 09:45 PM
looks great Jeremy! :thumbsup: i personally like it a lot!
excellent job!
keep it up mate..
newcenturydsn
11-26-2004, 11:38 PM
well done sir, hats off to that! I hope i can start to make as much progress this weekend as you are. not i hope i'd darn well better!
Lemog
11-27-2004, 05:49 AM
Always impressive work... nothing to say more...
...or only the yellow sheet on him... to strange on a guy like him :)
3D-ima Green
11-27-2004, 06:26 AM
wow thats impressive!
great work :thumbsup: keep it up!
essencedesign
11-27-2004, 08:41 AM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1101544865_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1101544865_large.jpg)
yet he stands smaller than the Uber "alpha" beast,, he is hevily armored ,very untamed and just plain mean aSS...meet SADO, the beast of the battle lines.....just massaging the maps on ...have some seams I need to deal with and need to refine the bump intensity a bit still....but got the pose down....mre tomorrow...nity nite
essencedesign
11-27-2004, 08:42 AM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1101544956_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1101544956_large.jpg)
.........
essencedesign
11-27-2004, 08:46 AM
And here is the pose of the Uber beast...the Alpha Male of this particlar Gil`rog pack...the old man.....specialy trained and seen many battles....he will sit in the front lines also....gotta go to bed..jeeze ....really now.....http://img98.exs.cx/img98/1090/AlphaUberBeast_1copy.jpg
essencedesign
11-27-2004, 08:47 AM
ok done now...promise :argh:
http://img98.exs.cx/img98/9806/AlphaUberBeast_2copy.jpg
jddog
11-27-2004, 09:50 AM
:buttrock: wooOoow... I'm impressed... hee no words, just I sit in from of my screen and watch your up-dates. Crazy... :applause:
jdd
rattlesnake
11-27-2004, 09:59 AM
oh my GOD this is uperb mate!!!im almost speechlees...woa!!
thats the greates beast i have seen from a long time ago...:applause::bowdown:
no crits...in fact i just can learn things from u master!
oh...the rider looks really awesome too!...
essencedesign
11-27-2004, 10:08 PM
Thank you Snake and JDDog, Greentek, Versidan, Lemog, 3d ImaGreen, everyone... for your king words,,, your work is INSPIRING to me also :thumbsup: . I'm just rollin along here trying to set up the scene for this battle, now that I have a few of the different poses / characters finished I can start putting things together...and let me not forgette...Oh yea... I/ve got christmas lights to put up...hehe...so maybe no updates today....or maybe I will work all night again... :cry: :cry:
Virtuoso
11-27-2004, 11:36 PM
Alright jeremy........Looking very cool,I like your whole concept and idea here,and the execution is following a very nice direction..........Keep it coming strong......And don't worry about the all-nighters you got another guy (Me) working all night alongside you down south of you aways......:cool: ........Keep it going,very nice effort and results...........:arteest:
Climax
11-28-2004, 12:27 AM
Scary Monster you got there Jeremy, Have u condider covering its boby with some blood and mug? , maybe some scars in its flesh to give 'im an "old warrior dog" feeling, It would be a great image the battle!
My suggestion: Lets get dirty
essencedesign
11-28-2004, 12:39 AM
Thanks Virtuoso...Climax...I plan on adding dirt / blood on a piece by piece basis with some carefuly placed procedurals when rendering out the final..I want to wait though untill I have more of a fel for the final image.....thanks for the comments though dudes...peace :thumbsup:
young_927
11-28-2004, 03:26 AM
nice models~ I like your characters~ and nice renders too :)
have you rigged these characters?
I will keep checking~ keep postin!
claudiojordao
11-28-2004, 03:47 PM
Hello essencedesign, you are doing a great job, I'm anxious for more!
overcontrast
11-28-2004, 04:00 PM
wow that creature looks really scary... that shader that u used on ur creature is really awesome... keep up the good works i'll b back for more...! :thumbsup:
essencedesign
11-28-2004, 06:23 PM
Young927
....no they are not rigged modeled in pose because I want every pose to look the best it can....in a still image that's key....
Claudio_Jorado...thanks mate...I have more cooking...look for 2 more different versions of the Gil~Rog today..one "under attack"...and one with a gun tower mounted on his back....
Overcontrast...thank you for your words mate...your work is comming along nicly as well...skin shader
color map @ 90%......base skin tone layer beneath so all maps blend nicly together
difuse @ 105% ...gives a nice soft glow to the skin...
Spec map @12%...invert of bump map...levels and contrast messed with a bit
gloss map @15%...same map as spec....
bump map set up in 2 layers.....take my painted bump map into PS..duplicate layer and add a bit of noise..blur a bit..apply as layer one in Lightwave @ 62% (app I'm using....probably simmilar in others)..add layer 2.....62% also...layer 2 is original painted bump map (no noise)...make this layers blending subtractive.....thats it...breaking it into the 2 layers quickly gives even more variation in the bump than you could take the time to paint....
thats how I set it up with these characters...these guys have a very thick and bumpy hide...and this seems to work quite well as a a shader for them......I will tweek more as time goes on to get even better results, and will be adding layers of dirt and blood over certain areas for the final image......
well back to work...got more beasts and weapons and such to be modeliN....
AWSOME creatures Jeremy as always....keep 'em up!:buttrock:
Is very interesting the concept and the already created 3D, My only suggestion will be to re-consider the color of the nails, maybe something more dark, perhap black like some dogs... Another think you could add some more drops of blood around the face and some splashes here and there. Another think... the gums... way too pink, add some black spots to it, some sort of advance disease, like most animals in real life. Even well taken care dogs have black spots in their gums, horses too.
Bottom line, its really nice :)
-cheers!
essencedesign
11-29-2004, 06:18 PM
Some good suggestions there ARSA....I think i will make those changes....thanks mate.. :thumbsup:
JamesMK
11-30-2004, 11:28 AM
Yes, yes, yes... Marvellous. The TaGag fellow is absolutely great... the beast too, but I think I like Mr Yellow Groincloth best. Solid work.
Versiden
12-01-2004, 08:51 AM
looking awesome dude
my only crit is that the rider and the beast have the same skin texture and color, and they sorta blend into one another..
Versiden
12-01-2004, 09:00 AM
hiya
another suggestion, if look at your own skin, the outer areas that get more sun exposure are more tan and darker... so areas like armpits and hand palms for example are more whiter...
just another idea u can add to get that extra bit of realism...
ciao
3D-ima Green
12-01-2004, 11:15 AM
I love the sketch :D ! great job dude :)
Divaise
12-01-2004, 11:27 AM
hey man that monster looks really good very nice textures. May be the hand look little bit strange to me but that's just me. Good Luck... Ciao :)
essencedesign
12-01-2004, 03:10 PM
Thanks for the comments and crits all...
Vedrsiden...I did try and paint similar huges in the textures of the beast and rider because they are both off shoots of the same savage race...just ones a little ..um ..overgrowna dn mutated a bit...but I will change up the hues a bit more so they don't blend together like you say....thansk for the crit thogh.....\\\
As for right now...I 'm just finishing up the textures and pose for the final version of the savage gilrog beast for this composition ...the Comand bridge tower that will sit in the center of the lines....you'll know more about what I mean when you see it....peace .. :bounce:
essencedesign
12-02-2004, 02:12 AM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1101953529_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1101953529_large.jpg)
what I've been up to over the past couple of days...the textures are more or less done on this about 85%...did a grey render just for the hell of it...))makes details look so cool..hehe ((..anyways I know there are some things in the model that....under close inspection..may not hold up..but thinking about the big picture here ...6 days left on my scedual to finish up the Ta'gag population for this scene...very close now though...oh yea.. the guy "driving"..is the Ta`Gag Comander of this group of savages...not really a commander though..they are not by any means a structured "army"...more like the captian of a group of pirates I guess...
essencedesign
12-02-2004, 02:14 AM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1101953667_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1101953667_large.jpg)
look ma..no legs...well like i said...some things that don't hold up if you stare at it for a long time...but..hey..we're doin stills here...
DimitrisLiatsos
12-02-2004, 02:47 AM
Man what modeling ...weeee. :thumbsup: I want also to thank u for the commet on my thread friend..will check it...cya! :thumbsup: :thumbsup:
keetmun
12-02-2004, 02:52 AM
Goodness gracious...doesn't get any better than that!
Incredible as always...
:thumbsup: :buttrock:
essencedesign
12-02-2004, 02:55 AM
thanks guys...I'll post the textured one here tonight...depending on how long I stay up....or how many cervesaZ I put awaY :argh:
SnakeFarlow
12-02-2004, 05:47 AM
Hi. excelent modeling and texturing, The characters are awsome and I like the concept. Only one thing, Those shrapnels over there could be a little bit longer. Itīs only a sugestion.
Snake Farlow. The rogue.
Take a look of my work. www.cgtalk.com/showthread.php?t=184160&page=1&pp=15 (http://www.cgtalk.com/showthread.php?t=184160&page=1&pp=15)
greentek
12-02-2004, 06:37 AM
this is crazy man! :eek:
great model Jeremy! :thumbsup: absolutely!
great design as well!
totally stunning stuff!
congrats my friend with great work! :beer:
monsitj
12-02-2004, 07:15 AM
omg!! superb modeling!!! your style is very unique in this challenge!! can't wait to see more!!
arturro
12-02-2004, 03:02 PM
Great! I like the fantasy spirit of it. I wouldn't change anything in it, just perfect... I can't wait to see it textured, and I wish you luck in texturing so detailed model:thumbsup:
Lemog
12-02-2004, 03:50 PM
Congrats man... this latest update is fantastic... you're great :thumbsup: I like all the little details... that's do a lot for the scenery... marvellous...
rattlesnake
12-02-2004, 06:51 PM
thats simply impressive....very inspiring:thumbsup:
your model looks really stunning man...WOA:drool:...no crits
Dutchman
12-02-2004, 07:03 PM
WOW! Greeaaat work! Really reminds me of some beasts of LotR, but than with yóur inputed style! Just great!
thats simply impressive....very inspiring:thumbsup:
your model looks really stunning man...WOA:drool:...no critsHmm, in fact I completely agree with Rattlesnakes opinion! :)
essencedesign
12-02-2004, 07:08 PM
Thank you so much for the comments ALL...I must say that it is all of the works of everyone here that inspires ME....so you all better keep it up......
Anywyas many thanks again...textured version in an hour....
faridz7
12-02-2004, 07:14 PM
the model is amazing! no no dude, in case it is YOU who inspires me! :thumbsup: keep up the good work dude, cant wait for it to be textured!
artemesia66
12-02-2004, 08:17 PM
wicked good. :applause: phenomenal modelling. can't wait to see where this goes.
angel
12-02-2004, 09:40 PM
you are doing a great job. Keep it up.:thumbsup:
3D-ima Green
12-02-2004, 11:59 PM
this beast must've weight tonns :eek:
great work there dude! i really like the idea and the style you have! keep us updated :applause:
essencedesign
12-03-2004, 03:00 AM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1102043013_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1102043013_large.jpg)
Unless there are any major objections by you all...I think I will move forward with developing my "battle lines"...things I will change material wise...the longer yellow flag..I will add a TAGAG symbol or sometihg...also don't like the shader of the wood on the ladder on the side of the nest...I will change that as well....that's probably it though...byebye..
essencedesign
12-03-2004, 03:03 AM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1102042848_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1102042848_large.jpg)
.....
3D-ima Green
12-03-2004, 05:31 AM
looking very good!
what texture resolution are you using for most of the things?
this gun on the back is a good idea :thumbsup:
overcontrast
12-04-2004, 03:32 PM
hey awesome textureing job man... this is one thing i'm really bad at... but i got a little crit abt the modeling... the edges of that thing looks too sharp... it dosent really have any edge highlights... i donno it might b the compression that giving me that look... whatever man ur a great artist.. keep going ur gonna pull this out really smooooth. :thumbsup: :thumbsup: :deal:
Gunilla
12-04-2004, 04:00 PM
How could I have missed this thread? Amazing modeling - looking forward to follow this!
rattlesnake
12-04-2004, 05:19 PM
good textures friend:thumbsup:...is looking very nice...your modeling deserves great textures and youre giving them to it!!
essencedesign
12-04-2004, 06:05 PM
Thank you again guys...a few changes have been made to the textures on the nest but nothing that drastic...texture reZ varys from 512 for the smallewr things on up to 1600 for some of the gilrog skin maps....I've got my ram getting quite a work out ....update comming soon.....battle lines are being drawn.... :twisted:
macoD
12-04-2004, 06:11 PM
Looks very good. Nice modeling. I dont know why but it reminds me creatures from Lord of rings.
Maybe i change little colors in texturing, but maybe its only my opinion.
But very nice.
essencedesign
12-04-2004, 06:17 PM
Thanks Marco...by little colors I think you mean the yellow and red cloth ties...that is exactly what I changed...they didn't look quite right to me either...now they are ties of tweed and leather...a bit more fitting I think.....
FuzzyModem
12-04-2004, 07:12 PM
Brutally good texturing. You have a great sense of these materials.
essencedesign
12-04-2004, 09:46 PM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1102196796_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1102196796_large.jpg)
I went ahead and added a mask to him as well.....after going back and forth quite a bit....bye for now..
essencedesign
12-04-2004, 09:54 PM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1102197247_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1102197247_large.jpg)
.....
greentek
12-04-2004, 11:18 PM
this is the great stuff Jeremy!
i'm very impressed my friend! :thumbsup:
outstanding modeling! :eek:
keep going mate and cheers.. :beer:
essencedesign
12-04-2004, 11:21 PM
thank you siR...your ship by the way...killer design...we are all moving along noW :bounce:
arturro
12-04-2004, 11:26 PM
:bowdown: :bowdown: :bowdown:
nothing to crit, your work is great. I love the fantasy spirit in it. And it's very inspiring...
this should be shown to encouradge people to take part in such challenges.
Top level man:bounce:
Lemog
12-05-2004, 06:33 AM
I'm always as much impressed... that's too much perfect... and original...
I don't weary myself to look at your model :thumbsup:
Divaise
12-05-2004, 08:44 AM
waaaa that's awesome man :) that's what I call details :) grongrats it's absolutly cooL
Kaksht
12-05-2004, 08:44 AM
Hi there Jeremy!
Once again, an awesome modeling, really great. Very nice idea about a dding a saddle to the big guy! Now it gives a bette sence about his proporcions. And a very nice touch s the soldier in the back with the guns, the screeming while firing (i gues) is going to looks fantastic, thumbs up!!!
RJofVFX
12-06-2004, 12:55 AM
The modelling is very good, I have a small objection regarding the feet of the animal... They don't seem very stable. Meybe they should be thicker or somehow bigger... I think the animal is too massive for such small front and rear feet. Othervise, can't wait to see the final render!
newcenturydsn
12-06-2004, 02:16 AM
The facial expression on the new attack beast is wicked cool, very knarly.
Can't wait to see some textures. I'll have my first colour WIP tomorrow, it's coming along nicely.
Climax
12-06-2004, 02:50 AM
DAMN ! It looks GREAT :eek: !!
LucianoBerutti
12-06-2004, 03:02 AM
I have just one word. ITīS AMAAAAAZING!
GREAT WORK MAN!
essencedesign
12-06-2004, 05:30 AM
Thanks so much guys...it's great to see all of your allZ progress as well...that time is aproaching fast damnit....I had a killer render cooking but we lost power today..umm..right about 2 minutes before it was finished if I had to guess...so after an hour or so of cursing I'm trying to set something else up.... :banghead: :banghead: :banghead: ..why do those settings ALWAY work better the first shot :argh: ......actually working on some enviromental and atmospheric tests cause I am sick of modeling right now ;) .....they are turing out well if I hadn't lost that render ..urgggg......Lightwave has some alright tools for sky generation..they are fun to play with....anyways ....back soon...thanks again..bubble...bubble :bounce:
whew....lot of details!:surprised this will be exciting Jeremy.:buttrock:
essencedesign
12-06-2004, 05:37 AM
Oh yea..one more thoght...I think CGTALK should be required to hand out extra memory sticks for the scenes that these contests genereate...I'm already having problems ( 2 GIG) and I'm sure I'm not the only person.......yea free memory sound good to me...or maybe they should let us render on their network of servers...that would work to.....I'll see what I can do 'bout that :twisted:
overcontrast
12-06-2004, 06:17 AM
woow this is looking too good man...like i always said, very aweosme concept and design.....the whole thing looks soo cool... keep it up mate :thumbsup:
Squibbit
12-06-2004, 05:54 PM
man...you're one modeler... :thumbsup:
and that avatar gave me a good laugh , merry christmas!
essencedesign
12-06-2004, 06:11 PM
yea I wonder where the shop is where you can buy christmas hats for Beasts, dwarf angels, dollar bills and potatos....whats next :argh:
SuperXCM
12-06-2004, 06:14 PM
Excellent modeling man!! :eek:
Like the details!! :)
Waiting for update! :beer:
rattlesnake
12-06-2004, 09:24 PM
very great work...is looking very impressive...i want your figures near to my medieval spawn toy...so they can fight...lol! but i must say your figures are more much brave and well done than spawn figures...you just kick ass man!:buttrock:
Rochr
12-06-2004, 09:29 PM
Holy crap, this rocks!
Another killer entry on its way. :thumbsup:
essencedesign
12-06-2004, 11:22 PM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1102375340_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1102375340_large.jpg)
Well I got a little bit crazy render testing the the Battle nest,,,this is really a simple light and atmoshpere set up..one layer clouds is all...5 spot lights i think..but for all that it turned out ok i think....I guess just for fun cause I got sick of modeling and stuff...hope you like...will upload a hires to my site here if any one wants....anyways back to the grinD....
arturro
12-06-2004, 11:30 PM
I know that it's only a test, what to say - amazing one, but... more blood is required:twisted:
on the beast...
You're making nice big steps... I'm waiting for next updates!
essencedesign
12-06-2004, 11:45 PM
yes...yess :twisted: ..blood...i don't know why i made this image...just got excited i guess...wanted to see this guy somewhere pristinE before i covered him in blood and put him in the middle of a battle...also just to let me test out some of lightwaves enviroment toys (they are a little limited,,,but they work with the right amound of :banghead: :banghead: ).....also let me say that this is NO Where near my lighting set up...while it looks OK for here...me final will be an HDRI image i am making with HDR shop....like i say...it looked cool so I thought I'd post it....
some info on the battle nest....it carries 2 riders...although sometimes they are rediculously overcrowded ...the Ta`gag can be quite lazy.......one of the riders here is the comander of this group of savages...the Blood fist beastZ (tenative name just off the top of my head .. :hmm: )...anyways and the other rider is the gunner..manning a group of 50 calliber blastaz......
Ive got 7 or so variations of the ground soilder modeled...all off of the base model you have seen so far...already having memory problems with the battle scene so far with only the few soilders and all of the beasts is probably over 2 mill.......I will spend some time here soon figuring out the layers i will need....or some way to render out this scene.... :banghead: ......
byr for now guys...and thanks alL.... :thumbsup:
newcenturydsn
12-07-2004, 01:16 AM
looks like quite a serene place, untill you run into ONe OF THESE FREAKIN BEASTS THAT COULD BITE YOUR HEAD OFF!!
Looks awesome kid.
good render mate! Hope to see the real render soon, I like your work
-cheers
greentek
12-07-2004, 05:32 PM
looks great Jeremy..!
i know it's just test render but i want one more time tell you that i like your work a lot..! :thumbsup:
keep going my friend and cheers.. :beer:
Lelantos
12-07-2004, 07:09 PM
Man that is a great render that creature looks awesome if this is only a test cant wait to see how the final render is going to be.:bounce:
essencedesign
12-08-2004, 05:47 AM
thank you guys..it is all of you that keeps me motivated.. :thumbsup: ...about the render,,,this is a small part of the scene...it's huge in my head...I just now need to figure out how to get it into a scene file...and then a render...like massive size file here...the gilrog nest above..was shocked to see 900,000 faces in the count...that's what happens when you throw all the rules out though :twisted: )))....and in my scene i want 2 of them..plus the other beast you have seen..plus the Ta`gaga ground troops..plus the humans..... ;) ....like JKerry said though...i have a plan...and i really do...so stay tuned...and hope it will turn out better than for him :thumbsup:
essencedesign
12-08-2004, 10:41 PM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1102545662_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1102545662_large.jpg)
hey guys me again...I just realized I have yet to share my progress on the Human warrior model for this thing we're all doing...things are busy right now at other work so haven't been able to get files transfered to CD to upload...but here he is ...I am texturing right now...I will use photo maps to texture him ...of...well..myself.....heheheh...a great time to have an understanding wife that dosen't question when I ask her to take dimly lit pictures of me with no clothes on...yea scary thought I know.......but also the quickest way,,,hands down,,,to get good looking textures in the least amount of time.....
essencedesign
12-08-2004, 10:44 PM
kind of hard to see whats doin in this veiwport image...but i'm cooking along and just wanted to show some progress here... :thumbsup: .....I originaly planned on handaling the tunik cloth with simulations but after some tests lately i just can't seem to get the look i want...so I will modify this base mesh for each different pose for the humans....
keetmun
12-09-2004, 01:25 AM
:scream: :scream: :scream: Bet you and your wife had lots of fun taking pictures eh...But fantastic stuff as always! Love to see your groovy mug soon!
Cheers
:buttrock:
Versiden
12-09-2004, 12:32 PM
lol... great to have a trusting wife to do something that strange...
great update, the warrior looking cool.. :thumbsup:
essencedesign
12-09-2004, 10:28 PM
Textures are finished now on the Human warrior....he kinda has a earthy roman look to him...if there is such a look.. :hmm: ....The worst thing is that I never could really be compleatly "finished" with these characters,,,I think that is the CG curse...we could all tweek and tweek away for ever...there are some things I would like to change on my warrior...and some I may gete to ..others ...maybe not....gotta move forward always :bounce: :bounce: .................update comming...
overcontrast
12-09-2004, 10:41 PM
sweet god of poly that is awesoome!!... ur monster looks great!.. textureing is superb!... and the latest character looks great too! but got some crits...the neck is looking skinny and guess the shoulder needs more works...bside that its prettymuhc parfect... keep rocking mate... ur teh boss! :thumbsup:
essencedesign
12-09-2004, 11:28 PM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1102634884_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1102634884_large.jpg)
texture works on the human aspect of my image... in this story they are a deeply spiritual calm and peacful peoples, the total oposite of the Savages. They spend there lives studying a perfect form of martial art... not for battle, but for a deeper understanding and awarness of themselves...
essencedesign
12-09-2004, 11:29 PM
http://www.cgnetworks.com/challenge/entries/7/4557/4557_1102634996_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4557/4557_1102634996_large.jpg)
.....all of them are tattooed as they go through out life...the art on their bodys is the representation of their life.......
essencedesign
12-09-2004, 11:32 PM
hey i just realized....this poor fella dosen't have any ears....my bad....you just get rollin sometimes...and then look at that deadline...and ...well..over look some things i guess....well he needs a little tweeking anyways...some of the straps cut into his skin...the shoulders look a little bit funky (thanks overcontrast) small things...then some posing action... :twisted:
arturro
12-10-2004, 12:05 AM
Great guy! Even without ears:twisted: But I think that he is too celan... also more hair on the body would make him better(painted on the texture maybe, no nead to do some more complicated stuff with particles or so)... and some war paints on his face, and maybe also on the body. The tatto on his back is great! maybe only too blurry, but not much. very very little:bounce:
Fantastic progress I'm waiting for the next updates:applause:
JamesMK
12-10-2004, 12:09 AM
Looks really solid, Jeremy :thumbsup:
Aside from the missing ears (oh, the horror) the only thing that strikes me is that the bright pattern on his... er... skirt thingy would look better if you scaled it down a bit, lets say 70% of it's current scale.... Don't know how you've made the textures, so it might be too much work for such a small tweak, but still.
essencedesign
12-10-2004, 04:45 AM
ok..i aprecitate the crits muchly.......added a few more tattoo's and some war paint to the face....just simple markings for the warpaint under the eyes.....and scaled down the textures on the tunik ( not a skirt JamesMK.. :argh: )).....umm....just throwing him in a simple comp with one of the beasts to get some scale and proportions......hey anyone have 4 of so gigs of ram they can lend me...no.... :twisted:
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