View Full Version : Field Speed?
Slade 08-19-2002, 04:17 PM I've got a soft body object which is being animated by some fields. The fields are pushing the object around well enough in terms of distance (or the shapes), but it's happening too quickly. Is there a way of keeping the intensity of the fields' effects while slowing down their speed?
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S E D A H
08-20-2002, 02:03 AM
put the magnitude lower
flamedevil
08-20-2002, 02:29 AM
select your field and press T, yu will see the different controller for magnitude, distance etc...
Slade
08-20-2002, 05:33 PM
Yes I know, but decreasing the magnitude doesn't nessesarily decrease the speed of the effect. Even if it does decrease speed, it also decreases the effect itself. Adjusting the frequency really only affects the "scale" of the field's effects.
Basically I want the field to do the exact same thing as it's doing now, but do it over more frames.
alexx
08-20-2002, 06:53 PM
i think there is no general rule for that.
if you want a speed change in your animation it usually comes to redoing all your fields from scratch..
if it is just a single pass you want to render you can try rendering in smaller steps but frames, e.g. rendring by 0.5 frame increment. that can help a lot- or even think about retiming in post.
as a general rule i found that particle handling gets a lot easier, when you change the "conserve" value of your particles to something like 0.95 instead of 1.0 as it is the default. you need much higher magnitudes then to achieve the same effect but the particles are more controlable, since they dont preserve their speed and accumulate it (and force you to use drag and other fields a lot).
but you have to do that from the start as well.
hope it helps
alexx
you could try to bake the softbody and then scale the keyframed animation. It's not a perfect method, but has help me out in similar situations.
Tob
Slade
08-20-2002, 08:14 PM
I thought about baking the soft body as well, but that's really a "animation is done" type of step, and there will be changes. There are always changes :)
Retiming was another option, and it may still work. Rendering on .5 frame intervals is a good one too, I might try that out. Thanks for the help guys.
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