freshNfunky
10-21-2004, 09:52 PM
discussion from a email:----- Original Message -----
From:
To:
Sent: Thursday, October 21, 2004 5:43 PM
Subject: Hi
Tnx for answer me , i try to be beter , i lerning now model basic poly and nurbs.........i dont know the other stuff yet..........
weell that's no problem....
this one looks a little better ;)
i wanted to ask u , im been trying to make a hanger for fighter planes but from some reason im not able to find a way to make this simple shape and its very annoy me:(
istn't this panlel a 3ds max Panel?
well in 3ds max i didn't made much modeling yet.
as i see this object in the green circle is the hangar and you try to model it.
at first if you start that you should be aware how the hangars will look like so you first create some scetches
of the object, then if possible i would seperate each hangar in single objects as long they aren not attached.
you maybe could start with making boolean operantions to get the desired shape with polygons
but this is rather akward.
download some modeling tutorials from the web
e.g try this link:
http://www.learning-maya.com/tutorials.php
it's always good to diskuss problems at cgtalk or similar
communitys there are:
http://www.3dtotal.com/
http://www.3dbuzz.com/
http://www.cgchannel.com/
http://www.vocanson.com/
http://www.highend3d.com/
&alotmore...
i sent u pics of some guy that made it in max.........and its the same i wanna do in maya .........
well use some of the modeling tutorials to learn modeling
use a cube as basic object. go in the object mode (F8) then activate maybe edges or
vertices and move them (W) in the direction that thae create a the outer shape.
then create 4 cylinders in the z direction modify their size in the channel editor and subtract them by a boolean operation. finish
next you map the UV coordinates by using planar projection... this is the way later the texture will lay
the UVtexture editor will show how each face will lay in the 01-square of the texture ajust the layout of the faces
if necessary, you also can cut and stich uv-faces like a peace of cloth.
animals often do have textures like pet-cloths:
G:_PC DATAtexturescharactersnrk_hi.jpg
if u can give me tip how to do it ?(i feel bad asking this qustioion , i wanted to make it alone but i cant:(....
i think for others we will put the duscussion into a community i raised a thread at cgtalk:
i will subscribe the tread so when ever a duscussion comes i will be notified.
tnx again
joshua.
file:///C:/Dokumente%20und%20Einstellungen/user/Eigene%20Dateien/Eigene%20Bilder/how%20i%20make%20this%20%20hangers.jpg
From:
To:
Sent: Thursday, October 21, 2004 5:43 PM
Subject: Hi
Tnx for answer me , i try to be beter , i lerning now model basic poly and nurbs.........i dont know the other stuff yet..........
weell that's no problem....
this one looks a little better ;)
i wanted to ask u , im been trying to make a hanger for fighter planes but from some reason im not able to find a way to make this simple shape and its very annoy me:(
istn't this panlel a 3ds max Panel?
well in 3ds max i didn't made much modeling yet.
as i see this object in the green circle is the hangar and you try to model it.
at first if you start that you should be aware how the hangars will look like so you first create some scetches
of the object, then if possible i would seperate each hangar in single objects as long they aren not attached.
you maybe could start with making boolean operantions to get the desired shape with polygons
but this is rather akward.
download some modeling tutorials from the web
e.g try this link:
http://www.learning-maya.com/tutorials.php
it's always good to diskuss problems at cgtalk or similar
communitys there are:
http://www.3dtotal.com/
http://www.3dbuzz.com/
http://www.cgchannel.com/
http://www.vocanson.com/
http://www.highend3d.com/
&alotmore...
i sent u pics of some guy that made it in max.........and its the same i wanna do in maya .........
well use some of the modeling tutorials to learn modeling
use a cube as basic object. go in the object mode (F8) then activate maybe edges or
vertices and move them (W) in the direction that thae create a the outer shape.
then create 4 cylinders in the z direction modify their size in the channel editor and subtract them by a boolean operation. finish
next you map the UV coordinates by using planar projection... this is the way later the texture will lay
the UVtexture editor will show how each face will lay in the 01-square of the texture ajust the layout of the faces
if necessary, you also can cut and stich uv-faces like a peace of cloth.
animals often do have textures like pet-cloths:
G:_PC DATAtexturescharactersnrk_hi.jpg
if u can give me tip how to do it ?(i feel bad asking this qustioion , i wanted to make it alone but i cant:(....
i think for others we will put the duscussion into a community i raised a thread at cgtalk:
i will subscribe the tread so when ever a duscussion comes i will be notified.
tnx again
joshua.
file:///C:/Dokumente%20und%20Einstellungen/user/Eigene%20Dateien/Eigene%20Bilder/how%20i%20make%20this%20%20hangers.jpg
