10-21-2004, 03:23 PM
Does anyone know if you can import a skeletal animated mesh with soft body dynamics on it into most game engines? I know that models for the unreal enginge can only use either skeleton or vertex animation, but not both at the same time, so would the soft body stuff be considered vertex animation? The same question goes for blend shapes too. This is all being done in Maya. Thanks a lot for the help.