dr_bob
08-19-2002, 09:39 AM
Hi Guys
I'm trying to use freeze transform on a translated, rotated, scaled cube...the translation and scale value are reset as expected (0's and 1's respectively),but the rotation values...they reset to 0,0,0 (like I want) but in doing so they *go back* to their original orientations, not the ones I want to use/retain.
Am I missing something obvious? Or is this a bug?
Thanks
I'm trying to use freeze transform on a translated, rotated, scaled cube...the translation and scale value are reset as expected (0's and 1's respectively),but the rotation values...they reset to 0,0,0 (like I want) but in doing so they *go back* to their original orientations, not the ones I want to use/retain.
Am I missing something obvious? Or is this a bug?
Thanks
