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Hecartha
10-20-2004, 03:44 PM
Mickael Allal has entered the Grand Space Opera 2D.

Challenge Page (http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=4336)

Latest Update: Final Image: Final
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1106001956_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1106001956_large.jpg)

sorry for the mistake, the final coloring is the final image.

Hecartha
10-20-2004, 04:18 PM
here the first concept sketch, big explosion in background, small plantet with thin atmosphere, multiple color as cosmic clouds, big space ship comes out of these clouds with lightning. Big construction on the floor etc...and one character to give the whole scale of the scene.
I need to work more on the civilisation word, i think i will add more mystical content in the second shot...

*EDITED*
see to the bottom

oshiroii
10-20-2004, 04:28 PM
Intresting work. I really like the contrast. This empty area with just one person versus the big explosions and chaos. The idea seems really intresting. Would love to see the next pix :applause:

Hecartha
10-20-2004, 10:00 PM
thanks, i need to work a lot more on concepts

Hecartha
10-21-2004, 10:10 AM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1098353415_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1098353415_large.jpg)

ok, i post this one using normal way...
i'm starting some action studies, i prefer for this job to use a color sketch. I think the space environment has many interesting color like cosmic clouds etc... I don't know at the moment the kind of civilisation i'll use, this picture is only a visual test to try some effect.

Hecartha
10-21-2004, 10:16 AM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1098353801_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1098353801_large.jpg)

and a next one, two planets sharing the same atmosphere in background. Big armada coming out a red light, the battle is started and the defense belt shoot on the crowd. Again a quick character not designed at the moment. I'll try different kind of ship, but i'll leave the space to reach the floor on the next pic.

oshiroii
10-21-2004, 11:09 AM
I like the first concept better. There seems to be more action in it, more iconic then the second one. Second one is kinda of calming and relaxed, less contrast then in the first concept. Keep it up :thumbsup:

ChrisThatGuy
10-21-2004, 03:29 PM
I like the second one best, but the ships outside the window need a sense of movement. Maybe exhaust trails.

Nomad
10-21-2004, 07:20 PM
Wow, I love the second sketch :bounce:
The idea of those two "twin" planets is great.
Good luck.

Hecartha
10-22-2004, 01:20 PM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1098451201_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1098451201_large.jpg)

ooh, i enjoy this challenge, i'm trying to familiarize myself with conceptual environment. Usually in my work, characters are the main part of an image. It is really interesting to do such things. I started with the idea of a big train used by people to escape their planet. The train brings everyone to a kind of station where people can climb aboard ships leading them to a bigger ship with all the equipments to travel in hyperspace :D . Mmmmh, studying stuying~

unitstudio
10-22-2004, 01:34 PM
Looks the makings of something really interesting here hecartha. I like the forms that you've begun to flesh out in your latest sketch. Great stuff!

-g

Hecartha
10-22-2004, 01:40 PM
thanks oshiroii, i agree with you about the first concept, i don't really like the second one, in fact i played with these 'twin' planets and i forgot the main goal of this image. I remember some ureal tournament level, very inspired and i would like to insert these kind of vision. One of the most beautiful level was when players were on 'egyptian' asteroid beetween saturn and his rings, beautiful! But it isn't so easy to create one picture with this feeling...

ChrisThatGuy, you're right, this scene is really annoying, and it needs a lot more things to increase/create an impact.

Thanks for the feedback Nomad, i'll try to draw some characters now.

unitstudio, i wish it will lead me to somewhere :D

cornishman
10-22-2004, 01:48 PM
I really like the second one best, out of the first two, and then wow what a jump to the third evil snail sketch. Nice to see concept sketches so well done and in color. Looking forward to future stuff.

Good luck

cornishman

Speaky
10-22-2004, 02:52 PM
Hi Hecartha, I prefer the second of your initial sketches, that's an amazing concept you've got there. I'd imagine it would be pretty windy near the atmosphere transfer zone! I think your choice of colours in the third one works very well, it's something a bit out of the ordinary without being garish, I like your choice. I'm interested to see where you will go with it!

Lunatique
10-23-2004, 08:18 AM
I like the second one the most, but I think something's missing which gives it a true sense of epic saga. Perhaps increase the number of ships and characters?

duddlebug
10-23-2004, 11:04 AM
fantastic concepts... they all have such an epic sense of scale... all very Grand!!

I also like the figures in the first two concepts. They really help to establish the sheer size of the space battles and the interior.

I really like the colours in that last concept...

Hecartha
10-23-2004, 10:40 PM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1098571202_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1098571202_large.jpg)

basically i start with a side view...
I like the idea of an asymmetrical body, an arm with 3 joints, a mask with some feathers blabla bla. The goal here is to develop a world. Using this kind of character will limit me with the use of close combat but it won't be a problem i think.

Hecartha
10-23-2004, 10:47 PM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1098571668_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1098571668_large.jpg)

i confess i draw color concept because i need to practice a lot, and it is always good to try many things. Here we're not really close space opera image, but i need to play with many lighting to see the impact on a scene. The composition is chaotic but no problem, still concept~

Squibbit
10-23-2004, 10:54 PM
ahh , this latest one is so cool.

I liked all , the sketches , but this one's the
best so far. And you say you paint mostly people ?
Even in spare time ?
You don't have to , you now... heh

Technogoat
10-23-2004, 11:19 PM
Very nice, excellent concepts all round. The last one in particular definately has that dynamic sense of scale . As for chaos you mentioned , that just adds to the drama of the scene!

Hecartha
10-23-2004, 11:19 PM
wow, many people here like the second one the most, i don't know why but it is really interesting.
Hi Hecartha, I prefer the second of your initial sketches, that's an amazing concept you've got there. I'd imagine it would be pretty windy near the atmosphere transfer zone!yes, it isn't a good place to live :p
I like the second one the most, but I think something's missing which gives it a true sense of epic saga. Perhaps increase the number of ships and characters?you're probably right, and changing the point of view would be a good thing i think.
I really like the colours in that last concept...thanks, the problem is color increase artificially the interest for an image, judging the concept and only the concept it isn't so great :D
ahh , this latest one is so cool.

I liked all , the sketches , but this one's the
best so far. And you say you paint mostly people ?
Even in spare time ?
You don't have to , you now... hehIn fact i paint characters, and to make this a bit more interesting, i paint them in some background, but the background isn't the main part, just a background. If you see carefully, you'll see i've problems to paint a whole scene, blending details in one image, i paint object per object...bad thing~
thanks to all for commenting, it motivates a lot, and good luck to all candidates. Damn, i haven't commented a lot myself, there is too many masters here, i'll check that tomorow!

Vahn
10-23-2004, 11:58 PM
2 things i really like about ur sketches...first: the organic design of the ships...second : ur choice of colors. Nice work so far :D

funkbuttah
10-24-2004, 12:22 AM
I like the second concept sketch the most of the first two also. I realize that these are all sketches, but I think with the level of finish you've taken them to, a focal point and subordinate entities need to be established in this early stage. You really have a knack for color harmonies, temperature, and values. I look forward to seeing you resolve some of these paintings.

Happy Painting

andreasrocha
10-24-2004, 10:55 AM
I like this last one you made. The three point perspective really works. You feel very small, when you see this image.

MKStudios
10-25-2004, 02:21 AM
This most recent image is really cool! I particularly like the atmospheric perspective to give it scale and depth. The 3-pt perspective works really well too. Good stuff.

Hecartha
10-25-2004, 08:41 AM
I like the second concept sketch the most of the first two also. I realize that these are all sketches, but I think with the level of finish you've taken them to, a focal point and subordinate entities need to be established in this early stage. You really have a knack for color harmonies, temperature, and values. I look forward to seeing you resolve some of these paintings.

Happy Paintingthanks funkbuttah, my approach of this challenge is more to develop my skills than to earn something. But as you said i'll soon take a decision about a concrete story etc. About the color of this last one, i don't really know if i'll keep this kind of lighting mmmh...*and firefox don't like cgtalk where is the paste?* lol

ok, thanks to all, i'm still studying an extended image of this last one...and others sketches

Tranchefeux
10-25-2004, 08:56 AM
Hello

Just my encouragements for your search which I find controlled
well, I like particularly the last, good luck for the continuation.

MY SPACE OPERA (http://www.cgtalk.com/showthread.php?threadid=178449)

oshiroii
10-25-2004, 11:43 AM
The last concept looks very promising too. Looking up into the sky seeing all those big vessels and at the same time people running away and hiding. You can do quite intresting things with this. Like a character hiding on the forground. Would be cool to design his expressions :D

V_Shane
11-02-2004, 05:01 AM
Second one is good for the Epic aspect. That 3rd one is really dynamic, beautiful colors!

STARBUCK
11-04-2004, 12:24 PM
I liked very much your concept sketch (specialy the last one)
I think there could be more contrasts on the forground (to make it pop).
That could improve the sensation of huge scale of the ship in the back.
Keep on going!

Hecartha
11-04-2004, 12:38 PM
thanks everyone :D
i 100% agree with you STARBUCK about contrast of the last one, i know now what kind of image i'll make and i need characters now :)

Hecartha
11-04-2004, 12:57 PM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1099576676_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1099576676_large.jpg)

here one character, the governor of the planet where the action will take place. This planet is a mining colony where a rare metal is extracted to be used as weapon. Energy shield are become more and more powerful and most of time, heavy armor can't be beaten by usual high range weapon. This governor is charged to control one of the most important mine which will allow to supply the precious metal all over the space.
More character will come soon. This is still a study, perhaps i won't use this character.

Fahrija
11-04-2004, 06:33 PM
Hi Hecartha,

Sorry for not visiting your thread yet. I almost missed watching the development of
great concepts. the last concept image I like most. It has an interesting perspective and the design of your environment also looks very promising. Interesting that all your concepts base to landscape format > thatīs no critic at all just a survey.

Just one suggestion for your concept > the background sky needs less saturation to get more depth. In the moment it has the same saturation as the foreground sky.

Greetings
Fahrija

Moon Dragon
11-04-2004, 07:51 PM
Awesome work here! I'll keep watching your progress, good luck man!

Hecartha
11-04-2004, 10:24 PM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1099610664_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1099610664_large.jpg)

another character in light armor and with one sword using the special dense metal. Some electrodes bring about a reaction which increases highly the temperature of the blade, perfect to destroy heavy armor despite energy shield.

Hecartha
11-04-2004, 10:36 PM
Hi Hecartha,

Sorry for not visiting your thread yet. I almost missed watching the development of
great concepts. the last concept image I like most. It has an interesting perspective and the design of your environment also looks very promising. Interesting that all your concepts base to landscape format > thatīs no critic at all just a survey.

Just one suggestion for your concept > the background sky needs less saturation to get more depth. In the moment it has the same saturation as the foreground sky.

Greetings
Fahrija hey no problem, there is so many talented artists here
About landscape format it is funny because i think for the final image to use portrait format :)
I'll keep your advice, thanks i think also the foreground is not enough dark.

thanks Moon Dragon, after playing with characters, armor, native and ships i'll make the last concepts to find the final image

teknotek83
11-05-2004, 02:11 AM
very nice design on the governor! :thumbsup:

element5
11-05-2004, 10:19 AM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1099610664_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1099610664_large.jpg)

another character in light armor and with one sword using the special dense metal. Some electrodes bring about a reaction which increases highly the temperature of the blade, perfect to destroy heavy armor despite energy shield.
Great stuff....gotta love the light armour, unique, practical and still looks sexy....hehe. love the gun tooooo! :D

oshiroii
11-05-2004, 01:55 PM
You've got a great style. Really looking forward to this :D

Nomad
11-05-2004, 06:04 PM
The armour looks great :thumbsup:

Will you add a helmet to the girl? I always wondering how those people fight without helmet but with a heavy armour... but maybe I`m wrong... thats fantasy :D

Great work.. I`m looking forward for more :bounce:

ecura
11-10-2004, 11:18 AM
Cool character and styling. Just wondering where would she place the gun when she needs to draw out the sword? I will be watching for more great concept and illustration.

Tranchefeux
11-15-2004, 09:40 AM
Hi, Very cool your last design good progression....

walrus
11-15-2004, 04:18 PM
Wow, great concepts so far! I love the character sketches, 'though I'm not quite sure where in the shot they're going to go. Tat layout on the bottom of page 1 is amazing, the ship and its implied size it really jaw-dropping! I think that the bridge in the top half of the shot confined the layout a little too much, imho. It works well as a framing device, though, and i'm not sure how it's work without it, but i'm not sure it's totally working for me. (but that's just me.)

One of the things, though, that i really miss from your ealier conceps is the binary planet pair sharing the atmosphere. True there may not be room for it any more, but i just wanted to say that i think it's a very cool idea!

best of luck!

-mike

Hecartha
12-09-2004, 04:29 PM
Will you add a helmet to the girl? I always wondering how those people fight without helmet but with a heavy armour... but maybe I`m wrong... thats fantasy :D i'm back at last, mmh, no, no helmet to this girl but she uses an light armour anyway :D In fact, she hates helmet because it hides her haircut ;)
Just wondering where would she place the gun when she needs to draw out the sword? I will be watching for more great concept and illustration.in fact she has lost her bag in action, i suppose she'll use her gun till she is enough close of an ennemy to use her sword :D
Tat layout on the bottom of page 1 is amazing, the ship and its implied size it really jaw-dropping! I think that the bridge in the top half of the shot confined the layout a little too much, imho. It works well as a framing device, though, and i'm not sure how it's work without it, but i'm not sure it's totally working for me. (but that's just me.)

One of the things, though, that i really miss from your ealier conceps is the binary planet pair sharing the atmosphere. True there may not be room for it any more, but i just wanted to say that i think it's a very cool idea!

best of luck!
thanks for your advice, but the first concepts were to test some ideas to find what i'll draw for the final image. I'll post the final lineart soon.
I love the character sketches, 'though I'm not quite sure where in the shot they're going to gohehe, you'll see soon.

Hecartha
12-09-2004, 04:33 PM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1102613616_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1102613616_large.jpg)

here the last concepts, the heavy armour of the miner guild...

Hecartha
12-09-2004, 04:39 PM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1102613971_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1102613971_large.jpg)

three of them protect each heavy armour from the "blades" when they are too close. These guard are protected by the energy shield of the heavy armour...

Hecartha
12-09-2004, 04:45 PM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1102614355_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1102614355_large.jpg)

here the alien race, when the miner guild is arrived to the planet where the action takes place, they enslaved these aliens...

Nomad
12-10-2004, 07:32 AM
Fantastic updates, you have a lot of great ideas.

Keep up the grand art :thumbsup:

AirbORn
12-10-2004, 04:02 PM
Very nice concepts! I love the last one you posted, it is very unique and dark. :) Can't wait to see more!

Tranchefeux
12-10-2004, 04:06 PM
Hi, Good style your alien is original, good courage.

duddlebug
12-12-2004, 08:02 AM
Hey!! WoW!! These paintings are great!!

I love the look of that alien... and he's beautifully rendered.

How are these different creatures gonna sit in the final composition? H\ave you done any more work on the composition with any of these guys included...?

Hecartha
12-12-2004, 08:24 AM
thanks you all, i'm working on the final composition but i'm not really satisfied by the result, i'll post when everything will be ok.
Hey!! WoW!! These paintings are great!!

I love the look of that alien... and he's beautifully rendered.

How are these different creatures gonna sit in the final composition? H\ave you done any more work on the composition with any of these guys included...? yes, but it is really blurry lol, i'm working on it, i don't want to reveal the way i'll use to integrate them because i'll really need some advice about if the scene is understandable or not.

cgkrusty
12-12-2004, 08:40 AM
Phew... I LOVE the Alien race image... the warrior looks good to. Can't wait to see how you bring it all together!

W-I-L
12-12-2004, 02:40 PM
wow. love the way you do stuff... i love designing characters as well... can not wait to see your final piece

walrus
12-12-2004, 03:55 PM
hehe, you'll see soon.


Still waiting to see, but I'm not impatient nor am I rushing you... just enjoying the trip. Still loving your character studies, Hecartha, especially that alien! With the preliminary images this good, it'll be a joy to see your final image when you get there!

-mike

KaleN
12-13-2004, 01:56 PM
WOW! I love Your character design. Very fresh and inovative. Can't wait for final image!

camtheman
12-15-2004, 05:17 AM
WOW! great color. I like the muted tones and middle-key feel of this. Keep rockin, can't wait to see a more finished piece!

Can't believe all the talent out there, inspiring!!

My Challenge link: http://www.cgtalk.com/showthread.php?t=190733

element5
12-19-2004, 12:13 AM
wow this is looking cool....love the dude with the sword :beer:

Hecartha
01-15-2005, 10:31 AM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105788695_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105788695_large.jpg)

Here the first step, i start with a main color, dark, not too saturated, in fact the dominant color in my idea of the final image. I've chosen some red because i think it is better to give the feel of drama.
I painted quickly some silhouette to place all the characters in the scene. At this step, the main lighting are done. Two area, one with direct light in white, and the other with red light. I like the contrast between direct lighting and indirect lighting. The future study of every atmospheric light will be really fun.

Hecartha
01-15-2005, 10:33 AM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105788808_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105788808_large.jpg)

I've spent many time making the concept sketches to test what will be interesting to do. But after these tests i found than a scene without any character won't be really interesting. Character gives another a charisma to an illustration or perhaps i didn't think i'll be enough good to make an image with only architecture and ship...
So here i gave a pose to these characters. It is really important to blend colors each other. The goal often is to find a form in all these...gizmo. I use at this step a low resolution to paint quickly, really roughly...

Hecartha
01-15-2005, 10:35 AM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105788912_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105788912_large.jpg)

The concept of this scene is to insert most of thing i wanted to paint. I mean i wanted to represent character with their "uniforms", their ships and architectures, their weapons and all of them taking place in a plantet, satellite of a bigger one with rings as our saturn. I already said i like the sight of the rings coming above our head but here i confront the first limitations, the lack of space because the clouds i want to do are more important. They'll give the interesting lighting to the scene and i can't remove them to bring a beautiful rings :)

Hecartha
01-15-2005, 10:36 AM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105789015_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105789015_large.jpg)

Something was wrong with the step before, the shadow on the whole city is disturbing the eye, and the scene seems to be a big one color. So there isn't enough difference between the dark and the light, i must surrender the red sky. I also increased the size of the white area but i must be careful at this step because i need to know the color here is only the ambient color. I mean there is some relief i'll paint with white to the step after.
I like the atmospheric flare in the right part brought by all the color blending. A big alien ship invisible from spectator projects a shadow on the city. My first idea was this ship moves away the clouds but i'm not sure now it'll be the case.
At this step i add more details to some characters to test which final resolution i need for this image to paint all the details of a face, really impotant for me. I don't want a final image with only basic characters and their expression will be the most important.

Hecartha
01-15-2005, 10:38 AM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105789126_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105789126_large.jpg)

Mmmh, this sky... I think that'll be enough now, no more white in it. I tested the specular light on the relief in the white area i talked before. The true work will start soon :)
I added more shadow to paint under the grass.

Hecartha
01-15-2005, 10:40 AM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105789247_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105789247_large.jpg)

At this step, everything is here and the true illustration can start at least. It is really important to take some time with the steps before because they are like the foundation of the final picture, it'll take lot of time to correct the image if something was wrong when all the details will be here!
I like to play with translucent effects, in the cloud and the hair of this alien in the middle of the image. I'll try to give him the feel it struggles, a guard is holding back him.
I don't want a "one shot" image: i look, i understand. I mean i want something with lots of details, something where you need to really look what happen in the scene. I need something very chaotic but i wish not too chaotic :)
I added some ship oriented to the center of the white area where something strange is happening. This illustration is really a challenge for me and my fear is no one understand what i've done all over this image. This is like a bet, using three kind of characters and each of these characters are telling a story...only if my work is good, i'll see...
I try also to find the form of the "mercenaries" ship to the left (i will name them like that but there aren't really mercenaries). My idea is the soldiers to the right have a strange ornamented organic ship without any standard propulsion system (see the concepts) and to contrast the mercenaries need their ship with mechanical details, big engine etc.
I forgot, i added more contrast :)

Hecartha
01-15-2005, 10:42 AM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105789342_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105789342_large.jpg)

I added some voume light to the left, filtered by the clouds, i want to add some apocalypse feel.
I added at last to the center of the white area the alien at the moment just before the ultimate resonance with the bigger invisible ship. Others aliens are struggling as if they are dancing, the guard can't hold back the aliens, they are in trance. Unatural white light them.
I've some problems to find where and how i'll place the heavy armour...not here anyway...

Hecartha
01-15-2005, 10:44 AM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105789464_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105789464_large.jpg)

Just found the emplacement and pose of the heavy armour, i don't want a scene too oriented action, the scene must be like if the time was stopped it is why the heavy armour doesn't stand his arm/weapon...and also because it would hide one of the alien and i really need the arc they do :)
Everything is too dark, i need a soft transition with the dark area to white area, so i added another volume light to the left of the rock.

Hecartha
01-15-2005, 10:46 AM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105789561_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105789561_large.jpg)

The white area is in the center of the picture, i need to move it it is why i extended the size of the image to the left. Nice, i'll add more characters using this space.
The mercenaries ship is...crappy, need to modify it.

Hecartha
01-15-2005, 10:47 AM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105789659_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105789659_large.jpg)

I've chosen to show the "before invisible ship", but with only a presence like a silhouette instead of something with many details.
I changed the pose of some characters and we can see now some expressions.

Hecartha
01-15-2005, 10:49 AM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105789763_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105789763_large.jpg)

The dark part of the planet was too ~ dark. I will play with translucent effect after.
I've changed the pose again to some characters and i added again volume light to the left. More details to the mercenaries ship... i must be blind to keep this design lol
We can see now the face the woman.

Hecartha
01-15-2005, 10:51 AM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105789873_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105789873_large.jpg)

Ok the design of the ship was crappy, so i changed it...mmmh what i've made

Hecartha
01-15-2005, 10:52 AM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105789969_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105789969_large.jpg)

Sometimes when you are working too much in depth of an image you loose your start idea i mean the mercenaries ship can't have any organic shape. It must have big motors, very mechanical design. And finding design has made the perspective i wanted has been modified, corrected now.
I added one more character just in face of the rock to block the access.
We can see now the face of the "blue" haired guy, young face, almost androgynous. Every mercenaries wear clothes with cables and many details as their ship. I start to paint the characters to the left in background with heavy weapon, i'll enjoy to design them :)

Hecartha
01-15-2005, 10:55 AM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105790101_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105790101_large.jpg)

The hair of the main alien had not enough movement, i needed something with more "grace".
The face of the young warrior is almost done, lighted by the atmospheric volume light (indirect ligh). In fact the atmosphere is more dense to the floor so the light is scattering there, lighting the face of the guy underneath. The woman is almost at the center of the volume light so her face is lighted above.

Hecartha
01-15-2005, 10:56 AM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105790212_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105790212_large.jpg)

More details, we can see the effect of the volume light behind the rock to the left.

Hecartha
01-15-2005, 10:58 AM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105790308_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105790308_large.jpg)

Im' tired commenting :) Agin more derails, i increased the size of the two guards to the right...
One interesting work was to paint the planet: ambiant light, two diffuse level entering in ambiant area and specular to simulate translucent effect of a big gaseous planet.

Hecartha
01-15-2005, 11:01 AM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105790472_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105790472_large.jpg)

Details on the engine of mercenaries ship, i like to play with contrast of materials: painted metal, glossy metal and brushed metal. Mmh perhaps i've payed too much with rendering system :)

Hecartha
01-15-2005, 11:04 AM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105790649_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105790649_large.jpg)

Last step before the end, again more details...It is at this moment i remember the time when i could work on this image and i don't. Mhh i'll finish in time but this illustration was the biggest i've ever done
i'll post with the final image some zoom because with these little pictures we don't see anything...

cgkrusty
01-15-2005, 11:18 AM
Frickin' cool!

I love your ships. It's a little hard to tell where the land ends and the sky begins... a little more separation in that regard should help the image.

Great work!

walrus
01-15-2005, 12:35 PM
Hecartha - Good to see that you didn't forget about us altogether! I'm glad we'll get to see a final image from you for this challenge. Still, it's disappointing that you haven't shown more along the way and instead uploaded pretty much your entire piece within a half an hour's span. I wish there'd been more room there for input from others.

Your image looks great, and there's a lot of great action and color. It shows a lot of different elements which give it an "operatic" feel, which is good. I especially like the use of swords, the ship design, and the weird head thingy on the right. A few notes, though, if you have time to make fixes...

The blue hair on the right hand side is the only cool colored thing on the page. It's also dark on the lightest area of the image. Both contrasts help it to suck the eye right there, making it the main focal point of the piece, which i don't believe is what you intended. I don't quite understand what that horizontal beam of light spanning the whole right side is, or what that darker line right above it is: it feels as though it's a laser which is positioned on a tangent with the horizon, but it's hard to read. It's really hard to tell where the spaceship ends and space begins: A clearer silhouette might help that to read better.

hope you don't mind the suggestions... anyhow, good luck finishing. take care!

-mike

Hecartha
01-17-2005, 08:46 PM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105998369_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105998369_large.jpg)

one more step...

Hecartha
01-17-2005, 08:51 PM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105998682_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1105998682_large.jpg)

And the final...i'm dead and not really happy about some crap on this illustration. Damn, why i'ven't taken more time for it...

Hecartha
01-17-2005, 09:45 PM
http://www.cgnetworks.com/challenge/entries/6/4336/4336_1106001956_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/4336/4336_1106001956_large.jpg)

sorry for the mistake, the final coloring is the final image.

Hecartha
01-17-2005, 10:22 PM
Hecartha - Good to see that you didn't forget about us altogether! I'm glad we'll get to see a final image from you for this challenge. Still, it's disappointing that you haven't shown more along the way and instead uploaded pretty much your entire piece within a half an hour's span. I wish there'd been more room there for input from others.
you're right, the only reason about this 18 pics upload is when i'm painting, that kills my productivity to upload, to comment etc... only psychology. And i don't know why but i was sure if i posted before the picture was here i'll have problem to finish~

The blue hair on the right hand side is the only cool colored thing on the page. It's also dark on the lightest area of the image. Both contrasts help it to suck the eye right there, making it the main focal point of the piece, which i don't believe is what you intended. I don't quite understand what that horizontal beam of light spanning the whole right side is, or what that darker line right above it is: it feels as though it's a laser which is positioned on a tangent with the horizon, but it's hard to read. It's really hard to tell where the spaceship ends and space begins: A clearer silhouette might help that to read better.

hope you don't mind the suggestions... anyhow, good luck finishing. take care!

-mike
damn, i posted on cgtalk only to upload and i'ven't seen your comment. Usually i receive a mail.
here a better resolution
http://hecartha.free.fr/Images/1st%20Encounter.jpg
I've read your comment, and i thank you for it, if you still have problem to understand easily the picture let me know please...damn too much time for a crap
Now i wish to forget quickly this illustration.

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