View Full Version : Making a cilinder glow?
oct00 08-19-2002, 03:35 AM I want to make the blue rod in the bottom left of the computer case glow blue. can anyone please help me?:annoyed:
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Chris
08-19-2002, 03:41 AM
have a look in the help under 'render effects'. Basically what you want to do is isolate the rod object in the render so post glow effects can be applied to it.
This can either be done by giving it an 'Object ID' (under properties) of giving its material a 'Material ID' (in the material editor). You then set up your render effect, by adding the 'glow' effect and selecting the appropriate material or object ID from the glow settings. You can interactivly adjust this effect from within the render effect (in 'real time' LOL )
One other thing you may want to do to make the material look like it is glowing would be make it 100% self illuminated. To simulate the light given off by a tube light like this you could either put a couple of blue lights in the scene, or render with a Global Illumination render engine (like final render, Brazil, Vray etc) which will essentially turn your self illuminated object into a light source (but with a major increase in rendertimes & tweaking needed) :)
Clockwork
08-19-2002, 03:42 AM
I'm not an expert or anything, but this is what i would do:
1.Bump up the self illumination on the texture.
2. Apply some even lighting to simulate the lights effect on the box.
3. Apply a slight video post glow to the object.
oct00
08-19-2002, 05:10 PM
Are there any Tutorials??? or could someone write one with pictures because almost nil of this makes any sense to me.
-00:annoyed:
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