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View Full Version : WIP: my first game character model [take a guess what is he suppose to be]


tofumaster
10-20-2004, 03:40 AM
greetings , this is my first time posing my work please shower me with critique and commens. This character I am making is for a UT2k4 mod project i am working for school's game workshop production course. This is also my first time modelling a whole character for game.
[4312 triangles with out head]
http://www.imagestation.com/picture/sraid143/p0c7c4cf5abc2eaa42c9db2c5df9ca59f/f693e0af.jpg
http://www.imagestation.com/picture/sraid143/p672f0409c082c0f82cd901d044d8a7c0/f693e0b8.jpg
http://www.imagestation.com/picture/sraid143/p4922497bd2e187fcfda4985c76843e45/f693e0b1.jpghttp://www.imagestation.com/picture/sraid143/pd9c5d7050fb65aa1be05ba3afee4c45c/f693e0b3.jpg

G0st
10-20-2004, 05:03 AM
Its looking damn good, nice topology.

One thing i suggest is bring that count down, im working with 2k4 as well and our player models are at the most right now 3000 tris (i think). Unless of course this is a single player game =)

G0st

PhillipCrond
10-20-2004, 05:35 AM
Great for a first model!! Really great. There are a ton of wasted polys in there, but you'll figure out what's needed for clean deformations, and what can be pulled off with textures.

Also, for clean deformations as the character rotates the torso, you'll be better off with edge loops that travel all the way around the torso. Right now, you've got a couple of 3-to-1 interfaces by the kidneys. Those may or may not deform very well, you'll just have to test it and see.

Finish the head! Can't wait to see where this is going.

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