View Full Version : Grand Space Opera 3D Entry: Steven Twist
stevetwist 10-19-2004, 09:10 PM Steven Twist has entered the Grand Space Opera 3D.
Challenge Page (http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=4180)
Latest Update: Texturing: Cathedral Main Building Textures
http://www.cgnetworks.com/challenge/entries/7/4180/4180_1103018592_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4180/4180_1103018592_large.jpg)
Ok, here's the texture work I've done on the main building - I know it looks quite simple, but seeming as this is a background element, that will be lit with quite a dark blue, I didn't see it neccessary to spend lots of time working huge amounts of detail into it - especially as the deadline is fast approaching.
I'm not sure how big it'll be in the final image pixel wise, but it will probably be about 500-600 pixels high - which is quite large, sort of the same size as in the render here.
The rest of the cathedral shouldn't take too long as quite a bit can be made from duplicating a simple section.
Next update should be soon.
C&C welcome.
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stevetwist
10-24-2004, 04:39 PM
Hi, a little about me:
My name's Steven Twist (obviously), and I'm 16 and live in the UK. 3D's always been a great hobby of mine, and I thought that I might as well give this challenge a go, even if it does seem that I'm up against the pros.
I'm doing my A-Levels at the moment, and once I've finished those I'd really like to go and study 3d animation at University, preferably at Bournemouth.
Don't go easy on me just 'cos I'm a kid, all C&C is welcome, and will be taken into consideration.
I've got my idea in my head, and will be putting it to paper shortly. I haven't quite decided how to go about putting it down, but I think I will do it as a watercolour and pencil piece, as I think this is probably the easiest way for me to get my ideas across.
I look forward to seeing the other entries develop, and hope to have my concept piece up within the next few days.
3doid
10-24-2004, 05:44 PM
welcome to the challange stevetwist, wish ya all the best and hope to c some gr8 works from ya mate...
Eclisod
10-24-2004, 05:49 PM
best of luck :)
stoat
10-24-2004, 06:52 PM
Thanks for the post Steve :) Go for it :thumbsup:
stevetwist
10-27-2004, 10:19 PM
http://www.cgnetworks.com/challenge/entries/7/4180/4180_1098911995_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4180/4180_1098911995_large.jpg)
This is my concept for the challenge.
In the future, a galactic council have gathered together and deemed the human race unworthy of life in the galaxy. They see them as a virus, sprawling over the universe without giving back to it, and so have sentanced them all to death.
The final two humans, one male and one female remain. They are prepared for public execution. If and when they die, the human race will become EXTINCT!
These last two humans are up on a podium, surrounded by people from all different species. Some mechanical, some alien flesh, many a hybrid of the two. They sit in a stadium like arena, watching, anticipating the judge (Who will be visible on the giant, spherical screens)'s final verdict of mankind.
When he gives the order, electricity will be passed through the humans, resulting in death.
In the final image the sky will be cloudy, with sheet lightning, and there will be heavy rain, giving a very gloomy atmophere.
However, it is apparent that for some everyday life continues. There is a city visible in the background, with ships flying arround, carrying out their daily business.
It seems that humans are no longer the centre of attention in the universe.
This image was created by using pencil and watercolours. The different layers were then composited together in adobe photoshop.
stevetwist
10-27-2004, 10:34 PM
http://www.cgnetworks.com/challenge/entries/7/4180/4180_1098912884_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4180/4180_1098912884_large.jpg)
Just a minor alteration...
I blurred the background, faking depth of field. This was just to make the concept image much easier on the eyes.
Hopefully it makes things a lot clearer now.
Climax
10-28-2004, 10:18 AM
What about a pregnant woman to make the image more dramatic? or giving some hope by showing in the multitude a couple of disguised human children horrorized?
I will keep track of your progress, good luck and thanks for your comments in my thread :)
stevetwist
10-28-2004, 10:36 AM
The two human children in the crowd idea is quite an interesting one. I could add them so that only if you really search do you see them - but then this would be too much like "Where's Wally" - which would suck. On the other hand, if I did add them I wouldn't want them to stand out too much, because that would probably ruin the impact of the piece.
I dunno, I'll have to give some serious thought to that idea.
As for the pregnant woman idea, I think that might be a little too sick. I mean, I thought the public execution resulting in the extinction of the human race was pushing the boundaries of what might be acceptable, lol.
Anyway, thanks for the comments, and no probs with the comments on your thread, I too will keep track of your progress.
Cheers,
Steve
Eclisod
10-28-2004, 05:40 PM
interesting concept, and i would really like to see the first wips of this :)
stevetwist
10-28-2004, 06:01 PM
Thanks, I do have a sketch that I did before drawing it and painting it. But it is basically the same composition. I dunno about you, but I just thought about my idea for a few hours (whilst doing my paperround, lol) and once I had a concept, I just tried to visualise it in my head. I then left it a day, came back, and looked at what I had in my head, thinking about how it looked - and then just drew it.
I will be doing some more sketches of the characters, and of the person who'll be on the screens. Also of the people in the crowd.
I'd be interested to hear what you think of the human children in the crowd idea (by Climax) Eclisod, as I'm unsure as to whether this is a clever idea, or if it would ruin the impact of the piece (as the main impact is supposed to be that the human race will become extinct).
stoat
10-28-2004, 09:02 PM
I think that this is giving conflicting messages. If the human race has been sytematically hunted down and killed for ecological reasons I would buy into a more technologially advanced species or grouping bumping us off in a detached clinical manner. That gives pause for thought but the aliens are into public execution of something they consider to be no more than an animal. That makes them worse than us, a bunch of galactic basger baiters. I'd want to kill the low life.
If you go for the execution as a removal of an irksome problem by dispassionate super beings, then you can save yourself a whole lot of modeling of the different species. Even drawing them and popping them onto single polys with an alpha is going to be a lot of work.
I do like the idea though :) Maybe make one of the humans a different colour, this is a global site.
ebrowning
10-29-2004, 07:25 AM
Just on a nuts and bolts level, now is the time to nail your composition- you might try bringing the humans into the foreground- they are the centerpiece after all. Composition can be a tough nut to crack- I'd say take a look at Frank Frazetta's work since he did a number of images of couples in peril. Also, this would allow you to possibly only suggest the crowds rather than fill up a large piece of your image with them.
Your idea reminds me of the original "Planet of the Apes", which had a real creepy and alien feel about it.
stevetwist
10-29-2004, 09:50 AM
Stoat - thanks for your input. So by 'technologically more advanced' do you mean the machinery they're using to kill off the humans is too 'low tech' - or do you mean in the appearance of the species itself?? I also can't see how I could save myself the modelling of the different species exactly, I'm a little confused (unless you mean I'd only have to model one species??).... the idea that they were a problem being removed is roughly where I was going, but are you suggesting removing the crowd from the scene? I'm just a little unclear that's all. If you could clarify what you meant that would be great, thanks.
Ebrowning - Yeah, composition is a realy tough thing to crack, and I was pretty certain I wouldn't get it first time. Thanks for the suggestion of looking at Frank Frazetta's work, I did a quick search on the net and his work is really quite disturbing, and I can see how this can relate to my work. I will deffinately do some more thorough research, and see if I get any inspiration. Thanks for the comments.
very interesting concept you got here! congratulations, If you don't mind I will suggest, some things.
1) since those 2 fellows are the last 2 in the whole universe (humans) , instead of having them separally not looking at each other, you can put them in a "hugging" possition, like showing compation to each other, like they are REALLY,REALLY sorry.
2)Also I think you should add some sort of Cathedral look to the stadium "the walls and all the surrounding"
Can you show a line art of your sketch?
By the way, Great start and keep the good work!
-Cheers!
nuclearman
10-30-2004, 05:36 AM
Steven, I like the concept -- very dramatic, and should make for a nice (if "nice" is really the right word, given the gravity of the situation) final image. I like ARSA's suggestion about the hugging position, which would certainly allow you to focus upon their faces to convey as much as you can in their expressions. Think in terms of classic moments in cinema (ie, compose your image like you would the climatic shot in an epic motion picture) and I think you'll be well on your way to an excellent image.
stoat
10-30-2004, 09:16 AM
If the aliens are so far in advance of us that they consider us little more than a virus, they wouldn't go for a public execution. Or one that called for undue pain. That would mean just having a panel of judges. A lot easier to model. Maybe they could have some evidence of our past crimes on a bank of monitors. Make them cold and clinical rather than nasty and leering. Think, these are the people that built the monolith in 2001.
stoat
10-30-2004, 10:08 AM
A few things to think about (not much physics :hmm: ) playing with the Drake equation gets you a pessimistic number of 200 tech civilisations or a million civislisations in the universe. If it's the former, then contact odds are that our first contact will be with a civilisation 12,000 years ahead of us. For the million number, the contact will be with a civilisation 250,000 years ahead.
If we built a starship and sent it off at 3g it would take no more than fifteen years to do the tour of our glaxy. It would drop off stargates as Von Nuemann machines. These are machines that build themselves, an exponential process. Added to that a stargate dropped off next to a black hole is a time machine :eek: If it can be done it will be done.
The question is, has it been already done. Now it is possible to build a bomb that can destroy the whole universe. It would be in the interests of an advanced civilisation to keep an eye on the idiots (i.e us) to stop them doing it. I would hope that they would just slap our wrists and tell us not to play with fire but they might just swot us like flies.
stevetwist
10-30-2004, 10:26 AM
Firstly, thanks to ARSA and nuclearman for you comments and suggestions...
ARSA - Great idea about them hugging, I could really put some emotion into the scene. Mmmm Cathedral - nice idea, very gothic, I like! I will scan in my original sketch, and submit it, sure.
nuclearman - I will be experimenting with composition a lot over the next few days, and I really like your idea to think of it as a climatic shot in a motion picture (especially as I'm a huge fan of movies.... and the matrix trillogy in particular has played a big role in my inspiration for the colour scheme etc.).
stoat - amazing! You truely are a genius! All those fact are really interesting, and whilst I only partly understand where you're coming from, I get that your suggesting that it would most deffinately be a more technilogically advanced race that would do something like this.
It then leads me to think about your 'panel of judges' comment. True, this would be more plausible, but at what cost?? I think without a crowd watching it may loose its epic feel - which is something I want to avoid at all costs.
The TVs/Screens idea is pretty neat. I'm thinking of Matrix Reloaded, with all those screens in the architects place.... could be a good way to tell the story in the picture.... It does also sound plausible that a particular species would kill off another if it saw it as a major threat to the whole galaxy (considering how we've already damaged our planet, I wouldn't be surprised if we 'rised' (if you can call it rising) to a new level.
I'll experiment with more concepts, just as line sketches, and see what everyone thinks. I'm unsure whether to keep it as a public execution - but do it in a more technologically advanced way, with a more dramatic composition also (e.g. high tech machines circling the humans, slightly blurry, with the humans very large in the image, v. near to the front... I dunno).
Anyway, thank you all so much for the comments (when I first submitted my concept it was a while before I got any replies, and I need all the comments and crit. I can get in order to push my work to its best). They are greatly appreciated.
I'll put up my original sketch ASAP, and then get to work on some new sketches.
stevetwist
10-30-2004, 10:48 AM
http://www.cgnetworks.com/challenge/entries/7/4180/4180_1099129704_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4180/4180_1099129704_large.jpg)
As requested, here is the original line drawing that I did before my previous concept art.
I am working on variations of composition at the moment, as I have decided I can improve a lot on the composition of the first image.
stevetwist
10-30-2004, 04:03 PM
http://www.cgnetworks.com/challenge/entries/7/4180/4180_1099148584_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4180/4180_1099148584_large.jpg)
A really quick pen on paper sketch of an adaptation of my first concept.
Taking some of stoat's comments into consideration, I came up with this sketch.
The last two remaining humans huddle together on an isolated platform, floating in a huge, vertical tunnel like, manmade hollow. Surrounding them are multiple screens that show all the bad things the human race have done in their history, almost evidence in a trial, the reason another species wants to kill them off.
The other floating platform thing is piloted by members of this species, and is powered by a blueish jet (or something similar). The judges of this 'trial' can be seen of 5 or so screens attatched to this platform, and can be heard on a speaker system.
I'm unsure about this idea, I think it's quite good, but not epic enough for my liking.
I'd be interested as to what you guys think, as I don;t know which of the two concepts to develop further... or even to scrap the idea totally and start with something completely new.
stevetwist
10-30-2004, 08:33 PM
http://www.cgnetworks.com/challenge/entries/7/4180/4180_1099164786_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4180/4180_1099164786_large.jpg)
Another variation on the theme. A very quick pencil sketch.
I like this idea, but after drawing it realised it beared a huge similarity to the end of The Matrix Revolutions where Neo travels to the machine city.... so I guess I really can't use this idea.
Anyway, the last two humans are at their 'trial'. Presented before them are all the things humans have done that mean they deserve to no longer exist (these appear on the screens, things from our past, present, and things that might happen in the future also. Along with them the judge can be seen, covering more than one screen, and also the two main figures, looking back - so you can see their expression).
They are wired up to a leathal injection (round the neck), that is painless, but causes instant death. If they, and the human race our found guilty, they will be put to death.
In the background the judge species city can be seen, expanding for miles into the distance.
It'd be interesting to know what you think, but I personally feel it's too close to the matrix to be original, and so I will probably not go with this at all.
JamesMK
10-30-2004, 08:47 PM
I'd say that concept 02 seems to be the most promising one. The tricky bit will to get it to feel like one unified image rather than various object scattered around (I just get that feeling from the sketch)... maybe if you glue it together somehow, perhaps parts of a huge auditorium in the background, or something like that to bring everything together. Looking forward to see your progress here.
stevetwist
10-30-2004, 11:33 PM
Thanks for the comments JamesMK, I'll have to think a bit about how to bring all those objects together more. I've had one idea about the composition, specifically the camera angle, regarding the second sketch, that I'll be drawing tomorrow (as it's quite late now here in the UK), so I'll have an experiment and see what I can do.
The only thing is that I don't know whether the second sketch is "grand" enough to fufil the requirements of a "grand space opera" - I mean there're no spectators, no city etc. - although this is something I'll probably try and address tomorrow.
Thanks again,
Steve
stevetwist
10-31-2004, 06:38 PM
I could really do with some other opinions so I know which concept to develop. At the moment my personal favourite is number 01, but if I could get the history screens idea into it that'd be cool - I'm also trying to work out a much more interesting composition - and even setting, I've had an idea which might be cool, so I may well sketch that up tomorrow.
But if anyone else has any other comments, especially those who have previously posted, please do let me know, as it's hard to develop an idea without peoples crits.
stoat
10-31-2004, 06:52 PM
Another variant (nearly said twist there :banghead: ) would be to have the humans as a holographic projection. Aliens on their lunch break can watch them get the chop. A sort of barbaric road show booth. :)
stevetwist
11-01-2004, 08:40 AM
hmm interesting. That is an original way of looking at it.
I'm thinking of developing concept 1 today, I've had a few ideas of how to change the composition to make it far more interesting... and hopefully it might turn out good. If not, then I'll deffinately follow these other routes suggested, as what harm can it do?
stevetwist
11-01-2004, 01:12 PM
http://www.cgnetworks.com/challenge/entries/7/4180/4180_1099314757_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4180/4180_1099314757_large.jpg)
This is a development on my original concept.
I feel that it is greatly improved, and I'm finally becoming happier with my concept.
Flying arround the last two humans are machines, almost bug like, that have screens built into them. On these screens will be some of the things the humans have done which have given this machine species the idea that killing them off is the only solution to galactic 'peace'.
I'm going to do one more concept after this, experimenting with a portrait orientation, and then if I'm happy with it I may well start on the modelling... phew... almost there, I can feel it!
stevetwist
11-01-2004, 01:27 PM
http://www.cgnetworks.com/challenge/entries/7/4180/4180_1099315657_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4180/4180_1099315657_large.jpg)
A portrait variation of my previous concept sketch.
I much prefer this version, as in the background a cathedral like surrounding building can be seen, and then further into the distance a city, with space ships flying arround - giving a much more epic feel to the piece.
Also, I forgot to mention last time, both of these concepts have a huge crowd of machines surrounding the people... they will most probably all be of the same design, with small variations between them... and I'm thinking about having them ranging from workers to 'office executive' types - to show that this race has a hierachy, similar to ours - hopefully aiding the confusion over their lack of compassion.
Anyway, I'm really happy with this concept, I think it's a huge improvement apon the first, and I'd be interested to know what everyone thinks - so please, feel free to comment.
claudiojordao
11-04-2004, 11:03 AM
Hello stevetwist, I like your idea of execution of human race... however, let me ask you a few questions:
If they are the last 2 humans in the whole universe, why are these 2 so important?
Do they have an history?
What are they accused of?
Of being inferior, or superior?
Who is the other race?
You said that this is a normal day in this planet, so, why so many spectators?
And now, some ideas: :)
Your spectators could be some kind of holographic reporters from other planets, who are there to testify the execution of human race?
And, since their are no compassion in your scene, maybe the last 2 humans could be forced to fight each other to death.
Keep the good work.
stevetwist
11-04-2004, 11:38 AM
Thanks for the comments, let me try to answer your questions...
They are so important because for the human race to continue they have to survive - I can see what you're saying - "why are these two the last two, and not two others" - I need to think about this, as I don't yet know - but that's a very good point.
They're being accused of being too dangerous for the rest of the galaxy. On the sceens will be images of nuclear bomb explosions etc. - things that are a threat to the rest of the galaxy, who feel that the human race's idiocy, could cause a galactic catastophe.
The other race is a superior one, technology wise - they're going to be a machine based race, and hopefully this will be clear from the image when the crowds can be seen properly (not just as dots in a concept).
By a normal day I meant that I wanted to show that not everyone was interested in what was happening - there's a huge crowd because many people in this speicies are interested. In terms of what's actually happening it is deffinately NOT a normal day, it's a very important (if important is the right term) day in the history of the human race, and the history of the rest of the galaxy.
The reporter idea - pretty cool. I could do holograms of reporters projected above the crowd... this could prove interesting.
The fight to the death idea - I dunno. In my final image I wanted the last two humans to be showing compassion to each other - like stoat earlier mentioned, showing that they're really really sorry.
I dunno how to decide who these humans should be - perhaps they're important people, rulers, dictators etc. - perhaps scientists etc. - or maybe they should be normal people, just the last two to be found by this race, making the machines seem to be malitious, they just kill whoever they get to first...
thanks for the comments.
ebrowning
11-04-2004, 05:18 PM
I just want to encourage you to keep working this concept- I think you're really on the right track with that last image you posted, you've got a strong focal point and you're background elements are nicely organized. The more work you put into this phase the easier your finish will go.
One more thought, now that the humans are front and center, think about their plight, and try and convey a bit of that in their pose. You have a start with the woman, but the man seems a bit relaxed and stoic, and he's leaning away from her. It gives the impression they're more boyfriend/girlfriend than the "anti Adam & Eve".
stevetwist
11-04-2004, 08:05 PM
Thanks,
I sure hope all the effort now pays off, I'm sure it does (I usully always plan what I do before I do it, I've never known another way - but this is the most refining I've done... and it's really fun! I love pushing my work to the max, and then waiting to hear from others about it - totally rocks!).
Thanks for the comments- they are very helpful. I plan to do at least one more development concept, if not more, before drawing up a final concept. I might be putting holographic news reporters from that species into the piece (like claudio_jordao suggested), I dunno - I'll see what they look like - and I'll deffinately be working on the pose... that one in the previous image was really just a placeholder.
I like the referenence to "Adam and Eve" - a very cool one... as Adam and Eve supposedly are the first man and woman... so making these reflect their pose (I'll have to do some research - I'm sure there's a lot of art out there of Adam and Eve), or possibly be the opposite of the pose (probably better) - would be a very clever idea.
Cheers again, keep the comments coming, and I hope to have a new development up over the next weekend, but being at school I just can't pour as much time into this as I'd truely like to.
vrhead
11-05-2004, 12:34 AM
i liked the first concept alot... pretty powerful with or with out the two children in the crowd... and convays the fact that those two people are about to die
stevetwist
11-05-2004, 08:10 AM
Ahh! Now I'm confused! lol.
Now I've got the problem of deciding between reverting back to concept 01, or keeping the latest one and developing it.... but I think I have a solution...
hopefully, when I work on the figures in my next development, I want them to convey the fact that they are going to die. I will probably put some sort of injection devices arround their necks, and have them wired up to a computer of something.
In the background I might have holographic news reporters - or I might have the holographs as the judges... I dunno.
I'd be interested to know if you liked the latest concept as well vrhead, as a powerful image was what I was aiming at, but hopefully I can achieve it with the later composition (which I much prefer).
Anyway, off to school now :sad: but will get working on my development concept later when I get back :thumbsup:
Versiden
11-05-2004, 08:14 AM
interesting idea, a cynical view to the human race
i prefer the 2nd sketch u did.. to me visually I can understand that they are being judged by their crimes.. Mostly from the visual queues that they're kneeling down, and a court authority figure above.
the other sketches I can't place them in context without having to read the description.
stevetwist
11-05-2004, 08:25 AM
Thanks for the comments even if they do add to my confusion, lol.
This is telling me that there are elements in many of my sketches that work, and some elements that don't work. What I need to do now is work out how to get the elements from the first 2 sketches that pose certain doom, and make it seem like the human race are being judged, and get that into the composition of the latest sketch (as I feel this is the most promicing composition so far).
I'm planning on having a 'court authority figure' in my final sketch, as a hologram possibly, making him/her/it very large - so giving the sense that they are the ones with power in the scene.
Like I've previously mentioned, I'll be working up an undated development sketch later... and see what you guys think.
stevetwist
11-07-2004, 03:22 PM
http://www.cgnetworks.com/challenge/entries/7/4180/4180_1099840927_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4180/4180_1099840927_large.jpg)
Development of previous sketch.
I've replaced the cathedral 'block' with a quick drawing of a cathedral style building.
I've added the judge as a hologram.
I'm yet to change the main figures - I'm working on their pose at the moment (and hope that'll be up in the next few days).
I'd like to know what everyone thinks. I'm not overly happy with the hologram - I don't know why, but I think it clutters the image.
All C&C are welcome, as I'm still trying to develop this concept, and without them I'm pretty much stuck.
YasushAzush
11-07-2004, 05:02 PM
Sorry If I was Late To See Your Concepts:sad:
I think The 2nd Concept Is More Powerfull Than The others. It Has a Very Deep environment
I mean With A very Perfect Cammera Choosing You Can MAke The scene More Huge Than What
It is .To Do So You Need To Replace Some basic Primitives To Your Object Sketchs
Then Change The Cammera Settings and Move The Cammera Between The Objects To Find a
Better Depth For Your Concept
Good Luck
stevetwist
11-07-2004, 05:40 PM
Hi, thanks for the comments - by second concept I am unsure which one you mean - can you write the link to the image in a new post please, so I know exactly which one you are refering to, thanks.
Versiden
11-08-2004, 10:12 AM
http://www.cgnetworks.com/challenge/entries/7/4180/4180_1099148584_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4180/4180_1099148584_large.jpg)
I still like this one...
at the very least all the sketches are the same theme, I think you can start modelling in the mean, and play with camera placement from there...
With ya man.. the initial conceptualising phase is the hardest.. good luck on the decisions
stevetwist
11-08-2004, 04:01 PM
Hmm this is really hard - for me my latest sketch is my favourite.
It would be interesting to know what features of sketch #02 you like best so I can try to encorporate them into this other design (I think that's the way I'll work it, as opposed to the other design into sketch 02).
From what you said in a previous post Versiden, if I can give the impression they're being tried for their crimes (by kneeling them down, putting them in handcuffs??) then do you think the latest sketch would work?? Just this is my fav. composition wise.
Versiden
11-10-2004, 12:17 PM
ye, the kneeling down works alot better, that's just my 2c.. but it's totally up to what you decide in the end and I'm sure it'll turn out gr8!
stevetwist
11-10-2004, 04:22 PM
Cheers, I'm going to develop the character pose next, I think kneeling is the best, gives them less power etc.
Would love to spend all my time on this but I can't unfortunately as I'm a) currently doint my A-Levels, and b) am also doing a little bit of freelance 3d modelling for a guy I know who's trying to make a computer game.
Anyway, I'll get the next update up ASAP, and until then will continue to try and keep up with everyone's posts.
Cheers.
YasushAzush
11-10-2004, 04:38 PM
THis Is The LInk
http://www.cgnetworks.com/challenge/entries/7/4180/4180_1099148584_medium.jpg
mmoir
11-10-2004, 04:39 PM
Steve,
You have a very sad but epic image here, it will be interesting to see how it comes along.
Mike
My GSO entry
http://www.cgtalk.com/showthread.php?t=180886&page=5&pp=15
stevetwist
11-10-2004, 05:04 PM
visualact.com - thanks, I thought that was the one you meant but I culdn't be sure. I'm going to try and put some of the features of that image (like the kneeling) into my latest concept.
mmoir - thanks, I hope I can finish in time, I'll be sure to check out your thread.
stevetwist
11-14-2004, 04:21 PM
http://www.cgnetworks.com/challenge/entries/7/4180/4180_1100449284_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4180/4180_1100449284_large.jpg)
The two humans are the main change this time - they're now kneeling, and hopefully in a more emotional pose (please forgive the poor proportions - also, I think I need to do something with the male's left arm... it's boring at the moment, I think I will have it either hug the woman, or maybe be protecting his face/head - without blocking the camera's view of his face).
I've also experimented with the idea of having the whole scene 'leaning', to try and give a disorientating feel to it. The cathedral structure is no longer horizontal, and the figures are rotated slightly (in the 3d version this would be achieved by changing the perspective/camera angle).
Anyway, I'm pretty happy that I'm almost there with my concept, and so hopefully can finally begin working on the 3d models etc.
I know some of you prefered other concepts, but I felt this was the strongest - I'd be interested to know what everyone thinks please - as I really want to get going, but want to make sure everyone else thinks that the concept is cool.
Climax
11-15-2004, 06:12 PM
I understand it is a little complicated to find the right view, in one side you have the condemned who are the main characters and in the other the environment which will give mean to the scene, this should be a great animated scene, the camera traveling trhough the public, with all this creatures claiming for Justice arrives to the "Altar" and more slowly around the victims who are with their backs to the public (you can see the crowd, bighologramic screens and the dark cathedral towers behind), with an undefined expression of fear, resignation and uncertainlyness,the camera comes with a slow close up to the wet woman's eyes and you can see the reflection of the gesture of desition of the jury, then the camera more rapidly comes up to see the entire "court" in a cenital view going away each second faster until the whole scnario is another light point in a vast city maybe piercing the chaotic clouds until everithing is gone....
Lol, som inspiration, have you consider a triptic? or maybe an angle where the humans are not in the first plane but you can clearly see them in an hologramic screen? from a expectator point of view, and there if you watch carefully as a light of hope, the kids trying to get away furtivetly...
I hope i was of help for you to decide, man you've got a very heavy idea, and lot to model and texturize, remember there are only about 60 days left! so, start the hard work, i'll be watching every step of your progress:thumbsup: :thumbsup:
Good luck pal! and thanks 4 visiting my thread (you were the first one:D )
stevetwist
11-15-2004, 08:49 PM
Hey, thanks man!
Yeah, I get what you're saying, some very good points put forward. I hadn't really considered a triptic because I felt it broke up the scene, and that left it being less 'grand'.
As for the idea of having humans in a different plane I think it could be very interesting. I'll give it a shot - maybe keep the scene the same, but push the humans back a bit, and have jeering machine species on the foreground, facing the humans (still on a podium), with more flying screens closer to the camera as well - it could work better than the piece at the moment, as the humans could still fill a large area whilst being able to clearly see them (unlike this where the podium drops off the bottom of the piece).
Thanks for all your great comments!
And as for visiting your thread - no problem, we all need comments and crits. in order to improve, and as soon as there's anything new happening over in your thread I'll be sure to check it out.
Thanks again.
stevetwist
11-16-2004, 11:11 AM
http://www.cgnetworks.com/challenge/entries/7/4180/4180_1100603506_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4180/4180_1100603506_large.jpg)
This is going to be my final rendition of the concept, I'm v.happy with it now, and so I'm going to go onto modelling (starting with the two human characters as these are the focal point).
I'm bound to want to make a few changes to composition along the way, and that's fine, but I feel there's not much more I can do at this concept stage, and I really wanna get going with something 3D!
JamesMK
11-16-2004, 11:14 AM
Oh cool to see you've made up your mind!
I've been wanting to add some comments here, since you've spent a lot of time thinking about some of my WIPs, but I just haven't come up with anything helpful really...
Looking forward to see some 3D coming up here soon then :thumbsup:
stevetwist
11-16-2004, 01:40 PM
Thanks JamesMK.
No probs about the no comments (although at times I wasn't sure if anyone had been reading the thread or not - lol).
As for commenting on your work - again, no problem - I'm trying to give comments where I can - I think we all need it in order to progress.
Yeah - I'll get some 3D up as an when it's done (but I'm gonna start on it tonight I hope! yay!).
I'll also be watching your concept develop.
Rock on!
YasushAzush
11-16-2004, 04:50 PM
Hey Men Start And Show The World What You Have Inside your Mind;)
stevetwist
11-16-2004, 04:51 PM
Lol, I shall (finally - it took a while to get my concept done).
Fahrija
11-16-2004, 10:32 PM
Hi SteveTwist,
Donīt worry - Itīs a good decision you`ll go with your last concept. The vertical arrangement of your composition frames your content much better and also the focus to the people who suffer. Especially the last sketch puts your content well together. In the previous sketch the strict line of the big building still divided your image a bit to much.
Itīs really great that you decided to deal with your compostition in 2d first even if you lost a bit time by that. Most of my friends who work in 3d just canīt wait to start modelling. I wish you good luck and a lot of fun during your modelling stage :)
Just a song suggestion for your modelling stage. > By "IAMX-Mercy"- the first song that came to my mind when I saw your picture :) that maybe could assist you :)
Sorry for not posting earlier.
Greetings
Fahrija
stevetwist
11-17-2004, 08:26 AM
Hi,
thanks for the post Fahrija. I'm glad that others like the composition that I've finally got to (it reassures me that I'm not making a huge mistake or something - phew).
Now probs about not posting earlier.
Thanks again,
Steve
p.s. if I can find that song then I shall listen to it (see how appropriate it is, lol).
claudiojordao
11-17-2004, 10:32 AM
Man, you're killing me... I'm so curious about your image... come on :)
Versiden
11-17-2004, 12:26 PM
hola
glad to see your on your way into the 3d work.. speed ahead dude, 2 more months!
cheers
LuisNCT
11-17-2004, 12:52 PM
I think that your last but one composition is better 'cause we see the main characters surrounded by a lot of people, whereas the last one don't give the impression of helplessness.
stevetwist
11-17-2004, 06:27 PM
claudio_jordao - lol, be patient my friend, hehe. As soon as I have something to show I'll upload it, until then the suspense will last.
Versiden - yup, and 2 months 'aint a lot of time... time will tell if I complete the task (and it's one hell of a task), but I sure hope I can.
LuisNCT - odd, the only difference in those two concepts is that you can see the machines closer to the camera than the people - if anything this makes them seem more surrounded IMO. I dunno - for now I'll work on getting everything modelled, and then I'll finalise the composition. I'd be interested to know a little more about what you mean - if you can expand a little that will be great.
Thanks to all for the comments, most appreciated.
Versiden
11-20-2004, 11:07 PM
cool dude, let the fun begin..
personally I hate the modelling process, I prefer texturing that's when things come to life..
till the next update dude.... warp speed
stevetwist
11-22-2004, 08:01 AM
lol, thanks
unfortunately I've had a busy week, so I couldn't get anything done last week, but I hope by the end of this week to have a significant part of the modelling completed (I'd really like to model the male human, and possibly even texture him, by the end of next weekend - a mammoth task, I know).
Until then - thanks to everyone for reading the thread, you guys rock!
LuisNCT
11-22-2004, 03:28 PM
I didn't know how to explain better because I don't know enough english..., the fact is that I like your final concept and I'm waiting to see some model!
stevetwist
11-22-2004, 04:35 PM
Hey, thanks for trying to explain (the fact is, your english is a lot better than my spanish, so a :thumbsup: to you).
I hope to get started on the modelling later today (yay!) and to have a modelling image uploaded by the end of the week - so thanks to everyone for stopping by, and I hope you'll like what you see in the next month or two.
YasushAzush
11-22-2004, 05:42 PM
Waiting Tooo Seeeeeeeeeeeeeeeeee more:wise:
mmoir
11-23-2004, 02:31 AM
Hey Steve,
The fun part begins, the modeling. You are starting off with the characters. I am leaving that for last with my project. Looking forward to see those models.
Mike
My GSO entry
http://www.cgtalk.com/showthread.php?t=180886
stevetwist
11-23-2004, 08:41 AM
Thanks visualact.com and mmoir.
mmoir - yeah, character modelling, especially realistic human modelling is a LOT harder than I expected. I'm just roughing in the torso at the moment, and once I've that done I'll probably add details (like all the muscles on the torso), then move onto the legs etc. I'm going for as near photorealistic as possible, which is a challenge (especially as this is one of my first attempts at a human character), and my main inspiration for the lead male is the lead male from 'Last Flight of the Osiris' (one of the Animatrix short animations, the one that is 3d... a totally awesome animation!) which is a really hard inspiration to live up to.
Anyway, as soon as I have the modelling of this character complete (hopefully by or at the weekend) I'll upload some renders, until then, thanks for everyone who is stopping by, it's great that people are interested, and I'll try to get to any threads to which I'm subscribed (which is any thread I've ever replied to) within the next day or two to keep an eye on how you guys are doing.
stevetwist
11-28-2004, 08:44 PM
http://www.cgnetworks.com/challenge/entries/7/4180/4180_1101674657_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4180/4180_1101674657_large.jpg)
The model for the lead male (human). I was going to wait until I'd modelled the head before uploading, but unfortunately I wont get onto modelling the head until tomorrow, so to keep to my word, here is the update for this weekend.
I used an editable poly object (box modelling) and then used a mesh smooth to achieve the detail that I was after.
I know that some areas of the model aren't brilliant, but bear in mind he will be fully clothed (possibly with tears in the clothing arround the chest and abdominal areas), hopefully using reactor Cloth. (I'm using the demo of 3ds max 7... over 2 pcs so that I can get 60days of work put in... just enough for the contest!).
Hopefully I'll have the head modelled by the end of tomorrow, but things sometimes take longer than planned.
I'd really like to know what you all think.
JamesMK
11-28-2004, 09:10 PM
Looking good :thumbsup: There are quite a few anatomical issues, but since you're putting clothes on him, it really wouldn't be worth the trouble of fixing it I guess... Cloth cloth cloth!
stevetwist
11-28-2004, 10:35 PM
Thanks James, It would be nice if you could point out some of the issues, as I'm bound to have to make a character that's not clothed in the future, so knowing where to look out for the problems next time would be a good idea I think. (I'm pretty sure the knees are really wrong, but they're the only real problem I have ATM... so if you can spot others, be sure to let me know).
daadaa
11-28-2004, 11:28 PM
i have to say, that model is very well done, detail is rather good, but its draged down a little but the propotions of a few body parts...
all i think u need to do is thicken the lower leg along with the feet then it will be ace ;) its really going well so far, i wonder what itll be like when u have it clothed :D
mmoir
11-29-2004, 12:22 AM
Hey Steve,
The model is looking very good so far , nice details on the model. I see a few things that could make the model better I think. The knees issue you mentioned, but also the ankles look too thin and the slope connecting the ankle to the foot in the front view doesn't look right. The ankles look like they should be moved slightly more to the centre of the body and leave the feet were they are. I also think the entire arm is too long for the body, not by alot but I think it is still noticeable.
Anyways, you have done a good job so far . Look forward to more updates.
Mike
My GSO entry
http://www.cgtalk.com/showthread.php?t=180886
Versiden
11-29-2004, 08:56 AM
hola
great effort m8..
atm, it looks very stylized to me - if that's the effect you're going for then it looks great.
I think make the chest softer and not so sharp - but then again clothes are going to cover it so I wouldn't worry too much about it..
if you have any success with reactor - show me... I didn't get accurate simulations with it, and cloth would hover above the rigid body mesh - dunno how to correct it - maybe increase the tolerance for collisions - clueless... :banghead:
stevetwist
11-29-2004, 09:24 AM
daadaa - thanks, I plan to work on refining those areas today, and maybe beginning on the head.
mmoir - thankyou for your detailed look at my model, your comments are very helpful indeed. I intend to work on the body some more today, refining it a bit, so these comments will help a lot with that.
Versiden - thanks. I wasn't going for a styalised look, but I guess everyone has a style that shows through. Yeah, I can see what you're saying about the chest... but he is going to be fully clothed, so I don't think it'll be that much of a problem. As for reactor, I've never used it before... so it's a real hit or miss situation. If it works then I'll be sure to post some renders, because I'd really like to use it in my final image. Only problem first is deciding what clothing the characters should wear... This piece was very much inspired by the world of the matrix, but I don't want to do a complete copy of their clothing, so I need to think about it for a while.
Thanks to everyone for stopping by, your comments mean a great deal to me, and I appreciate all of them.
Hopefully I'll have another update up later,
Cheers.
jamacsween
11-29-2004, 09:50 AM
Hi stevetwist,
Agree with earlier post that the later composition is stronger.
Also, the proportoins of the lead male are out a bit. Length of arms is not far off but the legs are out (too short I think).
Also muscles in legs need work. There is also a bit of nasty pinching behind the shoulder.
HTH
JA
stevetwist
11-29-2004, 10:09 AM
Thanks jamacsween, it's always good to get the opinion of someone totally fresh to the thread, especially on compositional matters. I'm glad you prefer the latest composition, as this is the one I'm most probably going with.
Thanks also for the crits. of my model. I think you may be right with the legs being too short. When mmoir mentioned that the arms were too long for the body I thought he was right, then looked at my reference image (Which is from an anatomy book) and they weren't, so I was puzzled. The legs being too short is probably the reason.
Yeah, the legs need a lot of work (I've already refined the knee and that's looking a lot better. The lower leg and foot has had some work done to it. I wont post a new render though until there's a lot more done, so probably that'll be up later today).
I can't see the pinching behind the shoulder that you're refering to, so I'll have a good hunt on my 3d model, as pinching is the worst thing about using the mesh smooth modifier in max (I've probably got too many vertices in one area).
Thanks for taking the time to look at my thread.
JamesMK
11-30-2004, 11:22 AM
I see you've already got some good crits on the character now. Just don't lose track of the big picture now - that is, focus your efforts on the things that will actually be visible and contribute to the final image. You can always come back to this character after the challenge and make further refinements. Go go go!
stevetwist
11-30-2004, 01:45 PM
Very good point, I'm going to be pushed to finish within the deadline... onto the character's head (and then onto texturing and clothes!).
Cheers James.
Versiden
11-30-2004, 02:23 PM
ye, don't make my mistake and make it too detailed...
I've spent far too much time on mine.. .besides.. I plan to use it for future use anyway ;p
till the next update... ciao
stevetwist
11-30-2004, 04:15 PM
Thanks Versiden.
I too hope to use mine in the future, but I dunno if I'll finish in time for this contest... I'll see how much I can get done, but if I don't finish I'd have still learnt loads about character modelling, texturing and clothing that it would have all been worth while (that's why I'm starting with the things that take lots of time, rather than ending up with just an environment at the end of the day, which you're less likely to reuse).
LuisNCT
11-30-2004, 11:01 PM
I can't give you any advice cause I have not idea of modelling organic forms in 3D, but I think that the hip must be bigger.
stevetwist
12-01-2004, 08:29 AM
Hmm you could be right, thanks LuisNCT.
This is so frustrating, I'd love to be able to put all my time into working on the piece, but my school work's getting quite heavy, and there are too many good games recently released that I'm playing (Half Life 2, GTA: San Andreas).
However, I'm going to try really hard to get at least the head modelled by the end of the weekend, and maybe even have the texturing started.
vrhead
12-03-2004, 09:47 AM
modeling people is one of the hardest things if done so far.. its crazy.. so many little things... looks like you have a good start.. and i feel yea im doing work / half life 2 / counter strike source... and evercrack2 .. its bad having so many games come out at once heheh
jamacsween
12-03-2004, 09:48 AM
Hi stevetwist,
Hope this is still going strong. JamesMK made a good point and don't get lost in detail that may not be recognised in the final scene, however effort made in the small items should be appreciated, just don't get too bogged down and run out of time.
Good luck, and will keep an eye on your stuff.
JA
stevetwist
12-03-2004, 04:59 PM
Hi,
thanks vrhead and jamacsween. Yeah, life is pretty heavy as it is, and this just adds more weight. It is still going, whether it's stong or not is another matter. I started work on the head earlier today (I'd planned on doing it monday! DOH!) and may get a chance to carry on although I've got some AS Physics Coursework to write up before I can continue, which is a bit of a bummer.
Anyway, thanks for stopping by, it means a lot - cheers.
stevetwist
12-04-2004, 12:25 PM
http://www.cgnetworks.com/challenge/entries/7/4180/4180_1102163144_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4180/4180_1102163144_large.jpg)
Ok, I've made the changes to some of the things people have pointed out (thanks to all that did make crits.) and have also modelled the head.
I know that the head doesn't look great... but this is the first character model I've ever really tried to make photoreal and the first I've ever completed also.
It's only my second head I've ever made!
Please feel free to make crits. and comments, they are all most welcome.
mmoir
12-04-2004, 01:44 PM
Hey Steve,
Nice job on the character so far, I think the cheeks are too flat which you know I had a problem with . Really try and give it some volume and the nose and eyes are too big considering this is a human.
Keep up the good work.
Mike
My GSO entry
http://www.cgtalk.com/showthread.php?t=180886:)
stevetwist
12-04-2004, 04:12 PM
Hi mmoir, you're completely right - he has got huge facial features... I need to do something about them. The cheeks are flat also, I'll try and build them out, give them some volume.
Thanks for the comments - they're v.helpful,
Cheers,
Steve
jamacsween
12-04-2004, 10:49 PM
Hi Steve,
Your character is coming along nicely.
A few crits from an outsider if you don't mind:
Calf- Theres a wedge in his calf. Woudl smooth that out a little.
Clavicle-(think thats how its spelt) Under his schin give that colar bone a little more emphasis.
Rear-Where the top of his legs meet his backside. Pull it down a little.
Hope this is of use and not harsh in any way.
Keep going my friend and good luck in your coursework.
JA
stevetwist
12-04-2004, 10:54 PM
Your comments are far from 'harsh' - they are extremely helpful, thankyou jamacsween.
I will tend to those problems, and work on the facial features etc. tomorrow - off to bed now (It's 10 to 11PM here in the UK). Irritatingly I got sidetracked talking to a family friend, then playing GTA: San Andreas and then playing a Raibow Six: Black Arrow clan match on Xbox most of this afternoon, and all of this evening so I'll have to work extra hard tomorrow.
Thanks for wishing my luck in my coursework, it's a good fun piece this time (all to do with ball bearings doing 'ski jumps') so I shouldn't find it too much of a drag.
Thanks for stopping by,
Steve
stevetwist
12-05-2004, 10:35 AM
http://www.cgnetworks.com/challenge/entries/7/4180/4180_1102242902_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4180/4180_1102242902_large.jpg)
Ok, I've made a few changes, noteably to the calfs (smoothed the ridge in those out), I made the collar bone more prenounced, and also made a lot of changes to the face, including making the nose smaller, making the eyes smaller and adding eyelids, and also fleshing out the cheeks.
I'd really like to know what you think, be honest, as I want to get the model looking its best before I go onto texturing, and time is running out.
Versiden
12-05-2004, 11:06 AM
hola dude
nice effort.. the head is coming along...looks alot better from the previous post
some suggestions, I think he's head is looking a bit too round, maybe try stretching his forehead up a bit.
There's a strange bump coming out of his lower eye lid, small problem, should be easily fixed.
I think the eyes should be a tad smaller, I tried to get some human eye references to post but my crappy 56k is just useless.. If you can get some, it very useful. Work a bit more on the eye area.
overcontrast
12-05-2004, 11:41 AM
hey not bad.. i think its a good start.. but i would like to point out somethng.. like i think u should study the basic human anatory more throughly.. ur model though seems to have shape but it lacts realism. you might want to work more on the coller bone, shoulder and butt area... i hope you show us some amazing works soon.. for now bye and good luck :thumbsup:
stevetwist
12-05-2004, 12:51 PM
Versiden - thanks, I think you're right about the roundness, and also the eye problems. I really don't like the lips either, so I'll work on refining the face a little later.
overcontrast - thanks for the comments. Whilst you're entirely right about the areas you pointed out lacking realism, as this character is going to be fully clothed I don't think they'll make a huge difference on this piece. If I get the chance though, I will refine these problem areas at a later date, just to improve the model on a whole.
Thanks to everyone who stopped by, I'll hopefully have some more updates up later, and maybe even a quick start on the shader for the texture.
stevetwist
12-05-2004, 01:43 PM
http://www.cgnetworks.com/challenge/entries/7/4180/4180_1102254230_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4180/4180_1102254230_large.jpg)
Worked into the face again.
Overal size of head changed to be longer (to get rid of the 'roundness' issue).
Facial features adjusted as neccessary.
Lips refined to give a better looking shape.
All C&C are welcome.
mmoir
12-05-2004, 03:58 PM
Hey Steve ,
Like the changes to head, the cheek bones and eyeslids are much better. I would try and push the eyes into the head a bit and round out the tip of the nose too. Its getting better but its tough work I know.
Mike
My GSO entry
http://www.cgtalk.com/showthread.php?t=180886
stevetwist
12-06-2004, 04:06 PM
Thanks Mike,
you're comments are always helpful. I'm having serious doubts at the minute as to whether to carry on with the contest or not. I've got a big art project coming up, along with christmas, and some very good computer games, and I just don't know if I've got the effort to carry on.
However, I think I will for now, as I'm close (I think) to finishing off this character, and then I can get onto something less tedious like the robots (which are fun to model) or the environment, coming back to the female character at a later date.
I think this will be my last set of alterations to the character, then I must start on the texture, otherwise I will run out of time.
Thanks for the comments, they've given me the push to carry on,
Steve
stevetwist
12-06-2004, 04:44 PM
http://www.cgnetworks.com/challenge/entries/7/4180/4180_1102351478_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4180/4180_1102351478_large.jpg)
My final refinement to the lead male model, I'm going onto texturing now because otherwise I'll run out of time. If I have time I may come back to this model and work on areas like the ear. However, I'm pretty sure that the ear wont be that clear in the final image anyway, so it should be ok.
C&C are most welcome.
mmoir
12-06-2004, 04:50 PM
Steve ,
Look forward to see any updates
Mike
My GSO entry
http://www.cgtalk.com/showthread.php?t=180886
stevetwist
12-07-2004, 05:17 PM
http://www.cgnetworks.com/challenge/entries/7/4180/4180_1102439839_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4180/4180_1102439839_large.jpg)
I've finally textured him - and I'm so proud of the end result.
The texture is really quite simple, there's just a diffuse colour map used in conjunction with 3ds max 7's SSS (Sub-surface Scattering) shader for mental ray. I used a UVW-unwrap modifier to apply my texture and setup the UVs, and then tweaked all the settings of the SSS shader to get the feel I wanted.
Please feel free to criticise or comment. I will hopefully get onto the clothing next. I'm so pleased to be finally getting this guy near completion, he's taken up a lot of my time recently.
arturro
12-07-2004, 05:28 PM
Hi there! Nice progress, and this last step with a texture is a big and great one! His head textured looks uncomparable better! Really great job:thumbsup: Now work only on the eyes shader. I advice some reflections from the hdr maps... I'm looking forward to seeing next updates!
stevetwist
12-07-2004, 05:34 PM
Hey, thanks for the comments, that's made my day.
Yeah, it's a huge improvement, he's gone from looking very alien to quite human, which has really made me happy.
I totally agree with the eye comments, I think I'll wait until I've done the environment so I can use renders of that for the reflections.
mmoir
12-07-2004, 06:08 PM
Hey Steve ,
Great job on the texture :thumbsup: , the character is coming along great. The skin texture itself is really good ,its a very believable result. One comment , I think we see too much white in the eyeball, if you could close the eyelids a bit I think it would go along way.
Keep up the good work.
Mike
My GSO entry
http://www.cgtalk.com/showthread.php?t=180886
stevetwist
12-07-2004, 07:05 PM
Thanks mmoir, I think you're right about the eyelids, I'll bear that in mind (and most deffinately experiment making changes at some point). I can't wait to get onto doing the clothing, that's going to be good (if it works). Thanks for your kind comments about the texture, I'm very pleased with it as it makes a big difference to the overall appearance of the model.
Thanks again to everybody who's stopping by, it means a lot.
LuisNCT
12-08-2004, 09:11 PM
Your texturing work is really good, but about the model itself I think that you have to change a little the upper eyelids and the ears. Anyhow your work looks great
YasushAzush
12-09-2004, 12:37 PM
hi steve long time no .........:)
very good job :scream:
i realy superise to see this lots of update here :eek:
good luck:bounce:
stevetwist
12-09-2004, 06:50 PM
LuisNCT - yeah, the ears are pretty dodgy, and the eyelids need a little tweaking. Thanks for the comments, I'll try and address the problems in the next day or two.
visualact.com - thanks, yeah I've had a sudden spreee of updates - more to come soon!
stevetwist
12-11-2004, 05:35 PM
http://www.cgnetworks.com/challenge/entries/7/4180/4180_1102786523_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4180/4180_1102786523_large.jpg)
I've started modelling the cathedral like structure that's visible in the background. I was going to wait until I'd modelled and textured it all before I uploaded, but seeming as it's taking longer than expected, I've uploaded what I've managed to get done so far, and hopefully will get a bigger chunk completed tomorrow.
C&C Welcome.
adel3d
12-11-2004, 11:14 PM
This is a nice concept.
Hope to see the other stages .
good luck!:)
Climax
12-12-2004, 12:19 AM
C'mon Steve, hurry up :thumbsup: :thumbsup: Good advances so far!
stevetwist
12-12-2004, 10:30 AM
adel3d - thanks, hopefully get another chunk completed later, and I'll upload another update as soon as I do
Climax - the deadline is fast approaching - too fast for my liking - I've got a lot of work to do - thanks for stopping by.
stevetwist
12-13-2004, 10:33 AM
I've had a slight setback.... I'd managed to texture the entire model previously shown, and had saved... I was rendering it out to upload here and my computer reset itself - I don't know why, it's a hardware problem I think, something's overheating, or just stops talking to the other components - anyway, I thought it was a little irritating, but knew I'd saved my file.
When I rebooted, and launched max, I tried to load my file - and to my horror it's become corrupted - I dunno why, because I wasn't saving at the time it rebooted - but I've got a previous save (with 50% of the model complete) - and I might be able to get the rest of the model from the corrupt file by merging, but if not, I will have to model it again - which is a setback.
I didn't post this yesterday when it happened, because at the time I was seriously considering pulling out of the contest - I'm going to be very pushed to complete it by the deadline as it was. Anyway, I've calmed down now, and I'm going to have to work pretty hard over the next month or two to pull this off... so hopefully, by the end of this week, I will have the cathedral structure finished and textured. I'd also like to get the city in the background done by the end of the weekend - but things always take longer than planned.
I'll post my next update as soon as I'm done - I sure hope that my PC doesn't do this again,
Steve
Edit: - I've managed to get all my model back (phew), so all I've lost are my UVs.
Versiden
12-13-2004, 11:08 AM
learn to save more often, I usualy save my progress over quite a few files so I have a history.. if something like that does happen, like a power failure, I have a backup so at least not the entire thing is lost.
glad to hear u saved it..
stevetwist
12-13-2004, 11:14 AM
Thanks Versiden - I dunno why I had so few saves this time arround - with the male character, I've got about 15 progressive saves, I guess I got lazy - and it taught me a lesson.
Shouldn't take me too long to catch back up with what I lost, but it's something I could have done without.
Another thing I need to catch up with are other people's threads, lol - I've got 43 Unread CG-Networks emails about different threads with new posts on..... ahhh!!!
stevetwist
12-14-2004, 10:03 AM
http://www.cgnetworks.com/challenge/entries/7/4180/4180_1103018592_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4180/4180_1103018592_large.jpg)
Ok, here's the texture work I've done on the main building - I know it looks quite simple, but seeming as this is a background element, that will be lit with quite a dark blue, I didn't see it neccessary to spend lots of time working huge amounts of detail into it - especially as the deadline is fast approaching.
I'm not sure how big it'll be in the final image pixel wise, but it will probably be about 500-600 pixels high - which is quite large, sort of the same size as in the render here.
The rest of the cathedral shouldn't take too long as quite a bit can be made from duplicating a simple section.
Next update should be soon.
C&C welcome.
mmoir
12-14-2004, 01:41 PM
Hey Steve,
Nice start to the Cathedral, thats a bummer about your computer setback. Hope you recover from this quickly
Mike
stevetwist
12-14-2004, 04:22 PM
Thanks Mike, yeah luckily all that I lost was my UV mapping for the cathedral, which I quickly caught back up with. Now I need to move onto creating the rest of the cathedral structure, which hopefully shouldn't take too long - I can't believe we've only got just over 30 days left to finish - this is most insane! (I probably wont even finish, lol, I'm just too lazy!)
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