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ARSA
10-19-2004, 07:20 PM
Alexis R. Solano has entered the Grand Space Opera 3D.

Challenge Page (http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=4164)

Latest Update: Modeling: Killion Arcuria - Modeling - Hands
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1103491579_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1103491579_large.jpg)

Here is a screenshot tooked from maya viewports, to show the progress in the hands. At the momment the hands have unnecesary amount of polys, so I have to clean up a bit. Add the nails and some detail, like muscle detail.

Then I will finish the metalic arm. (left arm)

- cheers!

ARSA
10-20-2004, 03:18 PM
SKETCH LATEST UPDATE HERE!
Yes! this is the final sketch up to day Friday December 3, 2004. For those folks wondering around looking for something interesting to look at. Please have a look at my thread, and leave a message. Thanks!

http://www.cgnetworks.com/challenge/entries/7/4164/4164_1101532392_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1101532392_large.jpg)

---------------------------------------------------------------------- Original Message

Hello everybody and welcome to my "Grand Space Opera 3D Entry)!

This pictures show the creation of my sketch.

http://www.arsa-studio.com/challenge/sketck1.jpg
Here I began the sketch process in the basic form, once I got the inspiration.

http://www.arsa-studio.com/challenge/sketck2.jpg
Here I'm adding more detail to the clouds; like a stormy view.

http://www.arsa-studio.com/challenge/sketck3.jpg
Here I'm finishing setting up the " calmed / desolated " ambient.

http://www.arsa-studio.com/challenge/sketck4.jpg
Here I'm adding the shape of the " Destroyed City "

ARSA
10-20-2004, 03:28 PM
This is not my final sketch is still missing some details, for example; I will add some sort of frog-like creature around the grass close to the tree, I will add ( to the tree ) some sort of seed/fruit that looks like stasis-pods, and also I will add a main character to the scene.

-= Title: Isolated Hope =-
http://www.arsa-studio.com/challenge/sketck5.jpg

- Detail -

http://www.arsa-studio.com/challenge/detail1.jpg

Story behind the idea:
“In order to have a great civilization and in order to expand your territory, you have to persecute and destroy your enemy until the day you annihilate them from existence.”
(A thought by the enemy emperor)

There is always a thread among the weaker link in time of battle. And I have tried to describe that moment with this painting. Many years ago a dreadful battle caused this civilization to fell. Many years have past and enemy drones creep around the remains of once a great civilization. The enemy looks for any intelligent type of life form and destroys it; therefore no one can stop them or regain control of the land. Hope is always there standing alongside the path, telling you to never stop, telling you to fight with all you got.

To do list:

a) The first thing I will add to the painting is the essence of alien life form. By adding the frog-like creatures and the stasis-pod fruit to the tree.
b) Then after everything looks good (to me) I will add the sense of hope (the main character of the scene)
c) Retouch illumination – details – etc…

I’m still confused about the main character; I’m not sure if I want a human-like creature or an alien-like creature as the main character. For now this is what I got:

a) A man-like silhouette, armed with a big weapon, staring at the drones.
b) A man-like silhouette, just standing there.


What do you think?
Cheers!
-----------------------------------------------------------
Here is an example of what I'm specting from the final sketch.
http://www.arsa-studio.com/challenge/idea1.jpg

ARSA
10-20-2004, 03:28 PM
empty - please erase

Thank you

toastie
10-20-2004, 03:44 PM
Very nice, mate! Reminds me of a Space Quest game. I think your concept would look great if you spend alot of time on the vegetation.

ARSA
10-20-2004, 03:51 PM
Very nice, mate! Reminds me of a Space Quest game. I think your concept would look great if you spend alot of time on the vegetation.
Thanks for your reply :D. Do you mean I have to fix the green areas in my sketch? or in the actual 3D render?

thanks!
cheers!

ARSA
10-20-2004, 04:25 PM
- Duplicated Image -

I have to submit the pictures through another page and I didnt know this, I took the time to read a little bit more.

In the future I will submit my pictures through the system :)

Thanks!

ARSA
10-20-2004, 06:28 PM
I finished a sketch of a samurai. I will scan the picture later, once I'm home.



It is just me or this challenge is taking all my thoughts? I haven't done any of my work today...



Cheers! :eek:

GavinG
10-20-2004, 07:13 PM
Hey Hey!

Good to see another person focusing on a more micro iconic subject, now I know I'm not alone :D

The colours are going to be really nice, I've always been a fan of the golden sky. Ca't wait to see what the life forms look like.

Gav

ARSA
10-20-2004, 07:38 PM
He He! thank you for your comment Gavin_G... I don't see your link to your entry... do you have one?

GavinG
10-20-2004, 07:45 PM
Bam! In my signature now ;)

ARSA
10-20-2004, 07:48 PM
Nice :D Do you have any sugestions for the my main character?

GavinG
10-20-2004, 07:53 PM
What if, for your main character, you had atotally battle weary fighter. Maybe he could have a weapon, or some other form of obvious hero or warrior-like status. Then, maybe he could be bloody or be bandaged up. This could show that, although he's had the shit kicked out of him, he's still going on (alone, even).

Gav

ARSA
10-20-2004, 08:00 PM
I was reading a post about "samurais, warriors" something like that and I came across the word samurai. So I sketched a samurai holding a piece of soft-cloth like silk, in his left hand and welding a sword in his waist, and he seems like thinking...



I don’t want the picture to look bloody, because I want to keep the scene of "calm / waiting for the right moment"



but my samurai doesn’t look too much of futuristic or another world - like living form.

oshiroii
10-20-2004, 08:03 PM
Man, I keep bumping in to this tread eveytime I check for updates, that's it! I'm subscribing :p Sweet envirment dude, I like the whole nature and city idea, keep 'm coming :thumbsup:

ARSA
10-20-2004, 08:07 PM
Thank you welcome Shiroii! Do you have any idea for a main character for this scene? based upon what is already in the thread (new ideas are welcome as well)

thank you and cheers!

madshooter
10-20-2004, 08:35 PM
Well I have a cool suggestion, try making a mixture of alien and human. I mean half Alien and
half human, just a suggestion.
Well I love your concept, waiting to see more updates.:)

ARSA
10-20-2004, 08:41 PM
Madshooter welcome to my thread :bounce: and thanks for your sugestion, I will look forward to sketch something regarding your point of view.
As soon as I get home I will post the picture of the samurai and then start sketching the frog, the stasis-pod and some more creatures and see which one you guys deside is the best for the scene :D


Cheers!

oshiroii
10-20-2004, 08:42 PM
I've got no ideas! I will of course have some, but you've got to show some character development of you frog-like creatures. I'd love to help with them, but I will have to know what you've got in mind before I can provide any good help :D

I suggest you take a look at a human, write down the characteristics, do the same for a frog and combine them. Or you could just start sketching, which is more fun! :wip:

ARSA
10-20-2004, 08:44 PM
Yes, yes oshiroii I will do that and post more progress... the problem is that right now I'm at work :shrug: and there is nothing I can do with my sketches, but as soon as I get home I'll scan and upload :D

Cheers!

ARSA
10-21-2004, 12:18 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098314331_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098314331_large.jpg)

This is the pencil sketch for the frog-like creature and the stasis-pod.

ARSA
10-21-2004, 12:24 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098314679_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098314679_large.jpg)

Here I took the time to paint the frog-like creature. and I'm going through the process of placing the creature in the art-work.

ARSA
10-21-2004, 12:30 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098315010_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098315010_large.jpg)

Samurai sketch

I need opinions! would this guy look right in the picture or should I use an alien - like character?

ARSA
10-21-2004, 12:37 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098315437_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098315437_large.jpg)

This is the concept updated with the frog-like creature in the scene :D

ARSA
10-21-2004, 12:54 AM
There is a problem with the images. They look alot more darker in the site, than the way they look in my computer. I think this is taking away quality in the pictures. any sugestions?

cheers!

daphone2000
10-21-2004, 11:09 AM
i like the samurai sketch, keep it on ..

oshiroii
10-21-2004, 12:30 PM
They both fit in I guess. You might comine the frog with the samurai. :D

ARSA
10-21-2004, 12:41 PM
he he!

Today, I will sketch something out after work.

cheers!

Christoph_H84
10-21-2004, 12:43 PM
Great concept!
What method are your going to use to create all the vegetation?

joshcxa
10-21-2004, 01:30 PM
wow this could look very good once finished. I'll be keeping an eye out

ARSA
10-21-2004, 01:35 PM
Thanks and welcome Christoph_H84 :bounce: ;

Method:

I'm thinking at the moment... there are many combinations I can go with, depends on my time. Like for example, I know for sure I will model several plants then use sprites to fill in, post render, etc... For the grass I can use fur, sprite, etc... there is no animation going on, so I wont pay too much attention to certain criteria’s. I will test, test, some of the techniques I know, read some more here and there, and come up with the best I can do (and the best my system can handle)

Cheers! :thumbsup:

ARSA
10-21-2004, 01:38 PM
Thanks and welcome joshcxa!
Any comments and sugestion are apreciated :thumbsup:

- Cheers!

ARSA
10-22-2004, 12:04 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098399866_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098399866_large.jpg)

This time I have added the "pods/fruits" to the tree, added some little bugs to the scene, and adjust the overall color once again.

- cheers!

GavinG
10-22-2004, 12:12 AM
Yo yo yo,

Looking cool...getting a better feelfor this scene. A good change from the major "disaster" look. I like the pods, alot of good things could come for that...for lighting possibilities. :)

Gav

ARSA
10-22-2004, 12:26 AM
Gavin_G Thanks for the comment :D

Note: " I'm still missing a main character for the scene " :shrug:

- Cheers!

ARSA
10-22-2004, 03:25 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098411954_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098411954_large.jpg)

Here is another concept for the main character.

- Cheers!

HieSpike
10-22-2004, 03:29 AM
Hey,


I love the background imagery. The atmosphere of it is great! But i don't think that the foreground elements match the background ones. The foreground it oftly organic where as the stuff in the back is geometric and mechanical. Maybe find a way to bring some of the foreground elements back and the background elements forward.

peace

ARSA
10-22-2004, 03:38 AM
Hiya there HieSpike!

I don't want to be rude, but... did you read the beginning of the thread?

- I'm saying this because this is what I want the image to look like: "there is going to be a hero/hope standing WAY BACK, staring at the enemy drones, that are looking for survivors to kill them all"

So, the idea is to show the main character waiting for his turn to strike back :D ( so he is staring at the enemy from a grassy/forest like mount/mountain.

Again, please don’t get me wrong! if you think My idea is "weak, lol" PLEASE explain with a little bit more detail what would you like to see :D.

Thank you for your imput!

- Cheers!

HieSpike
10-22-2004, 04:40 AM
Hi,


Don't get me wrong, I never said your work is weak!!! I love your stuff. I just said that the stuff in the back look different than the stuff in the front. Something as tiny as a purple light in the back could bring the two planes together. And you deffinetly don't have to agree with me, its just my thoughts.

peace

madshooter
10-22-2004, 08:50 AM
Hi Arsa, well I like your last hero concept the guy with tenticles, octopus kind of thing.
One suggestion try for making normal human legs and add a tail on his back. Just try it
and see hoe it looks. But I am fine with your last concept.:)

oshiroii
10-22-2004, 11:18 AM
I like the image, but uhm I get the idea that the city is detroyed and the citizens are looking at it from a distance? There is some action, but it is quite far away. If you want to make it more dramatic and actionfull you should experiment with other camera angles. I mean, where's the really nice guy with the tenticals going to be, what's he gonna do? Or are those characters hiding from the vessels searching for targets? Anyhow, still looking good.

ARSA
10-22-2004, 02:34 PM
:bounce: First of all, thanks everybody for the support! :bounce:

Hi,

Don't get me wrong, I never said your work is weak!!! I love your stuff. I just said that the stuff in the back look different than the stuff in the front. Something as tiny as a purple light in the back could bring the two planes together. And you deffinetly don't have to agree with me, its just my thoughts.

peaceHieSpike no offence taken :) and thank your for keep coming back to the thread.

Regarding the front plane and the back plane, I will try my best to add some purple lights in the back, in the vegetation area and see how that looks :)

For the 3D scene, I already had in mind adding some of the trees with the "pods" in the foreground to the background, I bet it will look alot more detailed in the 3D. since my 2D is VERY limited :shrug: the background should look like a dense vegetation.

- Thanks for coming by
- Cheers!



Hi Arsa, well I like your last hero concept the guy with tenticles, octopus kind of thing.
One suggestion try for making normal human legs and add a tail on his back. Just try it
and see hoe it looks. But I am fine with your last concept.:)

madshooter Hi and thank you.

I will sketch the guy with legs and a tail to see how it looks, but I will try to stay away from the "human" legs, they will be more like some sort of "biped-animal" legs :).

You know what, as a matter of facts, I will make both "human-like and animal-like" legs.

- Thanks for coming by
- Cheers!



I like the image, but uhm I get the idea that the city is detroyed and the citizens are looking at it from a distance? There is some action, but it is quite far away. If you want to make it more dramatic and actionfull you should experiment with other camera angles. I mean, where's the really nice guy with the tenticals going to be, what's he gonna do? Or are those characters hiding from the vessels searching for targets? Anyhow, still looking good.

oshiroii, Yes! thats exactly the point I'm trying to achieve :)
you said: "Or are those characters hiding from the vessels searching for targets?"

The vessels in the back, are lurking the remains of one of many destroyed cities in this planet; and the character (main guy in the picture) will be staring at the vessels from a distance, waiting for his turn to strike back. The image will not have a sense of war, action, is more like a sense of post war "calm-quite" place, because everything is destroyed, except for " HOPE " :shrug:

Do you really think I should go with something more "action like"? I mean there are different stuff happening at the same time in an actual "space opera"

- Thanks for coming by
- Cheers!

oshiroii
10-22-2004, 04:37 PM
I don't think you should insert more action, only if that was your goal you should have. You might make the image so it's quite long in the horizontal scale. Then make this forest like forground, like the edge of a forest. Make it so that it takes up the entire forground, like you're really looking trough the forest. And in the distance, you got these vessels searching the area and some characters hiding behind the trees. Well actually that is what you already have O_o, only I got a different picture in my head, could make a sketch to show my input if you'd like. :thumbsup:

ARSA
10-22-2004, 04:47 PM
I'm with you there! oshiroii :wavey:

Please do, post your sketch so I can visually interpretate your message :)

for the final product I had in mind using a wider image, and adding a few more trees, bushes to the foreground. What you are saying sounds very similar to what I have in mind.

- Remember this is only a sketch :banghead:


-cheers!

GavinG
10-22-2004, 05:04 PM
This would probably be really hard to pull off, considering you want the focus on this character, but what if you gave either natural camoflauge or thrown together/hand made stuff? That way, he'd be doing everything in his power to hide (until he strikes! :twisted: )

Gav

ARSA
10-22-2004, 05:32 PM
Sure, lets go with that, I will make the image wider, I will add more trees to the foreground (like copy padte, thing) I dont have much time :(

I will also add the purple lights to the bg, come out with the biped concept of the guy, wearing some sort of junk made equipment.

thanks for your kind words :D

-cheers

ARSA
10-22-2004, 07:18 PM
oshiroii I like your sketch :thumbsup:

I will re-arrange some of the things in the scene to come up with something very similar where more than 2 characters are hiding from the enemy drones.

Thanks and cheers!

Lotus7
10-22-2004, 07:27 PM
hey alexis. looking nice! keep up the nice work!

ARSA
10-22-2004, 07:31 PM
First of all, welcome and thanks for your words;

hey alexis. looking nice! keep up the nice work!
WoW! :eek: Please don't reffer to me using my real name.. it feels weird! nobody calls me Alexis anymore :eek:

No offence taken and none delivered peace :D

- cheers!

ARSA
10-22-2004, 07:35 PM
:thumbsup: I just want to let everybody know, there is going to be a little change in the main idea, it won't conflict with the main idea of "peace/hope/waiting" thing, is more like re-arranging things around the sketch, and instead of having one character, I will have more characters in the scene, since many people seems to agree with that :)

I will also develope a deeper/detailed forest, where these creatures are hiding from the vessels in the background. And I think I will add some more stuff to the enviroament, since I have been looking around, and MAN! I tell ya, there is really good people around here, lots of beautifull talented artist :D wow, I'm amazed...

- one love!
- Cheers!
- and God bless your talent! :bounce:

Chug
10-22-2004, 07:47 PM
I really like the atmosphere you've created, and like what was said above in the thread, it is definately more original than all the disaster/conflict/apocalyptic scenes a lot of people are trying to do (myself included).

Keep it up, and find an event that would be as nice and original as your atmosphere is :)

ARSA
10-22-2004, 07:55 PM
:wavey: Hiya there Chug!

Thanks for coming by; and thanks for your humble thought :) hope to see you around more often, and please feel free to post any comment you have!

-cheers!

DaVee
10-22-2004, 08:38 PM
Very good,
Many updates, great. I like your tentacle man. i didn't read all thread and i Wonder where you'll put him on your pics.
i lke shape of ships.

Keep up rhythm. :bounce:

David.

superlayer
10-22-2004, 08:43 PM
hey ARSA,
Thanks for stopping by my thread.
I looked at your sketches.
they look good.
I am missing some grandeur in your sketches, they have potential for it for sure I just need more going on and more large scale stuff. It will be perfect if you get that right.

keep at it man.

ARSA
10-22-2004, 08:44 PM
Hiya there DaVee! :wavey:

The tentacles guy, will not be part of the next update :sad: ! I'll work the next concept, maybe by tomorrow night, where I will try to include all the changes already mentioned before :D

Thanks for stoping by!

-cheers!

Designer2
10-22-2004, 08:58 PM
i like this one too much i also agreed to reply said it needs some more mixing between background and foreground to make whole thing combined well, as overall nice and very good ideas you are showing, keep this spirit and show updates.

good luck,
:thumbsup:

ARSA
10-22-2004, 09:03 PM
hey ARSA,
Thanks for stopping by my thread.
I looked at your sketches.
they look good.
I am missing some grandeur in your sketches, they have potential for it for sure I just need more going on and more large scale stuff. It will be perfect if you get that right.

keep at it man.
Hiya there superlayer! :bounce: What would you suggest? I have the concept of the vast wild life thing going on... but it seems it not enought... please let me know what you are thinking :D

ARSA
10-22-2004, 09:07 PM
i like this one too much i also agreed to reply said it needs some more mixing between background and foreground to make whole thing combined well, as overall nice and very good ideas you are showing, keep this spirit and show updates.

good luck,
:thumbsup:
Hiya there Designer2!

I will keep the hard work :D you too :bounce:

superlayer
10-22-2004, 09:08 PM
Maybe try to think about some serious grand wildlife he he.
Something utterly huge and impressive.
I am thinking massive growth. Maybe lower the camera view and use a frog style camera view or bird perspective to fit more within the cameras field of view.
use perspective to convey vastness.

Dont be afraid to explode your designs. Think out of the box and go beyond earth nature. (I am sorry god I know your designs are truly great).

ARSA
10-22-2004, 09:16 PM
superlayer ! :bounce:

I know what you mean, but My 2D skill is very limited :shrug: , once I began working the 3D field I will pay more attention to perspective and how deep the forest will go, and all that sort of thing.

Thank you for your wise advise, and hey you did great in telling me this, that reminds me, to focus on my first thought " thinking of that vast wildlife and a desolated city being lurked by enemy drones"

-Cheers!

superlayer
10-22-2004, 09:39 PM
I am happy you listened to me.
Cant wait to see what you will come up with once you start modeling.

3doid
10-22-2004, 09:48 PM
hey nice progress... the creature looks weird... not that i like it but it kinda flattens the feel of the over all image... try redesigning the creature in the bush... keeep it up, brb for updates

by the way i really liked ur drawings and the background is awesome

ARSA
10-22-2004, 10:23 PM
superlayer! :bounce: I'm a good listener :)


hey nice progress... the creature looks weird... not that i like it but it kinda flattens the feel of the over all image... try redesigning the creature in the bush... keeep it up, brb for updates

by the way i really liked ur drawings and the background is awesome
Can you please be more specific in what you are trying to say? Thank you!

-Cheers!

DaVee
10-22-2004, 10:24 PM
AAArg!, i make a big mistake. :applause:
I'm going to buy new eyes quickly, and i comeback!

See u soon (if i can)
David.

ARSA
10-22-2004, 10:27 PM
DaVee! is there something wrong in the thread? whas the big mistake? Im confused :shrug:

SnoK
10-22-2004, 10:49 PM
Hi arsa!!

Finally I found you!! :D
Very well done concepts!! Lots of colour :)
It´ll have a lot of trees, that´s scary me... ehehee :)
Aren´t you?
Keep going, and good luck!!

(japanese eat octopus!!:D )

ARSA
10-22-2004, 10:52 PM
Snok! welcome :bounce:


And the answer is yes! it does :applause:
Thanks for the kind words, glad to have you on board :)

-Cheers!

DaVee
10-22-2004, 11:06 PM
Well, it was about your tentacle man and your new concept,... i realized that wasn't a so important mistake.
consider my last post like a funny post, and don't pay attention.

:bounce::bounce::bounce::bounce:
David.

ARSA
10-22-2004, 11:08 PM
LOL! :bounce:


-Cheers!

Borro
10-22-2004, 11:56 PM
Love your concept! Keep it up!

ARSA
10-23-2004, 03:13 AM
Hiya there Borro! :bounce: and welcome!
Thank you for posting :)

I just want to let everybody know that in the next few minutes, I will be uploading the new sketch!

Hope you like it!

-cherrs!

ARSA
10-23-2004, 03:16 AM
Sorry wrong image, lol :shrug:
I'm tired!

ARSA
10-23-2004, 03:18 AM
... whats wrong with this thing!

ARSA
10-23-2004, 03:20 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098498013_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098498013_large.jpg)

This is the new concept; I will be adding the "semi-detailed characters soon" maybe tomorow I'm really tired now. So here it is, hope you guys like it.

ARSA
10-23-2004, 03:27 AM
I'm going to sleep :bounce:

Gnite everybody!

-cheers! :wavey:

ARSA
10-23-2004, 12:57 PM
:wavey: After a long night sleep, I'm ready to continue with the project, so let get my hand to the wacom! :arteest:

-Cheers!

splotch
10-23-2004, 01:03 PM
hey ARSA,
very nice work
its big sketch work
wish you all the luck
keep the hard working

ARSA
10-23-2004, 01:06 PM
hey ARSA,
very nice work
its big sketch work
wish you all the luck
keep the hard working
:bounce: Hiya there splotch!
Thank you for your words :D and thank you for passing by :D

- Good luck to you too!
-Cheers!

ARSA
10-23-2004, 02:32 PM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098538330_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098538330_large.jpg)

I think the basic idea is demonstrated in this concept art! I don't think the detail for the character hiding is really important (for now).

Next I'll work the tentacle guy as a biped :)

BookMansBlues
10-23-2004, 02:36 PM
Cooler and cooler. Though I think you should give the character(s?) hinding a little rim light because I didn't see them till you pointed them out.

ARSA
10-23-2004, 02:41 PM
:bounce: Hiya there BookMansBlues!

Cooler and cooler. Though I think you should give the character(s?) hinding a little rim light because I didn't see them till you pointed them out.LOL! they are hiding too well ! :applause: ( I know my joke sucks! )

I can't come up with a nice way to make them more visible :shrug:

You think adding a thicker layer of light in the outline would help? If I do that I will have to do the same in the trees... :shrug:

Luffie
10-23-2004, 02:43 PM
this is quite unique eh? seldom see any post that include so much nature element in it(grass trees etc), the idea might work i think..... :)

Foot
10-23-2004, 02:47 PM
This is looking really nice. Thanks for sharing the work in progress images with us.

ARSA
10-23-2004, 02:52 PM
This is looking really nice. Thanks for sharing the work in progress images with us.
Thank you for your visit! and you are welcome :bounce:

BookMansBlues
10-23-2004, 02:58 PM
Yeah Just to pop them out from the Background, it will also add a greater sence of depth. It doesn't have to be much just an outline that can be seen that gets a little bit thicker the closer it gets to the lighted areas and trails off in the darker reigons.

ARSA
10-23-2004, 03:02 PM
*gulp* I'll do my best :arteest:

ARSA
10-23-2004, 03:26 PM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098541562_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098541562_large.jpg)

Something like this? I added some more light to the people hiding in the trees.

ARSA
10-23-2004, 03:43 PM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098542581_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098542581_large.jpg)

Now! some minus changes, added light to the trees.

ARSA
10-23-2004, 04:32 PM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098545518_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098545518_large.jpg)

I think everything looks "good"...

This is the final version of my consept art!

-cheers!

EDIT: This scene will be updated again after all the characters have been developed. The characters in this scene represent the enemy drone/scout ships and the planet life form. In the final conposition, I will update the shape of the characters to look more alike the people from that planet. ( have a look at the upcomming pages ) to see more about these people.

This message was edited: Nobember 09, 2004 - :bounce:

GKdesign
10-23-2004, 05:04 PM
Man, I loved this!
This very good... excellent idea..
Good Luck ;)

ARSA
10-23-2004, 05:18 PM
Man, I loved this!
This very good... excellent idea..
Good Luck ;)
Hiya there GKdesign! :bounce: I'm glad to see you could make it here!
Thanks for your visit/words!

-cheers!

roctavian
10-23-2004, 10:20 PM
I like your sketches (and colours too).
Considering you want to keep the scene of "calm / waiting for the right moment". I think that is not so easy to do but I think you managed easy with that.
The vegetation in the foreground, the distant drones and remains of the ancient buildings in the background is giving me the feeling like I`m hideing of something.
You are working very fast too.
Good luck!!!

HieSpike
10-23-2004, 10:22 PM
NOW you've got it...the bg and the fg match! Nice work and I like the figures in the front. Looks like your ready to model!


peace

simoncvy
10-24-2004, 12:13 AM
I like the paintwork and colours of this, it is an interesting picture to explore.

One query: The leftmost quarter seems empty, is this on purpose? Would the picture suffer if you cropped it to a regular 4x3 aspect loosing that quarter?

superlayer
10-24-2004, 12:16 AM
Its turning out nicely ARSA, looking forward to some modeling. :) Keep working hard and you will do very well.

ARSA
10-24-2004, 12:46 AM
Hello everybody! :wavey:

First of all I want to apologise for not saying Hi to Edric Yoeliawan. Sorry for some reason I missed your post.

Edric Yoeliawan - I dont want to go for the city type of future-looking scene, I like more detailing landscapes.

PROctavian - Thank you for passing by! And thank you for your words. I'm glad I can bring this sort of project to this awesome community.
- Thank you all :D

HieSpike - yup! finally I got it right :D, the real reason I did not do it that way from the begining was because I was being lazy. Thank you for helping me pushing this through!
- Also Thanks to all of you for helping me create this piece!

Regarding what you said about "starting modeling" The answer to that is - Not yet. Because I just finished the line art for the "male character" ( I will sketch all the characters first )

simoncvy - Thank you for your words! Regarding your Query the answer is " yes, the left area was left empty (for now) I'm waiting to see how is going to turn out once I begin modeling and arranging stuff in the 3D enviroament.

superlayer - Yo! whats up! Thank you, thank you :arteest: I couldn't have done it with out all of you. I will sketch everything out before starting any 3D. I'm trying to keep this as detailed as I can, so once starting modeling, I wont have to figure stuff out... (for example: where the camera goes, where the characters go!) simple stuff like that.

Next - I'm doing something important now. Once I'm done with that I will upload the picture concept of the male character. ( line art only - not painted ) I will paint the artwork tonight :D

-CHEERS! :thumbsup:

ARSA
10-24-2004, 01:00 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098576033_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098576033_large.jpg)

Before I leave, Here is the concept art for the male character!

- Cheers!

splotch
10-24-2004, 01:06 AM
coooooool

nice going friend
i will come back soon and wanna see more :thumbsup:

best luck

ARSA
10-24-2004, 03:58 AM
coooooool

nice going friend
i will come back soon and wanna see more :thumbsup:

best luck
I'm glad you like it :applause:

rdj
10-24-2004, 04:07 AM
loving those concepts, the colored ones really have an atmosphere and a mood!
characters look great too!

ARSA
10-24-2004, 06:04 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098594289_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098594289_large.jpg)

The colored version for the Male Character Concept Art.

keetmun
10-24-2004, 09:08 AM
nice concept I really like what I see thus far. However I don't really get that epic feel this competition is all about. It feels more like an espionage mission of sorts. Maybe you could show more of the city and its ships? And maybe a more dramatic view? Hope I've been helpful.

:buttrock:

ARSA
10-24-2004, 03:33 PM
nice concept I really like what I see thus far. However I don't really get that epic feel this competition is all about. It feels more like an espionage mission of sorts. Maybe you could show more of the city and its ships? And maybe a more dramatic view? Hope I've been helpful.

:buttrock:
Hi! there keetmun! :wavey: and thank you for stopping by.

The Story: I have to sit down and finish typing the story, I will do this before modeling at any time soon.

keetmun everybody think differently, and to my opinion my concept DO fills the epic feeling. If you read the begining of the thread, the whole point of the image is "hope" there is alway a hero among us, among the minority. There is always a thread among the weaker link. There is this hero, awaiting for his turn to come back, awaiting for the day he will claim his homeworld back.

After saying all this, the other point of the image is " that we don't know if the day in the picture is the day, the hero returned"

Thats pretty interesting to me, is not all about "espionage mission", if you were in the same possition as this characters, you would be hiding as well, waiting for the right momment to return your attack and claim what is yours, back!

The city is a symbol of the not forgoten war that happened around 15 years ago in their home planet. I wan to show the beauty of the planet, the people of the planet waiting for their time, and the enemy lurking through a destroyed city that doesnt belong to them.

3D point:
I think the city will be more detailed in the 3D render, than it is now, since I don't think I have the time to sit down and create a really looking city (destroyed at the same time)

Hope this help you understand the concept and the purpose the picture.

-Cheers! :shrug:

rdj
10-24-2004, 03:36 PM
love your work this far, only suggestion i ahve is too maybe darken up the colors on the main character.

ARSA
10-24-2004, 03:38 PM
love your work this far, only suggestion i ahve is too maybe darken up the colors on the main character.Hey there rdj! :bounce: Thank you for stooping by!

Can you be more specific.

Thanks :D

-Cheers!

simoncvy
10-24-2004, 08:42 PM
The hero looks like he has been living rough for a long time - but if so he would need some equipment to survive, at least a knife, and perhaps a spear and rifle too.

Given his very worn out clothes I wonder what state his armoury would be in.

rdj
10-24-2004, 09:15 PM
Hey there rdj! :bounce: Thank you for stooping by!

Can you be more specific.

Thanks :D

-Cheers!
I can!

I mean it like, he looks so friendly and nice and such, but when i look at his head his eyebrows are in a "mean" position and well the way i feel it he looks mean when you look at the head and he has like the metallic pins and the metal thing on his let shoulder, but when you look at his bodies colors he seems to friendly and nice, so i thought that a darker color scheme would make him look a little more agressive/mean.

and hey he's a hero, but that doesnt mean he has to look all friendly :P

I hoped that cleared it up a bit!

ARSA
10-24-2004, 09:31 PM
simoncvy - yes! his people have been living hell! and yes they have weapons, and the armory is basicly thorn pieces of metal in their shoulders, this people run all day long, thats the reason I did not give a heavy armor to the character.

rdj - there are several things in the concept and the reason I colored that way. Before looking as his clothin, think that his clothe is dirty, and no I dont want him to look mean. but I dont want him to look happy either. This drawing will be used for my front - viewport, when I begin modeling. I have him without any clothing and with the clothing, for modeling purposes only.

The color of his clothe, means that there are several patches making his cloth. Think of his clothe as pieces of cloth patch togeter to form a whole "shirt" "pant" "etc"

I dont want to give him "nice clothing"

Hope this helps!

madshooter
10-25-2004, 08:47 AM
I like this version of your hero. I agree with you don't give him a nice clothing, it is looking cool
with all those patches on his clothes. Stick with this Man, this will look rocking:thumbsup:

oshiroii
10-25-2004, 12:39 PM
Very nice things here ARSA. Been away for some time, but I'm back :thumbsup: Lot's of improvements, really like the scene concept art ;) Also like the character a lot. It's much better without tentacles. I must agree with simoncvy about the ascesoires. He will most likely have things to help in certain situations. Some pockets would be nice or a pouche. Could come in handy or things like a nife or pistol to kill animals. Be sure to think about these things, for he's the main character. You could work out his character and then add things, he might like certain things above other things or he's more into direct action than distance action, thinkg to consider

LucianoBerutti
10-25-2004, 01:52 PM
it is being very good, I suggest equipment with a little more than technology.It´s very nice sketch!

keetmun
10-25-2004, 02:10 PM
whoa that's a lot of thought you've put into your concept. Thanks for explaining it. Looks like this will be exciting. I'll be watching!

Please do look at my thread when you have the time thanks! It's not as complete as yours, but I have a lot to learn.

http://www.cgtalk.com/showthread.php?threadid=180737

:buttrock:

ARSA
10-25-2004, 02:47 PM
madshooter - Thanks for your words ^^

oshiroii - Thank you again for comming by, I will improve the concept art someehow adding some more gadgets :D

luciano berutti - Thanks for sttoping by and thanks for the suggestion.

keetmun - Thank you for your words, yes I will go to your thread ^^

Update note ( I'm at work right now, so I'm going to sketch on top of the line art, some sort of gadgets for the character, then once I'm at home, I can re-draw with my wacom, add color and stuff to the new concept :) (it wont change that much!)

ARSA
10-25-2004, 02:52 PM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098712340_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098712340_large.jpg)

(I'm at work (my job) right now, so I sketch the new stuff with the mouse)

Something Like this. REALLY! light armor, just an arm, add 2 weapons, I'll prolly will add some sort of laser gun, or his arm is a laser gun, something like that, Add the scythe, I love that weapon! :) Hope I didn't add too much :(

markovicd
10-25-2004, 02:55 PM
nice sketch!

ARSA
10-25-2004, 02:57 PM
nice sketch!
Thanks markovicd! for your words :bounce: and thanks for sttoping by!

-Cheers!

markovicd
10-25-2004, 02:59 PM
well i am sorry because i didnt stop by here earlier :((((
nevermind i will now visit u every day :P
gr8 work coming here :)

ARSA
10-25-2004, 03:07 PM
well i am sorry because i didnt stop by here earlier :((((
nevermind i will now visit u every day :P
gr8 work coming here :)
Dont be sorry :bounce: you here now :thumbsup: you haven't missed alot, hope to read your critics as well, have a nice day!

-cheers!

GavinG
10-25-2004, 05:13 PM
dude, that last sketch is looking hot. If i were you, i'd lose that right shoulder and just make it like the left one...maybe give him 2 tails? :D

Edit>> sorry, i backtracked a bit after posting. I like the older sketch better (the coloured one JUST before the last one).

Gav

tsunami4you
10-25-2004, 05:19 PM
i like the image but don't you think you lack something like : THE EPIC PART !
where is the "massive" image? :deal:

ARSA
10-25-2004, 05:31 PM
Gavin_G - Whats up man! :bounce: After re-doing the character at home, once gain (sigh) I wont do more changes, I think is enough. I will look forward to the 2 tail, thing... But I dont think I wil like the idea. I will add the mecha-arm, to give him just a tiny piece of power (weaponry,armor) feel. ( so everybody is happy, even me )

i like the image but don't you think you lack something like : THE EPIC PART !
where is the "massive" image? :deal:Did you read: THE BEGINING OF THE THREAD!

Well if you did, tell me if you dont think the story is epic enough, I just DONT WANT TO SHOW THE PORTION OF THE WAR!!!

- Cheers!

pinnamraj
10-25-2004, 05:32 PM
nice stuff dude
like ur concepts and sketches.



http://www.cgtalk.com/showthread.php?t=180333

ARSA
10-25-2004, 05:33 PM
nice stuff dude
like ur concepts and sketches.

Thanks for your support! :bounce:

SnoK
10-25-2004, 08:52 PM
Wow, what a progress!! Hey arsa, calm down man... I can´t follow you this way. :D
Your last concept is very cool!!
Keep going!!

3doid
10-25-2004, 09:06 PM
hey gr8 drawings ARSA... nice goin buddy.... seems ur commin up with something new now... keep it up... c ya around

ARSA
10-25-2004, 11:55 PM
SnoK - Thanks for the words! I'm trying to do my best here :D I don't have that much time you know...

3doid - Sweet! thanks for the words! and no! the design still the same, just improved a little bit!

-Cheers

ARSA
10-26-2004, 03:11 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098756707_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098756707_large.jpg)

Here is the new Concept art, Line Art :D

ARSA
10-26-2004, 03:14 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098756887_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098756887_large.jpg)

Here is the new concept art color :D

ARSA
10-26-2004, 03:20 AM
At this point I really hope everybody is at lest 50 % happy with the concept, I tried to hear all of you guys and this is the best I can come up with, based upon all the comments posted in the board. So FINALLY, this is the end of the Male Concept Art, since I have to move on, to continue the project.

Don't get me wrong, I love the way it looks now! :applause:

-Cheers!

ARSA
10-26-2004, 02:20 PM
:thumbsup: Comming Next :

I will be adding more content for the story. I will be adding concept sketches for the female character in the scene, and the other characters in the scene (pretty primitives concepts) Add some more sketches for the props in the scene and finally the modeling process :bounce:

- cheers!

oshiroii
10-26-2004, 02:49 PM
Just dropping by and noticed this: Everything's got lights, exept for his glasses and mask. You could insert some lights there too, since it is on all of the technology things. And all of them have got lights so..

ARSA
10-26-2004, 02:55 PM
Hiya there oshiroii! :wavey: nice to see you around !

Yes! by default the liquid inside the mask, is some sort of flourecent ooze of some sort, and I will add some sort of lights to the side of the mask filter. (the thing in the front that looks like an gas mask) But I wil not add lights to the googles (maybe one like a button in the back side), since they are light sensitive ( They have become light sensitive, because of the spot lights of the enemy drones and they have to live in places where the enemy cannot reach such as caves, holes in the ground, bunkers, among others)

-cheers!
- Your comments are always welcome :D

Sky_one
10-26-2004, 03:10 PM
Wake up now, you've got a crapload [sorry] of modeling to do!
Edit:

whoops! I was reading the other post where you were saying goodnights, thats why I tried to wake you up!
now my statment can be looked upon in a figurative sence - really, when will you start modeling? sketches are great, but this is a 3d competition.

p.s. don't mind me i'm just jelous at your drawing skills

ARSA
10-26-2004, 03:14 PM
Wake up now, you've got a crapload [sorry] of modeling to do!Excuse me? I know that I have lots of stuff to model, but most of this stuff are primitives, with the exeption of the characters... and besides whats the rush! I like to plan my stuff out, worse case scenario, I can't finish the design, big deal... (I'm looking forward to finish the design)

I'm doing this for fun! :bounce: not to compite (to a sertain degree)

Sky_one
10-26-2004, 03:18 PM
sorry i read my post, and it really does sound like a bitchin', somtimes I can be a real moran!

markovicd
10-26-2004, 03:20 PM
weeee........................
:D
nice colors on that character !

ARSA
10-26-2004, 03:23 PM
Wake up now, you've got a crapload [sorry] of modeling to do!
Edit:

whoops! I was reading the other post where you were saying goodnights, thats why I tried to wake you up!
now my statment can be looked upon in a figurative sence - really, when will you start modeling? sketches are great, but this is a 3d competition.

p.s. don't mind me i'm just jelous at your drawing skills
LOL! :applause: !!!

I'm glad you clarify that, I'm really are... well regarding your question, As soon as I finish sketching the whole idea, thats how I work... The next upcomming sketches are going to be low detailed sketches, more like rough sketches, dirty ones... (no fancy there) that will take prolly this week, then by next week (if not earlier) I will begin modeling process for sure. I already started doing some 3D stuff, like mixing shaders, looking at my primitives, making sure if I'm going to use nurbs, or sub d, to create my base shapes, all those things. Like for example, I created this giant field, with some trees, to see how long it takes to render sertain things...

Thanks for asking :D

madshooter
10-26-2004, 03:26 PM
Well my suggestion is go for subdivision modeling, it is more quicker and still you can achieve

great results:)

ARSA
10-26-2004, 03:39 PM
Yeah, Sub D is really great, the only thing I hate is I cannot render "Mental Ray" with it. I have to turn the mesh into a poly mesh in order to render.

But I dont know why Im complaining about it, if must time I turn nurbs to sub D then sub D to poly :applause: funny how my head works ! (I'm pretty sure I'm not the only one who do this)

ARSA
10-26-2004, 03:52 PM
weeee........................
:D
nice colors on that character !
Sorry I missed your post, thanks for your words :)

JamesMK
10-26-2004, 05:46 PM
The main character design is pretty interesting, mostly the facial gear caught my attention. Start modeling him already :wip:

GavinG
10-26-2004, 05:49 PM
looking hot,ARSA!

I really love how this idea has progressed, can't wait to see it come to life in the third dimension.

Gav

rdj
10-26-2004, 05:50 PM
i like the new updates on the concept main character! i like the robot/mechanical hand! looks very nice!

ARSA
10-26-2004, 05:51 PM
The main character design is pretty interesting, mostly the facial gear caught my attention. Start modeling him already :wip:
Thanks you so much! :bounce:

ARSA
10-26-2004, 05:55 PM
Gavin_ G - thank you man! I couldn't have done it with out you all.

rdj - Doesn't that look like a guantlet, you know like a body/armor?

- cheers!

HieSpike
10-27-2004, 02:40 AM
Hehehe...everyone wants you to start modeling. So, I guess it's time for the hardest part...well in my opinion at least... good luck, I'm having issues modeling my characters right now...peace!

ARSA
10-27-2004, 03:04 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098842698_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098842698_large.jpg)

Here is the line Art of the female chaacter. Tomorow I'll color the female characetr, and probably finished the art line of the boys (not that hard!)

ARSA
10-27-2004, 03:11 AM
Sniper Gal! :bowdown:

-Cheers!

Rex3d
10-27-2004, 07:08 AM
This is great stuff, I really like your concept here. I think you have done a great job with the composition of the piece, I like the entire layout focuses the viewer.

I look forward to your future work.

rdj
10-27-2004, 08:52 AM
nice concept man! really fits good with the other one ( duh ) but you did a good job on her!

ARSA
10-27-2004, 02:09 PM
:bounce: Hello Everybody!

Rex3d - Thanks for your kind words, I will be looking forward to your critics :thumbsup:

rdj - I'm glad you like her!

-Cheers!

Next in my - "To do list" ( will take around 4 days to complete )
- Female character Painted version ( Done in 30 minutes or less )
- The boys concept design ( Done in around 2 hours or less, I have the idea in mind)
- The enemy concept design ( 75% done)
- the ship concept design ( 50% done)
- Additional Props in the scene - Concept art only (25% done)

After doing all that, I will update the story (in progress already) and probably start modeling around November 1st - (next monday)

Sky_one
10-27-2004, 02:58 PM
It's time for me to barge in again and talk nonsense. You [and a lot of others] are compositing your scene in a landscape view [so natural for space opera thing], but in the rulles it said that dimensions of image should be aproximately 1[width] x 1.5[hight]... or maybe I have misundersood something as usual?

ARSA
10-27-2004, 03:02 PM
It's time for me to barge in again and talk nonsense. You [and a lot of others] are compositing your scene in a landscape view [so natural for space opera thing], but in the rulles it said that dimensions of image should be aproximately 1[width] x 1.5[hight]... or maybe I have misundersood something as usual?What do you mean by [so natural for space opera thing]. And regarding your question I'm not sure what the size is now... Can anybody help here? :shrug:

Thanks!

oshiroii
10-27-2004, 03:04 PM
Excuse me? I know that I have lots of stuff to model, but most of this stuff are primitives, with the exeption of the characters... and besides whats the rush! I like to plan my stuff out, worse case scenario, I can't finish the design, big deal... (I'm looking forward to finish the design)

I'm doing this for fun! :bounce: not to compite (to a sertain degree)

:thumbsup: Very good, it's about learning and fun. It would be nice to win a price, but if you don't win you'd probably have learned stuff on the way and become much better than you were before. :D

About the character.
I like it, specially the tail, but it doesn't look really female. From the feet to the waist is female for sure, but the torso... I think her shoulders are too wide, too malish. You could also widen the thighs a bit or thinner the waist, give here a bit longer neck. I really think you should change the face. The design is cool, but you should really make her female, now it looks too much like the male version. Some changes, but no female changes. You could give here the same sort of tail on the head to represent ponytails, I think it would fit, since you've already got a tail. Work on the brows. Female brows are usually different from male brows, bit more sharp or stylized.

cya! ;)

Sky_one
10-27-2004, 03:09 PM
scratch that, here are the rules [copied out of the official rules]:

FOR THE FINAL IMAGE:
A guideline is 2657 pixels wide and/or 3636 high, 300 DPI (portrait), or
3636 pixels wide and/or 2657 pixels high, 300 DPI (landscape). Your image
aspect ratio and layout will dictate the final resolution. These are given
as guidelines. To be safe, render images that are larger than these
specified.


when I said that "landscape is so natural for space opera thing", I ment that it is the most common format for it [IMHO] !

ARSA
10-27-2004, 03:14 PM
oshiroii - Hiya there! :bounce: Thanks for stoping by.

About the female character: I'll work a little bit on her! Thanks for your input. Whats wrong with the brows? :shrug: !!!

ARSA
10-27-2004, 03:20 PM
scratch that, here are the rules [copied out of the official rules]:

FOR THE FINAL IMAGE:
A guideline is 2657 pixels wide and/or 3636 high, 300 DPI (portrait), or
3636 pixels wide and/or 2657 pixels high, 300 DPI (landscape). Your image
aspect ratio and layout will dictate the final resolution. These are given
as guidelines. To be safe, render images that are larger than these
specified.

when I said that "landscape is so natural for space opera thing", I ment that it is the most common format for it [IMHO] !Based on that my layout will be safe then :thumbsup: and what is [IMHO], what does this mean?
-Cheers!

ARSA
10-27-2004, 07:12 PM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098900750_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098900750_large.jpg)

This is the revision ( I use a mouse - Once I'm home I'll make it look better) I will make her look more femalish. I dont think I will make her shoulders any more smaller. Did you paid attention to the size of the rifle she is carrying? OMFG!

-Cheers!

adr
10-27-2004, 07:24 PM
i really like her , looks more sexy in that way, she has alot of personality and the tail looks really nice too . nice progress in your sketch . Keep going we want more :)

ARSA
10-27-2004, 07:28 PM
adr - Thanks for the comment, I will be coloring her today! before that I will review the sketch again and I will make some other changes that I cannot make right now, cuz I dont have my wacom here with me. But I'll make her look alot more female by the end of the day :applause:

-Cheers!

oshiroii
10-27-2004, 09:42 PM
About the brows: Mostly, man brows are more brushy, more solid and one thickness, it can vary a bit though. Female brows are usually thinner, more like a line or with some curvature or thichness change in them, some are even shaved into form. It might help to define a female look, just as a longer neck, I believe women have a smaller head to (not sure though)

Bout' the current design:
Yeah I noticed the rifle. Just becuase she's skinny doesn't mean she can't lift a rifle. I think you'd rather get stronger in the arms than broader in the chest by carrying a gun. I don't think the gun would weight much anywayz. I figure she's running around a lot (at least in the first image she seems to be quite atlethic) She's hiding and rebelling against the alians, right? I assume she's in a good condition and will run from one place to another a lot, could you use a big fat 300 pound gun then? But enough of that, I noticed the right drawing and the hips are to wide, I meant just a little bit. Another thing: you won't make her more female by giving here tombraider breast. The first image is much more natural breast-concerned. I figure they would really get in the way while running around with a gun. Also the waist seems really small because of there size and the size of the hips.

-shiroii

ARSA
10-27-2004, 10:02 PM
oshiroii - you are a complicated guy! :applause:

But now that I'm home, let me get my hands on her! :shrug:

-Cheer!

flyingP
10-27-2004, 10:27 PM
looks interesting, I admit I haven't read the whole thread, but I'm curious to see turn into 3D, keep it up :)

cheers

GavinG
10-27-2004, 10:43 PM
Woohoo! Two tails! :buttrock:

I like the first one with the second one's "hair"

Archetype
10-27-2004, 10:48 PM
that gun is almost bigger than her . :)
LOVE it :D

ARSA
10-28-2004, 12:32 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098919970_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098919970_large.jpg)

This is the new revision for the female character.

ARSA
10-28-2004, 02:36 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098927375_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098927375_large.jpg)

Here is the colored version of the female character :)

ARSA
10-28-2004, 03:00 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098928847_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098928847_large.jpg)

This is a revision for the color - minimal changes

ARSA
10-28-2004, 03:49 AM
I don't want her to look "very, very hot" since this people are very deteriorated by the atmosphere, the constant attack of the enemy, the way they live among other factors.
Well, hopefuly she looks better now :applause: Thanks everybody for your thoughts.
- can anybody help me decide which color version, should I go with (to finalize the female)
(note: the concept below is the concept I personally like the most - but I think it makes her look too good :shrug: ... Do you think thats wrong?)(should I go for it?)

Next in my - "To do list" ( will take around 4 days to complete )
- The boy concept design ( Line art - 80% Done ) (comming next)
- The enemy concept design ( Line art - 75% Done)
- the ship concept design ( 50% done)
- Additional Props in the scene - Concept art only (25% done)
- The Story (25% Typed)

ARSA
10-28-2004, 03:56 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098932158_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098932158_large.jpg)

This is the color I REALLY want - but it makes her look too cool, and I think she won't fit...

Any sugestions?

madshooter
10-28-2004, 07:09 AM
Well your last concept looks nice. I like the colours.

ARSA
10-28-2004, 01:35 PM
Well your last concept looks nice. I like the colours.
Yeah I know... but if I leave her like that, I'm gonna have to adjust the male color and make it less "colorful" more like a suit with patches, like hers. I think that will work too.

-Cheers!

keetmun
10-28-2004, 03:30 PM
Groovy design! Will she have some scars or bruises in the final work? She could really use a wicked war scar!

:buttrock:

ARSA
10-28-2004, 03:56 PM
Yes! I'm thinking in adding some sort of "damage" through the texturing proccess, thanks for stopping by :thumbsup:

What would you suggest and where?

-Cheers!

markovicd
10-28-2004, 05:35 PM
i would go for some brighter color :D
maybe 1 or 2 ... possibly 2 :)
but how u want :D

3doid
10-28-2004, 05:42 PM
hey this is goin awesome... i really like the character designs... u really grabbed her image in it... if i had to vote i wud vote no.2. keep rockin man...

oshiroii
10-28-2004, 05:54 PM
Nice! looks like a girl now. I like the top design, with the different colors :D

ARSA
10-28-2004, 05:56 PM
markovicd - thanks for stopping by! I can go with any of them, in particular, I like the dark one because she is a sniper, and as soon as I finish the story, you guys will understand why I choosed a dark clothing for her. But I might go with #2 as well :bounce:

3doid - Thanks for your kind words! #2, I think I have to go with number 2, most people like it that way...

as soon as I post the story I will ask again about this, but I'm glad you guys are answering now, so I can have an idea of what is going on through your minds, thanks!

-Cheers!

ARSA
10-28-2004, 06:24 PM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098984247_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1098984247_large.jpg)
( I used a mouse to do the changes, hopefuly I will do the same changes in he original .psd version I got at home, fix the union among the "2 pieces" forming one. "like a cat-suit :thumbsup:

Based upon the comments I think this will help a little bit, is some sort of mixture among the colors I already had in the art. I added a low cut "like a cat suit with a pair of leggins" Shift the colors a little bit "not to match old ones" more like to feel the same atmosphere.

Is this the one?
She got bright color in the top, (like the first image), she got dark color at the bottom (like the third image) and she has the sense of the catsuit like clothing, like the second one...

HieSpike
10-28-2004, 09:50 PM
looking good...very cartoony, which i like. last color is best IMO. peace

ARSA
10-28-2004, 10:28 PM
looking good...very cartoony, which i like. last color is best IMO. peace
I'm glad you like it :applause: , Hopefully the final piece wont look that much of 3D!

ARSA
10-29-2004, 01:01 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1099008089_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1099008089_large.jpg)

This is the final color revision for the female character.

ARSA
10-29-2004, 01:02 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1099008150_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1099008150_large.jpg)

This is the final color revision for the male character.

ARSA
10-29-2004, 01:04 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1099008247_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1099008247_large.jpg)

This is the boy (s) concept art, I'm thinking in adding a different mask, the mask will cobver the whole face, since I'm going to re-plicate this model. I will have 2 boys in the scene.

adr
10-29-2004, 01:07 AM
the concepts are great Arsa , they have nice colors , i really like the details in the drawings , can wait to see them in 3d .

Keep rockin:)

ARSA
10-29-2004, 01:12 AM
the concepts are great Arsa , they have nice colors , i really like the details in the drawings , can wait to see them in 3d .

Keep rockin:)Hey there, Thank you for coming by :wavey:

I wanted to finish the draft color version of the boy today, but I cant :shrug: I have to fix my other computer, since I'm working in my main computer 300% of the time, nobody can't use it - that means no internet for anybody just me. And no FFXI for anybody, so I bought another video card a new modem and some more assesories and I have been working in my other system. This caught me off guard, it will drop me like 1 or 2 days off track. But it wont stop me :bounce:

-Cheers!

keetmun
10-29-2004, 01:21 PM
Hey again! Regarding the scars, forgive me for not following your story, as I'm busy admiring your illustrations! But I would suggest thinking about where your characters have been, and what they have done. That could give you a better idea about your scars. Also you could design cool tattooes for your characters! Tattooes say a lot about the character's history and story. Would love to see more!

Cheers
:buttrock:

LucianoBerutti
10-29-2004, 01:31 PM
hey it is really good ! I liked of changes, it´s growing up!

ARSA
10-29-2004, 03:36 PM
Hey again! Regarding the scars, forgive me for not following your story, as I'm busy admiring your illustrations! But I would suggest thinking about where your characters have been, and what they have done. That could give you a better idea about your scars. Also you could design cool tattooes for your characters! Tattooes say a lot about the character's history and story. Would love to see more!

Cheers
:buttrock:
Hello there :wavey: ! your words are very kind :)
Don't worry if any of you haven't follow the story so far, since I will post the whole concept soon. with pictures describin the story and everything (in progress).

about where the characters have been, they have been hiding and fighting alot, so probably I will add some detail through the texture process.

about the tatoos, I was thinking in adding some tatoos to the female only since tatoos, have something specific in the story.

- Cheers!

ARSA
10-29-2004, 03:37 PM
hey it is really good ! I liked of changes, it´s growing up!
Thanks for your words and for stopping by! :thumbsup:

sad
10-29-2004, 03:45 PM
i´m impressed by those line drawings! keep it up.
you might wanna add some tiny gadgets like a keyring, sticker-buttons, some private betonings or such. :)

ARSA
10-29-2004, 04:01 PM
Hey there sad! :wavey: Thank you for your words

Regarding your suggestions, I think is an interesting point you got there, I can add those details, for concept purpose, But I won't add those details for the final piece, Like the rendered view, since first the scene will look pretty dark (from the inside of the forest) and second The image will be landscape view, meaning the characters are going to look, somehow "small" compare to the surrounding. I'm thinking in changing the composition a little bit, to add some sort of feeling to the picture, somehow add "fear" & "Hope" in the same image.

I'm thinking in adding one of the enemies, walking towards the people hiding behind the trees, or one of the enemies walking right beside them, and they running on fear, and the hero standing in front of the other guys, like fronting the enemy, but at the same time, he will be in a defense pose, but somehow he won't look that confident, since the enemy is a lot taller and stronger than he is.

The story is coming soon. “Please once uploaded, read it. I encourage everybody who read this post to read the story; it will be something really interesting”


-Cheers!

jasonhendrik
10-29-2004, 04:21 PM
your development - evolution
is telling of skilled work.

very nice.

sad
10-29-2004, 04:22 PM
you made a good point here. lots of detail won´t be noziced once the whole scene is composed.
i thought it´d would give a more personal impression.

how´s that:
the female holds a baby (3-4 years old) who holds kinda teddy bear. or a little girl pulling a toy duck behind. the girl hides behind her father.

that will render the predator as really pitiless horde.

ARSA
10-29-2004, 04:22 PM
your development - evolution
is telling of skilled work.

very nice.
Thank you for your support :bounce:

-CHEERS!

ARSA
10-29-2004, 04:34 PM
sad, yes the main idea will be something similar to what you just described/said, but instead of having a little girl, I'm going to use 2 boys ( that way I dont have to make another model ) unless I really think I have to, I have a lot in my hands already. (LOL!)

The real reason I'm going with the details for this challenge, is because I have been working in my demo reel, so basicly everything I'm doing (3D wise) its going to be related to my final piece (demo reel) thats the real reason I'm going with all the detail and the complexity of the scene. And I thought "mmm... let me try this challenge, that way I have people helping me, inspiring me and also I have a prize at the end of the goal "if I win gotta stay positive" But the biggest prize I can get from this challenge is knowledge, and a -= 0:35 =- seconds clip to add into my reel (my reel is 3 minutes long, total time)

-Hope this help anybody understand my purpose a little bit :applause:
-Cheers!

GavinG
10-29-2004, 05:12 PM
Looking sexy, ARSA.

I'm also in the same boat of making reel content, I've got one...but it needs to be revised. This contest is like a"two birds with one stone" deal.

Keep it up, dude.

Gav

ARSA
10-29-2004, 05:15 PM
Looking sexy, ARSA.

I'm also in the same boat of making reel content, I've got one...but it needs to be revised. This contest is like a"two birds with one stone" deal.

Keep it up, dude.

Gav
Yo Gavin_G, whats up man!
Yeah! :wip: "two birds with one stone" My same thought!
Nice to see ya around too!

-cheers!

JamesMK
10-29-2004, 10:17 PM
Concepts are starting to feel finished... I'm kinda hoping you'll start modeling soon, Alexis :bounce:

ARSA
10-29-2004, 10:49 PM
Please don't use my real name, since nobody calls me like that. Use the name you see on screen wich is ArsA ...

about the modeling thing, as soon as I finish working the concept I'll start modeling.

-...

giggo
10-30-2004, 12:34 AM
hi, well i have to say that u are really putting lots of time to concept drawing. I kinda wondered for a while that i entered 2d forum :)

But then again its better to finalize your ideas before making it in 3d :) And after all, there is planty of time, so why speeding things up. BTW everything looks stunning, and like most of ppl say, i cant wait to see the 3d models :)

Take care

ARSA
10-30-2004, 02:13 AM
hi, well i have to say that u are really putting lots of time to concept drawing. I kinda wondered for a while that i entered 2d forum :)

But then again its better to finalize your ideas before making it in 3d :) And after all, there is planty of time, so why speeding things up. BTW everything looks stunning, and like most of ppl say, i cant wait to see the 3d models :)

Take care
First of all thank you for stopping by and I'm glad you like my art!

Regarding what you said, I have to say "well said! :thumbsup: " Definetly I think it is important to have the whole concept put down in paper, no matter how long does it take (is there is no monetary value involve)

About the 3D models... soon around next monday (november 1st) I'll start modeling!

Thanks again
-Cheers!

ARSA
10-30-2004, 02:16 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1099099015_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1099099015_large.jpg)

This is The Boy Color Revision, hope you guys like it. Finally I'm done with character design, and I can get my hand dirty in other stuff. Such as finishing - reshaping the enviroament, the story and that sort of things, so everything is ready for monday - thursday to start modeling in Maya!

-cheers and thanks for reading

ARSA
10-30-2004, 04:27 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1099106826_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1099106826_large.jpg)

This is the concept art for the ship

ARSA
10-30-2004, 04:29 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1099106982_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1099106982_large.jpg)

This is the colored concept art for the ship

rdj
10-30-2004, 11:44 AM
love the new concepts, especially the ship, very original shapes for a ship imo. can't wait to see some modelling!

oshiroii
10-30-2004, 12:32 PM
Sweet model, really looks like a scout ship. Does it have a search light? I know that they won't need it in the future, but search lights will add more atmoshpere to the scene I think. You'd be more under the impression of a hunt :D

ARSA
10-30-2004, 04:15 PM
Hello guys! :wavey:

rdj - Thank you for your words, november 1st I'll start modeling!

oshiroii - Thank you for your words, About the search light as a matter of facts the enemy scans the surface with some sort of infra-red light - visible to the eye. You see the three beam lights under the ship? Those will rotate to a certain degree, and those are used to emit the infra-red light.

In the story I will explain everything! (coming soon)

-Cheers!

ARSA
10-30-2004, 06:38 PM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1099157933_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1099157933_large.jpg)

I desided to create a logo to go along with the artwork, and to make it more official, since I want this project as part of my portfolio.


thanks for reading!
-Cheers!

(ps - I have been typing the story, sketching some more, and examining the possibilities)

JamesMK
10-30-2004, 07:13 PM
Ah, slick logo :D Now warm up your engines....

ARSA
10-30-2004, 07:28 PM
Thank you and Well said! :bounce: JamesMK
-Cheers!

oshiroii
10-30-2004, 10:03 PM
I desided to create a logo to go along with the artwork, and to make it more official, since I want this project as part of my portfolio.


These challenges sure are good for your portfolio ;) I'm gonna use my challenge-work for sure too.

keetmun
10-31-2004, 03:18 AM
whoa, portfolio? Are you working to get a job in 3D?

GavinG
10-31-2004, 03:21 AM
Interesting ship design, I'd add some colour differences...nothing technicolour or anything, just a difference. Keep it up, man.

Gav

*ps - check your MSN*

ARSA
10-31-2004, 04:23 AM
whoa, portfolio? Are you working to get a job in 3D?
Sure I'm, currently I'm a graphic Designer for a respectable Company but still I don't like what I do, the pay is good and everything, but I'm only 23 years old, I don't think a position as a Graphic Designer Chalenges me at all. So the answer to your question is Yes!

- Cheers!

ARSA
10-31-2004, 04:26 AM
Interesting ship design, I'd add some colour differences...nothing technicolour or anything, just a difference. Keep it up, man.

Gav

*ps - check your MSN*
What up man! :bounce: and thanks for the comment.
I can't add color difference to the ship, please forgive me if it seems like I'm ignoring your comment. The reason I wont add more color will be explained in the story. Again please forgive me.

Regarding my MSN... whats wrong with it?

-cheers!

GavinG
10-31-2004, 04:32 AM
Ahhhh...that's fine, I'll wait for the story to unfold.

For the MSN, nothings wrong..I just added you, didn't want you think I'm a stalker or something....:twisted:

ARSA
10-31-2004, 04:45 AM
Ahhhh...that's fine, I'll wait for the story to unfold.

For the MSN, nothings wrong..I just added you, didn't want you think I'm a stalker or something....:twisted:
Thanks! I checked my MSN!

-peace

adr
10-31-2004, 05:01 AM
Nice updates ]Arsa , the last concepts of the boy and you logo are great, I really the effects that you put in it. Keep the good work , we are waiting for polys . :thumbsup:

ARSA
10-31-2004, 02:37 PM
Nice updates ]Arsa , the last concepts of the boy and you logo are great, I really the effects that you put in it. Keep the good work , we are waiting for polys . :thumbsup:
Hey there :wavey: Thanks for your words!

-Cheers!

ARSA
10-31-2004, 10:41 PM
Wow! its insane, making a tutorial and doing the 3D at the same time, I've never done that before. Its just amazingly SLOW!

So I have been warming up! I started creating the drone/scout ship, soon I'll post some pictures :bounce:

-Cheers!

pBarrelas
11-01-2004, 01:03 AM
Let me tell you that i really like your idea!! Your model drawing is very cool!! keep on dude!:thumbsup:

ARSA
11-01-2004, 01:05 AM
Let me tell you that i really like your idea!! Your model drawing is very cool!! keep on dude!:thumbsup:
Hello there and thank you for stopping by! :wavey:

Thank you for your kind words!

-cheers!

Keetona
11-01-2004, 03:04 PM
Wooowwww beautiful artwork! I wanna see it in 3D NOW, dammit! Please die so I can steal your talent... *Smiles sweetly*

Love ya really *hugs and tries to grab his awesomeness when he's not looking* >.>

ARSA
11-01-2004, 03:24 PM
Wooowwww beautiful artwork! I wanna see it in 3D NOW, dammit! Please die so I can steal your talent... *Smiles sweetly*

Love ya really *hugs and tries to grab his awesomeness when he's not looking* >.>Hiya there :wavey: Keetona thank you so much for taking the time in reading the whole thread, that means alot to me ;) and remember your comments/critics are always welcome.

Regarding your message: Thats the same feeling I get when I see some of the stuff posted around the forums in other threads :bowdown:

- Take Care
- Cheers!
- *hugs Back*

Borro
11-01-2004, 03:26 PM
Work work work... that's all you do :), and what you'll be doing till this ends lol. I love the ship concept. I can't give any crits for now, except for good ones :D. Keep it up... can't wait to see that fighter :)

ARSA
11-01-2004, 03:28 PM
Work work work... that's all you do :), and what you'll be doing till this ends lol. I love the ship concept. I can't give any crits for now, except for good ones :D. Keep it up... can't wait to see that fighter :)
LOL! thanks for the kind words! :wavey:

ARSA
11-02-2004, 03:18 PM
:banghead: Tweek vertices, screen print, paste, save file, type :banghead: this is not working for me! I mean, I'm not wining or anything its just plain time consuming...

This tutorial is going to kill me, I have seen stuff in this forum, people that already have built a whole complex human character, did they created a tutorial for "how to create a human character"? I don't get it. Do I have to craete a tutorial over every single thing I created in the scene, or do I have to create a tutorial of how did I created the scene? In order to create a tutorial about how I created the scene, I have to include, how did I created the stuff in the scene... right?

Do I have to create one tutorial about anything in my scene and then submit that only tutorial like my how to create sumthing from the scene?

-any help here will be appreaciated!
-Cheers

ARSA
11-02-2004, 04:57 PM
no replies to my last message.. interesting! Common people some help here regarding this issue!

-thanks

HieSpike
11-02-2004, 11:50 PM
where did you read that you have to create a tutorial? I think we just have to write something up at the end.

peace

giggo
11-03-2004, 12:14 AM
hmmm, thats true.....i didnt red anywhere that u need to make a tutorial, just WIP......but you need to make article "Making of" if you are a winner....so i assume you are prepairing yourself already.....:thumbsup:

heres the "Making of" part from rules:

All winners are required to write ‘making of' articles accompanied with high resolution work-in-progress stills, to be eligible for prizes. This is a requirement of the Work-In-Progress challenge so that others in the community can learn.

:beer:

oshiroii
11-03-2004, 01:01 PM
I just think you should write a bit about what you're doin, explaining some stuff in detail. If you winn you'll get an article on cgnetworks. That's what I understand from the above post.

ARSA
11-03-2004, 01:13 PM
:wavey: Thank you guys for the responses. I'm sorry I couldn/t answer back earlier, had some problems I had to take care of.

Regarding all of the replies to my post Nov/2/04 - 03:18 PM

Thank you guys for having the time in answering my question. Now I understand how its going to work, hehe, I missunderstood the process :banghead:

- Cheers and back to work

ARSA
11-04-2004, 04:44 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1099543471_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1099543471_large.jpg)

3D Modelin - Drone/Scout Ship Picture 1

ARSA
11-04-2004, 04:45 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1099543531_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1099543531_large.jpg)

3D Modelin - Drone/Scout Ship Picture 2

ARSA
11-04-2004, 04:48 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1099543686_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1099543686_large.jpg)

3D Modelin - Drone/Scout Ship Picture 3

ARSA
11-04-2004, 04:49 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1099543782_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1099543782_large.jpg)

3D Modelin - Drone/Scout Ship Picture 4

ARSA
11-04-2004, 04:50 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1099543852_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1099543852_large.jpg)

3D Modelin - Drone/Scout Ship Picture 5

ARSA
11-04-2004, 04:54 AM
And finally another update with pictures :applause: This time I brought you guys The Drone/Scout Ship. The picture #5 is NOT the final texture at all. I'm just showing some reflections and stuff like that with that render.

-Thanks for reading :wavey:
- Cheers

madshooter
11-04-2004, 06:35 AM
hey finally I see a rocking model. Man Drone/Scout Ship model is rocking:thumbsup: . Very nice, clean model. It looks amazing with that reflection map you have applied to it.

Borro
11-04-2004, 07:57 AM
Great job on the ship... I love it just like the concept lol. Looks sweet. When do you intend to make textures?

keetmun
11-04-2004, 12:16 PM
Groovy model...keep going. Man you're putting immense pressure on the rest of us!

:buttrock:

ARSA
11-04-2004, 03:08 PM
:wavey: Hey guys thanks for the great support!

madshooter - Thanks for your kind words man! Yeah! I tried to keep it as clean as I can, around the holes (mesh holes)

Borro - Thanks for your kind words! Regarding your question about the texture. I'm going to start the texturing process now, since I don't have to pay attention to detail in the ship, the texturing is going to be really easy. I can have some seams, and nobody will actually care, because as in the concept art for the scene, the ship is waaaaaaaaay to far for seams to be notticed.

keetmun - Thanks for your kind words! And don't worry about the pressure, we all should enjoy this challenge 100% preassure free :applause: cuz if that where the case, man I have seen stuff in the forums that rocks 10,000 times more than my puny ship :shrug:

- see ya guys next time
- thanks for stopping by
- cheers!

JamesMK
11-04-2004, 07:24 PM
Cool drone with a bit of an ornamented style there :thumbsup: It would be a bit more convincing with some seams and stuff like that, but maybe it's in the pipeline already, or planned to come with the textures.... good stuff anyway.

GavinG
11-04-2004, 07:29 PM
Really nice so far man, looks kind of "organic" as in...not alot of hard edges. Is that intentional?

Gav

ARSA
11-04-2004, 07:39 PM
JamesMK - thanks for stoppiang by :D regarding your comment: Thanks for the kind words and regarding the texture, its probably going to have some seams going along the surface, but it wont really matter at this point, there isnt a close up of the ship in the scene. But you never know I might end working the texture a little better than planed :)

Gavin_G - Welcome back man! Yes is intentional, the non-mech but at the same time mechanical look. Is part of the design.

-cheers :wavey:

ARSA
11-05-2004, 03:12 AM
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1099624368_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1099624368_large.jpg)

3D Texturing - Drone/Scout Ship - test

This is an example for the texture, I desided to go with colors more aqualish.. I not 100% sure about this, The model is in 2 halfs - thats why the model has that ugly line in the middle. is not welded.

-cheers

Note: that is not my final texture, I might change the style a bit but thats the main idea so far. I will add detail to the texture, once I finish Mapping the model :)

Gunilla
11-05-2004, 06:57 AM
I think those colors could work fine. I also suggest you work very careful with the textures for this - your model have some really beautiful jugendstyle lines and it would be great if the texture would enhance them. So, some tailor made photoshopmaps to make the details in your model stand out more could be a start. I'd love to see some ornamental lines in the maps as well as in the model. Really looking good so far:thumbsup:

young_927
11-05-2004, 07:01 AM
great progress ArSA~
seems like aqualish color will work~ your model goes well with that color since its organic~ in my opinion~ keep it up~

DimitrisLiatsos
11-05-2004, 11:08 AM
Drone Scout ship rocks..maybe u could add turbines at the tips where u have these like cylinder things...very organic shape :bounce: