View Full Version : Grand Space Opera 3D Entry: Alexis R. Solano
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Killion Arcuria - Modeling
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http://www.cgnetworks.com/challenge/entries/7/4164/4164_1103073172_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1103073172_large.jpg)
Killion Arcuria - Modeling
Another little update... This time added the last 2 belts to the boots and tweek some stuff around. Next continue fixing the pants... adding pockets and stuff..
- cheers!
arturro
12-15-2004, 12:19 AM
I want these boots for christmas:twisted: Very nice design! the guy is getting better and better with each update. I'm waiting what will be next:)
I'll make sure Santa's get the boots for ya! :thumbsup:
- cheers!
Aethyrprime
12-15-2004, 01:53 AM
great modeling updates my friend. I like this most definantly. I cannot wait to see these bad boys textured.
essencedesign
12-15-2004, 04:14 AM
I have to say that I love the look of the mask on this character..it is very menacing looking...you have many characters to build...but I'm sure you can do it...you have the support of many of us here....peacE :thumbsup:
keetmun
12-15-2004, 05:01 AM
Progress is coming along fast and smooth mate! :thumbsup: I would suggest making the torso and legs a bit more curved, they look a little boxy right now, but just a little. Otherwise everything is fine!
Cheers!
:buttrock:
terraarc
12-15-2004, 07:22 AM
Nice update man! :thumbsup: Surely fits the char stylization....
Waiting for more updates :)
Versiden
12-15-2004, 08:12 AM
heya
great update on the boots, the straps look really cool
a little suggestion, make the soles of the boot slighter wider
First of all, thanks everybody for the support and the nice comments! Second, I want to remaind everybody that Killion is not finished yet, The work still WIP, there are a couple of stuff I haven't finished from the character yet. I'm taking my time (I don't have many) to built this character, so I have something that I can showcase in the future.
||) |V| |^| - I will add many details in the texture, dirt, stiches, patches, detail to the boots, among others... Thanks for your support mate!
essencedesign - Hey there, I'm glad you like it :D... Thank you for the support and kind words. Yes I have many characters to build and not so much time... what to do... what to do... I don't want to make the characters low poly because this is what I love to do, CG... and I don't have a demo reel. I'm working as a GA (graphic artist) for a respectable company... but I don't like my job :sad: So I desided to create these characters and stuff the best I can, showing all my skills... detail, texturing, lighting, compossition skills, story developer, all those things, and see if I can adquire a possition pulling vertices somewhere :D
keetmun - Hey there mate! yeah, I know the torso and part of the legs are still boxy (undetailed)... because I haven't touched those sections yet. All I have is my (mass, overall) shape. Thanks for the support. For example, the belt... that doesn't look like a belt, is not finished... I will get to the pants first, then the shirt, then the belt. (something like that)
terraarc - Thanks for the support and kind words, I'm glad you like it.
Versiden - Thanks mate, for the support and the kind words. Regarding your suggestion: Sure, I'll give it a try... thanks!
- Cheers!
nemirc
12-15-2004, 02:59 PM
Hello there. He looks like a tusken raider :D
However, I think that the legs are a little bit too short? :shrug:
Keep up the good work. I have to go back to work inmediately :eek:
nemirc - Hey there, thanks for the support and kind words mate! regarding your suggestion: No, his legs are not short at all. I used a real person proportion to create the dummy (body) I used to create the clothing. The person is about 5 foot 10 inches tall. I don't wan't the Mahians to look tall.
- Cheers!
oshiroii
12-15-2004, 03:54 PM
Looking good man! I love the boots. It's hard to critique actually, becuase everything I might say could be something you're already working on and it's still quite basic to be b**ing about details :D
I love the shoe design, I'm curios the the connection pars though, because the part with the belts and the actually shoe arn't connected yet, looking foward to see how you're gonna sovle it :thumbsup:
oshiroii - Thanks mate for the support! Regarding your question: mmm.. I don't understand your point...
- cheers!
Climax
12-16-2004, 12:51 AM
Hi Alexis, Looking cool, I like how elements are coming closer to their climax, Keep it up!
artemesia66
12-16-2004, 03:09 PM
Those boots are great!
oshiroii
12-16-2004, 04:05 PM
I can understand the confusion. My last message was flooded with spelling errors, must have been late or something :banghead:
Anyhow, I made a little image to clearify my point. Basically it looks like the man weares shoes with some sort of sock over it. The "Belt" part doesn't seem to be a real part of the shoe, but just a thing on top of the shoe. I assume you're going to connect the two parts, so they look one and I was currious about how you were going to do it.
Sorry for my bad englisch :D
http://img145.exs.cx/img145/479/Untitled-1copy1.jpg
Climax & artemesia66 - Thanks for the support guys!
oshiroii - I see your point there... I thought the design was ok. I mean the boots are connected from the inside. Well I can also try to develope, something. Like another belt connected to the sock thing (belts) and going under the actual boot.
What do you think... I think it should look attached enough with 5 belts :applause:
- Cheers, thanks for your suggestion.
nemirc
12-16-2004, 04:35 PM
What do you think... I think it should look attached enough with 5 belts :applause:
HAHAHA that's a good one :applause:
However oshiroii has a point... maybe if at least some part of the "covering" was attached to the shoe it would make a difference. Perhaps if you attach a small section of that area just below the last belt :buttrock:
arturro
12-16-2004, 04:40 PM
I think that it's ok as it is. Maybe only put some balls on the bottom part(as it is on the belts, I think they are called hobnails... ) that would show that it is connected with the shue.
Sharga
12-16-2004, 07:08 PM
I think you should rename the character Shoebelt! ;)
oshiroii has a point, but it's not like they have to be connected. Anyhow, just putting another belt (or hobnail) in there would probably do the trick.
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1103235728_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1103235728_large.jpg)
First, here is the fix for the problem ^^, simple huh? I tried adding the belt at the bottom of the shoe. Also tried the connection using the sides of the boot,... didn't work. So what I did is added some screws at the back part of the show and the cover like thing. Like at the begining of the idea, the show was attached in the same area, but from the inside... like a butterfly, when you open the show.
- Thanks everybody for the support ^^
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1103235883_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1103235883_large.jpg)
Here is the current update for the rest of the clothing. I will add the pockets next.
- cheers!
EDIT: LMAO!!! I'm still missing the tail...
arturro
12-16-2004, 09:36 PM
great belts my friend! but add some holes in it, so that it worked;) or you want to do it with opacity in texturing.. nice progress!
terraarc
12-16-2004, 09:47 PM
Nice progress man! The belts work fine, the shoes are still my favorite!:thumbsup:
Nothing to crit, waiting for more....
great belts my friend! but add some holes in it, so that it worked;) or you want to do it with opacity in texturing.. nice progress!
Thanks for the reply arturro :wavey: The holes are going to be texture wise, at this momment.
- cheers!
Nice progress man! The belts work fine, the shoes are still my favorite!:thumbsup:
Nothing to crit, waiting for more....
Thanks mate... Glad you like it :wavey:
- cheers!
nemirc
12-17-2004, 03:42 AM
Too bad that you can't see them unless you zoom in... :shrug:
Just kidding man, I am glad to know you found a solution. :buttrock:
BikiniBottom
12-17-2004, 07:47 AM
interesting modelling sytle and a fresh concept. iam exited to see your final image. go on :thumbsup:
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1103323685_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1103323685_large.jpg)
I have been working in the model little by little. 5 minutes here and there. My son is sick at the momment and is taking a huge part of my time. Here I just finished the tail.
- cheers!
arturro
12-17-2004, 09:56 PM
Nice update, but it looks srange... I think that this tail could be placed a little bit lower.
I'm waiting for next updates, best regards for your son! I hope he will be healthy soon:thumbsup:
Aethyrprime
12-17-2004, 10:04 PM
The character is looking good so far. I agree with arturro, I think that the tail looks like its been placed a bit high, but hey its your character and you can put the tail anywhere you want to. :P
arturro - I was hoping the tail looked good where it was... I guess I'm going to move it a little bit lower. Thanks man! and thank you for caring about my son!
||) |V| |^| - Yeah, thanks mate... I will lower the tail a bit... Regarding your comment: Yes it is my character and I can do whatever I want with it, but if you guys don't like something, please ALWAYS tell me, because somebody elses can see that something is wrong, and that somebody can be the person who is looking at my portfolio and will not like my job :(, Thank you for being honest.
- Cheers!
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1103347438_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1103347438_large.jpg)
Here is the fix for the tail, also added some of the placeholders objects, for the spheres (like some sort of electromanectic pulse granade) and the box placeholders for belt pockets (pouch like pockets) I'm still missing the pockets in the pants. I'll do that soon. Also I'm missing the hands, pretty easy to model. And finally the mechanic arm. And I'll be done with this character... Wow! well, I don't have that much time anyways... thanks for following the thread anyways :D
vrhead
12-18-2004, 04:44 AM
wicked detail on the modeling good job...
arturro
12-18-2004, 06:58 AM
Well, in my opinion it's perfect now:thumbsup: well done! I'm waiting for next updates:bounce:
vrhead - Thanks mate!
arturro - I think the tail is short. I'm going to make it bigger a little bit more, but thats about it. Thanks mate!
- Cheers!
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1103408950_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1103408950_large.jpg)
Here is just a little update for the belt pouch and added the pocket to the pant. The idea is to make the pocket and the pockets in the belt similar, like, these people re-used some old pants to create the pouch pockets.
- Cheers!
terraarc
12-18-2004, 10:35 PM
Nice going ARSA! And certainly has some life already in him. The tail seems a bit higher than usual but it's incorporating very well with the whole pose.
Waiting for hands! :)
terraarc - Thank you mate! The tail should look alright... I mean did you see the fix in the before last update? where the tail is placed as a mock/test right beside the dummy? (body)...
The hands... yeah! I forgot about those... I will start on those soon! as soon as I'm 100% finished with everything else.
- cheers!
dark-elf2
12-19-2004, 02:39 AM
looks good
differant but cool
keep it up
http://www.cgnetworks.com/challenge/entries/7/4164/4164_1103491579_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4164/4164_1103491579_large.jpg)
Here is a screenshot tooked from maya viewports, to show the progress in the hands. At the momment the hands have unnecesary amount of polys, so I have to clean up a bit. Add the nails and some detail, like muscle detail.
Then I will finish the metalic arm. (left arm)
- cheers!
Aethyrprime
12-19-2004, 08:44 PM
yeah the tail looks alot better. I think you hit the nail on the head. Good job. Great updates. As always, you have a fan here. Keep up the good work and I missed the post about your son to begin with, my prayers are with you and I hope for the best for you and yours. Happy holidays!
i show today your final scoot texture and i'm very impresse :thumbsup:
your job for your human model is very good :bowdown:
markovicd
12-19-2004, 09:25 PM
u are maya user! :) very nice ...
also very nice character arsa!.. but i think that he should have thiner + longer tail! :)
dark-elf2 - Hey there mate! Thanks for your support!... regarding your comment: Yes its supposed to look different in some way... at least thats what I'm trying.
||) |V| |^| - Thanks mate and thanks for your message :) Happy Holidays for you too :D
glim - Thank you mate! The scout... yeah I like it how it turned out. And the character killion (not human) he is getting better. Texture will play long part in the look of the characters... I'm really exited to start working the textures.
markovicd. - Yeah! I'm a MaYa User! Regarding your message: I cannot understand you - you mean the shoulder is too thin? and need a longer tail? The shoulder I think is pretty thick and the tail is long enough were it doesnt bother the anatomy. (from my point of view)
- Cheers Everybody and Happy Holidays! :thumbsup:
Eagle_e7
12-20-2004, 02:29 AM
Hi ARSA,
Just come across this thread. Nice work! I like your concept art especially!
Your guy looks very good, only thing I can think to suggest would be to add some wrinkles to the shirt. :)
Can't wait to see more progress, keep it up! :)
Eagle_e7 - Hello there and thank you for the support. Regarding your suggestion: Like I said before I will add wrinkles to the shirt as soon as I'm finished with some other stuff I have to attend now (my son). Right now I'm awake because my son is in pain and cannot sleep. Is around 1:43 AM here. I don't have much time in these days. But as soon as he get back to normal (he's sick), I will finish the character.
- Thank you for your kind words too!
- Cheers!
Eagle_e7
12-20-2004, 06:10 AM
Sorry to hear that ARSA, hope your son feels better soon.
keetmun
12-20-2004, 07:33 AM
Hope your son gets well soon, and as always good progress with your work mate.
Happy holidays!
markovicd
12-20-2004, 09:58 AM
no arsa! ... the tail should be thiner! :)
Eagle_e7 - Thanks mate! And everybodys those prayers they really did good for my son, thank you. As for today the high risk is over... (let me not cheer too much, I gotta be ready for any changes)
keetmun - Yeah! Thanks Mate! Happy Holidays to you too.
Regarding your signature: I wouldn't go with Karen, besides we all need extra affection :D
markovicd. - Regarding the tail. I think the tail is something the artist will consider. I mean in my opinion. I created these races and specially this race has a very thick tail (the males) the female has two thin tails. So I personally I like it the way it is. Sorry I cannot do any changes. Thanks!
- Cheers Everybody!
markovicd
12-21-2004, 01:27 PM
but he looks like giant rat with that tail! :))) haah kidding... ok if the female have thiner it is ok... :)
nemirc
12-22-2004, 02:46 AM
now that you explained that about the tail it begins to have sense... I like that difference between genders :thumbsup:
ajitmenon
12-23-2004, 07:57 PM
Cool stuff... I like that you have some pretty funky looking characters in your shot.
looking forward to see how this comes along ... :)
shiela_G
12-23-2004, 09:13 PM
Very good modeling skills ARSA. it's nice to see you keeping with tight competitions here...i mean challenge. i'm really excited to see final images in the coming month, as well as yours. by the way, you got nice thread and models. keep on keeping on.
markovicd. - Giant rats have rights too you know :applause: Thanks for your support!
nemirc - Yeah! I thought it was already clear... Thanks for your support!
ajitmenon - :curious: When you mean "funky" you mean like "weird,lame" Hope you really like them... if you didn't please let me know what bothers you ok...
shiela_G - Thank you for your support and kind words!
- Cheers!
ajitmenon
12-24-2004, 02:26 AM
ARSA seems to be putting various usernames and quoting stuff.... and it seems like they are MY comments.
Dude... chill out!!
and don't use my username in YOUR quotes
Aethyrprime
12-24-2004, 05:31 AM
waiting on that next update man...! :cry:
markovicd
12-24-2004, 11:44 AM
yeah arsa i know... i am one of them hahahahah :D kidding!
ajitmenon
12-24-2004, 04:37 PM
hey dude... sorry I didn't read the last post I responded to properly.
My apologies!!!
By "funky", I mean i"interesting, non-typical" design.
I especially love the drone ship and the very ornate traditional texturing on the organic form. It's definitely a nice change.
:)
Divaise
12-24-2004, 10:26 PM
you have some great characters man good work I wait to see the compo :P ciao
markovicd
12-25-2004, 11:04 AM
Arsa Merry Christmas ! :D
Aethyrprime
12-25-2004, 08:31 PM
Merry Christmas and have a happy holiday!
ajitmenon - No offence taken dude! Thanks for clarifying that out :D
||) |V| |^| - First of all Mery Christmast! and sorry for not been updating lately. I don't have time for the challenge anymore :(
markovicd. - I know what you mean dude! and Mery Christmast!
Divaise - The composition wont be posted in a long time. Thanks for the support!
- Cheers!
- PS: I don't think I will continue the development of the Grand Opera Challenge, but I wont quit the development of the story and the developing of the 3D characters and so forth. I will continue working in the project as a personal goal. Thanks everybody for posting their comments. And for following the thread this far.
Happy New Year EVERYBODY! and Good Luck to all those who are still working in their projects toward the final goal.
nemirc
12-30-2004, 05:35 PM
Sorry to hear that :sad:
I would have liked to see this one on the finished entries list.
shiela_G
12-31-2004, 06:02 PM
hi Alexis,
No updates? Well, I'll be back for your cool works. Keep up and HAPPY NEW YEAR!
Aethyrprime
01-01-2005, 02:27 AM
I am sorry to hear that :( Happy new year, and I hope that what ever you do you have success.
markovicd
01-01-2005, 11:29 AM
why arsa.... why dont u finish it! why is everybody having problems now in the end... !:shrug:
terraarc
01-01-2005, 10:17 PM
Best of wishes for the new year mate!!:thumbsup:
I wish you to be as creative and productive as you've imagined your self for 2005!...
Following the above statement I'd say you give some more go on the development 'till the deadline....(I will for sure!!)...and hope for the best!!:thumbsup: (hehe.....I will too!!)
Best of luck, best of wishes, best of creativity!!!:bounce:
Sharga
01-17-2005, 05:38 AM
Man, I have to say I'll be bummed if this one doesn't make it to the contest. But all the same, as long as you complete the project, that's the real reward and I'll be just as pleased to see it. Give it your best!
Aethyrprime
01-17-2005, 07:50 AM
Another one I "REALLY" wanted to see finished.. please finish this anyway, it was a wonderful work!
keetmun
01-17-2005, 09:11 AM
Hey mate, it's been a while, but glad to hear you have bigger things planned out. Hope to hear more from you in the future!
Cheers!
:beer: :buttrock:
blackdragoncg
01-18-2005, 01:14 AM
Just keep going i would like to see the final image:bounce:
Kind Regards
blackdragon
terraarc
01-18-2005, 06:53 AM
Wishing the best to come mate! :thumbsup:
Surely your GSO plan is really motivating to get you to work more on it so...just waiting for your new take on the subject without deadlines...:)
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