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SuperXCM
10-19-2004, 12:52 PM
Lombardo Simone has entered the Grand Space Opera 3D.

Challenge Page (http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=4107)

Latest Update: Final Image: Eco-Technology...
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1105717152_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1105717152_large.jpg)

Ok, finally... here comes the final image, i've just saturate a little the specular of the robot. Hope you like it!!

SuperXCM
10-19-2004, 12:56 PM
Hi all!!
It's my first participation on a challenge!! I hope it will be fun! :bounce:

For now, i've got a lot of idea, but i must do a "defrag" to see more clear. :arteest:

Let's go!!
And sorry for my bad English!:buttrock:

SuperXCM
10-20-2004, 01:47 AM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1098233270_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1098233270_large.jpg)

Just a little sketch, it's the vegetal galactic!! Human and vegetal lives in peace!!

SuperXCM
10-20-2004, 01:51 AM
Ok, it's my first idea. It's the vegetal galactic! The human and vegetal, lives in peace and colonize the planet. Using the power of vegetal, the human can connect all the planet... It will be cool!

I like vegetal and flower! :arteest:

SuperXCM
10-20-2004, 03:09 PM
For the story :

First think to say, there no conflict here, and no war, just union and cooperation. Plants, human and other galactic race will be unified and construct together ours universe.
Around the center plant (a big flower), the humans and other races connect the different planet using the vegetal. All have understand that the technology can live in peace with the ecology, and they stop to kill and destruct the planets. They understand that the future can be beautiful, and that the vegetal can help them to evoluate to the "good way".
Now, all races of the universe work on the same project, the Galactic Unification.
Using plants and "eco-technology" - a new sort of technology using power of vegetal - all planets will be connect to the central flower. And all races will live in peace.


---------------------------------------------

It's just a idea. Ok, i know i'm a little utopîque (i don't know if it's the same word in english :hmm: ).

--------------------------------------------

The scene's moment will be at a new connect between two planets.
All the ship converge near the connection and help the plant to make the connection.

I hope that you understand what i wanted to tell. Sorry for my bad english... :blush:

Jaba153
10-20-2004, 07:35 PM
yo slim big up and good luck for the challenge belgium special forces strike again!!

Genesisa
10-22-2004, 03:11 PM
maybe you can do a kind of mutant human, becuse of the time living whit the plants
some kind of girl god of the plants i dont know english eighter.
kind of girl that have some kind of control of the plants, like in batman forever.
cool ideas you have.

good luck, and remeber the most important is to have fun.

SuperXCM
10-22-2004, 03:21 PM
Jab': Thank good luck too, want to see your final work!! :)

Genesisa: Thank too!!! Yeah you've got a good idea!:thumbsup: It's not the control of the plant but more a cooperation, but of course, i think, that a mutation is "inevitable" (i don't know if this word exist in english :blush: ).

Thank again guys!! Good luck and like Genesisa sayd : remeber the most important is to have fun. :beer:

JamesMK
10-22-2004, 03:54 PM
I like the whole symbiotic plant theme here - and it's a very original idea for this entire challenge. Hope you'll make the best of it :thumbsup:

Sidenote: Yup, 'inevitable' is the same in english, though it sounds a lot cooler in, say, french.

splotch
10-23-2004, 07:37 AM
SuperXCM nice going, good idea
good luck friend
keep rocking

madshooter
10-23-2004, 07:39 AM
SuperXCM, Man I love your idea about vegetal galactic. This is going to rock, Waiting for
more updates.:)

Genesisa
10-23-2004, 10:15 AM
jeje is yeah thats what matters, have fun i like you said that you think is a good idea, about the mutation thing.

good luck man, and for everybody here

Borro
10-23-2004, 10:43 AM
Great idea!! I like it alot! Keep it up, I'm waiting for modeling ;)

SuperXCM
10-23-2004, 01:42 PM
Thank all!!!:buttrock:

JamesMK-> Thank, i'll do my best! And thank for the Sidenote ;)
splotch -> Thank too and good luck friend!! :beer:

madshooter -> Thank man! I like vegetal. I'll update soon. :)

Genesisa -> Yes, it's a good idea! Have fun all!

Borro -> Thank man! I've done some sketch, i'll post soon, and than i will begin to model. Now it's the week-end, i can work on it!


Thank again, and good luck all!!!
Have fun, and sorry for my bad english. :buttrock:

SuperXCM
10-25-2004, 04:47 PM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1098719220_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1098719220_large.jpg)

One Sketch for a Light Ship, it can take some different position. Sorry for this simple sketch, but drawing it's not what i do better.

SuperXCM
10-25-2004, 04:51 PM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1098719479_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1098719479_large.jpg)

A another sketch, it's a cargo ship. View from top and left.
What do you think?

SuperXCM
10-25-2004, 04:53 PM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1098719636_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1098719636_large.jpg)

A sketch of a Vegetal Tower.

Jaba153
10-25-2004, 05:28 PM
yo slim nice sketches really want to see that in 3d too!!!

SuperXCM
10-25-2004, 09:47 PM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1098737269_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1098737269_large.jpg)

Just a test of modeling... the light ship with a begin of the motor. A lot of work to do... what do you think?

Borro
10-25-2004, 10:16 PM
Excellent job on the modeling! Keep it up!

plaguelord
10-25-2004, 10:26 PM
I like the similarity between the concept and the model, I hope to see more soon, good work!

WazaR
10-25-2004, 11:43 PM
I like the unique style and look of your design.

It's always nice to see something differnt.

splotch
10-26-2004, 09:11 AM
hey there...what model

like flower, i love it great job
kep it up

Christoph_H84
10-26-2004, 09:36 AM
Very original idea with the plant theme!
Great work on the modelling, but on the back of the light ship the side wings or leaf penetrate the up-leaf.
Good luck for your challenge!

SuperXCM
10-26-2004, 03:30 PM
Thanks for the reply!! :bounce:

Christoph_H84-> You're right, i must correct that! :wip:

markovicd
10-26-2004, 03:40 PM
hey ... things are coming along nice here...
hope for some more update !:thumbsup:

LucianoBerutti
10-26-2004, 03:59 PM
hey! it´s really nice! you inspired in flowers. great idea and concepts!:thumbsup:

Doublecrash
10-26-2004, 04:18 PM
I'm loving the Vegetal Tower. Quite a cool and original concept.


I'm really curious on how you will render the symbiotic relationship between vegs and humans.


S.

madshooter
10-26-2004, 04:54 PM
Excellent design, light ship is amazing, nice detailing work.
Great update:thumbsup:

SuperXCM
10-26-2004, 06:37 PM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1098812276_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1098812276_large.jpg)

New "aeration" for the motor, and a test with different position. But lot of work to do...;)
-->Thank for the reply:)

SuperXCM
10-27-2004, 11:06 PM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1098914787_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1098914787_large.jpg)

Just a test texture, really not sure for the color... just a little test, i don't like modelisate...:(
I think that the Orange one, is too "flashy", but like i sayed, it's just a "little test"... for fun ;)

WazaR
10-27-2004, 11:25 PM
No bias here but I think the orange texture is just great.

centavrus
10-27-2004, 11:28 PM
hi:) so nice idea if even its utopystic i belive in it. Does model spline modelling? i think with yellow color in center it looks more wild and beautiful.Good luck to you!

Ddavis
10-27-2004, 11:30 PM
I agree with the yellow, it grabs my attention more :thumbsup:

andrei313
10-27-2004, 11:35 PM
Hi. Very nice work. I vote for the yellow too. Good luck !!!

Virtuoso
10-27-2004, 11:40 PM
A very nice choice of theme for your Space opera lombardo...............I like this.The feel I get is that it will be showing a nice new angle to what the norm is.I like your start as well on the modeling.A nice gentle elegant look.I too would go for yellow in this case....................I'll keep an eye out for more,and will say again I like the idea and your direction...............:arteest: :arteest:

plaguelord
10-27-2004, 11:53 PM
put another vote for yellow!

SuperXCM
10-28-2004, 03:08 PM
Thanks all!!! :love:
Yes, centavrus, it's spline modelisation. Do it with Max5.:) (i'll try to post the wire )
So, it's ok. I note the vote ;) and I continue to this way!!
Thank again for the reply!! :bounce:

SuperXCM
10-28-2004, 03:43 PM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1098974614_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1098974614_large.jpg)

Here comes the spline from the light ship, then after i convert it to poly and adjust some vertex. ;)

3doid
10-28-2004, 04:01 PM
wow... i love those organic looking ships/models... i'll b waiting to c some more from u soon... keep it up.. ir goin awesome

Gunilla
10-28-2004, 04:20 PM
Really cool concept with the flower - beautiful shape in the model too. Looks like another bookmark :thumbsup:

SaintArt
10-28-2004, 04:39 PM
:) Your concept is clever! I wish you good luck!

SuperXCM
10-28-2004, 08:28 PM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1098991707_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1098991707_large.jpg)

I added more details to the motor (Thank Jaba153 for this suggestion ;)) And added texture.

Virtuoso
10-28-2004, 08:37 PM
Keep it going strong Lombardo................nice extra detailing and the flowing design has a nice elegant appeal.Smoooooth.Looking very nice.:arteest:

SuperXCM
10-28-2004, 08:53 PM
3doid, Gunilla, SaintArt and Virtuoso thanks a lot!!! :beer:

Goul
10-28-2004, 08:53 PM
Hehe , another 3d artist from Belgium :)

Impressive start , i love your flower-ship concept !
Keep it up !

nuclearman
10-28-2004, 09:04 PM
Lombardo, how the heck are you getting that great translucent glow effect on the light ship??? It looks similar to the gas flame shader in XSI, but you seem to have more control over it. Is it just textured to simulate the effect, or are you backlighting and using some sort of incidence effect? VERY curious to find out how you achieved this!

Squibbit
10-28-2004, 09:06 PM
hey cool light ship u got there , dude , very nice !

SuperXCM
10-28-2004, 09:19 PM
Goul, nuclearman and Squibbit thanks for reply!! :)


Lombardo, how the heck are you getting that great translucent glow effect on the light ship??? It looks similar to the gas flame shader in XSI, but you seem to have more control over it. Is it just textured to simulate the effect, or are you backlighting and using some sort of incidence effect? VERY curious to find out how you achieved this!I never use XSI, so i don't know the flame shader :blush: .
For my light ship, i make it on 3D Studio Max 5, with procedural map (Translucent shader ) using falloff and playing with self-illu. The "flaming effect" is a blend of these procedural map using a bitmap as mask. Is very simple! :arteest:
No backlight, just one omni for the screen that i post. ;)

I hope you understand what i wanted to explain... :blush:
Sorry for my bad english!! :buttrock:

SuperXCM
10-28-2004, 11:02 PM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1099000922_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1099000922_large.jpg)

Just a test to modeling the Cargo.
What do you think?

BadPenny
10-28-2004, 11:10 PM
Cool..:eek: ..just cool

_mayashu_
10-28-2004, 11:21 PM
wow cool modeling.. man keep on going

SuperXCM
10-28-2004, 11:49 PM
Thanks guys!! I hope to have time tomorow to finish to modelisate it! But for now, i go to bed.. it is 0h48 here, in belgium, and tomorrow i have school!!! :cry:


Good night! ;)

Doublecrash
10-29-2004, 05:05 PM
Slender modeling!


I like it. It's very elegant.


S.

BookMansBlues
10-29-2004, 05:09 PM
Sweet designs! the coloring on that one ship is looking killer! :)

sad
10-29-2004, 05:37 PM
that´s beautyfull. reminds me of a old captain future comic.

SuperXCM
10-29-2004, 07:00 PM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1099072826_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1099072826_large.jpg)

Thanks Guys!! :)

Ok Here comes the back of the cargo, and the beginning of the "wings attach"...a lot of work to do. but i hope to finish to modelisate this night.

Jaba153
10-29-2004, 07:07 PM
:bounce: waw great modellin' kig!!!:buttrock:

kaajey
10-29-2004, 07:13 PM
It is good idea of making flowers look futuristic. Maybe you could also think about some water creaturs and make them futuristic
Once I saw one man was modeling whole futuristic city using flowers and animals
Briliant idea :thumbsup:

turbinea
10-29-2004, 08:17 PM
Good work, i like the colors and shape. Very very cool.

Russel-Nash
10-29-2004, 08:30 PM
That's a really nice concept you have here. I love the peacefull approach. And excellent modelling. This translucend ship looks great.
I will definitely follow your thread.

Russel

SuperXCM
10-29-2004, 08:53 PM
Thanks a lot for the reply Jab' and turbinea !! :bounce:

kajaba --> Thanks, i really like flower and vegetal!! :love: For the water creature, i think about it, perhaps if i get time. :wip:

Russel_Nash --> Thanks too! Yes, i didn't want to do a conflit or war, i don't like the war... for me the future can be peaceful... but i'm utopic... i know...:blush:

Thank again, and sorry for my english! :buttrock:

3doid
10-29-2004, 10:25 PM
hey gr8 progress there... nice going with the medling...i alwasy found this concept really interesting... keep it up.. wish ya all de best :thumbsup:

JamesMK
10-29-2004, 10:27 PM
Cargo thingy looks very nice - like an intergalactic insect of sorts... I mean, how could that ever fail? Jolly good and clean job.

SuperXCM
10-29-2004, 10:33 PM
Thanks a lot guy!!! :buttrock:

You motive me to continue to this way!! I finish to modelise the cargo now (just add some details after ), and i playing with texture, i'll post later.

Thanks again!! :)

plaguelord
10-29-2004, 10:34 PM
nice modeling, very clean model and good choice of colors, I like how this going.

SuperXCM
10-30-2004, 12:47 AM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1099093625_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1099093625_large.jpg)

Some new test for the cargo. With Texture. I've just work on the wings texture. Try to make more organic. What do you think?

--> Thanks plaguelord (http://www.cgtalk.com/member.php?u=4025) !!!:)

Doublecrash
10-30-2004, 03:33 AM
Organic indeed. Personally, I don't like the blue part, but I didn't understand if it's part of the final texture or if it's behind the rest.


The red is like a blood-vessel. If you're going for organic, you have it! :thumbsup:

Stefano

SuperXCM
10-30-2004, 09:03 PM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1099166621_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1099166621_large.jpg)

A modeling test for the reactor of the ship... no textures for now.

SuperXCM
10-30-2004, 09:06 PM
Doublecrash--> Thank for comment :) , for the blue part, what you don't like excatly? What do you think i must change... me too i doesn't like a lot, but it's not the final texture, i must add more details, like the other one. If you got a idea, is welcome!! :buttrock:

Newke
10-30-2004, 09:23 PM
Nice concepts ! Very interesting. I love your texturing style :thumbsup:

Virtuoso
10-30-2004, 09:26 PM
Hi Lombardo....................Too fast,into textures already.:cool:


My thoughts on texture pallette/color scheme would be to give more transparency to the parts.Giving much more of that "Organic look" you are going for.......Perhaps a more aqau marine effervessant look.And a more "Burgundy" for the red.burgundy being more red/black........Ok just some thoughts,hope they help some.Keep on keeping on over there in belgium ;) ...........................:arteest:

SuperXCM
10-30-2004, 09:47 PM
Thanks guys!!! :bounce:


Virtuoso -->Thank for the help!!! A salute from belgium!! :beer:
I'll try your tips this night, for now, i must place my ID for the center part of the ship.... it's too hard, i hate to do this!! :cry:
I become crazy!! :banghead:

But i'm motivate when i see your replies!! Thanks again!! :bounce:

Climax
10-31-2004, 03:14 AM
• I like the concept of NO WAR keep on like this Lombardo

• However i can't deny the beauty of Destruction and big explotions, i hope peacefull images like ours don't get the kick when evaluation comes, anyway I must say it has been a very inspirational challenge and i hope it brings out the best of us all

I wish u a lucky challenge!

Doublecrash
10-31-2004, 10:46 AM
I was having the suspect they weren't final. You're right about the transparency, maybe with some more of it it will look more organic.


That was the problem in my comment (sorry if I wasn't more specific): the organic feel of the red texture is really OK, while the blue one seemed a bit plastic. That's all, SuperX! :o)

Waiting to see how it proceeds, now I'm subscribed.:thumbsup:

S.

SuperXCM
10-31-2004, 12:27 PM
Thanks!!!

Climax---> • Thanks, i don't like the war, i'm a utopic, but i think the war can't help us... :blush:
• Me too, it's beautiful but when it's virtual.... Yes i hope the evalutation will be cool, but for me it was important to do something with no war, and no conflit, just to show my idea of a good futur...peaceful and ecologic... ;)
" i hope it brings out the best of us all"---> me too
And i wish you too a lucky challenge! :thumbsup:


Doublecrash---> Thanks!! Ok i understand the problem now, i'll try to correct the texture today. I've place my ID for the central partlast night ( and after i look the DVD of neverend Story--->very nice movie :blush: ), now i can work on the texture. Thanks again for your comment, and your idea, it's help me a lot!! :arteest:


Thanks again,good luck all and sorry for my bad english!! Have Fun! :buttrock:

BookMansBlues
10-31-2004, 01:11 PM
That last one looks like a flag, I like it. ;)

Gunilla
10-31-2004, 01:18 PM
I like the way your textures are coming on - organic, the red looking like some sort of muscles, perhaps a bit "wet" feeling would make it even more so. Agree about the flag comment - I was thinking about some heraldic signs, you know the kind with a shield, lion and stuff. Cool - keep it up:thumbsup:

SuperXCM
10-31-2004, 04:43 PM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1099240986_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1099240986_large.jpg)

Just a new test for the texture.... Anyone know how many images can we post?

SuperXCM
10-31-2004, 04:45 PM
Thanks Guys!!!:)
Yeah a flag... it's possible!
For the heraldic signs i was thinking about it too!
Again thanks for reply!! :buttrock:

Doublecrash
10-31-2004, 05:06 PM
I'm liking it a lot more, MidnightPostman.


The darker streaks added a lot to the feeling, now I'm liking the blue part too.

I think there's no limit to the posts, as far as you post ALL the milestones... but I could be wrong. Worth take a look ;o)

Stefano

Jaba153
10-31-2004, 08:00 PM
keep it goin superxcm!!nicejob!

Virtuoso
10-31-2004, 08:40 PM
Yes the tones are better,more in-depth.....................I still think you can go more transparent,make the blues lighter,more like the mushrooms in Bug's life,the ones in the ants caves....................And the red can be more "Burgundy still,more black in the red......Just my thoughts,it's your baby Lombardo,but I do like this last update,it certanly is more in-depth color pallette wise.....................Keep mixing those paints :arteest: ......And keep on keeping on......:cool:

SuperXCM
10-31-2004, 09:45 PM
Thanks guy!!:thumbsup:

Yes Virtuoso, i must do that... i know!! It will be better... i never see bug live, i know what it is, but i never got the luck to see it... i must see it now!!! :bounce:
Thanks again for the comment !! :buttrock:

plaguelord
11-01-2004, 02:10 AM
I like the materials, specially the semi-opaque. good desing and texture. :thumbsup:

centavrus
11-02-2004, 09:01 AM
cool modeling , interesting textures:thumbsup: - do you think to add some dirt on it?

terraarc
11-02-2004, 09:45 AM
Weird vehicle! Great Color scheme and good textures, but I think you can go further with the textures and add some FX! Sorry, haven't read the whole story yet but I will! I promise!:)

Actually I will do right away :bounce:

I'll be watching and commenting...

SuperXCM
11-02-2004, 12:50 PM
Thanks all! :)
centavrus, no dirty on texture, is away from my concept... "eco-technology".. so no dirty, all are clean, and "magic"...i will add more details on the texture after....peace details no dirty...
But like terraarc saied, i put after some FX... perhaps "abyss" style... but for now, i can't work on it.. have a lot of work to do ( some website to do.....i hate it!!! :cry: )
I hope to continue the contest after... i will modelise the other part of my composition, and when all will be modeling and have the "base texture", i correct the color and the FX... it's not for now.. :wip: ...

Thanks again all, and sorry for my really bad english! :buttrock:

madshooter
11-02-2004, 01:16 PM
SuperXCM, Man space is looking cool:thumbsup: . I like like the colours you have used in your texture.
Are you planning to use Mental Ray or vRay for final rendering?
keep rocking:thumbsup:

SuperXCM
11-02-2004, 01:31 PM
madshooter--> Thanks man! I don't know for Mental Ray or Vray... first i would like to use brazil for rendering... but now... i hesitate... Someone tell me that Vray is very cool ;) ....
So i don't know... For challenging my-self i think i will do all with the default scanline of max 5...i will see... for now.. i'm always on Flash and the website that i must finish... :cry: ...
And, yersterday, playing with flash, i will have a illumination ... perhaps i will change all and do with the Ink&Paint texture... :lightbulb
I try something after the website!!

Thanks again man!! :beer:

Borro
11-02-2004, 04:44 PM
Great work on the modeling :) you could perhaps make the colors a bit more iconic lol(i meen darken them...) keep it up!

Eratrioch
11-03-2004, 04:26 PM
Good design . I look forward to your updates

______________________

My thread : http://www.cgtalk.com/showthread.php?threadid=179394

SuperXCM
11-03-2004, 04:37 PM
Thanks guys!:)

Yes Borro, you're right!! I must work on that, but for now, i make correctly my composition.. and try to get some mood test. And after when i place my ship in the composition, i correct all the color.
Thanks again for reply!! :thumbsup:

SuperXCM
11-03-2004, 05:54 PM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1099504490_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1099504490_large.jpg)

Here come my "final" composition... i will change and add some details.
but the base is here.
According my first sketch and concept... all the ship converge to the connection point.
Of course, i will add more ship and details on the vegetal.
I draw for now a third ship, that will be more mecanical, it will help the connection.
C&C are welcome :)

Edit--> hope you understand the pictures, the red lines is to show the connection point.

artemesia66
11-03-2004, 06:27 PM
I really like your ideas, and the organic ships. The composition looks good too--very dynamic. Looking forward to seeing your progress.

theduke
11-03-2004, 06:41 PM
Wow!
Crazy. Your modeling is insane :-) very original AND kewl. Your final image already looks insane :-) Keep up the good work, I'm looking forward to new additions!

SuperXCM
11-03-2004, 06:47 PM
Thanks artemesia66 and theduke!! :)

theduke from belgium too, excellent... oh theduke.. this name.. are you a writers? :curious:

( And artemesia66, for the avatar, just take a photo of you! It's just a idea ;) )

GavinG
11-03-2004, 06:52 PM
Very interesting modeling and composition. Do you have any colours in mind?

Edit>> oops, backtracked a bit and saw your ship colours...anything decided for the environment?

SuperXCM
11-03-2004, 06:57 PM
Thanks Gavin_G, for the colour, i don't really know for now... but colorated, and peacefull, not agressive color... this is sure... like the first test i did...

But i was working on a new website, in cell-shading, so now, i hesitate i think i will do the final image with Ink&Paint material... i must do some test... :arteest:

Thanks again for the reply!! :beer:

mv
11-03-2004, 07:36 PM
nice story, concepts and design... I like that :) keep going!

Doublecrash
11-03-2004, 08:47 PM
I'm really liking the look of it. Organic meets space: a great recipe.


Cool work so far. :cool:

Stefano

SuperXCM
11-03-2004, 11:43 PM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1099525392_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1099525392_large.jpg)

Here comes a part of the modelisation... the front part.
And some render test... all texture are not here... just some test.. but, i think it's the way i want to go...
Lot of work to do... :) ... but i see more clear now.. just some "flashy pink" problem in the ship but it's just a test.. so i can correct that after. :p

Edit--> Thanks M@ and Doublecrash!!!

Borro
11-04-2004, 08:34 AM
great progress here! You're totaly right... scene mood first coloring later lol. Keep it up man you're great!

kalemna
11-04-2004, 01:21 PM
Hello my friend :)
your work is very cool and your concept is very interesting.
I love your organic sheep texture, and your composition is not badly, it's a good start.
It's all that I can say for now because that is the beginning but I will come look yours
updates.
i want already see the final pictures :bounce:
(sorry 4 my very good english )
"allez courage gar, faut la terminer celle la ! )

SuperXCM
11-04-2004, 02:35 PM
Thanks guys!!yes Borro, mood first... and after i will adjust the colors...Thanks man!!

OMG :eek:

Kalemna, my friend!! Incredible, you here! :beer:
Thanks a lot man :blush: ...

"Oui, celle-là je la termine, obligé ! "

Thanks again all!! :buttrock:

plaguelord
11-04-2004, 02:55 PM
the last render gives a lot of life to the concept, I like the model, this is going very good!

Gunilla
11-04-2004, 03:20 PM
This is just getting better and better -I really like the draft for final image. Keep going!:thumbsup:

JamesMK
11-04-2004, 07:21 PM
Very cool composition, dude! This will be a very original final image.

The only crits I've got is sort of a minor point only, and merely based on personal preference, so feel free to totally disregard - but it would perhaps be a good idea to avoid getting too much of those saturated colours... Think of it as a part of the composition, saturation in some focused areas, while other secondary areas might be less colourful.

Virtuoso
11-05-2004, 12:55 AM
Alright,Lombardo......................very nice update,with some wild and fun to it.Nicely done.I already mentioned before that I like the organic approach very much.......This last update shows again more promise with results,James MK brought up a good point,and if I could add a thought here.......I think you would be better off in the long run to show glimpses ( or small parts) of certain textures,devide up the pallete more,sometimes by having less it shows more,Ok just a thought..............Keep a good watch over our Belgium (;) ) and continue on like this...................very nice Lombardo............:arteest: :beer:

terraarc
11-05-2004, 08:38 AM
Agree with opinions mentioned above. Impressively alive and fresh look on the last images (concept included):thumbsup:

Really liked the saturation idea JamesMK! Opening some new dimension door in my mind!

madshooter
11-05-2004, 01:26 PM
Nice update, Ship looks cool:thumbsup:

SuperXCM
11-05-2004, 07:13 PM
Thanks all! plaguelord, Gunilla, terraarc and madshooter!! :beer:


JamesMK and Virtuoso ---> Thanks, guys critique are welcome!! :buttrock:
Yes it could be a good idea... the problem for now, it's i want to go to a lot of differente directions... but more saturation, will be cool, Jaba153 say me this too ;). Perhaps more like the first ship... this way.
But for now i've got a big problem.... i can't work my 3D on my computer... :cry: so, i think that i can do some test with colors... i must try to place my colors, and definate (it's just in english? :blush: ) the color theme of my work... and for this all critique are welcome too. If i got time, i'll post soon some test. But like i sayed, i don't have my computer for now... i hope to get it back soon! :)

Thanks again friends!!! :beer:

PauGfx
11-08-2004, 01:23 PM
Hi Lmobardo, intresting colors you have on your modells. looks like Comic style :-)
wish you best luck :-)

/Pau

Russel-Nash
11-08-2004, 01:37 PM
Hey, very impressive progress you got here. I like the look very much. The last render reminds me of some electron microscope pictures I’ve seen. Although this should not be the scale you’re thinking of.:D

The textures on the ship are already amazing.:applause:



Keep the good work coming



Russel

SuperXCM
11-08-2004, 02:36 PM
Thanks guys! :)
For now, i'm "on standby"... no computer to work... just one for the web... and not for long time... :cry: .... hope to get my computer back this week-end... and than i will continue the challenge. :arteest:

But it's not a bad point, because, i can think about my colors, and the mood i want precisly (it's just in english :blush: ).

Thanks again for reply. :beer:

DigitalOmega
11-08-2004, 02:39 PM
ooops! hmm double reply... i think i must try to be more patient the next time...

DigitalOmega
11-08-2004, 02:40 PM
hey! this is cool, i like it, specially the combination between something more organic (the shapes) and the space stuff, i really wonder hoew this will look when finished! good luck with your computer, and start getting ready for the weekend, because i think i am not ht eonly one looking for more =) keep going!

nuclearman
11-08-2004, 03:32 PM
Very nice progress, Lombardo! Sorry to hear about your computer problems, but there are still almost seventy days left in the competition and you've made such rapid strides it looks like you'll be done well before the deadline anyway.

By the way, the connector model is has so much interesting detail that I think it could benefit from a little more variation in color and texture. The almost monochromatic appearance masks a lot of the effort you've put into it, and in compositional terms it dominates over the ships ... but mainly the different components you've built it out of implies different materials, which is why, I think, the color scheme of the connector doesn't feel as successful as the ones you've chosen for the ship. Still, you've got plenty of time to test things out, since you can always do pen and ink color tests even if you don't have your computer available.

Best of luck!

Gunilla
11-10-2004, 05:44 PM
Computer still broken? We want some updates, please! :)

SuperXCM
11-10-2004, 09:09 PM
Thanks all!!

Yes Gunilla, i'm always waiting for my computer.... :cry:
But thanks for the support... i appreciate a lot!! :beer:

3db2---> Thanks man! Yes perhaps get it back this week-end, i hope....:(
And be more patient next time!! ;)


nuclearman---> Thanks friends!! You're right for the chromatic, it was just a test, but i think i must change this, a lot said me that ( Thanks again JamesMK, Virtuoso, terraarc and Jab' ;) ) ... i will try to put more color, like the first test... :arteest:
And like you said, it's the moment with pen and ink color test, and the most important, i can decide me to the final way i want to go... i mean, the final render it will be... before to make it on the computer. :wip:


Thanks again all!!!

Keep working, and sorry for my bad english!! :buttrock:

Virtuoso
11-10-2004, 10:15 PM
I'll be looking out for your update Lombardo...........I like the idea of you planning and thinking of your next steps as you wait......As I mentioned your last update was a real nice one,and I can see you reach your goals for this for sure.........Now take care,think hard,and I hope you get it going again very soon.......All the best as always......:arteest: :beer:

SuperXCM
11-10-2004, 11:23 PM
Thanks a lot Virtuoso!!! :blush:
I'm going to do my best!! :arteest:
Thanks again to motive me my friend!! :beer:

uwil
11-11-2004, 05:08 PM
i really don't like interuptions when i'm in a middle of something like one you have, but bright side is your still ahead of anybody.... like me? heheh...plan a lot of ideas while waiting for the computer and it'll be smooth. by the way, very interesting ideas you have. gotta run now. good luck!:thumbsup:

SuperXCM
11-11-2004, 06:57 PM
Thanks uwil! Yes, it's difficult because i wantto continue, but it's cool to take a break to think... :cool:

Thanks again!!

--------------------------------------------------------------------------------------
For info, the website i was working the last week, with ink&paint shader, is online now...
you can see it here : http://www.insidemoebius.com (http://www.insidemoebius.com/)

Somebody know where i can post this finished website on the forum? :curious:
3D finished work? No, it's a flash animation, using 3D made in 3Dmax, but it's a website... i don't know. :(
There is a "animation flash wip" forum, but it's not wip is a finished site... and it "influence" me (is this correct in english.. :blush: ) a lot in the space opera challenge, for my texture and mood, i want to mix the beginning i made, like the first ships and ink&paint shader like i used in the website.

Hope you like it!! :beer:


--------------------------------------------------------------------------------------

centavrus
11-16-2004, 05:43 PM
:deal: I have small amusing lesson on texturing for you - I has developed it recently.
When you have free time you can simply knock on a surface of various subjects (wall, wooden chair, the glasswares etc.) .The sound will give you an idea with what there should be a surface of your objects from which of materials it is possible them make. You must feel the surface and talk with it :)If it will help please let me know!

SuperXCM
11-16-2004, 07:04 PM
Oh... Thanks for this lesson, you're right... it can help me a lot, and i think it can help a lot of person...
Thanks again centavrus!:love:

SuperXCM
11-16-2004, 08:02 PM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1100635356_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1100635356_large.jpg)

Hi all, i get back my computer, so i can work now, ... when i didn't have my computer, i think that i can add some light on the central plant. To look it more "alive", feel of energy also turn his texture more vegetal, more plant, like perhaps if you know "Jayce and The wheels warrior" (it's the correct title in english?)...and add beginning of texture in 2 planet.. but it's just a test.. difficult to work again in 3D... after this time.
But a lot of idea in my brain... must "defrag" all of this :p

Climax
11-17-2004, 12:20 AM
• If u work hard, you'll have a new computer!...from Box technology!

• Nice uptdate, did you notice our last image posted now appears in the first page of our threads? cool uh?

• Lombardo, your image looks super, but the overall volumes are too flat, I know it is just a test, but, last time i submited a test, i got heavy crits :blush:

Keep posting pal, nice to have u back!

WazaR
11-17-2004, 01:44 AM
hey dont feel bad about being put out of action. I spent a good deal of last week horribly ill from food posioning. I actually had to go the hospital, it got rather bad. When I got better and saw how far ahead everyone was, and how many new entires there are, I felt kind of out of it. But what the hey,... just participating in the challenge is great. I've been learing alot and using a whole slueth of new techniques. No darn bug is gonig to put me out of competition.

Either way your work is great,.... but I like the previous "translucent blue" shader you had for the vine stucture. This planet texture just dosnt do it for me. The colors seem so flat compared to how they were before. I really think you should reconsider the new shaders...

Gunilla
11-17-2004, 07:46 AM
Hey Lombardo - good to see you back!

Interesting update - this is really turning into something very unique - the colorset is way cool, keep going! If any crits, I feel that the center planet is dominating a bit, stealing focus from the nice organic shapes. I suppose this is just a draft composition but perhaps sliding it a bit to the right could create a better balance.
Now you can continue to defrag :)

SuperXCM
11-17-2004, 03:44 PM
Thanks all!!

Climax---->Thanks!! hehe... it will be hard to have it... but my area-51 is cool too!! :cool: Yeah i've notice it!!! it's very cool!! It's more easy now!
Yeah, you're right, but no problem crits are welcome, they help to be better!! But what you would like to say excatly when you say flat? Is this the terxture, or for the details, the mood? The planet like WazaR saied. sorry but my englsih is very bad :blush:
Thanks again!

WazaR--->Thanks man!! Sorry to know about your food posioning. Hope you are better now! :buttrock: Yes, all have work a lot, but like you saied "just participating in the challenge is great", you're right too. I've learn a lot. And it will be cool, it's sure!
It's the first time for me, and it's a good experience. I note your crits for the news shader, it will help me for sure, the thing i very like in this challenge it's thing like these, the crits, and the help from one to other (is this the good expression? :blush: ). I will work again on it, and post soon. Thanks again friend!! :)

Gunilla---> Thanks friend!!! I'm really happy to come back!
OMG, you're absolutly right about the place of the planet!! I change this immediatly!! :wip:
Thanks! Thanks! Thanks! :bounce:
I continue the defrag!! :banghead:

Thanks again all!! :blush:
Crits are always welcome! :beer:

Virtuoso
11-18-2004, 11:55 AM
Great to see you have your PC Lombardo...............Hey you need one....next time go over to Aalst,beautiful town in-between Brussels and gent.........I have a couple extra ones there for you.......:arteest:

Gunilla..............Took the words right out of my mouth.......Moving the planet over will allow more freedom,and not over shadow your primary models/creations..............The color pallette reminds me a little,just a bit like tron.......Perhaps eventually some glow effects coming from grills and special lights attachments on the ship would be an idea.........

Ok keep the updates coming, very nice art,and attitude here,I lke your direction,the organic you are going for is showing through,I'll keep watching,and hope I can help some later down the road...............All the best..............:arteest: :beer:

SuperXCM
11-18-2004, 09:27 PM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1100813237_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1100813237_large.jpg)

Ok, here comes a another update, i've made the background image, not yet finished but it's the good way...Change the texture of the foreground plant, more used metallic and change the color of the blue...
I've move the center planet more to the right like Gunilla said (thanks too Virtuoso ;)). And adjust some color with photoshop. Just to try to find my final way. I like the contrast, specially the 3(perhaps a mix with the blu background of the 4), it's look like cover of some strange old book of scfi, with strange color and strange contrast! :d
Hope you like it!
C&C are welcome as always! ;)

Doublecrash
11-18-2004, 09:28 PM
Very interesting light map. You're making leaps after some pause.


Cool work! :buttrock:



Stefano

SuperXCM
11-18-2004, 09:44 PM
Thanks Virtuoso ! :) For Aalst i know it! But in french we call it "Alost"! It's a nice town! ;)
For the planet, you see, i've changed it! And i've add lighting from the ship, but i must work more on it, but it's a very good idea, it can help the pictures to be more dynamic!
Thanks too Doublecrash !! It's was a pause, but a pause to think!!

Thanks again for reply friend!! :beer:

WazaR
11-18-2004, 10:33 PM
I am having some serious problems with the color composition. In the final image the differnt colors values are in competition with each other, and the differnt areas of color, because of their optical conflict become discontinious spaces. Addtionally I think your image is beging to use far to many differnt colors, both in hue and value.

I have taken the liberty (forgive me) of testing some alternative solutions to the color treatment of your image. Of importance it should be noted that throughout this alternative there is an underlying unifing color ( in this case orange as you've guess my fav color) that works to harmonize the differnt color areas of purple and green and blue. This of course is only a test and you could try out differnt combinations, the important thing that more attentions should be paid to make sure the colors are harmonious throughout the image. A helpfull tip would be to from early on choose a specific and limited color gamut so that during the production process all the different elements maintain color harmony.

http://img.photobucket.com/albums/v235/wazar/lumbacopy.jpg

Also here are some weblinks that might help.

http://forums.sijun.com/viewtopic.php?t=36184&highlight=color+theory
http://www.oil-painting-techniques.com/color-theory.html

SuperXCM
11-19-2004, 09:59 AM
Man... you're simply Incredible!!! :bowdown:I didn't know about this color theory!! It's amazing!
Thanks to have test some alternative solutions for the image, i really like the one you post, it's more harmonic, it's sure! Thanks too for the link, i've read them, but more english comprehension will be cool (:blush: ), i'll must get more my intention on them.

I must work more on it, it's cool, you learn me something very important!!!
Thanks again friend!! :beer:

Doublecrash
11-19-2004, 12:15 PM
The really cool thing of this challenge is that you get bucketfuls of information and learning even when you watch other people's threads.


Thanks a lot for the links, they're really fantastic.


Stefano

markovicd
11-19-2004, 12:44 PM
cool colors + cool stuff is happening here...
please continue!:D

SuperXCM
11-19-2004, 02:38 PM
Thanks Doublecrash and markovicd.!! :)
yes Stefano, i like too this attitude, it's a cool environment to learn! (i don't know if it's correct in english?).
I've one question for all;
i can decide me, it is better to try now in 3DS Max to give the good color and contrast, or i must place color and then adjust it after with photoshop... i know that some adjustement and compositing will do with photoshop, but until where i can change my 3Dmax texture?
I've tryed to change my texture in max to get some color i want but, now in photoshop, i can't get the good color, and the details is too contrasted, and "burn"... also just the render of max is not correct... it's not the good color.
If somebody got an idea...he is welcome...:shrug:
I don't know if you understand what i want to explain... sorry for my bad english :blush:

artemesia66
11-19-2004, 02:56 PM
great thread. work is coming along and the colour theory info was great. keep it coming!

WazaR
11-19-2004, 03:09 PM
I would suggest that in 3dsmax you use dull low saturation colors, do the render then in photoshop adjust the hue and saturation using color layers and differnt color transfer moods. Remeber that the final entry is an image,... so you can cheat ALOT with the colors.

You can use textures in max with bump spec and gloss channels, and for diffuse use a texture but try to keep its color gamut low so that it can be later adjusted in photoshop.

The process I used for the alternative solution is as follows...

load image
use *auto levels* to get a better contrast with the burned look
reduce the saturation of the purple color in the middle
adjust saturation of purple color to be more wine red
create new layer, transfer mood *overlay*, paint in green planets and nebula
create new layer, fill with blue,erase lower 1/3, lower opacity, change transfer mood
create new layer, paint in purplered on vine´s stucture, colordodge transfer mood
adjust sharpness using *unsharp mask*, give it the gritty look
create new layer, fill in organe, change transfer mood
create new layer, paint in white high lights with overlay transfer mood

thats about it.
Just keep in mind that for the final production you will have to do this process for every element.

SuperXCM
11-19-2004, 03:25 PM
Thanks Artemesia66!! :) (not yet an avatar ;) )

Thanks Wazar, again, you saved me!! :bowdown:
I didn't know until where i can adjust the image, you're right for the low saturation, i've try to do it only with max, but it's not a good idea. I can have really what i want.
thanks too for the "little tutorial" to how get the image!! :thumbsup:
I didn't know that we can "cheat" like that with the color for the challenge, it show me new perspective for my final image.... really cool!! :arteest:
I can return to work!!!
One more time, Wazar Thanks you!!! :bowdown:

Gunilla
11-19-2004, 05:50 PM
I don't know Lombardo, I'm kind of split in this color thing. On one hand, I completely agree with WazaR that picking fewer colors and balance it more will give a more harmonic image. On the other hand, your colortests are so completely wild, I've seen nothing like it! The contrasting colors give a really good energy. I think you could really pull it off, using high saturated colors like this, if you balance them by bringing in fragments of them in different places in the image.

Hard to explain - let me show you

http://www.bitspin.net/tmp/lombardo.jpg

Just added some random dots to make myself clearer.

Keep up the good work - this is really a fun thread to follow:thumbsup:

Doublecrash
11-19-2004, 05:52 PM
Thanks Doublecrash and markovicd.!! :)
yes Stefano, i like too this attitude, it's a cool environment to learn! (i don't know if it's correct in english?).
I've one question for all;
i can decide me, it is better to try now in 3DS Max to give the good color and contrast, or i must place color and then adjust it after with photoshop... i know that some adjustement and compositing will do with photoshop, but until where i can change my 3Dmax texture?
I've tryed to change my texture in max to get some color i want but, now in photoshop, i can't get the good color, and the details is too contrasted, and "burn"... also just the render of max is not correct... it's not the good color.
If somebody got an idea...he is welcome...:shrug:
I don't know if you understand what i want to explain... sorry for my bad english :blush:
Personally, I'd try to get whatever is possible from the 3D app. That's because color correction in Photoshop is... well, color "correction". I'm no Photoshop guru, quite the opposite, but I think that having a very good and satisfying starting point is way better...

This is just MO, of course. And don't worry about your English... we're on the same boat here :D : hoping that people here will understand...


Stefano

SuperXCM
11-19-2004, 06:49 PM
Thanks friends!!! :bounce:

Gunilla--->Thanks a lot! I understand what you want to explain... you're right too... for now i don't know which i prefer, i think it will be a mix between the two, i want to keep these "wild color", but, for the central plant certainly, i'll change color... the link of WazaR learn me a lot, :arteest:
For sure, i'll keep my style on the image. But with some "upgrade" ;)

For now, i continue to modelise the last objects, 'cause there are a lot to do, the vegetation on the central plant, is not finished, this cylindre is just to have a path, now i modelise it, and all vegetal that they attach the planet must be modelisate too, like the central plant. I want to put a lot of details on it. :wip:
I would like to thanks you again, for your explain, it's cool when we got some different comment. I think, it's because comment are different, that the image can be better!! :thumbsup:

Doublecrash---> Thanks man, your opinion is welcome of course! :thumbsup:
I'm agree with you, but, the problem was, this "color dodge style", it's difficult to obtain it with only max, my texture must be correct in max, but some mix and compositing in photoshop, can help. Just duplicate the layer in photoshop and put it in "overlay", :eek: , it can help for sure!
It was also difficult to change all my texture, all are procedural do it in max, only bitmap for mask, and change all the color and attempt to have something like i want take a lot of time, and finally don't give what i want... :banghead:
But more i work with this, more i can understand a lot of thing, and now i can think about my future image, when i work on 3Dmax, i adapt my texture to have the effect i want after in photoshop. I'm also agree with you when you saied :
" I think that having a very good and satisfying starting point is way better..."
I think that a good work in max, can be easily better in photoshop, if i like already my image with the render of max, than, work on it on photoshop, it's pleasure, and give a another dimension of the image. It's just a upgrade. ;)

Thanks for your comment all! I think it's a good discussion we have here... i'm learning a lot.
Thanks! :beer:

WazaR
11-19-2004, 06:54 PM
Raw renders, be it from maya, mental ray, or even renderman, RARELY are "just right". Color Correction and post post production on 3d renders are a big part of CGI art. Seeing as this is a still image it is HIGHLY recommend to create flexible renders that allow for maximal adjustments because you will be spending quite a deal of time tweaking differnt aspects of the image until it is "perfect". Creating renders that leave you little room for adjustments seriously limits your visual options. Also, in the FAQ the mods even stated that color composition and photoshop adjustments were highly recommend, as long as the mayority of the image is fundamentally 3d.

It is somewhat odd that people from such diffrent backgrounds can get together, use a common langue of english and work on creating outstanding art. Cgtalk is a pretty cool place.

Doublecrash
11-20-2004, 12:05 PM
Doublecrash---> Thanks man, your opinion is welcome of course! :thumbsup:
I'm agree with you, but, the problem was, this "color dodge style", it's difficult to obtain it with only max, my texture must be correct in max, but some mix and compositing in photoshop, can help. Just duplicate the layer in photoshop and put it in "overlay", :eek: , it can help for sure!
It was also difficult to change all my texture, all are procedural do it in max, only bitmap for mask, and change all the color and attempt to have something like i want take a lot of time, and finally don't give what i want... :banghead:
But more i work with this, more i can understand a lot of thing, and now i can think about my future image, when i work on 3Dmax, i adapt my texture to have the effect i want after in photoshop. I'm also agree with you when you saied :
" I think that having a very good and satisfying starting point is way better..."
I think that a good work in max, can be easily better in photoshop, if i like already my image with the render of max, than, work on it on photoshop, it's pleasure, and give a another dimension of the image. It's just a upgrade. ;)

Thanks for your comment all! I think it's a good discussion we have here... i'm learning a lot.
Thanks! :beer:

Glad it was of any help. I see what you mean... I think you've found the right workflow. Waiting for texturing updates to come... and about learning in threads, you're *right*! I think one of the best things I've done since I decided to switch to XSI is to participate into this challenge: just reading people's comments and posts is a sort of "continuous tutorial" :D


Stefano

centavrus
11-20-2004, 07:31 PM
hi:) your idea getting cool! i thing
DOF is nesessary.For getting colorful harmonic image just could use some simple formula: for exmp. you have 3 neighbour spheres :red ,blue, yellow- it must be a little bit form every color on each sphere + color from entire atmosphere.
http://www.centavrus.nm.ru/2d/balls.jpg

SuperXCM
11-20-2004, 07:55 PM
just reading people's comments and posts is a sort of "continuous tutorial" :D


StefanoFor sure!! It's very cool!! :cool:

It is somewhat odd that people from such diffrent backgrounds can get together, use a common langue of english and work on creating outstanding art. Cgtalk is a pretty cool place.i thinks exactly like you! CGtalk, is a very cool forum, nice place to learn a lot of thing...
This challenge is an opportunity to became better in a good vibes!!
Thanks again friend!! :)


Centavrus---> Thanks for your explication, it's very cool and helpful!
Now, i must work with these news explication in my head, and must "defrag" all of this!!!

Jaba153
11-21-2004, 12:32 PM
great funky colors superxcm!!!your image is comin' better & better :buttrock: keep'go bkeep po'!

nuclearman
11-22-2004, 07:20 AM
Lombardo, maybe this will make you feel better about using Photoshop for color adjustments and other tricks: the "FX Tree" -- the built-in compositor that comes with XSI Advanced -- contains a number of filters for adjusting individual frames or batch-processing raw render output. Anyone who has ever used Photoshop will immediately recognize that these tools which have been integrated into this very expensive bit of software are basically just Photoshop filters. No more, and no less. :-) In fact, I'm willing to bet they're licensed from Adobe.

Is it handy to have 'em in XSI? Sure -- particularly the batch-rendering of the filter effects. But what it all comes down to is that "state-of-the-art" in 3D has as much to do with workflow efficiency as "can my renderer do that?" In the end, when it comes to a still, the only thing that counts is how it looks.

SuperXCM
11-22-2004, 11:28 AM
Thanks Jab' your images are excellent too!! Keep going!! :buttrock:



Thanks Nuclearman!

I never used XSI, in max there is the video post too, i think the FX-Tree is something looking like it. But certainly more evoluate.
Now that i understand what i can do, i've find my final render, it's sure. I've done some test, and it become very cool. I'll must correct some details, but i hope to post soon.
After i've finished to modelise all.

Thanks again for the reply!! :beer:

SuperXCM
11-22-2004, 09:32 PM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1101159153_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1101159153_large.jpg)

Hello all,
here a update of the next modeling, i modelise the connection bridge, it is in construction, we can see the vegetal (transparant) and the metal come to it.
But i have a big big problem, the image here is the only i can have, and with a low resolution. My computer can render it ... this object has more than 350 000 poly... :( but i must duplicate it!! And i need two like this!! :'(
If anyone know a good technic to optimize? But i want to keep the original form.

Thanks.

Virtuoso
11-23-2004, 10:52 PM
Lombardo..............I think your best bet is to instance if you already have'nt thought about that,and also consider using just two,not three connection bridges,two will be just as effective as three I think.................Plus look into compositing,it can be your best friend........Let me know more about what you are up against,I might be able to help in a more precise way..........I'll be looking for you,work hard and well...............:) :arteest:

digital_blade
11-23-2004, 11:01 PM
hi there,

thats a pretty nice way of going at it...
interstellar flora in symbiosis with planetary fauna....
makes me want to talk to gaia......

keep going!!... it is very promising and your work so far looks pretty good with a very lovely mood....

SuperXCM
11-23-2004, 11:59 PM
Thanks Virtuoso!!

I do instance, but i need to do two differents. But it's too many poly.
I've find another thing, my max file make 150meg, but it was fragmented (2.120 parts) , i did a defrag, now is more fluid also when it save.
I wouldn't saied i need 3 connections, i would like to said i need to make 2 connections, copy it one time. I don't explain correctly i mean. :blush:
But now after some test, i will do only one like this.
Coming around the central planet.
And i decided also to do the box that are around the connection, more simply, now they are only box, before, i have modelisate them :
http://www.superxcm.com/cgplak.jpg
too more poly for a box. We can't see it, it was too far. :banghead:
For the composite, it's a good idea, i must do that.
And stop my brain a little,... don't try to make too much. Specially when the objet is so far. ;)
Thanks again my friend! :beer:
And sorry for my bad english!:buttrock:

Thanks too digital_blade (http://www.cgtalk.com/member.php?u=125697) !! I hope you like the next update;)

artemesia66
11-24-2004, 10:16 AM
that bridge is beautiful. i hope you find a way to handle the poly count--don't know XSI, so i can't help.

Gunilla
11-24-2004, 11:30 AM
Hey! Somehow I managed to miss the bridge - looking so great! And colors are wonderful ... lovely!

As for poly count - if instance or reference of the object isn't enough, perhaps you could just bring them into separate layers for rendering? I've never tried this but perhaps it could work.
how about using the optimize modifyer - would that help?

Hope you find a solution and keep bringing us stuff like this :thumbsup:

SuperXCM
11-24-2004, 04:23 PM
Thanks artemesia66 and Gunilla!! :)

The poly count is not a problem now!! I've replace the "complex box" by simple box (look at the image post before, it was my metal box for the bridge, too much poly ;) ) , now the connection bridge has 10.000 poly, it's more easy!!

Thanks again for reply!! :beer:

artemesia--> i work on 3DSMax5 :)

Climax
11-24-2004, 09:46 PM
• You've got some cool updates since my last visit!, I do agree with Centavrus about coloring, also with visrtuoso about the bridges, you can also use only one and use post compositing
to add a million bridges more, so you don't have to overload your scene ( I use after effects, but Photoshop works excellent, also digital fusion or combustion are cool choices)

• It would be cool some dark blues and some dark yellows in the bacground, as it is now seems too magenta

• Good to see your evolution pal!

terraarc
11-25-2004, 09:17 AM
Nice progress mate! And the coloring looks good!

Waiting for more updates :)

Virtuoso
11-25-2004, 09:55 AM
Lombardo if you have any specific questions on Combustion or After effects just ask away,I would be glad to help if possible,I have gotten pretty involved with these tools..........Just ask,and I will try and answer the best I can........Ok,don't forget,now or later down the road just ask away.........Ok take care,work hard,and I'll be seeing you soon.......:arteest: :cool:

SuperXCM
11-25-2004, 03:07 PM
Thanks all!!!

Climax--->

Thanks man!! Yes you're right, i'll do only one... perhaps after i'll duplicate it. :shrug: I don't know wich soft i will use.
Yeah, it could be cool!! :cool:,
And for now, i'm doing some test of color, i'll post soon. I've found some final render for my central plant especially. I'll make some mix with ink shader. And cheat a little with photoshop.
Thanks a lot friend!!!:buttrock:
terraarc---> Thanks friend!! I'll post soon more update!!;)


Virtuoso--->Thanks friend for your help!! :beer:
I don't know for now if i'll use these soft... but i know that i can ask you some help, and it is very very cool... thanks a lot my friend... i hope i can help you one day too!! :blush:

Thanks again all! :bounce:

Borro
11-25-2004, 04:38 PM
Ok I'm getting a bit depressed.... everyones work is better than mine... wondering if I should keep agonizing with my funny entrie.... lol.......Well yous is going on just fine so keep it up!

SuperXCM
11-28-2004, 08:31 PM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1101673863_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1101673863_large.jpg)

Ok, here comes an update... with ink test like i would do.. Lot of work for sure... but i like the front, the ship is cool with this ink... lot of work to do also for the color set... but i'm learning... i'm doing a lot of test. Want to be original. Perhaps going a little in the "Marvel" way... Hope you like!! C&C are welcome!! ;)

SuperXCM
11-28-2004, 08:34 PM
Ok I'm getting a bit depressed.... everyones work is better than mine... wondering if I should keep agonizing with my funny entrie.... lol.......Well yous is going on just fine so keep it up!
Thanks Borro, don't "depress" you work very well!!! I look you thread! ;)
Thanks for reply friends!!! :beer:

Gunilla
11-29-2004, 01:14 PM
Good to see an update!

I'm not quite sure about the toon shaders for this pic... it looks cool, yes - but I think the earlier falloff style looked better. It might be the size of the image or the scale of the ink but I find it more difficult to see the nice modeling. Perhaps if your previous shaders hadn't been so nice I would have loved this :) Keep trying though, I might change my mind.
Looking forward to the next update :thumbsup:

terraarc
11-29-2004, 01:40 PM
Nice stylistic update SuperXCM!:thumbsup:
The only thing that hits me is the super-glow on the lower corner.
As for the shader I think it'll be a nice differentiation and some thing to experiment too!

Keep it up mate!
:beer:

SuperXCM
11-29-2004, 07:50 PM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1101757797_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1101757797_large.jpg)

Some color test, for the background and the ship, want to get a look of old scfi book.. something strange.. and i modelisate more details for the ship.
Hope you like it!! ;)

SuperXCM
11-29-2004, 07:58 PM
Thanks Gunilla and terraarc!!

Gunilla ---> Thanks man for your crits, i see what you would say, thank a lot friend :blush: , i have change a little the ship, but i'm doing some test with the ink.. i've found something interesting... i must try, and hope to post soon. :arteest:

terraarc ---> thanks man!! Right for the "super-glow- i must work on it, i must replace my old planet... :wip:


Thanks again all for reply!! :beer:

and HD of the post is here : http://www.superxcm.com/talk/cgcolornh.jpg

Nomad
11-29-2004, 08:06 PM
Wow! Thats nice!! :bounce: I like alot your concept.. something fresh against mechanic battle cruisers :D


If I can make a suggestion your colors seems too plae for me... maybe try more saturation... looks like an old photo actually.... nature shoud be more colorful alien or not.

Keep this way :thumbsup:

patina
11-29-2004, 08:45 PM
Very romantic feel to this image, It feels like Nautilus in space.

A real feeling of discovery,
nice work,

may need to see some more space in the background, darker at the background will
make it look deeper.

Patina!

my link

http://www.cgtalk.com/showthread.php?threadid=188090

SuperXCM
11-29-2004, 09:13 PM
Thanks !!!

Nomad-->Thanks man!I know for the old style, i would like to make like some old book cover!!
But i must continue to work on it!!

patina-->Thanks too!!! Yeahh it's a good idea for the background!! I'll test that!!

thanks again for reply!! :beer:

Gunilla
11-30-2004, 07:58 AM
O.K - I take back some of my comments - this looks good - you're on the right track here!
Something about this image just makes me happy - so wild, really like it.
Keep going! :buttrock:

Climax
11-30-2004, 08:14 AM
• Very colorfull, lovely updates Lombardo!, The ship look like if it had a toon shader i like it!
• Sorry if it seem I am a bit lost, but where should the flower be?:curious:

:bounce: :wavey: Cheers!

WazaR
11-30-2004, 05:12 PM
What can I say, you can never go wrong with organe.;)

artemesia66
12-01-2004, 01:44 PM
I really like the direction this is taking. One thing for me--the two halves of the image look like they're done with different techniques--the right half is monochrme/sepia, the left half has a colourful toon shader. IMHO, I think you need to introduce some small amount of colour into the right.

digital_blade
12-02-2004, 12:12 PM
nice idea of getting the old classic scifi style!

looks great!

it's very interesting, the style you chosed looks pretty much like as if it was a 2D matte painting!
mindboggling....

I like it very much.... keep on, it looks cool....
the glow seems a bit overexposed but interestingly that is what creates that shiny look.... play a bit with less exposure though .. I wonder what it'll look like then.....

c.ya

Lelantos
12-02-2004, 12:17 PM
Great scene i really like those colors

Loved your concepts

it's very interesting, the style you chosed looks pretty much like as if it was a 2D matte painting!
mindboggling....

Agree to that great job :thumbsup: keep it up

terraarc
12-02-2004, 12:40 PM
Really good color update! :thumbsup: I think that a bit more saturated version would look a little nice...don't know for sure of course...:curious:

Nice direction to the old sci-fi look!! :bounce:

SuperXCM
12-02-2004, 06:17 PM
Thanks all!!! :blush:

Waouuw lot of reply, sorry for the delay to answer but i wasn't at home.

Gunilla--> Thanks friend, i'm happy that you like the new post!! It's the way i want to go! :)

Climax-->

yes it the way i want, just some part of ink style, but not all.
The flowership is down the cargo, they are very little, i put more now.
Thanks my friend!

WazaR-->hehe!! thanks man! hope you like the final image! (thanks again for the help :beer: )

artemesia66--> Thanks too! Yeah, it can be cool, i must do some test :arteest:

digital_blade--> thanks! Yes i really want to go this way... i'm happy that you like it!
For the glow, it will be a little less strong.

Lelantos--> Thanks too!! :beer:

terraarc--> Thanks friend!! Yes perhaps it will be more saturate, i don't know. It's cool that you like this style too!! :cool:


Thanks again all for the reply!! It motive me a lot to continue to this way! :wip:

Sorry again for the delay!!
I hope to post soon some update!!

Thanks!! :beer:

rodrigogua
12-02-2004, 06:41 PM
i am liking the organic look of the models in your scene, your modelling and texturing skills are really amazing. looking forward to seeing more from you.

one suggestion from me would be to enhance a bit the starfield background you've got. it looks a little bit too simple for my taste and could do with a bit of tweaking. Alyn (http://alyn.deviantart.com)might be a good source for inspiration in this aspect, he's got some amazing images and i think that a tutorial or something.

Good Luck!!

SuperXCM
12-02-2004, 07:33 PM
Man! you're right i know... must work on this! And the link is very very cool :cool: excellent image, i'm looking for tutorial.

Thanks a lot!! :beer:

rodrigogua
12-03-2004, 01:12 AM
no problem dude!!!

uwil
12-06-2004, 04:56 AM
oi! nice color schemes Lombardo, you might want to shed some fumes near the lights...:shrug: ...ah that's looking good man....your the BOSS... keep up the good stuff!

overcontrast
12-06-2004, 06:14 AM
hey ur work is taking shape my good man...nice idea, great composition and awesoe execution.. keep up the good works mate... :thumbsup:

Virtuoso
12-06-2004, 11:33 AM
Well,well..................Lombardo.what they got in that Belgian water........Or is it that World famous beer :beer: ............Whatever it is you got this entry of yours in the fast lane now,It's progressed very nicely.I can see your vision coming to life very well now.Really nice job in the last update,your compo/layout is just right now,I think you are certanly in the right road to getting this as you set out to do.....All the best to you and I hope for continued success with this for you.Work hard,it's paying off................:arteest: :beer:

SuperXCM
12-06-2004, 05:50 PM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1102355431_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1102355431_large.jpg)

Thanks for reply all!! Ok, now i've got the good way, so i have modelisate the last object, here comes the base for the other vegetal plants.
Not yet finished, but i have a lot of work at school and so i can work long time for the challenge, but some holiday are coming...;p

SuperXCM
12-06-2004, 05:58 PM
Thanks for the reply all!! :)

uwil---> Thanks man!! Yes it can be a good idea.. why not!! :bounce:

overcontrast---> Thanks too man! :thumbsup:

Virtuoso---> Thanks a lot my friend!! :beer:
It's cool that you can see now what i want to do!! Thanks for all the reply you help me a lot!!
I work, i work !! :wip: ... a little slow for now, 'cause i've got lot of work at school :cry: , but soon some holidays are coming, and i can work more for the challenge!! :bounce:
Hope i can take a beer with you if you come in belgium!! :beer:

Gunilla
12-06-2004, 06:13 PM
Last model looks really cool! I don't quite get it - where should it go in the final image?
It will make a nice contrast to the organic shapes for sure. :thumbsup:

And yes, we'll have plenty of fun in the holidays!

Tranchefeux
12-06-2004, 06:19 PM
Hi, of your model I like the design much congratulations.

SuperXCM
12-06-2004, 06:22 PM
Thanks Gunilla!! It will be here when it will finished :

http://www.superxcm.com/talk/here.jpg

To add some details to the vegetal, but it's not finished yet... lot of work to do, it will look like the one on foreground.

Tranchefeux, thanks too!! :beer: (edit: Le chat que tu as fais est carrément incroyable!!! Très bon boulot!!:thumbsup: )

Gunilla
12-06-2004, 06:30 PM
I get it - thanks for filling me in. It will look great I think :thumbsup:

artemesia66
12-07-2004, 06:05 PM
Looking beautiful. I'm looking forward to seeing it in the composition. :thumbsup:

Climax
12-08-2004, 08:41 PM
• The base of the vegetal plants look great, they remember me of the prince of persia
• Keep working pal!:thumbsup:

Alladin
12-09-2004, 08:06 PM
You are a great modeler!!!:bounce:

terraarc
12-10-2004, 08:29 AM
Hello Lombardo! Going nice with the vegetal! Looking at your last image I see you're heading towards competion (of course as an artist you'll always find the result lesser than you imagined...)! You have whole month for playing around with your "child" adding staff...

Keep it up mate! It's great where you're going! :thumbsup:

PS: Continue to think that you need some more color...

digital_blade
12-10-2004, 10:01 AM
hey tha base looks cool!

I'm curious, will there be some light-rays or something go through the center?

might look pretty nice.....

....or maybe you could use those middle outer rings as some sort of lightning-guide....

keen to se more....

c.ya

Virtuoso
12-10-2004, 10:08 AM
All go vegeltal modeling........................Alright Lombardo...............really great to see this newest addition,I like this very much..........your project has been a fun and nice one to follow,but now has gotten even better.........Keep this up and roaring as you are.......Nice all the way..............:arteest: :buttrock:

SuperXCM
12-10-2004, 12:55 PM
Thanks all!!! :)



Gunilla-->No prob my friend! Thanks for reply! :beer:

artemesia66-->Thanks too, i'll post soon it place in composition, i've finished to modelise it, i must place ID and after i'll place it. :wip:

Climax-->Thanks man! Yes, it look like a little... i've play too much at this game perhaps ;)


Alladin-->Thanks, you too, i've seen your challenge, the water effect is amazing!! :eek:

terraarc--> Thanks my friend... yeah you right lot of work to finished, but lot of time, and the holidays are coming!!! More more time to work on it!! :bounce:
PS: Yes i know, i will work on that!! :thumbsup:

digital_blade--> Thanks!! Yes some light will be add to it, like the one in the foreground, perhaps more "abyss" style... :arteest:


Virtuoso--> Thanks my friend!! :beer: I work, i work, i work!!
I've seen your new update too, OMG, your a good inspiration for me!!

Thanks again all for these reply!! :blush:

SuperXCM
12-10-2004, 03:38 PM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1102693117_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1102693117_large.jpg)

Ok, here a compositing with the part, but "à l'arrache" like we say in Belgium... it mean, very very quick!! (Render the part->Photoshop->Cutwith polygonal lasso->Past ;)), my glow are too big, i must correct that... and perhaps the new plant are too slim...( i don't know, "slim" is the good word?) Perhaps they can be more big, but i don't want that they take too many space on my pictures, they are not the most important on my composition... what do you think?
I also adjust a little the saturation, like terraarc sayed...
C&C are welcome!!

JamesMK
12-10-2004, 03:44 PM
Looks very good, but perhaps also a bit too busy. Might result in readability problems later... my humble suggestion is to try and single some part of the image out using clever lighting... just to draw the attention to some specific area. Good job still though :thumbsup:

SuperXCM
12-17-2004, 05:37 PM
Thanks JamesMK for reply! :)

Yes, it could be a nice way to draw the attention...:arteest:
Play with light can help!

Thanks again for reply, and sorry for the time to answer, i haven't get time before :cry: , lot of work for school!!!

I hope to post soon.

Bye :beer:

markovicd
12-17-2004, 07:33 PM
well mate where have u been for 5 days!?
i wanna update! :D

terraarc
12-17-2004, 11:23 PM
Nice to see you're moving on man! I like your last "à l'arrache" compo...:thumbsup:

The new plants are filling quite nice that space but to many glows as you said...I also prefer the saturation in this pic...

Keep it up...you're thiiiis close! :thumbsup:

Virtuoso
12-18-2004, 10:01 PM
"à l'arrache"...................but quite nice still for sure........:thumbsup:

.................A very vivid....."VIF" presentation Lombardo............

...................I would agree that you should single out or show off a primary model/piece of your work,this will center the viewers eye,than they can look at the parameters of this piece........Allow the eye to flow from a central figure/item to the surroundings.......

Either way,you have a very intense and nice piece here,nice work and real interesting Lombardo........keep going strong,and i wish you the very best........:buttrock: :)

SuperXCM
12-20-2004, 12:17 AM
Thanks Friends for these reply!! :blush:

markovicd.---> Thanks, i've work for school, lot of work, but to be cool for the holiday and work on challenge!!! :bounce:
( for info i've made this site : http://www.typoflex.com (http://www.typoflex.com/) )


terraarc---> Thanks!! yes the glow must be corrected. Your comment about saturation help me a lot, for the next one, i will work again more on it, and perhaps with this way and changing light for the foreground ship, i can drawn more the attention. :arteest:
Thanks again for the help.:)

Virtuoso--->Thanks too!!! Yes, i'm agree, i must work on it, i will play with light and color too, i have some test in my head, but no time to work on it for now. But i will work sure!!

I'm happy that you like my "à l'arrache" compo..;)
It give me a lot of motivation to do my best!!
I hope to post soon. :wip:


Thanks again for these reply!!! :beer:

Climax
12-31-2004, 09:52 AM
••• SIMONE, I WISH YOU A VERY HAPPY NEW YEAR •••
:bounce: :beer: :bounce:
:buttrock:

Virtuoso
12-31-2004, 09:54 AM
Hello Mr.belgium ........;) :cool: ................I wish you A VERY HAPPY NEW YEAR .....and all the best.....:beer: :beer:

SuperXCM
12-31-2004, 07:33 PM
:beer: THANKS MY FRIENDS!!! AND I WISH YOU A HAPPY NEW YEAR TOO!!! :beer:

I WISH YOU ALL THE BEST too, have a good party, hope that we can take a beer together one day!!! :beer:

shiela_G
12-31-2004, 07:40 PM
hello Lombardo,

First off, the scene looks a little vague for me??? Anyway, it's not yet the final so may be...it will be clearer. HAPPY NEW YEAR and waiting for the progress! very nice thread btw!

SuperXCM
12-31-2004, 07:50 PM
Thanks for the reply :)

vague... is same that the french word?
If it is, i understand, i must work to get more intention on some part of the foreground...
I will work on that... :thumbsup:

And i wish you a HAPPY NEW YEAR!! :beer:

Gunilla
01-01-2005, 11:44 AM
Hey Lombardo - good to see you back. Happy New Year to you ... and now it's time to stop patry and give us some updates :) :beer: :wip:

markovicd
01-01-2005, 12:20 PM
Happy New Year Xsm!!

terraarc
01-01-2005, 11:39 PM
HAPPY NEW CREATIVE YEAR LOMBARDO!! :thumbsup:

SuperXCM
01-02-2005, 07:43 AM
THANKS MY FRIENDS!! HAPPY NEW YEAR TOO!!!

Gunilla,yes i'm back... and i must work on challenge and post update,... but for now... too many beer to "defrag"... :beer:

terraarc thanks, i hope it will be creative!!! Thanks my friend!! :beer:

But this 2005 can be very cool, i must work!!

My best wish for all!!!

Cheers!! :beer:

Virtuoso
01-02-2005, 10:04 AM
Bring on that update Lombardo.........I'll be looking for it.Until then take care.....:beer: :arteest:

SuperXCM
01-06-2005, 05:49 AM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1104990582_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1104990582_large.jpg)

Hi all,


Ok, i'm come back, finally....:s ...Thanks for the reply Virtuoso!! :)
here the last update of my images, i've change the disposition of the ships...must correct again the color, but stop for now, because, i've got a new idea.. you can see it in the next post.
All comments are very welcome!!! Because i'm not sure for this changement.

Thanks

SuperXCM
01-06-2005, 05:54 AM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1104990868_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1104990868_large.jpg)

Ok, i explain ;
i want to put a giant robot in the middle of the image, as he comes to the camera... in his head we will see the pilot and cokpit... to show more that the robot is giant.
I don't now if it's a good idea... but perhaps put in the hand of the robot a crystal flower... sign of hope... i know it's a strange idea!!! :$
C&C are welcome as always!! :p

Sorry for this ugly sketch :s

SuperXCM
01-06-2005, 05:56 AM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1104990996_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1104990996_large.jpg)

Ok, here the robot, it's not finish to modelisate, but you can have a idea the way i want to go... Hope you like it! ;)

SuperXCM
01-06-2005, 05:57 AM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1104991069_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1104991069_large.jpg)

Hand details...

SuperXCM
01-06-2005, 06:00 AM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1104991211_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1104991211_large.jpg)

Hand details, ....
I don't know if the robot can be a good idea... what do you think?


PS:I'm happy to come back at this challenge, thanks for all the replies!!! :D

Climax
01-06-2005, 07:36 AM
• Hey Lombardo! Cool Update, let's texture it, here in my country we have a Phrase: "as soon it is cooked, you eat it!" Because there is no time, so go on my friend, there is just 11 days left :bounce:

Gunilla
01-06-2005, 08:38 AM
Cool robot! :thumbsup: I think it could work - good luck and hurry up :wavey:

SuperXCM
01-06-2005, 08:05 PM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1105041906_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1105041906_large.jpg)

Thanks Climax and Gunilla!!!
Ok i continue the robot so... i'm must go fast, but i'm really motivate.
Here a first test for the head... the front will be transparant, and let us see the pilot.
Perhaps i'll add a protection for the glass.
Hope you like it!! ;)

Virtuoso
01-06-2005, 08:11 PM
Hi Lombardo...........I think the robot is turning out really well.very nice design and flow to the modeling.A nice almost organic feel to it.I could only suggest the feet to have some added size........As well as the hands,but for the hands that's just a taste thing.The feet do need more size to handle the frame of the robot.........

But still I can say this is a very nice piece of work,I really think alot of it.Really weell done.I'll stay tuned,but you know that already ;) .........Again two thumbs up........:thumbsup: :thumbsup:

SuperXCM
01-06-2005, 09:25 PM
Thanks Virtuoso!!!

All of your replies motive me a lot to continue!! Thanks!!

For the feet... you're absolutly right! And for the hand too. And it can help a lot to draw the impression of giant.
i work, i work!! :wip:

I would like to thank you again for all of your replies, i've learned, i learn and i will learn for sure a lot, thanks to you my friend!!
And i'm waiting for your impressive final image!!! :bounce:

:beer:

SuperXCM
01-09-2005, 11:04 PM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1105311838_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1105311838_large.jpg)

Ok, here a update, i've put the robot with texture ( leg and middle of body are not meshsmooth) on the image and also put some black rectangle on the top and the bottom to see that the robot get out of them.
Not color correction on the robot for now, and no compositing, just put on my last update.
I'm not sure for the flower texture ( omg so difficult to modelise...:'( )...
I'll change again the position of the ship, put them on the right.
Hope you like this update!

markovicd
01-09-2005, 11:12 PM
hey what great robot it reminds me of early games! :) ... Teken and so on :D..
but i think somehow he jumps out of compostion! :( dont know why

BikiniBottom
01-10-2005, 01:19 AM
even if your robot is a little bit "extravagant" I really like the model-style. keep it up.

terraarc
01-10-2005, 02:22 AM
The robot turned out great mate! :thumbsup: Fits pretty well in the image...and I like the saturation...it makes it come out from the rest of the image....

Only thing I find off is it's position....it's completely hiding the ship...

And an idea....instead of showing the pilot inside....why not showing the reflection of the one he gives the flower too....like that astronaut image reflecting earth in his helmet....:)

My friend....you've already done a whole bunch of great work....:bounce::bounce:

Russel-Nash
01-10-2005, 08:18 PM
Hey, I like your robot very much. Looking forward to an update of your composition. The last picture looks quite crowded and the face of the robot bothers me a bit.



Russel

Virtuoso
01-10-2005, 08:25 PM
Hi Lombardo.............Your efforts here sure are paying off.....Lots of nice eye candy.each piece turned out real nice in there own right.......The robot is a wonderful job,Really a nice design and overall piece of work on him.The flower is a nice delicate touch,the extra hard modeling was worth it (;) )..........

I can only suggest at this time to seperate the ships from the robot a touch,possibly scale down the robot a touch,a nitpick.................You've done a wonderful job here Lombardo,and earned a Worlds best Belgian beer,well many of them for your efforts,but wait until the challenge is over to drink them.;) :beer:

Until next time,all the best to you..........Very nice work.:buttrock: :arteest:

SuperXCM
01-10-2005, 08:38 PM
Thanks for replies!!!

markovicd.---> Thanks for reply!! I put him out of composition, it's to give more the impression he cames to us. :)

MogodtBackAgain---> Thanks! Hehe, "extravagant", it's a french word, no? ;)

terraarc--->Thanks my friend!! Happy that you like this update. Agree for the position of the robot, also if i wanted change the ship position, i've change the robot too. Now is more in the middle, and the "flower-light ship" from the left top are now on the right, and the "vegetal-wave ship" (like i love to call it :)) is more on the left, coming from the bottom behind the robot.
I hope to post soon a update, working on some compositing.
For the reflection is a very very good idea, i'm not sure now for the cockpit, i'll try your idea.
Thanks again! :beer:

Russel_Nash--->Thanks for reply! Can you be more precice to what bother you in the head :blush: ... It can help me!! Perhaps i can try to change the position of the head protection, for now is turn to the back, perhaps i can try to turn it, to come front of the head. I'll try to post the other position to show you what i want to explain.
Thanks again for reply!!! :bounce:

Gunilla
01-10-2005, 08:39 PM
Agree with the above - the robot is very very cool! The comp is strange and beautiful -I like it so much:love:The blue rose is an extra touch , very nice - makes me wonder wherever you get your ideas since they are really unique. Congrats on a superjob - and now get back to work :thumbsup:

SuperXCM
01-10-2005, 08:48 PM
Hi Lombardo.............Your efforts here sure are paying off.....Lots of nice eye candy.each piece turned out real nice in there own right.......The robot is a wonderful job,Really a nice design and overall piece of work on him.The flower is a nice delicate touch,the extra hard modeling was worth it (;) )..........

I can only suggest at this time to seperate the ships from the robot a touch,possibly scale down the robot a touch,a nitpick.................You've done a wonderful job here Lombardo,and earned a Worlds best Belgian beer,well many of them for your efforts,but wait until the challenge is over to drink them.;) :beer:

Until next time,all the best to you..........Very nice work. Oh i miss that, i was writing!!! :blush:

Thanks for reply my friend!!
I'm happy that you like it!! For you suggest, i'm agree, i've change the position, i hope to post soon. perhaps this night. :wip:
Thanks for the belgian beer!!! :beer:
It will be difficult to wait until the end!! :)
Hope if you come to belgium one day, we can take one ( or more;)) beer together!!

Thanks again for reply Virtuoso... like always, it motive me a lot to continue!!!

Thanks!

SuperXCM
01-10-2005, 08:52 PM
Agree with the above - the robot is very very cool! The comp is strange and beautiful -I like it so much:love:The blue rose is an extra touch , very nice - makes me wonder wherever you get your ideas since they are really unique. Congrats on a superjob - and now get back to work :thumbsup:
I miss that too!! :blush:

Thanks Gunilla!!:)
What you said touch me a lot!! Thanks my friend!! :blush:


If you come to belgium too, you're welcome to take some belgian beer too!! :beer:

Now i go back to work!! :arteest:

SuperXCM
01-11-2005, 02:10 AM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1105409398_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1105409398_large.jpg)

Hi all, ok here comes an update, color correction on toshop, and some compositing, i'have got 3 versions...

first one! ;)

SuperXCM
01-11-2005, 02:11 AM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1105409503_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1105409503_large.jpg)

Second test... the ship on the bottom left, is to bright...

SuperXCM
01-11-2005, 02:13 AM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1105409632_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1105409632_large.jpg)

Ok, here i've test, some cold color... with touch of orange... it give the image a another dimension, but also problem with the ship... i like this new mood, what do you think?

Russel-Nash
01-11-2005, 11:32 AM
Hi, I like the last one the most. As for the head, I think the visor is to flat. May be you could add some more detail here. On the other hand it looks like some kind of screen, so may be you could simply add a picture. But this is only my personal point of view.



The overall design is amazing. :bounce:



Russel

Gunilla
01-11-2005, 03:15 PM
I think the last or the one before it looks best. Both are really nice - either way, I'd suggest you make the rose more saturated than the rest to have it stand out more. Imagine the last one with a burning orange hue just for the rose... But I'm sure you'll figure out a way to make this become a splendid final!

Oh, and I greatfully accept your invitation for strong Belgian beer - my guess we all need some when this is over :beer:

Goul
01-11-2005, 03:53 PM
II prefer this version than the two one before , wich were a bit flat !
I'm agree with gunilla for the rose ,it could be better a bit more saturated !

For the rest .... => i'm fan :thumbsup:
Unique style and very nice realisation !

artemesia66
01-11-2005, 05:18 PM
I think i like the most recent version, but IMHO the rose is a bit lacking--its colour is too uniform, and not strong enough. I think the stema nd the flower should be diferent colours, and I'd saturate the petals more. just my 2c. Anyway, great work, well done. :thumbsup:

overcontrast
01-11-2005, 07:16 PM
wooow man!!.. aweosme picture!!... really love those colors... great composition and gr8 execution.. cant imagine what can couple of days can give... i love that ceel shade feel to it... all i can say to u is best of luck

Virtuoso
01-12-2005, 12:11 PM
I lke the other still the best Lombardo........This does add a nice alternative.....but still the other was more appealing,at least to me,tone and color wise.........Best to you in your final run to the finish......:arteest: :beer:

SuperXCM
01-12-2005, 08:17 PM
http://www.cgnetworks.com/challenge/entries/7/4107/4107_1105561076_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4107/4107_1105561076_large.jpg)

ok, here the pre-final... i don't know what to change... if some one got an idea...?

markovicd
01-12-2005, 08:20 PM
i dont know what u could add ... but this is looking sweet!

SuperXCM
01-12-2005, 08:51 PM
Thanks for replies!!!


Russel_Nash--->Thanks for reply, ok, i understand for the head... but i didn't change on this update...i add just a reflection.. i think it's enough... but i don't know.

For the other hand... there is no screen on the hand... both are the same. :blush:

Gunilla--->Thanks!! Agree for the flower...i've add some color. Hope you like it!! :)
For the beer.... i'm agree too!! :beer:


Goul---> Thanks for reply, yes, more saturation, it's add now!!
Hehe, a belgian brother!! :buttrock:

artemesia66---> Thanks for 2c! ;) It's welcome!!


overcontrast---> Thanks man!! But i'll change the cell, i didn't see your post... :cry:
i not so contrasted now, just a little on the vegetal plant on the center. Hope you like this update too! Let me know!
I see in you signature that you stop you challenge... i'm sad to know that, but i hope to see your final image one day. :bounce:

Virtuoso--->Thanks for reply my friend, perhaps the first color, was cool too, now i've read your post, i must do more test :arteest: ... and look which one is the better....

markovicd.---> Thanks my friend!!
Thanks again for your comments, it motive me and help me a lot i return to work!!! :bounce:

:beer: