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EricClaeys
10-19-2004, 06:08 AM
Eric Claeys has entered the Grand Space Opera 3D.

Challenge Page (http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=4044)

Latest Update: Final Image: Guarding the Gateway
http://www.cgnetworks.com/challenge/entries/7/4044/4044_1105941710_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4044/4044_1105941710_large.jpg)

After having Rhino3D crash for the 20th time due to lack of memory, I finally got a decent render. The planet was rendered separately in Flamingo, altered in photoshop, and inserted into the image. Overall, I like how the image turned out. I would have loved for the scene to take place over an ancient ruined city, but that idea came too late. I tried adding explosions and missiles - in 3d and photoshop, but they really took away from the image - so I left them out. Good luck to all the other entries and thanks for all the comments!

EricClaeys
10-19-2004, 06:13 AM
http://www.cgnetworks.com/challenge/entries/7/4044/4044_1098162815_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4044/4044_1098162815_large.jpg)

This is just an initial sketch for one of my ships. More to come!

nix0r
10-19-2004, 09:51 AM
oi, i like it :), where can i order those? ^^

EricClaeys
10-20-2004, 05:48 AM
http://www.cgnetworks.com/challenge/entries/7/4044/4044_1098247718_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4044/4044_1098247718_large.jpg)

This is just a quick idea I had of a moon pulled out of orbit in the middle of a mecha conflict - one of the armies going a bit overkill...

EricClaeys
10-21-2004, 06:32 AM
http://www.cgnetworks.com/challenge/entries/7/4044/4044_1098336773_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4044/4044_1098336773_large.jpg)

I think this is the idea I am going to run with.
Basically, a large scout ship flees from a giant monster as the military attempts to collapse the ancient gateway as hundreds of demonic creatures poor into our dimension.

Fahrija
10-21-2004, 08:14 AM
Hi Eric,

looks really dynamic

Exciting to watch how you´ll develop those creatures.

Have fun

Lemog
10-21-2004, 09:36 AM
Beautiful sketches Eric... I'm waiting the following impatiently... :thumbsup:

EricClaeys
10-22-2004, 01:11 AM
http://www.cgnetworks.com/challenge/entries/7/4044/4044_1098403899_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4044/4044_1098403899_large.jpg)

starting on the scout ship...

EricClaeys
10-22-2004, 01:13 AM
http://www.cgnetworks.com/challenge/entries/7/4044/4044_1098403989_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4044/4044_1098403989_large.jpg)

more work on the ship...

HieSpike
10-22-2004, 01:14 AM
Hi,

Looks really fun, kind of like Buffy the Vampire slayer, with the whole portal thing. Good luck.
and the modeling is looking good as well as the line drawing of the ship.

EricClaeys
10-22-2004, 04:34 AM
http://www.cgnetworks.com/challenge/entries/7/4044/4044_1098416097_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4044/4044_1098416097_large.jpg)

Another update of the scout ship.

Modeling in Rhino3D 2.0. I'll do the texturing and rendering in Maya. Thanks for the comments.

Eclisod
10-22-2004, 05:19 AM
looks really cool actually, looking forward to more great work :)

Shadow Seraph
10-22-2004, 05:22 AM
Really loving your concept so far, quite impressive. Can't wait to see how it turns out, you are working very quickly.... best wishes to you.

nuclearman
10-22-2004, 05:30 AM
Nice progress, Eric. I gather you'll be using mental ray for the rendering. One question: I know that mental ray has a 2 million triangle limit in XSI, but am uncertain whether you've got the same limitation in Maya. If so, how do you plan to keep the count down with such a complex scene?

Kaksht
10-22-2004, 05:34 AM
Wow, now thats a great loking ship and i like the idea a lot :thumbsup: Keep up the good work!

lord Sphere
10-22-2004, 06:04 AM
Well it's not the most original concept, but it could look excellent. My only critique at the moment : your ship looks a little like a chainsaw right now. Might look just fine after it's textured w/ windows, details & the like, though. Keep up the pace. :thumbsup:

wes3
10-22-2004, 07:30 AM
The concept sketch looks cool. The ship design has a nice feel to it as well. I'd love to see some surface detail on the smooth outer shells of the ship. Can't wait to see more detailed demon designs as you flesh them out!

Versiden
10-22-2004, 08:54 AM
cool concept.. modelling looking gr8 so far.

looking forward to see the monster modelled.

dominicqwek
10-22-2004, 10:57 AM
I love the demonic portal idea. That really stands apart from the norm, modeling looks good so far. I'm not sure if you've fixed the image aspect ration but i would suggest a wide anamorphic view, it'll look very good with the horizontal motions you have in your last concept.

Cheers.

-dom

hoaxi
10-22-2004, 12:40 PM
I just love that scout ship! :thumbsup:

HieSpike
10-22-2004, 05:02 PM
I know it's still early, but can we see a wireframe? Your modeling expertise is very sound, do you work professionally as a modeler?

xeniusascendant
10-22-2004, 05:48 PM
I just wanted to say ,your scoutship designs are simply sumptuous, Your use of varied rectalinear and organic form is wonderful and fits well with the clean metallic look youve picked for them. WHat modelling methodology did you use for these? May I ask what your reasoning for doing the texturing and rendering in Maya but not the modelling is?
-Anton

BookMansBlues
10-22-2004, 05:55 PM
HA HA, cool monster I like it. Looks like a ton of fun. and you ship looks like it's comming along really fast. good luck!

DJ-Prismatica
10-23-2004, 08:48 AM
Yo Eric, whats up! It's Kevin from school congrats on the job and all. This model looks great as always, can't wait to see the rest put together.

Borro
10-23-2004, 11:06 PM
Honestly I like the chaos dimesion idea better than the other! Modeling looks great! Keep it up and good luck!

EricClaeys
10-24-2004, 07:35 AM
http://www.cgnetworks.com/challenge/entries/7/4044/4044_1098599698_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4044/4044_1098599698_large.jpg)

Another update - starting on the engine. I'll add more detail as soon as I finish blocking it in. It's all in nurbs at the moment, but I think I should be able to limit my polygon count enough.

Dom: I agree, I think the final image will be pretty wide.

Hie Spike: I'll have some wireframes eventually. ;) I work professionally as an illustrator - I guess most of my 3D stuff is a hobby. (for now...)

Xeniusascendant: I didn't really have a 'methodology' to my modeling - just that I wanted something that looked reasonably fast and not too bulky - hence the exposed internal details. I am using rhino only because it is the first modeling program I learned and I have far more experience in it than Maya. I am learning Maya and intend to use for modeling in the future. The reason I am texturing, rendering, and special effects in Maya is because rhino is extremely limited in those departments.

Lord Sphere: Hopefully it will look less like a chainsaw when I am finished. ;P

Good luck on your entry Kevin.

Thanks for all the comments!

greentek
10-24-2004, 08:22 AM
excellent ship design.. :thumbsup: looking extremely cool.. it deffinitely needs proper environment..
good luck Eric..

jonahhawk
10-24-2004, 08:29 AM
Wow! great modeling. very clean lines and appealing proportions. The "nacels" or thrusters are awfully treky but it's hard to escape all likeness to what inspires us.

The worm hole/gateway to an evil dimension is great. that would make an epic sci-fi novel cover.

erlik
10-24-2004, 08:37 AM
Well, eric, what can I say? Your models are excellent, as usual. what kind of textures are you gonna put on them?

Lemog
10-24-2004, 08:47 AM
great job yet... beautiful model :thumbsup: I imagine the quality that will follow...

AirbORn
10-24-2004, 08:48 AM
I like the quality of your space ship. It has a nice feel to it. I can't wait to see your progress. :)

andreja
10-24-2004, 10:07 AM
Wow! Great ship. Keep it up!!!:bounce:

peterlalic
10-24-2004, 10:21 AM
Great job.
Your ship looks fantastic, and above all it is very original concept of space-ship.
Keep up the good work...

PreatORiAn
10-24-2004, 11:50 AM
best ship on here right now :thumbsup: keep it up

TheRealFlyBoy
10-25-2004, 02:57 AM
Well, I gotta say thats some top notch modeling. Not to mention a sweet design! Looks very clean and professional.

Very well done! Keep em coming :).

percydaman
10-25-2004, 02:58 AM
nice modelling and concept. like to see more.

mmoir
10-25-2004, 03:08 AM
Eric,
Your scout ship looks really good so far , and I like your concept as well.
Mike

emonimo
10-25-2004, 03:25 AM
Hey Eric!!, I thik your space ship is very well done, continue the good work .....

¿could you post a wire? ..... thanks

TiTaNiuM sAMuRa
10-25-2004, 05:43 AM
Your style of detailing the ship reminds me of the artwork done for the game 'Starflight 2'. One could definitely see that the box artwork and accompanying ship chart were done by a professional illustrator. Keep up the excellent work, but don't forget the function of the composition.

WazaR
10-26-2004, 02:15 AM
Very nice design,...

It is VERY ICONIC. It seems you have some expireance in illustration. Your ship design is very 'beefy'. It looks like the space version of the American "muscle" car. As far as texturing goes, I would rather see you keep the ships "clean" and shiny. It really fits them. Cant wait to see what you have cooking up for the organic deamons!

Buena suerte amigo!

cat007
10-26-2004, 02:27 AM
Rhinomaster in da house :thumbsup:


look great

marcomaxbonaria
10-26-2004, 08:29 AM
awsome concept. Run, run the monster is coming. Can't wait to see how you are going to do the portal.

MaX :eek:

pinnamraj
10-26-2004, 10:19 AM
good stuff

good job on the modeling

http://www.cgtalk.com/showthread.php?t=180333

HieSpike
10-27-2004, 02:28 AM
Very nice, Love the ship. Can't wait to see more.

TheBloodyAlien
11-02-2004, 05:32 PM
Hello EricClaeys,

The design of your spaceship is quite original, in my opinion; and the second coloured sketch is also evocative. But...is it possible to see more sketches of your "global vision", I mean, how do you think to connect elements on the composition...a few simple sketches of other models...etc...just to organize the work from a general point of view, and not simply starting from the straight modelling. Thank you. Have a nice work.

EricClaeys
11-12-2004, 06:12 AM
http://www.cgnetworks.com/challenge/entries/7/4044/4044_1100239968_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4044/4044_1100239968_large.jpg)

Sorry, I have been really busy lately and haven't had a chance to post anything new. I did a bit more work on the ship...

EricClaeys
11-12-2004, 06:14 AM
http://www.cgnetworks.com/challenge/entries/7/4044/4044_1100240092_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4044/4044_1100240092_large.jpg)

here's a wireframe for ya ;)

Kaksht
11-12-2004, 12:39 PM
Woah, that ship looks awesome, really cool! Great modeling, lots of wires, and the whole sjips looks very great, thumbs up!

AirbORn
11-12-2004, 06:26 PM
very nice, if you were producing a 2D entry, that wire frame would be very fun to paint :)

I really like the ship design, very unique. Keep up the great work!

JamesMK
11-12-2004, 08:44 PM
Great design on that ship, and flawless modeling. Very cool stuff...

vrhead
11-13-2004, 01:19 AM
wicked concept and modeling...

EricClaeys
11-13-2004, 04:37 AM
http://www.cgnetworks.com/challenge/entries/7/4044/4044_1100320641_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4044/4044_1100320641_large.jpg)

Just a quick ~5 min semi-detailed sketch for the military ship in my scene. I like to come up with my more precise details as I model. This type of ship is obviously more heavily armored and carries a huge payload of missiles among other weapons. It has a large collaspable docking bay on top. Thanks for the comments everyone! Enjoy...

EricClaeys
11-13-2004, 04:47 AM
Forgot to mention - the small sketch on the bottom is for the rockets. They are highly manueverable with exchangeable warheads: low impact, high impact, camera/sensor probe, cluster/micro missiles, and EMP. Other weapons on the ship enclude various machine guns, nuclear missiles, RAIL guns, and volatile plasma cannons.

D-3
11-13-2004, 04:57 AM
:buttrock: great work so far!!!

best luck

hhssuu
11-13-2004, 07:49 PM
wow detailed designs, detailed models. your doing good.

EricClaeys
11-17-2004, 05:32 AM
http://www.cgnetworks.com/challenge/entries/7/4044/4044_1100669557_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4044/4044_1100669557_large.jpg)

I started on the military ship. I'd liked to make it pretty bulky and a bit more detailed than the scout ship. Enjoy!

Jamielk
11-18-2004, 04:22 AM
The modeling looks great as always. I still think you should highlight the one area in blue. Think it over, let me know. Love Ya Babe

EricClaeys
01-06-2005, 05:49 AM
http://www.cgnetworks.com/challenge/entries/7/4044/4044_1104990582_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4044/4044_1104990582_large.jpg)

I got sick of the other military ship and decided to try a different one...

EricClaeys
01-06-2005, 05:51 AM
http://www.cgnetworks.com/challenge/entries/7/4044/4044_1104990700_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4044/4044_1104990700_large.jpg)

I started the modeling process. I am a lot more satisfied with this one than its predecessor. Enjoy!

YasushAzush
01-06-2005, 09:18 AM
Cool Stuff Here Welldone Model.......:thumbsup:

KennyM
01-06-2005, 09:43 AM
I said it more than once on renderosity, is there a limit to the detail you add to models?
or do you just go on till your puter(s) starts to moan & cry :eek:

more than impressive:thumbsup:

EricClaeys
01-13-2005, 04:13 AM
http://www.cgnetworks.com/challenge/entries/7/4044/4044_1105589605_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4044/4044_1105589605_large.jpg)

Hopefully I can get some serious time in to finish before the deadline...

EricClaeys
01-13-2005, 04:17 AM
http://www.cgnetworks.com/challenge/entries/7/4044/4044_1105589835_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4044/4044_1105589835_large.jpg)

here's a sketch for the main demon creature...

YasushAzush
01-13-2005, 05:11 AM
Not Bad ....:thumbsup:

nemirc
01-13-2005, 05:34 AM
First time here. Now that I have finished I have time to browse other's work :thumbsup:

Your concept is wonderful. The fact that the ships are trying to destroy that portal reminds me of my favorite SIM game: Freespace 2 :twisted:

Anywayz, that ship is a killer, and your demon there is screaming to be modeled. Good luck!

EricClaeys
01-15-2005, 06:53 PM
http://www.cgnetworks.com/challenge/entries/7/4044/4044_1105815179_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4044/4044_1105815179_large.jpg)

I started the modeling on the main demon creature. I liked the lighting on the right (though I realize there should be some subtle light coming from the right to show a little detail).

EricClaeys
01-15-2005, 10:54 PM
http://www.cgnetworks.com/challenge/entries/7/4044/4044_1105829677_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4044/4044_1105829677_large.jpg)

the demon is pretty much finished - added a little bit of texturing and lighting...

EricClaeys
01-16-2005, 02:28 AM
http://www.cgnetworks.com/challenge/entries/7/4044/4044_1105842521_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4044/4044_1105842521_large.jpg)

sketch of the collapsable fighters...

EricClaeys
01-16-2005, 02:36 AM
http://www.cgnetworks.com/challenge/entries/7/4044/4044_1105842978_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4044/4044_1105842978_large.jpg)

they'll be pretty small in the scene, so they are not too detailed.

EricClaeys
01-16-2005, 05:41 AM
http://www.cgnetworks.com/challenge/entries/7/4044/4044_1105854102_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4044/4044_1105854102_large.jpg)

Rendering the portal... I thought it had a nice dark feel to it.

EricClaeys
01-16-2005, 06:14 AM
http://www.cgnetworks.com/challenge/entries/7/4044/4044_1105856083_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4044/4044_1105856083_large.jpg)

playing with a little lighting and how I want the creature to arrive through the portal. Still rushing - about a day and a half left...

EricClaeys
01-16-2005, 07:30 AM
http://www.cgnetworks.com/challenge/entries/7/4044/4044_1105860622_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4044/4044_1105860622_large.jpg)

Just doing a bit of lighting and texturing.

Unfortunately I just realized that I wont be able to submit a final image as I do not have access to an ftp. Granted I am annoyed, but nothing I can do about that now. I'll post a final image in the regular gallery.

Good luck to all the entries!

marcnail
01-16-2005, 08:07 AM
why dont you have access ? I thought you just upload it to
the cgtalks servers.

c`mon, your stuff is too promising to be left lying around
on your harddrive. :)

go for it !

YasushAzush
01-16-2005, 08:17 AM
you have done a relay nice texture and lighting ....bravooo:bounce:

Cartesius
01-16-2005, 09:28 AM
If they run the same procedure this time as they did with Machineflesh you don't need to have any FTP servers of your own. You upload the final image from your HD to CGTalk's FTP, that's all.

/Anders

EricClaeys
01-16-2005, 05:27 PM
Yeah, I just read over the instructions for the final entry - looks like I can still play. Yay!
Thanks everybody!

VladPascanu
01-16-2005, 10:55 PM
very good modeling & texturing skills

EricClaeys
01-17-2005, 01:18 AM
http://www.cgnetworks.com/challenge/entries/7/4044/4044_1105924725_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4044/4044_1105924725_large.jpg)

I have my basic composition rendered. I'm doing a bit of effects in photoshop. I'll also insert a planet in the lower left. Enjoy!

EricClaeys
01-17-2005, 06:01 AM
http://www.cgnetworks.com/challenge/entries/7/4044/4044_1105941710_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4044/4044_1105941710_large.jpg)

After having Rhino3D crash for the 20th time due to lack of memory, I finally got a decent render. The planet was rendered separately in Flamingo, altered in photoshop, and inserted into the image. Overall, I like how the image turned out. I would have loved for the scene to take place over an ancient ruined city, but that idea came too late. I tried adding explosions and missiles - in 3d and photoshop, but they really took away from the image - so I left them out. Good luck to all the other entries and thanks for all the comments!

Sharga
01-17-2005, 06:54 AM
That, my friend, is incredible!!!
I really like the colors and the excellent marriage of perspective with composition. The portal and emerging beast are truly unique and fit well in the scene. It looks like a professional poster I'd see for some 3D movie. Without a doubt, you are a master!

EricClaeys
01-20-2005, 08:30 PM
Thanks Sharga. I emphasized the perspective to show the scale of things and direct your attention to the portal/chase. I figured the oranges and blues in the image would give it a nice contrast. The portal vortex meshes turned out alright- I was worried that they wouldn't have the right effect.

Lemog
01-21-2005, 07:13 AM
hey hey man... great entry and very good composition I think... best wishes for the following Eric :thumbsup:

warthog
01-27-2005, 12:58 AM
Great composition, like the dragon creatur, and the ship. i think you could've put mor dents or something on the ship, they look clean. :) Good luck though!

maxwater
02-16-2005, 11:31 PM
Hi,

I really like your composition. Rhino 3d is a really nice, easy to use modeler.
Like to see more of your work in future. How did you get the geometry
to maya ? As OBJ or IGES ?


Greets,
maxwater

Teyon
05-28-2005, 07:52 PM
WOOT! I thought I'd lost ya boyo. :) Great work Eric. Long time my friend, long time. Cheers!

-T.

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