View Full Version : Grand Space Opera 3D Entry: Arild Wiro Anfinnsen
Arild Wiro Anfinnsen has entered the Grand Space Opera 3D.
10-19-2004, 03:36 AM
I'll be looking forward to your work Wiro, as always.:D
10-19-2004, 04:25 AM
I tag front row center for this......................Looking forward to extra tasty eye candy Arild.......bring on the "Space opera"....................All the best to you.............:arteest:
10-19-2004, 04:34 AM
Awsome, really looking forward to more work from you dude.
WOW no words o.O I'll be looking forward to your work......
10-19-2004, 06:24 AM
Great to see you entering! I will surely follow this thread :)
10-19-2004, 07:35 AM
10-19-2004, 07:44 AM
Woohoo!! Hey Wiro!!
I'm looking forward to some 3D magic!!
10-19-2004, 07:53 AM
Hi Wiro :)
Looking for your work too.
10-19-2004, 10:11 AM
Oh no..... where's that subscription button again....
10-19-2004, 10:25 AM
gl man ... like ur work! :)
10-19-2004, 11:39 AM
taking a seat here :bounce:
Good luck wiro !
10-19-2004, 12:18 PM
Keeping and eye or two on this.
10-19-2004, 01:09 PM
Hey Wiro, Grant here. Sorry I missed you at last week's party. Glad you're in the challenge. Really looking forward to seeing what you produce mate!
Hope to catch up soon.
I'm just playing with ideas, not quite sure yet about the setting. I definately want to stay planetbound but I'll be exploring a desert and maybe rock setting too. Depends on the colourscheme and composition. Landscape or portrait? Will try and squeeze in more doodles tomorrow.
Posts, and I've not even started!
Thanks all, you do realise that you're pressuring me into finishing this :D
gjpetch: glad you say you're taking a backseat on this, hehe.
Duddlebug: good to see you're entering. How'd the Milo project go?
Unitstudio: dude, where were you!? And where's your entry? This should be right up your alley.
I was out watching Collateral so my entry is a bit late. Sketched the above pics at work (ahem) and a little at home...about 30-45 mins each. I'm not that fast on the Wacom :shrug:
They feel a little kitchy maybe. I really don't have any specifics in my head yet, just trying out different things.
10-19-2004, 05:36 PM
Just toying with ideas? It seems like you've got a tyobox brimming with ideas. :) These are very sweet indeed. The palette and compositions read so well already. I'm interested in hearing more about the background to these images.
10-19-2004, 05:38 PM
It's there man, in the 2D section. I'll stick to 2D - I simply don't have a hope in hell of competing with you in the 3D section :D
10-19-2004, 05:47 PM
I like this sketch give it more details it'll be really cool one, you know... how about you make the planet looks more different, i mean colors water that looks like milk or something else not water.
10-19-2004, 05:52 PM
nice start Wiro. Those arc-shaped ships remind me a robot you did some time ago :)
10-19-2004, 05:58 PM
Though I wont join, but I can't miss the process of this one! :-) Great start Wiro.
10-19-2004, 05:59 PM
Awesome concept work man, I like the top left and bottome left of the four. Should be nice to see what you come up with :)
10-19-2004, 06:01 PM
Wiro, cool concepts, Ill be watchingyour thread for sure :)
10-19-2004, 06:11 PM
wow awesome concept drawings... but it dosent seems that opratic to me, it looks like a mineing ship or soemthing.... but i'm sure u know what you are doing... and i would love to cee more of your concepts
10-19-2004, 06:23 PM
very cool sketches! wait until I post my first sketch, you all are going to laugh how bad it is.:D
10-19-2004, 06:38 PM
lovely concepts, Wiro...
i was browsing the entries and clicked on this to comment... didn't realise it was you until the thread came up. The shapes, scale and lighting really fit the bill...
10-19-2004, 07:55 PM
And so it begins...
Though you might not finish this one, I'm just really glad to see you in a CGT challenge again. You're definately one of the guys who really made it what it is today.
Best of luck to you, Wiro.
10-19-2004, 08:13 PM
Very nice concept designs and colours man! :D
10-19-2004, 08:20 PM
Yeeehaa, good luck Wiro! Looking excellent so far!
wiro, your scetches look promising. i like the 1st one most.
10-19-2004, 09:29 PM
ouch ! my god ! Wonderful design !
10-19-2004, 09:40 PM
Good Luck Wiro... I have nothing but respect for your work.
I'm liking the concept and design of the droids so far.
Keep it up
10-19-2004, 09:49 PM
definitely will be keeping an eye on this one :thumbsup:
10-20-2004, 12:02 AM
Ah heck, its over.
I was running on the vain possiblity you were sick with the flu.
Keep up the good work.
10-20-2004, 12:06 AM
10-20-2004, 12:37 AM
Great start, Wiro. Two thumbs up for ya! :)
10-20-2004, 01:00 AM
Hey nice start, this should be a good one.
10-20-2004, 01:15 AM
That looks really sweet. Love to see more :p
Thanks all, I'll be exploring some other scenery in the next sketches.
10-20-2004, 01:58 AM
excellent concepts, just as I remember, been a while since I have been around, have to make the rounds, looking forward to this one.
10-20-2004, 02:38 AM
Like the ships.Kinda remind me of the ship from the beginning of 5th element.This should be great to follow.:bounce:
10-20-2004, 03:58 AM
Dude! It's good to know you're not dead! :thumbsup: The sketches look promising as usual mate! Definitely looking fwd to your progress man, keep it up! :wise: :)
10-20-2004, 04:53 AM
- Great concept sketch Arild. I can't wait to see you work! Just a year ago I was ( & still am ) admiring your work and doing your tutorials in college! I'm really looking forward participating with all of you here! Good luck!
10-20-2004, 04:59 AM
Good Luck :thumbsup:
10-20-2004, 08:09 AM
Great concept Bro.Always love your work.So, keep it up.looking forward to this one
10-20-2004, 11:58 AM
even if not seeing you @ cgtalk for a while ... i must still say: ....
DUDE.... YOU ROCK !!
Akh, this isn't going where I want it to. It still lacks a sense of grand scale but at least I think I've settled on a coulourscheme.
I'm putting in a large shipwreck in the right corner from which more smaller ships are fleeing, doomed to settle on this barren planet on which their modership crashlanded.
10-21-2004, 05:29 PM
Wiro, the design and the palette are strong. As to the epic scale of it perhaps you can introduce human figures into the image, which is always a quick and dirty way to demonstrate scale - possibly on the ground beneath the vessel. I think seeing more of the vessel itself, giving it more vertical scale would help establish scale and an epic quality...Another suggestion would be something in the foreground...
Otherwise however, its damn fine! :thumbsup: :thumbsup:
Great coloursheme. I definitely think that a very big object in the background (your mothership) will give the sense of scale you want. Maybe some scale reference objects in the foreground too (humans visible in the foreground ship?).
edit : unitstudio was quicker and explained better :D
Thanks for popping into this thread all...it's good to be back with some personal work again. I've not really finished anything in...err...2 years already? :eek:
Too much work started to drain my energy from doing stuff at home too. Gotta get my gears oiled again!
10-21-2004, 05:35 PM
I'm going to like this one.
Great job Wiro. I bet your models will be georgeous.
10-21-2004, 06:21 PM
Great design and colors, looking forward to see more. http://cgtalk.com/images/smilies/thumbsup.gif
10-21-2004, 07:14 PM
Wiro, the ship in the foreground with the claw like structure, is that the good guy or bad guy? I mean is that ship going over to the shipwreck on the right to fix it or destroy it? It looks a lot like a repair vessel, It looks really slow-moving too, unless that's your intention, or else you could perhaps tilt the vessel and make it lunge forward a bit.
It'll be interesting to see some subtle cool colours in as well. One of the reasons why this might not be looking as grand as you wanted it to be, would be because of the size of the vessel,currently there is nothing to associate it with, it looks small unlike the 1st concept you posted which had the ocean to relate size to.
I like the barren wasteland look, it'll be interesting to see unusual rock formations in the distance, especially with so much wide space to play with.
10-21-2004, 07:24 PM
Great concepts, looks promising!.. the last one especially has very nice mood in it.. almost started to look for Roger Wilco :) The crashlanded mothership will surely add some epic scope in it. Keep it up!
10-21-2004, 07:31 PM
Very cool concept art. Sorta like Chiang's work.:thumbsup:
10-21-2004, 07:33 PM
It does look promising and I think the idea has room for a very grand composition.
Keeping one eye fixed on this thread.
10-21-2004, 07:42 PM
I really love that one... The space ship is really really nice !
10-21-2004, 08:03 PM
Very nice ship design.
10-21-2004, 08:21 PM
Color scheme is the cats meow for a Space opera.................The ship concept has some fine angles and a indepth look to it's design.I look forward to the details once it makes it into the 3DWorld................I like the idea of a Shipwreck off to one side very much.............It's always a good idea to have the viewers eyes wonder left to right and then back again,always taking in more eye candy................
For me I think all is under order here.Perhaps I would think of going more Vertical with this.Look into that 4 to 3 aspect ratio.You can showcase the sky more,stretch out your terrain formations to the sky.In either case,a grand Space opera in the making is coming here,that's a sure bet.Go at it hard Wiro....................:arteest:
10-21-2004, 08:51 PM
nice landscape so far, keep it up!
10-21-2004, 09:19 PM
Wow wow wow Really nice art!
I wonder why you don't entry in the 2D competition. You've got strong skills in drawing.
About your last picture, would you set a big moon or the curve a planet to add some more "space opera feel" (just a suggestion ;-)
Can't wait to see the 3D final.:thumbsup:
10-21-2004, 09:26 PM
Wow, that sketches reminds me of the "human-collectors" seen in the animatrix; looking forward for the cg-versions of your ideas...
Hey wiro. :)
Like the colour scheme also on that last one. I do still prefer that ship design from your first pics though. Also as another poster has suggested a planet in the background would be nice, and would help to balance the composition. Maybe those ships could be looking for survivors of the wreck, or escape pods flying out of it.
Just some thoughts.
Looking forward to this one, its nice to see you back doing personal work again.
10-21-2004, 11:12 PM
You have been an inspiration to me for awhile, Mr. Wiro, I'm honored to be competing with you.
10-21-2004, 11:16 PM
I think you've made the right choice going with a horizontal composition. I think with what you're trying to show, vertical would be a little tight. Right now it's got that nice cenimatic feel.
10-21-2004, 11:46 PM
I like the landscape frame composition( i 've always liked them more...don't know why).
The ship man is scary ...i am curious where this will lead. .... :deal: :wip:
unitstudio, m@, hom:
Yea, I really do need to put something in there for scale. Humans on the ground is one idea allthough they would only be specks at this distance. Maybe some vehicles kicking up dust under the ship. I was also thinking of putting in some smaller escort ships next to the big one (and also scale the big one up, lower to the ground).
Still not quite sure on the design of the crashed ship. I'd like it to be spherical but am afraid it'll look too much like the battle scene in SW Episode II
Hey Hom, are you back from Bali? Lucky b@stard!
It's funny seeing your avatar as I got that head on top of my monitor at work :D
There are no good or bad guys, only a bunch of unlucky travellers stranded on this planet. I intend it to be a sort of industrial vessel, maybe a terraformer or mobile base. Large in scale but still dwarfed by the mothership, so it will be relatively slowmoving.
As for the colours, I aggree. I was thinking of tinting all shadows more into blue or purple. As for the scale, I was actually thinking that the ocean would be problematic. I thought that cliffs and rocks would be better for scale but we'll see
Virtuoso, Steen, DimitriLiatsos:
Yes, composition is really important to me. I'm still working on things to lead the eye about.
I was toying with a portrait format too but I think that for this particular composition a landscape format works the best.
Hah! I think I'll leave the 2D stuff to the pros ;)
This is really the limit of my 2D painting skills...I'm not good when it comes to painting fine details and proper shading. Not to mention that I'm sloooowww! That sketch took me several hours this time. Mostly due to scrapped ship designs and other dead ends.
To the rest of you: thanks for your support!!
10-22-2004, 01:43 AM
beautifull illustrations man, sure your not doing the 2D one? It's going to be a pleasure to see your tutorial if you win.
10-22-2004, 02:38 AM
Looking great... subscriber.
10-22-2004, 03:16 AM
great start Arild!
I look forward for more ;)
hmmm .. do I have some sparetime left for joining too...?
10-22-2004, 04:41 AM
great start Arild!
I look forward for more ;)
hmmm .. do I have some sparetime left for joining too...?
And now you're joining... OK! That's it! I quit! :scream: :thumbsup:
Definitely looking fwd to your stuff as well Pascal!!
Hehe, yea doooooood! The founding father of the challenges has to participate :D
10-22-2004, 08:53 AM
Wiro.. I don't have words, only my eyer and my imagination go far far far...away :eek:
10-22-2004, 10:09 AM
Hehe, yea doooooood! The founding father of the challenges has to participate :D
WiroJust rememberd how the heck i found CGtalk and how much time i was watching all of u guys before i subscribe in.....Yes i think also that u have to find some basic time and participate. :)
10-23-2004, 09:40 PM
Real great sketches. I like then all.
I`m sure the end product is gonna look totally awesome!!!
I'll be looking forward to your work Wiro.
10-24-2004, 02:34 PM
Nice concept, Will hanging out to see more :thumbsup:
10-24-2004, 08:53 PM
Would it make sense to add some small jets or helicopter size ships flying beside or in front of this craft to demonstrate its scale?
10-26-2004, 01:28 AM
Wiro and Pascal!!!...
I stand in awe.
Have you considered using atmosheperic elements to add scale?? Like clouds or a dust strom or perhaps even a kind of tornado ( the possible cause to the mothership to crash???)
Also supposing that a "mothership" has crashed, one could assume that this massive object simply didnt go plob into the ground and perhaps skidded for a great distance before coming to a complete stop? Maybe by including the vast wake of destruction of the motherships crash more scale can be added.
Besides long streaks of burn marks from a crash never fail to give a sense of desolation to a dessert landscape.
You have always been an inspiration, and just competing with you is an honor.
10-27-2004, 01:19 AM
Dan here. Wicked concept sketches man. It looks like you do it with such easy. It motivates me to improve. I actually really like the top left of the first images you posted. It's got a calm, quiet eeriness about it that i really like. But which ever one you go with, it's no doubt gonna be very cool.
good luck man.
10-29-2004, 01:40 PM
Greetings mr Wiro!
I'm nowhere near your level, but I hope to make some useful suggestions.
Looking at your latest sketch, I get the impression that you're trying to convey a sense of moodiness and melancholy. As mentioned by the others, the sense of scale is still not there, but can be easily rectified by elements relative to your ship. But at this point I really like the feel of your sketch. Some cool colours might further enhance this quality. I would really love to see this quality brought out!
Hope to have helped!
10-29-2004, 02:31 PM
cant wait to see the 3d version..........
10-30-2004, 07:32 AM
Just rememberd how the heck i found CGtalk and how much time i was watching all of u guys before i subscribe in.....Yes i think also that u have to find some basic time and participate. :)
Yep, me too. It's amazing to see how much cgtalk has grown. I still remember how cgtalk used to look like.
Anyhow, wiro, we're still waiting for your update :D
simoncvy, WazaR and keetmun;
All your suggestions are good ones. I definately will add some smaller ships; escorts, small transports, etc and atmospherics; dustclouds from the ships, suggestions of dust kicked up through wind, etc to the endpiece.
I'm not so sure about the crashwake though since that would implify great speed. I was imagining the ship to be so big that it's relative speed was low. It would look more like the Hindenburg crash, floating to the ground and crunching it's shape into the sand.
Yo man! Good to see you entering too. Several people have liked the ocean pics but I'm thinking that sand broken with rocks and cliffs would look more interesting than flat ocean allthough I too like the colours of the first sketches.
Well, I've been working late nights almost all week so no time for updates yet. It's weekend now so I'll get back to it soon after getting my hair cut ;)
10-30-2004, 07:51 AM
Wiro loves steam
10-30-2004, 08:45 AM
Welcome on board!
waiting to see your concepts.
10-30-2004, 09:34 AM
I agree with what you just wrote above, the ocean ones look better to me because of the colouring. -I dont know why, I have nothing against warm colours usually:) But an actual ocean is a little dull in terms of cool rock formations and crashed starships.
So maybe if you consulted your drawing board you could come up with something different: like an ocean inside an icy desert (lake maybe). And there could be caves, glaciers, frozen stuff etc. all with blue and white.
But there really isn't anything wrong whith the desert idea though, I like it. And I like your starship alot, very original.
10-30-2004, 05:08 PM
ohh man - Wiro is here .... you're my hero, man. Because of the fascination of your shebot pictures i started with 3d ... now... it look's like we are opponents now :)
will definitly have a look at your thread from time to time
viel glück - und ja, die ozeanbilder wirken sauberer, frischer und origineller.
10-31-2004, 01:18 AM
When i last battled wiro, it was using a technique called 'the art of modelling without modelling'
... and we both know who won that battle!
11-01-2004, 01:12 AM
Very nice concepts Arild!! I really like your ship design and good luck to you!!:thumbsup:
11-01-2004, 08:57 PM
great work so far wiro!! :beer:
I like a lot the concepts and cant wait to see how this develops! :thumbsup:
11-06-2004, 12:20 AM
Wonderful work. I can imagine they flying slowly and gracefully over the endless water.
11-06-2004, 12:28 AM
I like the spaceship design!:thumbsup:
11-12-2004, 11:12 PM
i really like both your sketches, i think there is great promise here!
11-13-2004, 04:28 AM
We used to exchange emails looooooong time ago. You are my childhood hero! I was inspired by you when i started my cg venture.
Im sticking here....Going nowhere...:bounce:
11-19-2004, 12:41 PM
wonderfull ... wonderfulll ! :D
11-21-2004, 02:58 AM
tick, tock, tick, tock...waiting to see more.. :)
11-21-2004, 03:07 AM
Wiro loves steam
11-21-2004, 03:34 AM
its too simple and the way of looking to the subject is not good
Due to an excess of work in the past 2 months (12-16h days almost every day) I've not been able to work much on my entry. I'll be off on vacation for a month over xmas but since I won't have my PC with me I don't think I'll be able to finish this challenge on time. I'll continue work on it though, maybe I'll get it done in time for Expose3.
Thanks for checking in!
12-10-2004, 10:43 AM
Get some rest man...i am sure that we will see your entry finished soon in any case :thumbsup: ..and will look ..we all know how...damn cool...Merry Xmass
01-19-2006, 03:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.