PDA

View Full Version : How to mirror in wings?


Kameel
10-18-2004, 11:45 PM
I was wondering how to mirror in wings. I know in max you could delete verticies on one side, and mirror the existing geometry to match the other side. In wings I tried this method, but when I mirrored, I got a lot of spiked mountian looking thingies. I'm trying to model Laura Croft from tomb raider, and I need to figure this out. Thanks..

slo
10-19-2004, 12:03 AM
Almost the same way: select a face on the mesh, then choose virtual mirror from tools menu. Then choose create. Important: only one face must be selected. I think it's more easier then max's, because doesn't matter, where is the pivot, the mirroring will be added along the normal of the selected face. If you extrude a face beside of mirroring face, you must use the "extrude region". I'm a newbie here, so I can' upload a sample image to demonstrate it, but I think you will understand it!

(It's funny...two weeks before I1ve just started to learn this program, and now ...)

:))))

puzzledpaul
10-19-2004, 09:36 AM
Other than the Tools | VMirror options mentioned by slo (use 'Freeze') to make virtual half permanent - there's also Face | Mirror - note that the RMB option creates a separate chunk of (mirrored) geom from the base mesh.

It's also a good idea to make sure the mirror face you're using is flat (use Flatten command) before doing any mirroring - be wary of using the 'Normal' option if the face is twisted, as the resulting face can be (very) slightly off axis.

(You can assign the VM stuff to hotkeys of your choice, btw - makes life much easier, imo)

pp


Some ideas here about creating mirrored objects in other ways (some about remote reference points)
http://www.geocities.com/paulthepuzzles/aascaletopoint.html

DivineRAiN
10-20-2004, 01:18 AM
Also it is quicker to select the center edge-loop.. select a center edge and press the L key,
R-click and select loop-cut... delete the selected half. Select the new face, flatten normal, use mirror create. If this is done early on then flatten normal should be fine. I start with a cube, make 3 edge loops and mirror from there.

puzzledpaul
10-20-2004, 08:25 AM
<< If this is done early on then flatten normal should be fine >>

Probably - but irrespective of when it's done, the 'normal' option still has 'the potential' to end up causing a mis- alignment (with an axis) of the resultant mirror face - unlikely (as you suggest) if you have a sensible workflow - but possible.

Whenever I want to be certain, I use Flatten | XYZ with RMB option (and if very important, choose a vert whose co-ordinates I've previously checked with the info readout)

The above might sound excessive - but if you're messing with (small?) wedges / pieces that will be mirrored many times (then welded) to form a whole object - it's worth a bit of care - imo.

<< ...quicker ... R-click and select loop-cut ... >>
Even more so if you've got Lcut on a hotkey, methinks? :) (Cntrl X, in my case)

pp

Xtrude
10-20-2004, 10:05 AM
I agree PP... I find myself going in and out of VM quite a bit through out, and each time I make sure to flatten say along x before creat'n a virtual mirror... just plain gets things going clean from the git go, and for being one additional concideration, well, it is worth the peace of mind just knowing that things are ready to go, no worries about extra geom floating around... :)

TheIvIaxx
10-21-2004, 05:15 AM
i have a quick question related to vm as well. when i use vm | freeze, then smoth it, the middle seam is still present. is this supposes to happen? does vm | freeze work differently than say a simple mirror?

rebo
10-21-2004, 11:11 AM
when i use vm | freeze, then smoth it, the middle seam is still present


It shouldnt be there.

StephanD
10-21-2004, 11:52 AM
Break the VM

Select the VM's face

Flatten(probably X)

VM it(using LMB)

Freeze and Smooth it

Should be fine.

CGTalk Moderation
01-19-2006, 03:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.