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erilaz
10-18-2004, 11:26 PM
Martin Brennand has entered the Grand Space Opera 3D.

erilaz
10-18-2004, 11:32 PM
Just to let you know, I'm really trying to get this one going. I've had way too much work in the last two challenges to actually get anything done. The work hasn't lessened (in fact it's increased!), and I'll only have two months to do this, as I'm off for a month in South-East Asia at the end of December.
I'm sick of missing out on the challenges, as they've always been exceptionally rewarding experiences in the past. Even the kickass prizes can't compare to the wealth of knowledge I pick up struggling through these things. My goal isn't to win, it's to learn as much as possible.

Concepts soon! Such a broad topic makes my head spin!:D

Good luck to everyone, especially those participating for the first time. Stick with it to the end!

Virtuoso
10-18-2004, 11:47 PM
Hi Martin...................From way back in the day to now huh..............I'll be watching for your rendition of a Space opera.It really is almost mindboggling with all the open ended options within this theme........But time and lot's of sketch pads later you will get a good grip on which direction you feel the best with,as I know you know............All the best to you,and It's very nice to see you in.I'll be check'in with you,have fun ol' challenge buddy...............:beer: :arteest:

erilaz
10-18-2004, 11:54 PM
Thanks Virtuoso. You've always been a big inspiration. At the very least you'll win the Community Award for your massive support to everyone during these challenges.:D

erilaz
10-19-2004, 02:26 AM
Okay, just to keep you all entertained while I'm sketching up my concepts, here's the basic premise behind my Grand Space Opera:

Lord Yukio, a noble of the the Nobutokane family, has started an interstellar war with the Capital Planet of Aziminoku, with plans to overthrow the benevolant ruler of the galaxy, Emperor Kane. Stealing the crystal that pulses at the heart of the galaxy, he has constructed a massive war titan that will turn the tide of the conflict to his favour.
Kiyoshi, an assasin in the employ of the lower houses of the Imperial government, has been given the fatal mission of bringing Lord Yukio down and stopping the titan from being unleashed on the universe. With the nebula crystal gone from the heart of the empire, the very fabric of space is in danger.

My scene will encapsulate the moment before Kiyoshi attacks Yukio.:D

erilaz
10-19-2004, 07:44 AM
http://www.cgnetworks.com/challenge/entries/7/3987/3987_1098171876_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3987/3987_1098171876_large.jpg)

This is an extremely rough sketch to try to pad down my idea. I may actually push out a 3d sketch instead, because my drawing skills are sub-par.

erilaz
10-19-2004, 08:12 AM
http://www.cgnetworks.com/challenge/entries/7/3987/3987_1098173547_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3987/3987_1098173547_large.jpg)

A mock up of the idea and camera shot. I'm planing on having a window scene out onto space, with perhaps a world below it.... maye even a galactic cityscape, if I have time.

JamesMK
10-19-2004, 08:25 AM
- - - With the nebula crystal gone from the heart of the empire, the very fabric of space is in danger. - - -
I like that - it's like we're not talking about a minor mishap here :D

erilaz
10-19-2004, 08:28 AM
I like that - it's like we're not talking about a minor mishap here :D Well, I figured if you're going to have some epic drama, why not go the whole hog and endanger the existence of the universe? :D

I'm planning on having this nebulus crystal in shot, by the way. It's only fair.

erilaz
10-19-2004, 10:27 PM
http://www.cgnetworks.com/challenge/entries/7/3987/3987_1098224873_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3987/3987_1098224873_large.jpg)

Predominantly I'm a low-poly modeller, so getting back to high-res is a dream... and a curse! This is a low poly start of the main protagonist, who will take up right of shot in the scene.

I stress that I'll need as much assistance as possible to get my modelling looking right. I've been used to low-res topology for some time now!

3doid
10-19-2004, 11:44 PM
hey nice start and also u got good concepts goin on... m sure the end product is gonna look totally awesome... :thumbsup:

oshiroii
10-20-2004, 12:10 AM
I like the idea of the whole unniverse in danger :D You'll have to finish it now, else eveything will be destroyed! :p

erilaz
10-21-2004, 12:13 AM
I'm glad you like the idea. My concept sketches aren't very good, so it's hard to put across what I'm trying to achieve.
It's very frustrating when you have this glorious vision in your head but can't put it to paper!

erilaz
10-21-2004, 01:05 AM
http://www.cgnetworks.com/challenge/entries/7/3987/3987_1098320743_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3987/3987_1098320743_large.jpg)

Working on the arm. Limbs always cause me trouble, so I'm using a decent reference this time! Got this delightful arm reference from "Lance's Art Shack" :
http://decef.elf.stuba.sk/~pk21381/tutorials/body/anatomy/anatomy.html

D-3
10-21-2004, 01:36 AM
intresting idea men.. nice modeling is coming!! cool!!
keep up
best luck!

LucianoBerutti
10-21-2004, 02:54 AM
Hi! itīs good to see again , I liked the idea, good luck!!! I hope that you finish!

lord Sphere
10-21-2004, 05:35 AM
You could just cheat and give them semi loose-fitting clothing. Save the anatomy study for an .. anatomy study.

Personally I think a good costume is much more interesting than muscular definition. The creative possibilities are greater. Plus, in my experience, as long as it's not hanging it's easier to rig than muscle structure.

JamesMK
10-21-2004, 07:01 AM
It's very frustrating when you have this glorious vision in your head but can't put it to paper!
I know exactly how you feel... We could have T-shirts printed, with "sub-par draftsman" across the chest....

That aside, I agree somewhat with lord Sphere about anatomy studies - this might be a good chance to simply avoid muscle definitions, and instead focus on wicked intergalactic garments... unless of course that whole Fabio thing has etched itself permanently in your mind... then you would have to really walk the walk and actually add a torn white shirt over a very fit and oiled-in upper body physique :scream:

lord Sphere
10-21-2004, 02:26 PM
On the topic of draftsmanship, if you feel it's your achille's heel then perhaps you would make more gains in the 2D category. Time spent is directly proportional to quality achieved. If you spend 60 hours on one sheet of paper/canvas/pixel spread, your result will look fantastic and your skills will be amply rewarded. 60 hours is only one hour a day for two months, after all.

Or you could try dedicating the first month towards your concept "sketch" and your second month towards everything else. Your chances of finishing may decrease, but so what?

As you may have guessed I'm a big proponent of traditional drawing skills. I think they're worth the hard work & frustration involved in the learning process.

erilaz
10-21-2004, 11:47 PM
That aside, I agree somewhat with lord Sphere about anatomy studies - this might be a good chance to simply avoid muscle definitions, and instead focus on wicked intergalactic garments... unless of course that whole Fabio thing has etched itself permanently in your mind... then you would have to really walk the walk and actually add a torn white shirt over a very fit and oiled-in upper body physique :scream:
The main protagonist is wearing fairly tight fitting dark clothes, so I've got to have some body definition there. The other guy will be in robes, so that's all he'll be! Robes.:D

As to the 2d work, yes I agree that spending time in the 2d depatment would well be worth it, and I'm looking into it. It's certainly true that a better concept of space and form comes out of having those skills.

SnoK
10-22-2004, 10:30 PM
Hi erilaz!
Your story is really well done, i liked it.
Keep going with the sketchs man.
Good luck for you!! :) :thumbsup:

roctavian
10-23-2004, 08:39 PM
Hi Martin,
Considering you have only two months, you have ti push it hard.
You`re right considering that "Even the kickass prizes can't compare to the wealth of knowledge I pick up struggling through this challange"
It`s available for me too.
I like your first concept sketch.It`s mysterious. Don`t forget the huge spaces in the background.
Good luck and have inspiration!!!

erilaz
10-25-2004, 04:17 AM
http://www.cgnetworks.com/challenge/entries/7/3987/3987_1098677829_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3987/3987_1098677829_large.jpg)

Blocking out the main hall for the scene. The main concept will be trying to blend futuristic space elements with Traditional japanese design. Still nutting that bit out.

zem
10-25-2004, 07:05 AM
Cool design. You will have alot of interesting shadows to play with. It'll be great to see the mix of Old Japanese and futuristic design.
Can't wait to see what a 'nebulus crystal' looks like. :)

erilaz
10-25-2004, 11:36 PM
Thanks zem. Yeah, the lighting in this is going to be a real pain!

I just saw Steam Boy last night, so I'm inspired to put lots of gears everywhere, but I'll resist!:D

JamesMK
10-26-2004, 07:42 AM
OK, I'm with you now about the thight fit dark clothes... A bit like the nihilists in 'Big Lebowski' right? :D Maybe you could give them funny hats/helmets too (assuming you've seen the movie in question of course) - keep whacking those polys :wip:

darthmikael
10-27-2004, 07:03 AM
Thanks for your comments, I have reviewed your work, and as you posted the detail add so much life to the models, so they don't see like paper pieces. You must think for this as if you were to create all this within a studio, and start to think as a designer. Put some pieces here and there, but search a background story for all the elements so that way you can make some more realistic touches to all your work.

erilaz
11-03-2004, 02:23 AM
http://www.cgnetworks.com/challenge/entries/7/3987/3987_1099452238_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3987/3987_1099452238_large.jpg)

Haven't had much time, but still perservering. Just some work on the assasin today. Comments on topology appreciated.

robinayles
11-09-2004, 01:57 PM
erilaz - I'm not a 3d person, so I can't offer much in the way of hints or tips - but I can offer support! I love your basic idea and think you are on the right track here. I can't wait to see where you take it. Good luck and keep at it!!

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