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WazaR
10-18-2004, 11:16 PM
Emanuel Wazar has entered the Grand Space Opera 3D.

Challenge Page (http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=3977)

Latest Update: Modeling: Cont. UAS
http://www.cgnetworks.com/challenge/entries/7/3977/3977_1100529345_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3977/3977_1100529345_large.jpg)

UAS

WazaR
10-18-2004, 11:37 PM
Shortly we will be able to present findings from the recently unearthed Hisoban IV tribunal archives. Scientist are analyzing all the artifacts discovered to gleam more information about Remmer Doria history from the third era. And everyone is waiting the release of tribunal archives mural, a massive laminate concrete slab, which rumor says sheds new light on the death of the enigmatic third era revolutionary Antrinous Codax VII.

Cyborgguineapig
10-19-2004, 03:07 AM
Sounds like you got an in depth story, goodluck on your idea

WazaR
10-19-2004, 07:38 PM
http://www.cgnetworks.com/challenge/entries/7/3977/3977_1098211111_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3977/3977_1098211111_large.jpg)

Baisc color study or Tribunal Mural.

Judging from the composition and prespective, a direct influence to some of the great classic's can be drawn. This is only a small section of the larger Mural, and many of the strong diagonals of this scence are centered around one figure. Empahsis on the central figure, here appearing to be injuryed or dead, is said by some scientist to possibly be the lengendary Antrinious Codax VII. It is theorized that this could be a representation of his assaination which according to epic legend happened on the very day of the corination of the United Remmer States of Hisoban, in the capital city of Doria. To this day historical proofs of his very existance has been rare, with many historians declaring that he is a work of pure myth. Findings at this new site lend more weight to the proof of his existance, and could even begin to offer the opportunity of validating some of his more epic and legendary adventures that are well known by every young boy or gril in our nation. Futher analysis of other recovered artworks from the Tribunal Archives will be need to verify this theory. As always we will here with the most uptodate information...

Jaba153
10-19-2004, 07:58 PM
crazy idea !!lot of work in perspective good luck guerrillero!

dshelton
10-19-2004, 11:57 PM
I really dig the idea man, good composition to start with . can tell a good story with that image

WazaR
10-20-2004, 03:48 AM
http://www.cgnetworks.com/challenge/entries/7/3977/3977_1098240523_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3977/3977_1098240523_large.jpg)

ok,... I am starting to define a little more what this image will be. As you can tell the orginal inset is somewhat small in the composition. Im trying to expiriment in firguring a good balance between all the differnt elements. Also Im playing around with color ideas. Any ideas welcomed.

WazaR
10-20-2004, 06:18 AM
http://www.cgnetworks.com/challenge/entries/7/3977/3977_1098249527_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3977/3977_1098249527_large.jpg)

A more advanced study into scene composition and prespective. Color Coded to help define element balance and weight. Expirementing with differnt camera focal depths.Low poly boxs represent important design elements.

WazaR
10-22-2004, 02:49 AM
Preparing sub-element concepts....

Im really getting a feel for the final look of this image....

dark-elf2
10-22-2004, 03:03 AM
not sure what ur concept is about but it looks cool

anyway good luck for the comp

eahartz
10-22-2004, 03:12 AM
I like the color test but I am curiuos to see it against that dark sky in your sketch. Keep up the good work.

Sooey
10-23-2004, 09:06 AM
I like your work flow....
I haven't been doing color tests for my projects.
It's a great idea.
Great concept by the way.
Good luck...can't wait to see more.


http://www.cgtalk.com/showthread.php?threadid=179050 (http://www.cgtalk.com/showthread.php?threadid=179050)

cg219
10-23-2004, 10:39 PM
Looking good. I really like your first concept more IMO. Great job on the block version. Keep it up.

WazaR
10-24-2004, 06:30 PM
http://www.cgnetworks.com/challenge/entries/7/3977/3977_1098639029_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3977/3977_1098639029_large.jpg)

Heavy Ubran Attack Infantry.

WazaR
10-24-2004, 06:35 PM
http://www.cgnetworks.com/challenge/entries/7/3977/3977_1098639355_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3977/3977_1098639355_large.jpg)

Apex Frontier.
Hilo's Class Missle Frigate.
Model 84de.

WazaR
10-24-2004, 06:39 PM
(double post)

plaguelord
10-24-2004, 06:49 PM
I like the concepts, the choice of colors is very good

WazaR
10-26-2004, 03:15 AM
http://www.cgnetworks.com/challenge/entries/7/3977/3977_1098756944_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3977/3977_1098756944_large.jpg)

This is the definitive compositional make up of my image. From here on in it is all about filling the details. Color coded to help me stay orginized.

GaNNEl
10-26-2004, 03:23 AM
WOW man! Starting SO good! I really think you're one of the best artists of this contest! Really nice draws! I'll saty tuned here, very promising! Keep the good work :thumbsup: and good luck yeah!

jonahhawk
10-26-2004, 05:06 AM
I do see the similarities in our themes. Though different enough, they share the martyr/hero element. You have the mythical, legendary, hero concepts integrated well in your imagery. The word in the Challenge that still concerns me the most is "vast." Perspective alone can not capture the vastness of time and space. Time can show in the faces of the characters. How can we represent teh vastness of space in a single image. I think this was rendered well in scenes in Stanley Kubrick's 2001 A Space Odessy (1968). That is, of course, film and the expanse of space is clear in Dave's journey through spacetime to become the Starchild. That movie, though long, is a scifi icon in itself.

(and yes, unfortunately, only anglo actors)

A great book about the story of the African American in Viet Nam is

Bloods: An Oral History of the Vietnam War by Black Veterans
by WALLACE TERRY

http://www.amazon.com/exec/obidos/tg/detail/-/0345311973/103-3077378-0351825?v=glance

I read while camping in Mexico of all places. Some of it is very graphic and frightening. What struck me most was the stories of the hatred turned friendship. It's a good read.

Gunilla
10-26-2004, 05:46 AM
Great concept - like Goya in space, I like it!
Wonderful colorscheme too - gonna keep an eye on this :thumbsup:

nuclearman
10-26-2004, 06:30 AM
Like Gunilla, when I saw your initial sketch my first thought was that it showed a distinct Goya influence -- which is certainly a good place to start, given the nature of the contest.

With respect to 2001, Jonah brings up some good points, though I'd argue that there are really only three key iconic images in the film: the first, perfectly framed shot of the monolith during the Dawn of Man sequence, representing both the majesty of mathematical precision and the inscrutable mystery of the cosmos; the single red eye of HAL, encapsulating the dispassion of science; and the final lingering shot of the Starchild, bringing with it notions of transendence and new beginnings. (Mind you, there are *lots* of memorable visuals in the film, but I'd argue that the aforementioned three are a sort of "visual shorthand" for the film's themes, and thus come closest to my understanding of the term "icon.")

WazaR
10-26-2004, 06:11 PM
http://www.cgnetworks.com/challenge/entries/7/3977/3977_1098810711_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3977/3977_1098810711_large.jpg)

These are some of the classic art refs. that I am using for this challenge. Goya has always been a particular fav. of mine, and the moment I read the guidelines for the challenge, I new that he would find himself at home in the epic space drama theme.

Addtionally I think that the whole sci-fi style is a bit lacking in human tragedy, a real emotive link that allows the viewer to empahtize with the subject matter of your work.

I was inspired by #1 by the focus of the entire horrible scene on that one character, and the tension of the moment. There is alot of visual potentcial energy concentrated on his chest and in my comp. I would like to implement this. #2 intests me because of the composition of all the many indiviuals in a rather complicated scene, and how visually there is a swoopoing force that seems to swing diagonally in the painting. The rest of the images I planning on useing as a ref. for my many differnt characters in my comp.

WazaR
10-26-2004, 06:28 PM
2001 is a very much an inspiration for me.

My rational for this challenge is as follows;

Oprea is driven priomordily by drama, drama is a function of character emotion. So right of the bat I knew that the most curcial element must be the "human" element, not nessearilly a story, but at the very least a strong emotional tie to the emotional state of my principle character/characters. I have always found that tragedy is a human universal, and when speaking in the historic sense and style of the epic and legendary it is even more true. In a sense I would in the best of examples mimic the death of the alligoric menssaic prophet, very similar to much of classic christain orieanted works, in particular works by MA.

plaguelord
10-26-2004, 08:22 PM
I like the concept and the composition, But IMO I find very hard to see the hero, I'm worry if it is too far from camera?

WazaR
10-26-2004, 08:53 PM
You are right,... it is a pressing concern.

What I am plainning on doing is to have my hero at the center of light for this composition. He will be back light with high luminace values, while the rest of the comp by comparison will be very dull. Also, I'll cheat just a yeah bit and make my hero "area" a little self illumnated, and use very light colors. The idea is through clever use of light to draw the eye frist to the main hero, and pull back to the greater epic scene.

greentek
10-27-2004, 04:01 AM
hi Emanuel.. you have very good concept drawings and very nice idea..
and when you are talking about drama you are right.. but you have to consider the scale of the action.. in this case we have an epic opera - the scale of entire civilization.. personal drama in the international and all the more in the interstellar and galaxy events means nothing.. this is sad but this is reality.. at least it must be drama of whole planet to be counted as drama within events of galaxy..
the best of luck to you in your hard task!
cheers..

stoat
10-27-2004, 09:33 AM
I think the colour balance looks really good but I think it would allow the viewer into the focal point better if the image was flipped. As most people, in the west at least, read scenes from left to right we need something to pull our eyes back to the right. The shower scene in Psycho is the best example, it doesn't work flipped. Well obviously you know this, so I look forward to seeing how you do it. Me being a lazy slob, with no more method than, "does it look okay," would have gone for the flip and to hell with subtle stuff to bring the eye back to the centre of attention.

arturro
10-27-2004, 10:27 AM
Hi there!

Great work. I like the idea very much, and must not agree with greentek. In my opinion through the suffering, pain and drama of single character, you show extreamly strongly and clearly the feelings of the entire civilisation or nation which is under atack. It would be maby hard to see if that was the only thing on the picture, but with the battlefiled somewhere in the background it makes it's role. I wouldn'd change the concept, because in my eyes it's great.

best regards and keep on workin' :buttrock:

sonicstrawbery
10-27-2004, 10:32 AM
Strong work in perspective and good research about lighting... i can't wait to see your buildings design... and yes i agree with the others... Keep in mind the epic scale, don't focus too much on one character blablabla....

Good luck !

Dark_Drako
10-27-2004, 12:09 PM
I really like your single character concept, it shows the iconistic and heroic qualitys that this compatition is all about. But as others have said, I think you should make the person more of a central point, rather then just part of the scene

WazaR
10-27-2004, 05:52 PM
http://www.cgnetworks.com/challenge/entries/7/3977/3977_1098895936_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3977/3977_1098895936_large.jpg)

"... and in the name of light
he shall come to free us all,
in the name of rightousnous he shall defend us all.

Oh ye, Antrin of the Codax, blessed be thy glory.
Oh ye, of humble spirit, strong be thy sword.
Oh ye, father to us all, in thy heart shall we forever find home....."

-----
Proverbs of Light
Passage 1020.82

WazaR
10-27-2004, 07:25 PM
Dark_Drako
I really like your single character concept, it shows the iconistic and heroic qualitys that this compatition is all about. But as others have said, I think you should make the person more of a central point, rather then just part of the scene
-That is what I am trying to accomplish. I am trying to establish an effective "line of action" that the viewer can use to give them a better sense of the visual image.
cipherStrong work in perspective and good research about lighting... i can't wait to see your buildings design... and yes i agree with the others... Keep in mind the epic scale, don't focus too much on one character blablabla....

-I agree as well, but without a sense of self, or individual, a viewer will be hard pressed to emphatize with the subject matter of the image. This concern is at the forefront of my worries in the creation of my composition. It is vitally important for there to be certain harmony within all the visual elements. I always want the attention to return to the main character, but the epic scale of the whole scene there adding dire weight to the tragic individual experiance. I have found a really good ref. in judo-christain art, in particular in the theme of the archtypol "epic hero" of Christ. The following are some images that I think are succescull renditions of what I am trying to accomplish.

http://img.photobucket.com/albums/v235/wazar/ChristFigure.jpg

arturroHi there!
Great work. I like the idea very much, and must not agree with greentek. In my opinion through the suffering, pain and drama of single character, you show extreamly strongly and clearly the feelings of the entire civilisation or nation which is under atack. It would be maby hard to see if that was the only thing on the picture, but with the battlefiled somewhere in the background it makes it's role. I wouldn'd change the concept, because in my eyes it's great.

-Tnx. I find that it is a very fragile balance one must strike to fit the bill of "epic space drama".

stoat
I think the colour balance looks really good but I think it would allow the viewer into the focal point better if the image was flipped. As most people, in the west at least, read scenes from left to right we need something to pull our eyes back to the right. The shower scene in Psycho is the best example, it doesn't work flipped. Well obviously you know this, so I look forward to seeing how you do it. Me being a lazy slob, with no more method than, "does it look okay," would have gone for the flip and to hell with subtle stuff to bring the eye back to the centre of attention.

-GOD BLESS YOU MAN! I owe you my life!! Very very good observation!!
I tried out your suggestion and you are dead on. I cant belive I didnt see this before. Here is the new composition...

http://img.photobucket.com/albums/v235/wazar/Untitled-1.jpg

.... as you can tell it carries far more wait, and the lines form a more perfect "vortex" towards my "hero" area!! The capatial ships will now seem so much more intimidating...

--tnx for the comments guys

WazaR
10-27-2004, 07:34 PM
ANTRINIOUS CODAX Vll

This is a concept of the main character. His dress will also be used for the "royal" guards. In the final composition, his clothes and armor will be torn and burnt as evidance of the horrific assasination.

Mnetto
10-27-2004, 07:50 PM
Very good!


I like u work very mutch! The 2D concepts and it's colors are great.

I cant expect to see your final work.:bounce:

Good luck!

SuperXCM
10-27-2004, 09:29 PM
Yeahh! I very like your sketch, nice style!:thumbsup:

And i like the method like your explain what you want to do! (i don't know if it's just in english :blush: ).

keep going! :buttrock:

centavrus
10-27-2004, 10:43 PM
hi:) as S.Spilberg says: " To make laugh, to frighten and to cause tears of compassion is a cinema does best". Yes your concept is like a frame from big movi and exelent composition ,colors and looks dramatic. Thanks for Color coding i realy didnt know about it and going to use.Keep on workin caro amico:)

WazaR
10-28-2004, 12:50 AM
tnx for the support guys more work will be on its way.

( Im doing all of my work at the office afterhours.... I must say listening to the lord of the rings soundtrack is a MUST for creating a epic image.):)

Tekano
10-28-2004, 01:25 AM
I too would not have noticed the flip, but yes the flipped image *is* an improvement! one point I would like to make is that in the reference paintings and some of your theories (which I tend to agree with) do express the need in visualising 'tension' for human subjects emoting very human expressions, BUT their composition is centrered around the human interactions only. there is little room for scenery or landscape in the example paintings and their composition relies heavily on featuring the figures predominantly. your composition, whilst excellent, to me drowns out the figures and belittles the human focus. this kind of composition with figures so small against such larger object only draws the viewer to note the insignificance of the figures and imo would not help to get your key points across.

Also the other composition examples determine simply what is 'wrong' in the scene or clearly show the tragedy ie the goya pictures are the travesty of war and the execution pictures are clearly an execution... from your sketches I am unsure if the central character is a 'hero' or someone who has committed a great crime. either he is wounded from a space battle (or not) and if the spaceships in the scene caused this or brought him back. he is obviously injured, and your storyline indicates to some reasoning behind this, but I feel it should explain 'why' more simply in the image itself. good luck and good work so far.

WazaR
10-28-2004, 02:29 AM
"...your composition, whilst excellent, to me drowns out the figures and belittles the human focus. this kind of composition with figures so small against such larger object only draws the viewer to note the insignificance of the figures...."

-This is an accurate observation of my composition. It is in this very aspect that I draw away from the "personally epic" of goya. Quite on purpose I want to emphaize the contrast of the intematley and private tragedy of Antrinious Codax, his assasination (as witnessed by his close brothers in arms, and his most precisous beloved), to the greater and public scene of conflict which in a way shows the loneliness and the frail insignificane of human life. Put an other way I want to show the helplessness we face in confronting human violance. In a way the veiwer should see that the vast epic battle truely revoles around the truely personal, as for anyone in battle the warfare is always individual, in an attempt to understand the parradox of the personal and inpersonal nature of warfare. As a refrance to a real life parrallel, I would draw on the visual image of the kennedy assasination, and the helpless Jackie paniced whilst all around chaos ensued. Also on the note of isolation, I refer to my favoriate American artists Edward Hopper, and Andrew Wyeth. I think they were masters in creating a air of loneliness and insignificans, as only an American could understand. The following are links to some key images which I refer to.

http://divina.clarence.com/archive/images/christinas_world.jpg
http://www.experim.hosting.btf.ru/img/inset/2/large/nighthawks.jpg
http://www.experim.hosting.btf.ru/img/inset/2/large/new_york_office.jpg

-In a sense Im trying to unite Goya, Edward, and Wyeth into an epic image under the stylistic theme of an epic sci-fi illustration. As far as your concerns as to weather the viewer will be able to make out the detail of the principle human characters, remeber this final composition will be rendered at a HUGE resolution,.... 3500x1700 pixels or more. At this resolution believe me the details will be prefectlly clear. It will be probable easier to see in print then on a monitor.

tnx for the indepth comment!! Really makes one think about their work, and take it more seriously.


"...from your sketches I am unsure if the central character is a 'hero' or someone who has committed a great crime. either he is wounded from a space battle (or not) and if the spaceships in the scene caused this or brought him back..."


-On this point I shall elaborate in due time.

WazaR
10-28-2004, 04:21 AM
The following is an exert from the acclaimed Chronicles of Codax. The Chronicles cover the entire family history of the Codax family from its humble origins to its tragic demise. The following selection covers the final days of the popular yet little understood hero, Antrinious.
_____________________________________________________________________________

Again modern historians make the mistake of confusing Antrinious Codax the myth and Atrin the man. The belief that Atrin meet his in end in battle flies in the face of contemporary evidence, not least of which including historical allusions from the recently unearthed Proverbs of Light. In passage 105.82 it states:



From our intimate love was he taken from us,
Giving of his trust, his love, his open hand,
Did he give himself up to the wakeful world.


And so carried we the soft soul, the gentle bearer of light, amongst the hands of his many brothers, at last he was to know the eternal slumber, the peace of ages.
Upward the sky collected, without blemish, wound, or injury ascended him into the heavens above as is the prophecy. Left to us did he leave this the last of his miracles.


And on the First day there was chaos.
Confusions struck men’s mind.
Hatred consumed their soul.
Fear halted the living corpse.
Vengeance filled men’s hearts.

For 3 days and for 3 nights we wept
For 3 days and for 3 nights we wooed.
For 3 days and for 3 nights we worried.

Those dark days knew of our vengeance
Upon the traitorous Darkness.
Cruel blood leapt and swept the streets.
Upon the ground rained down the fire
Of our righteous might.

And on the fourth day there was peace
For there were no more to smite down.
For there were no more arms to lower.
For there were no more treachery at hand.
For there were no more wickedness in man.

And on the Fifth day above the heavens there was but one sadness.


She wept with him now in the heavens, for no ground or stone
Would her feet now touch.
She was our innocent, bond to the soft soul for all eternity for no other love
Would her heart hold.
She wish us to be left with the last of her tears for the wakeful world is in need of the
Wisdom of her sorrow.



These passages do not hold the tradition of the “warrior king” so commonly thought to us at our local schools. Her we pay witness to an Atrin of love compassion and trust, a trust which in the ultimate sense cost him his life. We also are made aware of the strong bond, physically, socially and spiritually that existed between Atrin and his apparent living company. One almost gets the sense that the spiritual phenomenon of Atrin is inseparable from the lives of those nearest to him, and it can be almost said that within lives of his closets the origins for his legend can be found. We will now cover this same recurring theme as it applies to the second in Command of Atrin's Forces, Natano Ernous……

M477
10-28-2004, 10:50 AM
If there was an award for story writing and research you would surely be walking away with an award! I love how in depth you have gone into it. It really does help to have a fully understood story behind your composition before really getting stuck in. I found myself wasting hours on 3dsmax at the start of this contest just running off character designs and different perspective shots, just to see what would look best in terms of layout on screen before working out my story. This can however take over, and I fear that you could get too involved in the story and not leave enough time for the modelling itself possibly??

A great looking works, can't wait to see the next few submissions and see where you will take this!

arturro
10-28-2004, 01:36 PM
I totally agree with M477, and if you will do your work with the same devotion as during writing this story, you will definitely be among the best of the best here:)

SuperXCM
10-28-2004, 01:49 PM
I totally agree with M477, and if you will do your work with the same devotion as during writing this story, you will definitely be among the best of the best here:)

Agree!!! :thumbsup:

LuisNCT
10-28-2004, 04:47 PM
Wow, what a lot of work. Be aware don't lose in writing and keep painting!

WazaR
10-28-2004, 07:59 PM
http://www.cgnetworks.com/challenge/entries/7/3977/3977_1098989991_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3977/3977_1098989991_large.jpg)

A study of some of the differnt combat units. Here we have represented a new redesign of the Heavy Assault Unit, and the new Air Infantry Unit.

MrCrowpsey
10-28-2004, 11:29 PM
i cant say much about it yet besides th fact that im loving the referance that your working from, the concepts are prety cool too. i cant wait to see them realized in 3d.
i'll check back later man.

SuperXCM
10-28-2004, 11:33 PM
i cant say much about it yet besides th fact that im loving the referance that your working from, the concepts are prety cool too. i cant wait to see them realized in 3d.
i'll check back later man.
Me too! :bounce: Me too !:bounce: Me too !:bounce:

Excellent work!!:thumbsup:

greentek
10-29-2004, 03:01 AM
hi Emanuel.. you really have very nice drawings.. keep it up..
cheers..

roctavian
10-29-2004, 09:51 AM
It`s a difficult job you choose Emanuel. To have human drama of relative small characters in huge spaces it`s not so easy to accomplish. Looking your sketches, definitely you will be able to do that.
I`m curious how you will achieve this considering that you invested a lot of efforts in such a deep and dramatic storyline. Even that english language is not my strongest point I like your story and great involvement in creating an entire world.
I like the entire scene concept sketch and the colour scheme. And characters too. There`s something heroic in their attitude.
I`ll be backk to see more.
Keep it up!!! :thumbsup:

WazaR
10-29-2004, 06:08 PM
http://www.cgnetworks.com/challenge/entries/7/3977/3977_1099069706_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3977/3977_1099069706_large.jpg)

Lady and wife to Antrinious Codax Vll

WazaR
10-29-2004, 06:27 PM
http://www.cgnetworks.com/challenge/entries/7/3977/3977_1099070862_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3977/3977_1099070862_large.jpg)

Allied Air Infantry Armor. These units are legendary for their aireal warfare, which has earned them the name of SkyLords. Decendants of the Aleric empire, the Neo-Alerians, as they refer to themselfs, keep to very feudal sociaty based upon lineage and noble brith. Their highly individualized and ornate armor carriers thier family insigna. No one is quite sure how they manage flight in their bulkly armor, as it has been a heavily guarded secrect. Some speculate that the wing like devices (not shown in illustration) are involed in some propolsion scheme using antimatter, but no concrete evidance of their function is known; Neo-Alerian armor self-destructs on the death of the pilot. In the final days of the Remmer revolution, many of the Neo-Alerian lords took the side of then little known revolucionary Antrinious Codax, as they saw this as the only hope for the continued lineage of the Aleric age in the form of a new Civil Democratic Hisoban Republic which the young Antrin fought for. Though many have given themselfs to wild speculation and consipracy theories, the vast weight of evidance show\'s the Neo-Alerians loyal to the end, and that they played no part in the assasination of Atrin; least of which is the code of honor that they so boldly hold themselfs to, which bars them from acts of treason.

Jaba153
10-30-2004, 12:48 AM
exxellent draw of the armor infantry really wanna see this stuff on 3d! all of your sketches got energy! keep it fightin' guerrillero!

MathNAres
10-30-2004, 03:45 PM
ho Realy good draws.

Que buenos Dibujos, tu idea es muy buena!

SuperXCM
10-30-2004, 08:29 PM
Very nice style... i very like all your sketch!!!

Post more!!!:thumbsup:

WazaR
11-01-2004, 06:40 PM
Sorry for the delay in posts. Having some presonal problems. New updates will be on their way.....

plaguelord
11-01-2004, 07:18 PM
nice progress, I like the draws and the story too!

WazaR
11-02-2004, 05:06 PM
http://www.cgnetworks.com/challenge/entries/7/3977/3977_1099415168_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3977/3977_1099415168_large.jpg)

Armor and weapon design for Royal Guard.

jddog
11-02-2004, 05:59 PM
Amazing sketchs, concept and the visual promise a wonderful and epic image... :applause:
jdd

Monsoon
11-02-2004, 08:17 PM
Yes, quite good concept drawings. I especially like the scrollwork on the Allied Air Infantry uniform/armor.

Steady as she goes....



http://www.cgtalk.com/showthread.php?t=181095&highlight=Mark+Lawson

WazaR
11-03-2004, 05:43 PM
http://www.cgnetworks.com/challenge/entries/7/3977/3977_1099503837_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3977/3977_1099503837_large.jpg)

Color variations for the HUA Infantry unit. Any suggestions welcomed.

WazaR
11-03-2004, 05:46 PM
http://www.cgnetworks.com/challenge/entries/7/3977/3977_1099503988_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3977/3977_1099503988_large.jpg)

Heavy Urban Assault Combat Unit.

MattGyver
11-03-2004, 05:48 PM
Personally, I like the brown/red and yellow/black combinations the best. The gray seems a little too plain and uninteresting. Looking good.

GaNNEl
11-04-2004, 01:52 AM
Woow! Really nice drawing! Ye... I like a lot more the White/blue armour than the others! It's the best! :eek: Keep it up! All your drawing rock! :buttrock: can't wait to see more! I'll be here often... and keep it up! yea! :D

SuperXCM
11-04-2004, 02:42 PM
Waouww, i really like the 2 (blue/gray), the 3 (red/gray) and the 6 (yellow/black) .... :rolleyes: but.... no, finally, i like all!!! ;)

plaguelord
11-04-2004, 02:52 PM
Nice concepts!!
yellow/gray!! the best by far.

WazaR
11-09-2004, 11:20 PM
.......

Just arrived from the dead. Seems I got food posion over the weekend.... it's been a littling straining.

Either way,.... updates soon to arrive.... I've began construction in 3d!!

Updates on their way....

WazaR
11-12-2004, 02:04 AM
http://www.cgnetworks.com/challenge/entries/7/3977/3977_1100225079_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3977/3977_1100225079_large.jpg)

Urban Structure near composition focal point.

WazaR
11-12-2004, 02:12 AM
http://www.cgnetworks.com/challenge/entries/7/3977/3977_1100225525_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3977/3977_1100225525_large.jpg)

Temple

WazaR
11-12-2004, 02:25 AM
http://www.cgnetworks.com/challenge/entries/7/3977/3977_1100226357_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3977/3977_1100226357_large.jpg)

COmpostion testing.

WazaR
11-12-2004, 02:36 AM
http://www.cgnetworks.com/challenge/entries/7/3977/3977_1100227012_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3977/3977_1100227012_large.jpg)

On check on how the new Urban Structures fit into Composition. It is not alot, I would say only about 15% but there will more to come.

WazaR
11-12-2004, 05:56 PM
http://www.cgnetworks.com/challenge/entries/7/3977/3977_1100282163_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3977/3977_1100282163_large.jpg)

Unit- Urban Air Support

WazaR
11-12-2004, 06:00 PM
http://www.cgnetworks.com/challenge/entries/7/3977/3977_1100282435_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3977/3977_1100282435_large.jpg)

Unit- UAS

WazaR
11-12-2004, 06:06 PM
http://www.cgnetworks.com/challenge/entries/7/3977/3977_1100282809_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3977/3977_1100282809_large.jpg)

Unit- UAS

WazaR
11-12-2004, 06:10 PM
http://www.cgnetworks.com/challenge/entries/7/3977/3977_1100283034_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3977/3977_1100283034_large.jpg)

Unit- UAS

WazaR
11-15-2004, 02:35 PM
http://www.cgnetworks.com/challenge/entries/7/3977/3977_1100529345_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3977/3977_1100529345_large.jpg)

UAS

Nikus
11-16-2004, 01:19 AM
Looking good!!!
I havent read all the sugestions (kind of long!!!) but I have seen your screens. Your composition looks fantastic, I love it. And your sketches give a clear idea of what kind of characters you like to create. The spaceship has a great amount of detail which I like very much.
Ill be cheking your work!

AirbORn
11-16-2004, 02:25 PM
Wow, a very unique design to your ships :) I like them a lot. Keep up the great work.

WazaR
11-17-2004, 03:36 AM
??
Getting lonely here....
Well I have recovered fully from a bit of sickness. I feel fine now, but it has been a troubleing last few days. Wont stop me from the challenge though.

I am having the hardest time creating the buildings. I will let the secret out that I am a HORRIBLE mech. modeler. I am so much more comfortable creating organic forms.

For the buildings I have decided to go for a Neo-Classical look, with a strong influeance from the streets of Vieana and Berlin from the 1880-1910's. This is going to be very hard for me to do as I have ZERO architectual exp. but its a great time to learn.

As far as charater work, it will have to wait untill I finish a. the structures and b. the mech units like ships.

Will keep you guys posted as is possible....

userBrian
11-17-2004, 11:08 AM
This looks very promissing, I look forward to seeing the
atmospheric, aged buildings and the shinny metalic space
ships. I'll bet this will have a great color scheme.

Xeroedge
11-17-2004, 11:35 AM
You do some nice rendering.

Ship design is also very unique.


The red / blue suit was an awesome pick too [Ref to my avator ;p]


What about making some new futuristic buildings....and mix that with old style O.o

Andrey_SE
11-17-2004, 11:44 AM
Nice ship design! But IMHO an assault suit looks kinda cartoonish. I can't say what is the cause. Maybe due to very distinct 2 colours separation...

Anyway, I like your work! Keep it up!

LuisNCT
11-17-2004, 12:41 PM
Pretty good design and model in your last ship post. Remembers me masamune shirow's designs.

SuperXCM
11-17-2004, 03:47 PM
Excellent modeling!! I like this Cont. UAS, really cool!
It's working well here!! Don't stop, we have a lot of time to work on this challenge!! :wip:

Keep going friend!! :beer:

You're doing a good work! :thumbsup:

Poveda
11-17-2004, 05:43 PM
I really think I must learn a big thing from you: Creating a deep background and story before starting the image. That must be really helpful when looking for new ideas, and specially, if you want to make a scene to tell a story by itself.. By the way, flipping the image was really positive to the composition!

Sigue así, y buena suerte!

kaajey
11-18-2004, 10:42 AM
Man this is great
The ships look cool nice detail and concept
I stay tuned so I'm able to help

jddog
11-18-2004, 05:51 PM
I am having the hardest time creating the buildings. I will let the secret out that I am a HORRIBLE mech. modeler. I am so much more comfortable creating organic forms.

If that can help you:
I don't know wich 3d app didi you use but one of the most simple thing is to draw your facades of buldings in a 2d application (like Illustrator) the import the path and extrude all elements that you need. In this case you can avoid to become crazy on modelling and combinig the extrude operation you will obtain nice bulding. You can later always modify your geometry making the extruded work like a solid or polygon model...

Great work !

jdd

WazaR
11-18-2004, 09:53 PM
jddog
I am using 3dsmax. Yes that is a very good idea. I was thinking along does lines. Frist though I have to find good architectual ref. and does are not so easy to come by. So far I've been using Lofts and Lathes but it is very slow going. God I should of considered the INSANE amount of detial these buildings will need to have. I start to think that choosing to do an "urban" enviorment is a large undertaking. I want to avoid making generic looking buildings. I want them to look functionlly and pragmatectly real. Of course this means I will have to work on such *wonderous* models like street lights, doors and windows.

Poveda
Oh it helps alot to have a back story and composition done BEFORE you begin modeling. Saves alot of time. Plus once you have the basic idea out then you dont have to waste time going over it again, all your time can go to making the best models possible.

Updates on there way guys. Just got my machine at home working :)

greentek
11-19-2004, 08:05 PM
hi Emanuel.. and welcome back.. glad to see your still in with some great updates! :thumbsup:
have nothing to crit so untill later and cheers!

jamacsween
12-03-2004, 10:44 AM
Hi Emanuel,

For someone who is not good at mech modelling, the model above looks great...You are surely too humble!!

Great overtones of insect-like structures. Looking forward to more models (I'm a big kid at heart and love eye-candy :shrug:)

JA

userBrian
12-29-2004, 12:15 AM
Looks like you may have problems with your machine- Hope to see more updates.

my 3d entry (http://www.cgtalk.com/showthread.php?t=179803)

ok, bye bye:shrug:

Aethyrprime
01-01-2005, 03:36 AM
I know what machine problems are like I hope you get it all worked out in time, you had a good thing going, I want to see it finished!

Have a happier new year! :shrug::twisted:

SuperXCM
01-06-2005, 06:20 AM
Hope your problem will be resolve soon...waiting to update! :beer:

WazaR
01-06-2005, 12:52 PM
Well guys, I have to admit,... real life has unexcusablely gotten in my way. This though is not a bad thing. It would seem that the best things I could of imagined all have happend at the same time. The tragic victim in all of this of course is the poor cgtalk challenge. What can I say. I have (at last) moved out on my own to a nice aprt. got a new gf, hired for film work, and working on my own television project.... things are just not fair for cgtalk :(

Fear not though. I am dedicated to compelete this project, cgchallenge prizes irrelavant. Really it has been a great learning experiance for me both consturting my work, and seeing others and am not about to stop at the site of not winning any prizes. Afterall, we are all here for the work, and not the prizes,... or at least I hope! This WILL be finished,..... even if not on Jan 17. This is my project, and I will see it through.

Tnx for the support. And SuperXCM, the best wishes.

PeterSanitra
01-06-2005, 01:00 PM
Good luck the in real life! :thumbsup: if you want to finish it later thumbs up!

SuperXCM
01-06-2005, 02:50 PM
Wazar... i'm sad to know you stop the challenge... :cry:

but the real life is more important, and i'm happy that all is working well for you!!! :beer:
Thanks again a lot for the help you give to me for my challenge, i've learned so much!!

Thanks friend!!!

Hope to see some of your works soon!!!:arteest:

Cheers my friend, and best wish!! :beer:



Lombardo.

Aethyrprime
01-17-2005, 09:02 AM
Another one that I wish crossed the finish line. Please finish this when you have time and post it up in the art areas of the site! Good job on what you did do, and I hope to see more of your art in the future.

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