View Full Version : Grand Space Opera 3D Entry: Florian Petri
10-18-2004, 09:57 PM
Florian Petri has entered the Grand Space Opera 3D.
10-18-2004, 10:12 PM
I habe entered the Contest (easy to see, like this thread shows *smile).
This is my first contest in this forum and i hope i can improve my knowledge und skill.
I guess w'll will have a good competition and we'll lern a lot from each other (at most, i will learn from the others :) .
So ... good Luck to everyone.
Have a nice time.
The first pictures, including the concept painting (wich is the biggest problem for me) will follow soon...
10-19-2004, 12:11 PM
Good luck to you Florian. keep 'em coming.
10-21-2004, 02:28 PM
Thx, Tora_2097. I'll give my best...
(Schön das du meinen Thread gefunden hast, werde jetzt gleich auch mal einen Rundgang machen und hoffen auf deinen Thread zu stoßen)
Now, after a piece of hard work, i have finished my concept-painting. I wasn't able to draw it digitally, so i hat to paint it on real paper :D .....
I do not own a scanner, so i hope i can scan it at work to post it here. It will follow in a few days. Nethertheless, I want to show you some things i've already made...
Let me try to discribe the scene... huge crowds of Mechs / Aliens ran over the burned and destroyed surface of a wide-spread valley. Obove them, Space Ships a.s.o....... (The whole Story will follow in detail)
Here you can See some Parts of the "Mechs":
A gatling gun:
A Blade with EMP unit:
A Rocket Launcher Unit:
I hope a can get a lot of tips.
Comments and critics are welcomed :D
10-21-2004, 03:46 PM
very nice, I dont have any critique... The only thing I would look at is the polycount - How much do you have at the moment?
10-21-2004, 04:03 PM
those look real nice, I love the detail on them :)
you might want to submit you sketches too tho, since they'll be taken into consideration when judging at the end (eventhough most people don't even go for the win)
as a say more often during this challenge: keep 'em coming :thumbsup:
10-21-2004, 05:28 PM
The only thing I would look at is the polycount - How much do you have at the moment?
--> Hmmm At the moment, i m at work, so i cant tell you, butif i come home i'll go for it.
you might want to submit you sketches too tho, since they'll be taken into consideration when judging at the end
--> Sorry, i don't undertand!? (My english is not that good ;) )
(eventhough most people don't even go for the win)
--> Hehe, you're right. I dont think, that i even have a trace of a chance to win, but this challange will ....(how could i translate/say it?)... "expand my horizon" *smile
10-22-2004, 12:48 PM
your details are awesome.. you'll make that ;)
du schaffst das schon wie die anderen sachen auch ^^
10-23-2004, 10:05 PM
Tou have great modeling skills. I liked them all.
Good luck in your first cgtalk challange!!
10-24-2004, 03:11 PM
Thank You. I will need this Luck :D ....
I had no chance to scan my drawings and concepts, yet, but i will show you another Update of the Schieldgenerator ...... the schieldgenerator can be turned around (like on the picture), to use the headlamps ...
10-24-2004, 04:47 PM
i love your details :thumbsup:
10-24-2004, 05:03 PM
I plan to watch this thread
all the best bro go for it
10-24-2004, 05:36 PM
THX! ... i m greatful, that a little rookie like me gets any attetion...
here is a first WIP of the Head ... (NO, ist NOT a spaceship!! :D ) ....
10-24-2004, 08:32 PM
Here you can See the both "Hands" of my mech .... (actually, these parts are only equal to th "hands / lower arms" of a human)....
over night, i'll render a high-res-picture to show all details ....
Soon i will complete the Arms ....
view from Top (http://www.broken-spirit-design.argon.webspace24.de/kampfmech/schildgenerator006.jpg) @ 2420*1361pxl ...
i just modified the sizes ...... the following picture will show the final size of each weapon ...
CLICK HERE: http://www.broken-spirit-design.argon.webspace24.de/kampfmech/schildgenerator007.jpg
10-25-2004, 04:09 PM
wuhuuuuu thats so amazing, i wont count how often i say this but i love your "mech" ^^
10-25-2004, 04:22 PM
hey great models buddy... ur advanced a lot... keep it up man... :thumbsup:
10-25-2004, 04:30 PM
those models are awesome. i love the detail. only thing i could suggest is to think about reducing the poly count a bit, cause your render time might be days at this rate :eek:
10-25-2004, 07:08 PM
Thanks, thanks ...... and thanks again :D .....
Some People said, that my "style" is strange, but i seems like it is not that bad ..... That's really wunderful to me. Thank you all for the positiv Comments.
The Polycount .... Hmmmm ... yeah.... well, at the moment, a clayrendering of te schieldgenerator takes ~1h. But without radiosity an two lights in the scene, a render takes 29sec. I think this is acceptable.
I drawed a few concepts, but because i don't have access to a scanner, i m not able to show them. So I had to (TRY to) draw the again digital on the PC. Thats not really my best subjekt, but i tried to show you how the scene will be designed. A Wide-valley. Many technical Buildings (ruins) will follow, which aren't shown on the concept... The small "black points" a warriors and soldiers. The concept of these soldiers will follow....
Following, the is a concept of a battlefield (the view on the picture is just a concept of the scene, not the final render-view!). The Story will follow, I just have to translate it into english....
HERE (http://www.broken-spirit-design.argon.webspace24.de/kampfmech/concept_battlefield_1.jpg) is the concept #1 .....
I want to show you the Story. I hadn the time to translate it into english, but maybe e few people can read it in german too. But I will translate it soon!
„Ich weiß nicht, welche Waffen im nächsten Krieg zur Anwendung kommen, wohl aber, welche im übernächsten: Pfeil und Bogen“ ,
In der Zeit nach den bekannten Aufzeichnungen der Menschlichen Rasse wie wir Sie kennen, erschienen weitere Entwicklungen der Evolution, geprägt von Rudimenten, Mutationen und Atavismen, deren Ursprung bis heute nicht klar ist...
Der Mensch neigte seit Anbeginn seines Daseins dazu, und das zum Teil nicht einmal vorsätzlich und bewusst, nicht mit sondern lediglich in der Natur zu leben. Nicht in einem symbiotischen Akt, sondern vielmehr wie ein Parasit, verweilte er in seiner Existenz, zerstörend was ihn und seines gleichen am leben hält. Er verlängerte Leben, das zum Sterben bestimmt war und zerstörte Leben, welches das Leben schützte. Er veränderte den Lauf und Geschwindigkeit der Natur und greift ein in Vorgänge, die seine Vorstellungskraft überschreiten.
Das Tempo der Natur ist jedoch vorbestimmt ...
Alles „zivilisierte“ Leben barst in zwei und der Tod kam, mehr und mehr über das menschliche Wesen und alles was er erschaffen hatte. Äonen vergingen, und das Leben kam zurück, langsam aber stetig.
Die Ruinen längst vergessener Kulturen integrierten sich harmonisch in die neue Ordnung...
Wesen die wir als unbekannt deklarierten würden, eventuell abstoßen oder faszinieren herrschten über den Planeten, einst Erde genannt...
Neue und extreme Kulturen, Technologien und Ordnungen reiften und gediehen. Die Natur hatte ihr Werk ein einem erneuten Versuch vollbracht und beinahe zur Perfektion getrieben. Doch der Kreislauf der allem Leben vorbestimmt ist, sollte auch diese Zivilisation einholen...
In der Menschlichen Sprache als Gier, Hass und Eifersucht bekannt, wüteten diese drei Elemente dort wo das Leben begann und Enden sollte.
Man weiß nicht ob es die Wurzeln der „Neuen Ordnung“, die Menschliche Rasse oder deren Wurzeln waren, welche diese unabwendbare Zukunft vererbten, dass sie Eintreten würde, ist aber gewiss ....
10-28-2004, 05:48 PM
now i know why you hav such big problems to translate it ;)
10-31-2004, 04:33 PM
a bigger version, you can watch at http://www.broken-spirit-design.de/kampfmech/schildgenerator013sum.jpg
10-31-2004, 09:19 PM
Now, this is a schield generator! :bounce:
I don`t know how it works (I`m waiting to see the entire object), but man, you have a lot of details there. Nice work.
Keep it up! :thumbsup:
11-01-2004, 09:35 AM
Thank you, you woll see how it works, if the left arm ist completed Then I will show all the Funktions of the Arm, maybe with a small animation......
Now here you can see the recent WIP. I am working on the shoulder and the upper arm. Some Parts an Details are still missing, but a new WIP will come soon ;) ...
11-01-2004, 01:09 PM
whoo that is a alot of detail very intresting.
how do you build this thing up? how do you organise it?
is it one big mesh? or do you make parts and parent-child them?
how many polys are you up to?
very nice work so far :-)
wish you best luck :-)
11-01-2004, 02:04 PM
well, ist is nor one big mesh. Like you can see at the pictue below, it consists of 382 objekts (this is the amount of objekts in the hole szene, ~20 objects of them are cameras, lights, and other objects).
Each bodypart consists of a grouping of parts. Then theses groups are placed in a special order. For some parts a use "expresso" to manage the angles.
There are two joints. The joint of the upper arm und the joint af the shoulder. I have made an setup in expresso that ensures, that the joint of the shoulder's angle moves ecactly like the angle of the upper arm, but divided with 1.4 . so the shoulder move with the arm, but a bit slower.
at the moment i am up to 559408 polys.
11-01-2004, 02:09 PM
WOW! Dense poly-work there! Keep it up! Didn't quite get the story 'cause it's been quite a decade or so since I last took German lessons but waiting for updates!:)
11-01-2004, 02:17 PM
Okey CgUnlimted. i missed that little windows with that info :-)
will be VERY intresting what you come up with in the end :-)
i have a bad habbit to make everything in one mesh.
i will follow this thread and se what you come up with :-)
11-01-2004, 03:29 PM
Hehe yeah sorry, but i am not able to translate it myself, so i have to find someone to so this. But i will hurry up ....
One mesh? .... in cinema this would be faster then many objects, but everyone hast it's own style, I guess ....
11-01-2004, 06:05 PM
A lot of detail. Do you have a direction?
11-01-2004, 07:49 PM
eehhmmm ... sorry but what does this mean? (my english isn't the best one)
11-01-2004, 08:00 PM
Amazing amount of detail there, excellent modelling in Cinema :applause:
11-01-2004, 08:18 PM
Do you have a sketch that can show us what the final image might look like.
11-01-2004, 08:20 PM
Oh man awesome detailed work.
At the end it would be huge scene, I guess... :applause:
11-01-2004, 08:22 PM
ahh yea I have, but i just wasn't able to scan it yet. But soon i hope i will have it on my pc.... I just have to find a person that has got a scanner. At first I thought, i were allowed to scan it at work, but thats wasnt allowed.
Thank You, Peter C and kajaba. The Scene will be huge .... i hope I can manage it like I want to...
11-02-2004, 05:42 PM
hey guys watch watch this (http://www.broken-spirit-design.de/kampfmech/oberk002.jpg) for a bigger version...
11-02-2004, 05:52 PM
Very nice and impressive detailed models !
I love your work !
11-02-2004, 06:03 PM
very cool modeling
I am interested in what the whole thing will be like.
11-02-2004, 08:05 PM
I agree. Excellent tech.
11-03-2004, 06:27 AM
Tanks to you all...
I'm will progress with the torso, but I'm not shure, how the design will be in details .... I guess I'll have to try out some different designs ...
So you have Ideas for the texture?
11-03-2004, 06:34 AM
Thats some intence modeling man... the level of detail is insane
11-03-2004, 05:30 PM
THX! :) ... I hope my next updats will also be rate such good
11-03-2004, 08:02 PM
HI CgUnlimited, i can se you progress is going good. nice and advanced and clean modell.
when do you think you can show us the story, and how about your scanner?
would be nice to se how you have thought how this thing will look like in the end.
but so far :applause:
11-03-2004, 08:07 PM
Hmm i have schown a concept, but only a very "bad" one. no details and so on. i know I HAVE TO show one, and I try. I m still looking for a person that can scan my concepts ....
ant the story ... hmm well the story. I WANT to translate ist, but I'm just not able to do this, because my english is to bad ... But I'll find a person that can help me.
yup i agree.... the details are awsome! :thumbsup:
11-15-2004, 09:13 AM
Yes, the model is awesome, but be careful about overmodeling and overdetailing.
Some times it is not the best way how to ewoke a reaction.
But, you're great modeler.
11-30-2004, 03:59 PM
Thats awesome details you have here :thumbsup: Hope to see your concept sketch and storyline soon :)
What is the actual poly count? :curious:
Keep up the great work :bounce:
01-19-2006, 03:00 PM
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