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jddog
10-18-2004, 02:57 PM
Julien Daulte has entered the Grand Space Opera 3D.

Challenge Page (http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=3847)

Latest Update: Final Image: FINAL
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1105795352_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1105795352_large.jpg)

Here I finished my first adventure on a CGTalk contest...

No particular order of apparence...
just you encourage me and give me a support
thank you so much

Ric_535
kromekat, the super moderator ;)
miketche
splotch
Krulwick
Designer
Panupat
drdespair
Linda... the wonderful queen ;) ... (ficolo don't touch ! haha)
superlayer
EvilE
markovicd
Eclisod
HieSpike
Franky
BookmansBlues
percydaman
Gluteus Maximus
gpepper
cg219
Borro
simoncvy
Therion
Kaksht
oblivionblack
madshooter
najib
nataz
wollyka
texxx
uwil
johnny3d
essencedesign
SuperXCM
overcontrast
AcidX
Lelantos
Kragh
ace4016
Erik Heyninck
theuni
arturro
visualact.com
Tranchefeux
MDN67
vampet

Richard... ||) |V| |^| good luck on your incredible adventure !!! Hurry up to finish your work !

Dimiris... DimitrisLiatsos haha... lord of bubbles

soapy... thanks for your visit !

Peter... Peter C. :thumbs up: hope you can reach the end of you amazing work !

Jorge... rattlesnake thanks so much for support !!!

Laurent... Lemog... il faut s'organiser un bouffe...

Michael... Virtuoso, your kindness and support was/is really appreciated... mostly all 'meeting' are absolutely virtual... anyway... thanks for all your precisu comments

Anders... Cartesius :beer: thanks so much, sad that this time you wasn't in this "party"... for a next time !!! Now if I can (need to find time) we see us in the medieval airport challenge at renderosity !!!

Brian... FlyingP ... whre are you flying actually ...?

James... JamesMK the notro wabbit... & the great bands of fluffians...


at a next adventure !!!

Peace, love & Save the planet !!!

Julien aka jddog

jddog
10-18-2004, 02:58 PM
:D

jdd

JamesMK
10-18-2004, 03:06 PM
Waaaaaaaaaaay to go, bring on, dawg! :D

Ric535
10-18-2004, 03:42 PM
Good luck Jd :thumbsup: hope you get to finish this one :)

jddog
10-18-2004, 05:36 PM
Ric, cost to don't sleep... I will do it... my famous project is finished and I will hurry me up from the beguinning of this contest to come at the dead line sooner als possible.

I will fight to the right to render

jddog
10-18-2004, 06:32 PM
The battle of cultures

A day the community of planet earth decide to create a one only country. It was the began of the unity of all culture and people live under a unique flag… Not was all clear and different social and political problem was never resolved, but the time help the humanity to create this big unique country. This big country who connect socially all continents was a dream of peace and integrity… Geova was born…

But the dark side of old political powers and old president’s families fight against this unity because they loose their power and all different economy business who depends on the old governments. They loose all their benefits. The economic situation evolve drastically and this was one of the most difficult problem to preserve the peace.

The powerfully past governments decided to exile from planet earth Geova and create new countries where they can re-create their own politics, economy and intellectual thinking…

The olds bigger countries governments and followers starting to create new cities using the most innovative technology and the famous cities that we saw in films only before became reality… Enormous planet crated with new materials, found through new discovered planets permit to generate new satellites at planet earth. Enormous technologic space country fly around Earth… A dangerous equilibrium between Geova and new countries was created.

A day this new countries decide to fight against the new culture of Geova to instore a new dictatorial democracy and try to infect the new economy… The battle of culture began this day…

No man, no human life had never occasion to know a so brutal war generated only by technology, power and madness…

Sorry for my bad English… This is the intellectual input to start my sketches… let's the fun start

jdd

Virtuoso
10-18-2004, 10:46 PM
Julien..................Nice to see you in.I think with such a wonderful theme as this with such possibilities the skies the limit.I like your storyline,now bring "Geova to the 3D World........And your English is very good by the way.Now get that space opera up,I will be looking out for you......................have fun and all the best to you.............:arteest: :beer:

miketche
10-19-2004, 12:34 AM
Just dropping to in to say good luck. I'll be watching your thread.

jddog
10-19-2004, 06:45 AM
Virtuoso, miketche. Thanks !!!
This time the battle will be with no mercy... I will use all the force of my CPUs ;)

jdd

jddog
10-19-2004, 08:11 AM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098173492_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098173492_large.jpg)

So now I start to work on the first sketches... At the beginning I will compose my future drawing... Here the first idea.

Geova / Moon and differents new countries. I imagine to create a battle scene in the space made by Space crafts and different machines. Explosions on Geova and on new countries...

jdd

edit: oups challeNge... not challege :D

jddog
10-19-2004, 09:21 AM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098177712_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098177712_large.jpg)

Ok I add some colors... not shure that my image had a good balance/proportions... but I think I happy with my first idea/concept...

jddog
10-19-2004, 09:26 AM
Julien..................Nice to see you in.I think with such a wonderful theme as this with such possibilities the skies the limit.I like your storyline,now bring "Geova to the 3D World........And your English is very good by the way.Now get that space opera up,I will be looking out for you......................have fun and all the best to you.............:arteest: :beer:

hey Virtuoso; I didn't see your entry... did you do the contest too ? Txks for comment !:beer:

jdd

kromekat
10-19-2004, 09:43 AM
Good luck Julien! - like the concept so far! :)

Peter C.
10-19-2004, 09:47 AM
Best of luck to you Julien :thumbsup:

jddog
10-19-2004, 10:35 AM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098182103_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098182103_large.jpg)

I build this maquette to start to study more effectively my proportions/distance/balance on the image... So now I will found a more better result...

jdd

splotch
10-19-2004, 11:23 AM
hey friends nice start ...dont be so fast take your time and spend more thinking of whats going on (i must stop u doing it again:twisted: )

good luck friend

Cartesius
10-19-2004, 11:50 AM
Hey Julien, initial sketches are looking good and I will be following this thread closely :)

/Anders

jddog
10-19-2004, 12:10 PM
From rules:

Final Image Size
• A guideline is 2657 pixels wide and/or 3636 high, 300 DPI.


oups... I'm using Landscape format... need to review my sketches copmosition...

jdd

jddog
10-19-2004, 12:12 PM
Hey Julien, initial sketches are looking good and I will be following this thread closely :)
/Anders

Many thanks anders... lots of crits please ! Btw and you ? Come with us Anders !
jdd

Cartesius
10-19-2004, 12:15 PM
Many thanks anders... lots of crits please ! Btw and you ? Come with us Anders !
jdd
I will crit till my eyes bleed :) And yes, if I can come up with a good concept I will enter as well, but this whole space thing is new to me. I'll give it a good think :)

/Anders

jddog
10-19-2004, 02:37 PM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098196662_large.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098196662_medium.jpg)

Ok in according to rules image dimension here a possibility of a new version of my image... If I will maintain the vertical format eventually I will try to do zoom to Geova (city scape and Landscape) in battle and open all my scene to the sky... something like this...

jdd

edit: I will not create the round planet (new country), to much similar at StarWars...

Krulwick
10-19-2004, 02:45 PM
This is a great idea. I like your work.

Good luck...

jddog
10-19-2004, 04:06 PM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098201965_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098201965_large.jpg)

Until I'm not sure about vertical or horizontal... I start to do some sketches of my space-ships... will follow others sketches and I will think about the new countries...
jdd

Designer2
10-19-2004, 06:24 PM
very nice sketches, rock on mate:)

miketche
10-19-2004, 06:37 PM
I like the vertical composition. I'm glad you took out the sphere ship/station - The first time I saw it thought Star Wars too.

Panupat
10-19-2004, 07:12 PM
hey I think you can orient your image anyway you want :D
nice sketch, I like the one from outer space more than the earthy ground :)

jddog
10-20-2004, 06:18 AM
Hi all.
First...
many thanks for your support and encouragement ! To avoid to unfinish this contest I decide to speed up like I can from the first beguinning...
Second...
Yep reading the rules FAQ I can use vertical and horizontal format... so... :hmm: what I can do... did you think the vertical sketch can be more inetresting... ? thanks for a feed back !

I think the vertical one can be more interesting. Create a futuristic city/landscape attacked by loud bombardaments and generate a grand space view... Again in accordin to the rules they tell me that is not a great idea to recreate our galaxy... so I will ambient it in a totally different space/galaxy from a reconisable Moon and Earth...

Today I will work and all war space ships and eventually some other details.

jdd

jddog
10-20-2004, 06:20 AM
I like the vertical composition. I'm glad you took out the sphere ship/station - The first time I saw it thought Star Wars too.

at first beginning I didn't really realize it... then I say wow... a déjà-vus...
well vertical feel me better too...
jdd

Virtuoso
10-20-2004, 07:01 AM
Julien...................go vertical................get it vertically intense.for the last concept this will work nice.Plus get closer to some fine detailed architecture..............Too many ships and sky can be overkill,fill out the scene with more eye candy such as architecture......it will give off more of this World,give the viewer more of a sense of being somewhere..................Ok....Vertical it is...............:arteest:

jddog
10-20-2004, 07:09 AM
Virtuoso: :beer: thank you !

jddog
10-20-2004, 08:14 AM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098260063_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098260063_large.jpg)

Startig to do some spaceships - here my Rapidofly
Meshes view
jdd

jddog
10-20-2004, 08:32 AM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098261124_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098261124_large.jpg)

...and here differents view of the model
jdd

JamesMK
10-20-2004, 08:51 AM
So you're on your way then! I take it there will be a lot of these Rapidos buzzing around....

Keep swimming!

DimitrisLiatsos
10-20-2004, 09:37 AM
...indeed . I like the story . I also like the second drawing more (the vertical one) I would stick to that...Make the fight happen in the atmosphere (not in open space i think.) this way u can except the fighters and stuff show also their culture....my thoughts. :bounce:


Nice start....

drdespair
10-20-2004, 09:43 AM
In addition atomosphere is also where you can play around with color quite a lot, not that you cant make space colorful, in atmosphere you can fave much more substance.


D.

Cartesius
10-20-2004, 09:46 AM
Yes, definitely vertical format for this! I like the shape of the Rapido but I would reconsider the tailfin. It looks a bit too thin and spikey and too eye-catching/distracting. It also reminds me of the ships in one of the Unreal games (I think it's Unreal, anyway). The main body of the Rapido has a very organic form so maybe try and make the fin "flow" into the rest of the shape instead of making it stand out?

Like what you have going here, Julien, I think it will be great! :thumbsup:

/Anders

jddog
10-20-2004, 10:01 AM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098266492_large.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098266492_medium.jpg)

and here we go for the vertical one... thaks gs !

jddog
10-20-2004, 10:13 AM
Krulwick, Designer2, Panupat, splotch, miketche
many thanks for comment and support !!!

Virtuoso, DimitrisLiatsos and Cartesius
I'm fixed: Vertical !

JamesMK
when I swimm I don't wear my glasses this can be a problem :D

drdespair
Agree with you... now I will modell a little bit the search a good atmo... proably I will launch me in a winter scenery... can be interesting to generate strong contrast... not sure for now.

Cartesius
thanks for the comment on my rapidofly... wow I really don't know unreal. I take a fish to create this spacenavette. Did you have a link ? I will avoid to have some problems about COPY... So I decided to copy a fish organic form, I was quiet sure to don't catch me in copy/past situation... oups

I will take care about you model comment... btw is made to fit in a HN...

TY all

jdd

jddog
10-20-2004, 11:46 AM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098272800_large.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098272800_medium.jpg)

I start to model the backgounds rocky terrain...

linda
10-20-2004, 12:58 PM
Hi looking good i have to agree with Dimitris on the second vertical drawing it looks moore interesting.

good luck!

superlayer
10-20-2004, 01:05 PM
You are working soo fast... cant... keep..... up.
:)
I like the work so far.. You started modeling the fighters already?

jddog
10-20-2004, 01:10 PM
Thanks Linda+Superlayer...
I model the fighters this morning... they will remain low poly object...
jdd

kromekat
10-20-2004, 01:50 PM
Well done Julien - you are speeding on! :D

jddog
10-20-2004, 02:07 PM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098281223_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098281223_large.jpg)

add some details, redefine the city structure...
jdd

EvilE
10-20-2004, 02:07 PM
First this is a very nice start :thumbsup:
but it seems you understood something wrong . You dont have to use portrait format you can use landscape if you want .

From the rules :

• A guideline is 2657 pixels wide and/or 3636 high, 300 DPI (portrait), or
3636 pixels wide and/or 2657 pixels high, 300 DPI (landscape)

Sven

jddog
10-20-2004, 02:11 PM
First this is a very nice start :thumbsup:
but it seems you understood something wrong . You dont have to use portrait format you can use landscape if you want .


TY Sven... I know (from today) this... but at the end I choose this one...
jdd

jddog
10-20-2004, 03:13 PM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098285184_large.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098285184_medium.jpg)

add a sky color and work on details... until now I work with most possible low poly structure... If I count all elements that I want to add I will be carefull to don't load too much my geometries...

jdd

Lemog
10-21-2004, 07:45 AM
He... Julien... I'm so happy to see you here... as you see, I don't progress in english, but you... I've understand all your story :scream: and I like...

I read the previous pages... and I prefer the second project... then, the second sketch when you change the picture size... the new concept is more original... I think...

And finally, you work very fast... I hope and I'm sure... you finish your entry this time...

Bonne chance à toi et surtout, bon courage... on est tous là à regarder ta réalisation et à te soutenir...

Keep it up :bounce:


Lemog...

jddog
10-21-2004, 08:02 AM
And finally, you work very fast... I hope and I'm sure... you finish your entry this time... Bonne chance à toi et surtout, bon courage... on est tous là à regarder ta réalisation et à te soutenir...
Keep it up
Lemog...


LEMOG... I'm glad, honored and really happy to have a feedback from you ! What a wonderful suprize... many many thanks for your support!

When you talk about 2nd project you talk about the vertical one right... ?
I started now to model the destroyed building (we see the sketch modelling idea on the last small render), this will take more time, until now I try to fix my scene and ideas for composition and l'equilibre de l'image (pas top encore)... now the real modeling part start...
Did you come in the challenge ??? Tu participe ? In any case thank you so much and major up-date will comming soon; I work on it and I fight until the end...

Merci, c'est un plaisir de te "revoir"... on se rencontre jamais dans le forum (probablement on navigue sur des forums différent) et la franchement ça me touche beaucoup. À bientôt...

Julien :beer:

jddog
10-21-2004, 05:19 PM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098379192_large.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098379192_medium.jpg)

here some progress, any C&C in case are welcome... more detials will come...
jdd

flyingP
10-21-2004, 05:22 PM
coming along nicely :thumbsup:

jddog
10-22-2004, 07:57 AM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098431867_large.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098431867_medium.jpg)

here a detial of my crashed building... still WIP...
jdd

markovicd
10-22-2004, 08:32 AM
hey like this one very much! esspecial ship!
one thing just about this building, i think that ur first floors look unrealistic , because they are untouched as u can see.. but in reality they are most damaged from rocks and everything ....
i know that because i saw that here in 1999 when there was war in former Yugoslavia :(
...

jddog
10-22-2004, 08:44 AM
i think that ur first floors look unrealistic , because they are untouched as u can see.. but in reality they are most damaged from rocks and everything

Hi markovicd, many thanks for your prescious tipp... I didn't think about it.
I will build with an easy geometry for the 'creashed' elements and pose it on the floor so eventually some details will be not visible. And adjust some floor interesction that actyally I have on this wip.

Second bringing in consideration what you tell me I will see later if is beter to work using a Bump-map to put more details. I thinks is better that I don't charge too much the actual geometry.

thanks so much !

jdd

Lemog
10-22-2004, 09:04 AM
Second bringing in consideration what you tell me I will see later if is beter to work using a Bump-map to put more details. I thinks is better that I don't charge too much the actual geometry.I'm ok with you... the building is a little bit far... and too much details aren't necessary... when the framing will be ok... you can add more details if some area are poor...

But think to the glasses... they're "for the moment" cuting to cleanly... I think for a building in this state... all glasses are destroyed... no ?

Anyway... good starting... vivement la suite :bounce:

markovicd
10-22-2004, 09:07 AM
np mate ! :)
always glad to help somebody... :D

jddog
10-22-2004, 09:12 AM
But think to the glasses... they're "for the moment" cuting to cleanly... I think for a building in this state... all glasses are destroyed... no ?


hee... yep for glasses now I simple copy the buldings main wall and made it thinner... but well your right Lemog... I thing no glasses can support a so violent shok... gosh :banghead: why I made only proprea architecture render all times?... lol

ty for all this comment, they are really important for me !!!

and we see us at the next up-date :bounce: I'm work on it !!!

jdd

Lemog
10-22-2004, 09:16 AM
Bah... you can explain to the entire world that your glasses are in special synthetic plastic... breveted by you, with better resistance than concrete :scream: huhuhu

Eclisod
10-22-2004, 10:13 AM
i came in here to say the same thing about the glasses :D

and yeah, awesome modelling. looking forward to your work.

JamesMK
10-22-2004, 01:49 PM
Very impressive! I agree about what's been said about the glass, but the first thing that strikes me as odd is how cleanly cut the outer walls are. Fixing a more irregular edge would work wonders I think. Great work so far!

jddog
10-22-2004, 03:55 PM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098460542_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098460542_large.jpg)

the suite...
jdd

Click to view the bigger render.

jddog
10-22-2004, 03:59 PM
LemogBah... you can explain to the entire world that your glasses are in special synthetic plastic... breveted by you, with better resistance than concrete huhuhu

haha... :scream:

Eclisod: TY !

JamesI agree about what's been said about the glass, but the first thing that strikes me as odd is how cleanly cut the outer walls are. Fixing a more irregular edge would work wonders I think. Great work so far!

Thanks James... I work on this details now...

jdd

HieSpike
10-22-2004, 04:30 PM
Your work is looking very NICE!!! Some of the best I've seen so far..and your fast. O.k. if I want to keep up I need to get back to work...good luck

jddog
10-22-2004, 04:32 PM
Some of the best I've seen so far..and your fast.

:blush: hoo thanks for you kind support and comment HieSpike !

jdd

miketche
10-22-2004, 05:52 PM
Coming along very nicely. I really like the distruction work you've done on the buildings.

splotch
10-23-2004, 06:54 AM
hey , nice work thats really cool jdd
construction and mass makes details also nice background keep rocking friend i will watch this
wish you the best luck

kromekat
10-23-2004, 11:41 AM
Looking good Julien! - love the destroyed building details!!

Franky
10-23-2004, 11:48 AM
I like this.It has a good look even in this early stage.Old ruins are always so appealing,so scary and in this case a good setting for a battle or end of battle scene.Nice start on this one.:thumbsup:

BookMansBlues
10-23-2004, 11:55 AM
Lookin great bro, I love that collapsed building ;)

jddog
10-23-2004, 12:45 PM
Splotch, Kromekat, BookMansBlues
Thanks so much for support and encouragements ! This make me :bounce:

Franky
Thanks for comment and here you point me in a right things, I never pay attention on my evolutive progress if this is the battle or end of the battle... by the end is a subtile difference but can drastically change the final effect. Good tipp, I will sleep on it !

jdd

percydaman
10-23-2004, 02:28 PM
wow that image looks great! I sit and stare at it! hehe Please show more.

jddog
10-23-2004, 02:28 PM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098541730_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098541730_large.jpg)

I updated one of my destroied buildings... I add some details and I try to model it in a better way...

jdd

Click to see a larger view

jddog
10-23-2004, 02:32 PM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098541919_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098541919_large.jpg)

Here I explain how I made the window metallic structure. I found this way interesting... lol I learn something every day. Any comment are welcome ;)

jdd

Click to see it larger

jddog
10-23-2004, 02:34 PM
wow that image looks great! I sit and stare at it! hehe Please show more.

Thanks Percy for the kind comment... more will come (slowly, but come...)
jdd

Lemog
10-23-2004, 02:52 PM
Thanks for explanation... it's interesting...

One remark concerning the wall... I think the parts broken to regular where they are he bricks...

Je ne sais pas si c'est compréhensible en anglais, alors je continue en french... au niveau des briques qui sont démontées, celles qui restent semblent toutes orientées de la même façon, disons, pas de la manière dont on monte un mur... mais peut-être cela ne sera pas visibles au final, auquel cas, ne fais pas attention à cette remarque :D

++

Gluteus Maximus
10-23-2004, 02:54 PM
I like that building, but I'd be interested to know where the rest of that roof went. Maybe still to come?

gpepper
10-23-2004, 03:00 PM
Cool, nice start !

jddog
10-23-2004, 03:11 PM
celles qui restent semblent toutes orientées de la même façon

Yep you are right Lemog, this is due to a texture error and I didn't see that, I rotate the texture in the wrong direction... Need to change the direction axis; by the way I hope that will works :hmm: ...

Merci ;)

jdd

jddog
10-23-2004, 03:13 PM
I like that building, but I'd be interested to know where the rest of that roof went. Maybe still to come?

ho yeah the roof still unfinished and the cut like I do is just to see how I will do it. Probably I made no roof, only some part of the structure of it. :wip:

gpepper: Ty

jdd

cg219
10-23-2004, 03:13 PM
Wow, your modeling is very good. I like the destroyed buildings. Twisted pipes are amazing. Keep up the good work. I'll keep an eye on this one.

soapy
10-23-2004, 04:21 PM
Wow, fast start JD. Looks really good! Good luck. I will be watching.

Borro
10-23-2004, 08:38 PM
WOW!!! Great job! Keep it coming mate! WOW can't wait to see more :)

HieSpike
10-23-2004, 09:10 PM
I just remembered what your last image reminds me off...it's very Dali Esque!! Can't wait to see more.

JamesMK
10-23-2004, 09:29 PM
Great attention to detail here - just keep at it... I've got a feeling this will end up looking very impressive...

BookMansBlues
10-23-2004, 09:32 PM
Wow working fast dude :) keep going!

Peter C.
10-24-2004, 12:28 AM
Damn Julien, this is looking very good. Great way to create such destruction. Im keenly awaiting to see more :bounce:

jddog
10-24-2004, 12:36 AM
I just remembered what your last image reminds me off...it's very Dali Esque!! Can't wait to see more.

HieSpike... heee ? Dali Esque... :blush: ... sorry I'm lost... Did you talk about Dali feeling; Dali the painter...? If is this: I undertood... :D

cg219 Hey good luck & rock everything man! Thanks so much for your support.

soapy many many thanks for your support !

Borro TY !!

JamesMK heey thaks for a so kind comment... I will make impossible to explode my cpu (btw. soon an up-date of my rapidofly!)

BookMansBlues TY !!


OK, every body tell me that I work fast... well I don't know, this week I have enought time to work on it and this make me feel supderfly/supersonic/reallyhappy... (lol)...
After the sad experience of machineflesh (I had too much professional works and I can't reach the end of my project :sad: that I tell me: this time I promise my self to rock :buttrock: everything and just go straight on to the end.

jdd

jddog
10-24-2004, 12:38 AM
Damn Julien, this is looking very good. Great way to create such destruction. Im keenly awaiting to see more :bounce:

Another who don't sleep at night ? Lol TY so much Peter !
jdd

Virtuoso
10-24-2004, 12:43 AM
Looking impressive.......May the Gods of architecture go with you Julien.............I like the whole direction,and think that you are onto a very nice piece.I think that in the end it will be a great idea to choose just when the scene takes place.during or after the battle.

Keep at it hard Julien,the hard work and sleepless nights will be well worth it in the end.......:wip: :arteest:

jddog
10-24-2004, 12:50 AM
Looking impressive.......May the Gods of architecture go with you Julien.............I like the whole direction,and think that you are onto a very nice piece.I think that in the end it will be a great idea to choose just when the scene takes place.during or after the battle.

Keep at it hard Julien,the hard work and sleepless nights will be well worth it in the end.......:wip: :arteest:

hoo Virtuoso :D the hard work, nicotine, caffé and sleepless night... :scream:
Thanks for your kind support...
jdd

simoncvy
10-24-2004, 08:04 PM
I like all the torn buildings - looks like you found some good references.

Peter C.
10-26-2004, 09:54 AM
Another who don't sleep at night ? Lol TY so much Peter !
jdd
Hehe, yes. Been up untill 3 a.m each night now, and my wife is not happy with me :blush:

jddog
10-27-2004, 09:22 AM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098868959_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098868959_large.jpg)

and here some evolution of my destroied building...
jdd

jddog
10-27-2004, 09:24 AM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098869064_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098869064_large.jpg)

here a small wip of how I made the roof...

I build the roof parts details with simple object, the I add some explosion fx... then a small dirty texure.

jdd

jddog
10-27-2004, 09:25 AM
Hehe, yes. Been up untill 3 a.m each night now, and my wife is not happy with me :blush:

I'm with you Peter... hem hem :blush:
jdd

DimitrisLiatsos
10-27-2004, 09:36 AM
Interesting way ...thanks for sharing this....keep it up :wip: ;)

Eclisod
10-27-2004, 10:21 AM
really interesting effect actually, i see you've advanced quite a lot in a week. keep up the great work! :)

peterlalic
10-27-2004, 10:43 AM
I think the seamless texture is not enough good result in this case. You may want to consider larger texture maps and color variation on your walls. Damage remains in color will be singnificant step forward.
Keep up the good work...

Virtuoso
10-27-2004, 10:53 AM
Coming along quite well Julien...................Really giving some fine details and depth here.I agree with Therion that you could consider larger texture maps.I think that work with fine details will and should be shown close up at least relatively so.Thus larger maps will do your models justice........................Keep up the nice work here,you are doing a very nice job,and giving out some excellent showcasing of how you are going about it.......................:arteest:

Aethyrprime
10-27-2004, 11:25 AM
nice detail in that building. I like your approach as well. I might have modeled rough edges for hours.... :eek:

jddog
10-27-2004, 11:54 AM
I think the seamless texture is not enough good result in this case. You may want to consider larger texture maps and color variation on your walls. Damage remains in color will be singnificant step forward.
Keep up the good work...

Hi Therion, thanks so much for your comment.

About texture, until now I just apply some basic texture with a little (or more) dirt. The progess of the work now is only to the modelling and the assignments of texture tags, so after the modelling is finished I can work on my texture.

Keep in my mind what you tell me and hope soon I can sohw some progress on the texture !

Virtuoso : TY and showcase isn't finished :bounce:

DMA: TY

jdd

Kaksht
10-27-2004, 12:09 PM
Thanks for sharing the secrets :) Great job by the way, keep it up!:thumbsup:

jddog
10-27-2004, 02:35 PM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098887724_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098887724_large.jpg)

and here the evolution of my Rapidofly...
jdd

JamesMK
10-28-2004, 11:36 AM
A bit hard to read that last rapido render.... More lights please :wip:

jddog
10-28-2004, 12:22 PM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098966137_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1098966137_large.jpg)

and here some views of the rapidofly...

jdd

click to view a larger image

jddog
10-28-2004, 12:23 PM
A bit hard to read that last rapido render.... More lights please :wip:

better ? or is my image that is too dark ?
jdd

JamesMK
10-28-2004, 12:27 PM
better ? or is my image that is too dark ?
jdd
:beer: Much better! Very sleek design, looks almost like it would fly well under water even. Minor idea: give it more of a 'waist' so to speak just where the big wings end, just before the tail.... it could come off as a bit amorphous otherwise.... IMHO of course -
Very neat model overall :thumbsup:

jddog
10-28-2004, 12:31 PM
give it more of a 'waist' so to speak just where the big wings end, just before the tail....

you mean that need o be more thinner I understand in the right way...?
Yes wings are a little bit too fat on the edges, this will be the 2 part for the modelling...

thanks for support james ! :beer:

jdd

JamesMK
10-28-2004, 12:37 PM
I was thinking about the main fuselage... but it sounds you're prepping for a second run over this baby, so I'll await the next revision - keep grinding them polys :wip:

jddog
10-28-2004, 03:59 PM
I was thinking about the main fuselage...

ha ok... yep I will post something tomorrow... ty
jdd

shards
10-29-2004, 08:13 PM
great work so far!! the rapido's jet exhaust are very very good!!I would add some variation on the shape though, it seems too much smoothed.. but maybe that was the intention!! :thumbsup:
e buona fortuna!!

Peter C.
10-31-2004, 10:19 PM
Cool concept craft there Julien! Unless you want to retain the smootheness of the ship, I would suggest giving it more defined edges and a sharper (edged) tail.

jddog
11-02-2004, 07:00 AM
haaa I took 4 days of hollydays... now I'm back, a little bit order in my office the I come back... thanks for comments Oblivion and Peter...

jdd

Lemog
11-02-2004, 08:01 AM
héhé... I hope you take good time... and now... working :thumbsup:

jddog
11-02-2004, 03:01 PM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1099411298_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1099411298_large.jpg)

Ok, this will be my rapidofly... like you know sometimes me and english are not really best friends so I hope taht I correctly undertood you comments. C&C are wellcome...

Next I will continue my buildings destructions and probably start to define a little bit more the final view adding more buidings and changing the background... some images and sketches will follow...

jdd

Virtuoso
11-02-2004, 08:30 PM
That's very sleek,aero-dynamic Julien..................A slick job......A stealth fighter from the future.......curves in the right place,like a beautiful lady.........Nice addition to your set buildings.........Keep it coming.Nice work/art...............:arteest:

Cartesius
11-02-2004, 08:57 PM
That's indeed a very sleek design, Julien, almost like it's an underwater ship of some kind! There is one thing that's bugging me and that's the tail (I think I've mentioned it before). It feels like the design should be more flowing from the tail into the body. Since I'm apparently not allowed to attach images I've uploaded a quick paintover to illustrate what I mean, hope you can understand it!

Great entry so far! :thumbsup:

/Anders

http://www.cartesiuscreations.com/wips/cgtalk/julien_tail.jpg

soapy
11-03-2004, 06:06 AM
I tend to agree with Cartesius on the tail section, it seems to me all the engine works need a little more room.

jddog
11-03-2004, 06:23 AM
That's indeed a very sleek design, Julien, almost like it's an underwater ship of some kind! [...] It feels like the design should be more flowing from the tail into the body.

Anders, sorry I understand you in a different way :blush: in the first message where you talk about the tail. So I made a larger one in confront of the first model. The idea of n underwater ship... lol yep I tried to copy a fish 'design' hehe... I think I will made some tail versions and post different solutions/test/tentatives/experiment/remixes ... :D ... Anders if you will I post your image so you can delete it from your site and I dock it in the contest submission images. I will made this the nex time that I up-date my rapido and post some new pict.

Soapy Thanks !

Virtuoso A stealth fighter from the future.......curves in the right place,like a beautiful lady hehe thanks for comment ! :arteest:

Lemog Ont ne lâââââche pas ! dur à cuire !

Many thanks for support ! Today I need to attack the Geova main document. I made a mistake in the scale of my buldings (is not so visible in the past posted documents) so I need to up-date all buildings and rearange it in a new document to 'repair' this scale/size problem... :banghead:

:wip:

jdd

jddog
11-03-2004, 09:09 AM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1099476560_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1099476560_large.jpg)

mmm after correct my mistake of size/scale of buldings I hade some new input.
The idea is to create a more harder scene where more buildings are destroyed and asking my self if is not interesting to see a more bigger destroyed city who go far away until the montains.
Then I will create a different scenary in the sky to jump in a different dimension of planet earth but take geova into the space....

...any feed-back are wellcome

jdd

Virtuoso
11-03-2004, 09:13 AM
Julien...................I like the larger scope......The scene would have in this version.I can only add that as long as you have main focal points (More details here)in the foreground and just beyond the foreground in some middle areas of the scene going larger scale can only be good,as long as detail and the main focal points are not sacrificed........Ok nice layout,good balance.......:arteest:

Cartesius
11-03-2004, 10:47 AM
Anders if you will I post your image so you can delete it from your site and I dock it in the contest submission images
No problems, the file is so small anyway, just focus on getting that ruined city built :) I like your new proposal for it (expanding the city and making it "harder"), will be interesting to see what comes of it!

/Anders

jddog
11-03-2004, 12:54 PM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1099490080_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1099490080_large.jpg)

and here we are... I startde to create some basic form of the next buildings. The simple cubes that you see will become othe destryed elements so we will see through it and it will be not so 'loud'...

I add a sky to do some test.

jdd

DimitrisLiatsos
11-03-2004, 01:00 PM
:thumbsup: :thumbsup: Well done...maybe just a little bit the symmetrical cut of the wall in the tower , the one facing the camera...just a thought.

Cya

jddog
11-03-2004, 01:00 PM
The scene would have in this version.I can only add that as long as you have main focal points (More details here)in the foreground and just beyond the foreground in some middle areas of the scene going larger scale can only be good,as long as detail and the main focal points are not sacrificed........:

Hi virtuso... oh no detail will be a important point for this picture and well by the same way the resolution required for final image is important that details are good and visible.

cartesius ty...

I think the added building can really increase the catastrophic aspect of this war... An important poit will be the sky and some futuristic buildings integrated with the actual architectures that I've made...then will come the steps of streets, streets elements and work on the details of the park in the forground...

:wip:

jdd

jddog
11-03-2004, 01:02 PM
:thumbsup: :thumbsup: Well done...maybe just a little bit the symmetrical cut of the wall in the tower , the one facing the camera...just a thought.


argh gosh, you are the firt to point this out, and wel... relevant comment... ouch, until some polygons structure are really loud and complex I will see what can I do... but I got some idea.

Thanks Dimitris !!!

jdd

flyingP
11-04-2004, 05:35 PM
looking good :thumbsup: although the trees bother me bit, they make things just a bit too busy in that part of the picture I feel, and they're perhaps a bit too evenly laid out.

JamesMK
11-04-2004, 05:57 PM
Agree with the crits about the trees... they look like they don't really belong there somehow. Overall progress is impressive though :thumbsup:

...and I don't know if this is the intended camera position for the final, but I feel the scene might benefit from a lower placed POV... cam closer to the ground... just a thought.

jddog
11-05-2004, 07:06 AM
Agree with the crits about the trees... they look like they don't really belong there somehow. Overall progress is impressive though :thumbsup:

...and I don't know if this is the intended camera position for the final, but I feel the scene might benefit from a lower placed POV... cam closer to the ground... just a thought.

James and FlyingP thanks for support and feedback...

Well the idea about trees is to have an open space to don't mask the destoyed buldings (the one made with bricks) but like I can undestrand is not really a funky idea... I asking myself if eventually more detailed trees+burn trees and destroied (all mixed toghether) can't not eventually save this ??? This open space would like out like a small place/park with different urban lights, banks... etc...

I wild made anothe up-date (this time it will come only for next week... the colpexity of work now increase incredibily...) and post it with a schematical prospoition about this park and will see if that can be really a good idea or is better to erease it.

james ... about camera... :cry: I'm desperated... I don't know what to do, if i go at level of the ground all bulding are copletely distorted due to the camera angle... and I think about htins from loooong time... :wip:

ok probaly I will made both up-date... and will see what happen...

thanks for support !

jdd

Peter C.
11-05-2004, 07:14 AM
Looking great there Julien! Im also with the others on the trees thow, but I have been thinking if a broken stature/monument piece would look better, to make the space look more like a destroyed park/square of some kind?

Anyway, keep up the good work, go and destroy! :thumbsup:

Lemog
11-05-2004, 07:24 AM
Effectively... I don't find these trees to much... euh... not to much... :rolleyes:

But, personnaly, I see better some parts of burn trees, more in close up... for exemple 2 at left and 1 at right, a little as if they presented this scene, this composition, obliging the eyes to see what they are exactly in the scene... and for sure, we don't need to see the entire trees, but only few branches... and why not a little back-light ?

jddog
11-05-2004, 08:14 AM
I have been thinking if a broken stature/monument piece would look better, to make the space look more like a destroyed park/square of some kind?


Peter tha can be agreat idea... eventually long to do if i need to model a statue, eventually some abstarct art can made this work a little bit faster... (lol)... but this input sounds great !


I see better some parts of burn trees, more in close up... for exemple 2 at left and 1 at right, a little as if they presented this scene, this composition, obliging the eyes to see what they are exactly in the scene... and for sure, we don't need to see the entire trees, but only few branches... and why not a little back-light ?

another greta input man, MERCI....
for light... I wait just now I have 3 spot and a dome... better to do one step after other

:wip:

thanks so much gs

:bounce:

jdd

Virtuoso
11-05-2004, 08:18 AM
I agree about the tree issue Julien.........I would rather have none there that what is there now,they actually hinder the entire scene,my main focus is the trees,and it should'nt be.....I think perhaps a couple trees with tree wells,as you say it was a park would work much better,they could be ruined/burned,but still show a wonderful network of branches,that once had leaves........If you decide to go with a group of trees I would give them a more off-balanced,non-symetrical layout........

Also I think you could lose a couple back-drop buildings,open up the far landscape a little more,give more scope to the entire scene,they seem to cover all of the background,leaving a closed up look and feel...............This will give the viewer more scope more openess to the entire scene..........I do agree as well to lower the camera angle,and look up more onto the buildings........it's a tweak and tweak more situation,but it's part of what we all are into here................All in all,I like the plan,and the work thus far,like the rest of us you just got to keep tweaking,to bring out the potential of your plan,you'll get there for sure,as the plan is solid,but they do call this a WIP for a reason Julien........So get it goung as I know you will,see you then,and all the best..................:arteest:

jddog
11-05-2004, 08:26 AM
Virtuoso many (x10 times) thanks for feedback...

probably today I study all these feed-back and re-orginise me a little bit ...

thansk guys for all your wonderful, kind feed-back and support ! :buttrock:

Julien

Borro
11-05-2004, 08:27 AM
Great job on the scene... can't crit :). Keep it up! :bounce:

flyingP
11-05-2004, 08:29 AM
how's about just lowering the number of trees and placing them a bit more naturally.....if they were different heights to it might take away a bit of their sameness. :)

jddog
11-05-2004, 08:34 AM
how's about just lowering the number of trees and placing them a bit more naturally.....if they were different heights to it might take away a bit of their sameness. :)

yep I need to take care to don't consume all my memory with trees (poly consuming) becasue I had to att some housands of rapidofly in the sky too...

so a lowering number is the key... or eventually not at all... I think about it... ty FlyingP

jdd

Lemog
11-05-2004, 08:45 AM
for light... I wait just now I have 3 spot and a dome... better to do one step after other When I said Backlight... if don't think to the light setup, I know that's for the moment, it's too much early... but for the aspect of trees/branches... truly dark... just to discover the scene behind... cause trees are here, but not the principal subject... you know what I mean ?

jddog
11-05-2004, 08:50 AM
When I said Backlight... if don't think to the light setup, I know that's for the moment, it's too much early... but for the aspect of trees/branches... truly dark... just to discover the scene behind... cause trees are here, but not the principal subject... you know what I mean ?

ahh ok... oups i didn't correcly understand you... oh yes in any case... now the main light is a dome... this is a good point too

jdd

madshooter
11-06-2004, 11:27 AM
Man I am so sorry that I have not seen your post for a while. Your progress is simply amazing, Space ship looks cool. What I like the most is that destroyed building, Amazing details.
Rocking work:thumbsup: , Now I am gonna keep my eye on your work, it is simply awesome and inspiring.

Cartesius
11-06-2004, 05:29 PM
Hi Julien, it looks like you are making progress! I agree about the cut in the building being too symmetrical and clean, it should be much more rubble and twisted ends poking out. The trees - I don't know. I don't think I really like them, they look more like place fillers, something to fill the empty area with. They don't look like they really belong. I think you could have trees in the scene, just not so many of them.

How about instead of trees you put another ruin in there? No roof left, only broken down walls, so the viewer sort of looks down on/into it?

I'm sure you'll solve it somehow! :thumbsup:

/Anders

rattlesnake
11-07-2004, 06:34 AM
hi mate ...i finally found u...now im subscribed to this nice thread!!
ok i saw your earlier pictures...i didnt read all the comments but i saw the most of your pictures ...i like the modeling sessions for your destroyed buildings...i think your work is very detailed and clean...about your composition i think that maybe trees could look ok but maybe u dont need all those trees togheter... maybe just a few in separate places...and u could also show some parts of the floor very damaged ...broken concrete and craters...
but sorry , maybe u had think in this before...as i told u i didnt read all post...but im trying to give some ideas...oh i read about a destroyed monument...that sounds nice too....well mate ill be watchin u!:thumbsup:

jddog
11-07-2004, 09:28 AM
Hi Julien, it looks like you are making progress! I agree about the cut in the building being too symmetrical and clean, it should be much more rubble and twisted ends poking out. The trees [...] How about instead of trees you put another ruin in there? No roof left, only broken down walls, so the viewer sort of looks down on/into it?

Thanks Anders for these inputs... the idea of the ruin sound really good... probably I will mix this input with an aspect of a place and ruins... probably for this front space I will continue to think about it (make a break...) and work on other aspect of the other buildings.

I think a important step on my work (for this front space) will be define when I will be more sure about the final camera position and found something who can increase the dinamism of the entire scene and not disturb the view of the image. Probably if I work immediately on this space, and I change the camera after, something will not past correctly, like trees in the last image up-date...

hi mate ...i finally found u...now im subscribed to this nice thread!!
ok i saw your earlier pictures...i didnt read all the comments but i saw the most of your pictures ...i like the modeling sessions for your destroyed buildings...i think your work is very detailed and clean...about your composition i think that maybe trees could look ok but maybe u dont need all those trees togheter... maybe just a few in separate places...and u could also show some parts of the floor very damaged ...broken concrete and craters...
but sorry , maybe u had think in this before...as i told u i didnt read all post...but im trying to give some ideas...oh i read about a destroyed monument...that sounds nice too....well mate ill be watchin u!
Rattlesnake thanks for your kind support and encouragement !

Like you understood in this message the 'trees session' will be re-organize or re-project at all... ruins and destroided monument is really smething that can be interesting. Like I wrote before I will take a break on this forground area and continue it a little bit later in the modelling session.

A things of sure that will lbe made are crateres and materials (that is destroyed part of bulding) will be visible but this will be a second modelling part. I will add different urban and streets elements and different details onto the streets to add more realism, until now the modelling session is concetrate on the mains building and montains background... like virtuoso tells me... the next destroyed bulding will in any way be 'trasparen' to permit at the view to go deep far away and make a big sence of space...

madshooter thanks for support !

What happend now ?

Currently I work on the cut (commented by Dimitris and Anders) of the big bulding that is too symmetrical... so I need to bring again the main facades and rework completely the destroyed parts... (I saved all modelling steps, so I recovered the main bulding construction and I remodel the cut)

Also like other destroyed buldings are a little bit remodelled to decrease the polygon numers, due to a strong use of explosion efx and boolean operations different part of these destroied models have a too many high numer of polygons.

So now this part is quiet complex, beacasue if I count all elements that I need to add is better to clean up all models now, than realyze after that I can add spaceships and other details becasue I saturated my documents with bad poly modelling...

So all will comming soon and I work hard on it... this is a real challenge for me too WOW...
Many thanks for all your comments & crits... every think is important and I'm really happy about all comments that you made...

Gs sorry for my english I suppose that all my replies are a pure massacre and for english spoken people... :D

Julien :wip:

najib
11-07-2004, 01:26 PM
very nice good luck !

nataz
11-07-2004, 06:25 PM
Keep Up jddog! It's getting pretty cool :thumbsup:
Everybody at Neuchâtel is supporting you! (there must be just me from Neuchâtel 'round here but anyway :D )

Virtuoso
11-07-2004, 08:48 PM
Good to see you are doing the tweaks now,refining and solidifying your work,and in the end this will pay off for you really well Julien................ You have a nice overall start and a good plan,I think with these revisions you are onto a great path/direction,work hard as I know you will,and I'll be here to see the results........Until then all the best.................:arteest: ......By the way your English is very good,no problem at all........:thumbsup:

Lemog
11-08-2004, 06:21 AM
hmmm... I will be happy to see what you're doing actually... the next picture, nearly I hope :D

wollyka
11-09-2004, 12:25 AM
hi jjdog et bonjour.
First at all GREAT WORK MAN Keep the good work et excellent travail bravo...:applause:
Second from a newbie perspective (that's me), i have some C&C(if u can call them that) and suggestions :
Well as everybody already said the trees are way ahead in the foreground, reducing their numbers or putting them in the foreground but enough said about them from now.
On the other hand u said u will be adding more "futuristic" buildings , this is great more ruins and more destruction but i am afraid that those bldgs will be way futuristic that they cannot fit with the little building with the roof that has a "WWII destroyed feeling" building.. but no judgement can be make before u actually place them there...
For streets u can add destroyed weapons and equipments that give the feeling that the people of this city fought back the invaders (like a guerilla war), maybe also some dead citizens( yah it is ugly but this is WAR)..
For the camera, now i have no idea where u can place it :shrug: but maybe u can rotate it a bit ( if the camera is at low position like now) to give the feeling that it is like a deserted reporter camera or something . Silly n'est ce pas ? i am just being crazy..
Well again keep the great work and progress and BONNE CHANCE :thumbsup:
J'espere que c'etait pas trop ennuyeux de lire tout ca et A bientot

jddog
11-09-2004, 07:06 AM
hi jjdog et bonjour.
On the other hand u said u will be adding more "futuristic" buildings , this is great more ruins and more destruction but i am afraid that those bldgs will be way futuristic that they cannot fit with the little building with the roof that has a "WWII destroyed feeling" building....


Merci beacoup, tout commentaire est interessant est utile... :thumbsup:
Thanks so much every comment or crit is important...

Just a point on what you tell here... Yep futuristic buildings... My interest go to different architecture style... the IIWW bulding style... the crasched big building is a classic architecture like Mario Botta for example and some other building will come (probably some Mies, Rem Khoolas and Fosters style...).
A lot of people have done already futuristic buldings, and I will avoit to jump in a image where originality can not be seen. Well I will avoid to have something too much similar at other city picts for example. This was a choise from beguinning.
And well a wish is to obtain a pot-purri (or buillabasse) of different architecture styles and not just do a remake of StarWars city feeeling. In this direction I'm quet sure that nobody will have something similar and I will avoid to generate a cliche of a dejà-vus impression.

Thanks so much wollyka !!!

go to work now :wip:

jdd

Lemog
11-09-2004, 07:16 AM
to obtain a pot-purri (or buillabasse) If you do a small passage in Reims, don't forget to stop here, I would make you a good bouillabaisse... :scream: MDR... huhuhuhu

jddog
11-09-2004, 07:27 AM
If you do a small passage in Reims, don't forget to stop here, I would make you a good bouillabaisse... :scream: MDR... huhuhuhu

HA... c'est écrit !!! mmm on s'organise ! :beer:
jdd

Lemog
11-09-2004, 09:43 AM
HA... c'est écrit !!! mmm on s'organise ! :beer:
jdd
CHAMPAGNE :bounce:

wollyka
11-09-2004, 01:14 PM
And well a wish is to obtain a pot-purri (or buillabasse) of different architecture styles and not just do a remake of StarWars city feeeling. In this direction I'm quet sure that nobody will have something similar and I will avoid to generate a cliche of a dejà-vus impression.
jdd C'est excellent et ca serait tres interressant de le voir.
Wish u luck

texxx
11-09-2004, 05:36 PM
nice, I gona keep an eye on your work.

uwil
11-09-2004, 06:16 PM
nice lighting, looking forward for the updates.

Aethyrprime
11-15-2004, 09:29 PM
Yeah, this looks sweet so far. I would use more perspective distortion though it would allow you to fit more into the shot. Also if you don't go to far with it should cause an more epic feeling.

jddog
11-18-2004, 03:10 PM
...haha...

:bounce:

Guys sorry for my absence, but I have some work o finish in a short time. Now back at work. This week-end you will see some up-date, I need to take out some dust from my files, lol.... by the same time I will come around visit your up-dates too, and thanks for support !

jdd

flyingP
11-18-2004, 03:13 PM
yeah yeah, guaranteed another one who's been playing Half Life 2 :D

jddog
11-18-2004, 03:20 PM
yeah yeah, guaranteed another one who's been playing Half Life 2 :D

haha you can laugh FlyingP... video games are totally forbidden by my lady, if she know that I play at something: she become :twisted: ... anyway no halflife, promise... just an arch viz who take me some long time link to the image (CGtalk finished work) (http://www.cgtalk.com/showthread.php?t=186799) and this is was't the only one render to do...

the battle contine... :D

jdd

flyingP
11-18-2004, 03:24 PM
haha you can laugh FlyingP... video games are totally forbidden by my lady, if she know that I play at something: she become :twisted: ... anyway no halflife, promise... just an arch viz who take me some long time (link to the image (CGtalk finished work) (http://www.cgtalk.com/showthread.php?t=186799)) and this is was't the only one render to do...

the battle contine... :D

jdd

Can't say my wife approves either but it does keep me out of trouble for the most part.
Nice render by the way, like the mood :thumbsup:

Lemog
11-19-2004, 05:42 AM
Ahahahah... you have some problems to play... I now this prob... Yesterday... before she come back of its job... I've can play, but it's very rare... hahahahaha

Anyway, I'm happy to see you clear with your work... you can restart seriously this week-end... cool Julien, I think we are so much to wait that's follow here... :buttrock:

johnny3d
11-21-2004, 12:28 AM
because you don't use an esenary but centered bony that is not in the space

Virtuoso
11-21-2004, 01:31 AM
Looking forward to more when you get the chance Julien........I'll be looking for it.....All the best to you...............:arteest:

Aethyrprime
11-22-2004, 08:42 PM
I am definantly guilty of playing Half-Life 2. I worked for days on end, and needed to get some RnR. But hey its worth every penny! Lol, anyway good stuff going here with the new ship designs. I like them alot. Keep em coming!:thumbsup:

jddog
11-23-2004, 06:37 AM
haha... you guilty... lol... until now I didn't post nothing, I rework each model (problems of polygons) and :banghead: is more longer hat I suppose...

jdd

essencedesign
11-23-2004, 06:51 AM
well there really is stil lots of time left...so just focuse on the arT...and the rest will folloW :thumbsup:

Lemog
11-23-2004, 07:15 AM
I agree with essencedesign, leashes to carry by creation, usually, the continuation runs alone... :bounce:

SuperXCM
11-23-2004, 12:21 PM
Hi,:)

very good work!! I like the modelisation of the buildings!!:thumbsup:
A lot of details, very cool! :cool:

Nice work here!! Keep going!

PS:Thanks for your "how to"... nice idea, it help a lot!!:buttrock:

jddog
11-23-2004, 03:08 PM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1101226119_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1101226119_large.jpg)

Heya here we are... ok here the building with a first remodel details and a new camera position (all crits wellcome)

jddog
11-23-2004, 03:15 PM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1101226517_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1101226517_large.jpg)

and here some light test before to start with

1. modell environment details (urban details)
2. next destroied buildings structures (mostly mettalic structures only)
3. Creating the place with a fontain and some trees

After I will check all textures (until now only some basic texture for the tag assignments).
Just for the next 3 day I will not be present so you will not have an immediately answer... I will take time to answer at all comment when I will be back during the week-end ! TY for support.

jdd

Aethyrprime
11-25-2004, 01:09 PM
yeah I prefer the open feeling of this background better. It makes it more ominous.

overcontrast
11-25-2004, 02:47 PM
hey, ur tests are looking good... i would suggest you to experiment with your camera angle and FOV.... the scene cud look more massive and heavy...keep up the good works i got my eyes on ya... :thumbsup:

Lemog
11-25-2004, 02:54 PM
Yessssss... actual details with this framing agree me... I'm hope to see nearly the new composition of the entire scene...

J'essaye de t'envoyer un gros morceau de courage pour te donner la force d'y aller, à fond :bounce: maintenant que tu es revenu...

I find the red halo inside the building like a true good idea... :thumbsup:

I stay here to watch what's follow...

Borro
11-25-2004, 03:28 PM
Going along very nice :). But maybe you should darken the sky a bit more and add some red to it :) Should be better, but i'm not sure :) keep rocking!

AcidX
11-25-2004, 04:12 PM
Hy Julien

Great work so far!

I agree with borro, maybe a sky with more red colour will give it a more agressive look. but thats only MHO.

thank you for the "W.I.P Tuts" , very nice idea!

May Swzitzerland win this contest :D

j/K!

greetz

JamesMK
11-26-2004, 08:54 AM
All improved as far as I can see. The fiery red in the tall building, and the strong sense of perspective in the sky... it all works really well.

Virtuoso
11-26-2004, 11:07 AM
Yes you see the opening up of the scene is paying off very nicely Julien.......Looking very nice.Keep with this plan,and your further ones,I think you are on the right path...I'll be looking for more,I think this will reach your goals......Looking real good....:arteest:

jddog
11-27-2004, 09:41 AM
back :D

||) |V| |^| TY !

overcontrast ho yep probaly I will play again, but now I think I will spped up to finish all modelling parts that I need, then whe the scene will be finished i will play with the camera. Now this view probably can be a good starting point, but not the final one.

Lemog yesss on est des dur à cuire ! :wip:

Borro ty for the crit about sky... I take note of this point.... onestly I think this will be one of the last things that I will do with the illumination session of the entire finished (modelling) work.

AcidX heila nice to see a swiss ;) ... like I told to vercontrst the sky will be one of the last point. TY so much for comment !

JamesMK my preffered rabbit thanks for encouragement, more to come !!! :wip:

Virtuoso many many thanks Mchael

go to work, see ya on next up-date ;)

jdd

rattlesnake
11-27-2004, 09:51 AM
hey i like the mood you are giving to the scene...i think that u can add for the final scene a lot more of fog and smoke...from the groung to the sky...not fully covered with...but u can try some areas...something like the red smoke u added a the building...

what u have now looks very cool mate...but i like a bit more the one where the sky is more contrasted...

i just gave some ideas ...and i must say youre doing it very good...ill be waiting for those updates friend!

jddog
11-30-2004, 04:30 PM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1101835848_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1101835848_large.jpg)

And here we are... the fun continue.

Ok here what's happen: I finish the buildings details (the main 2 buldings) and I placed a third one on the back; for this one I need to add some details.

On front I started to add some urban elements and the next part will be the famous place on the front of the image. Color lights (and a mistake in this render is the small light ball in front of the big building, forgot to displace it when I deformed the lamp) propably will be more cold.
Actually I decided to render without sky and I will rework the background (montains). Rescale and place it to generate a better sensation of big space...

|click on image to view it bigger|

C&C welcome

jdd

jddog
12-02-2004, 07:34 AM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1101976470_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1101976470_large.jpg)

here some details of my last render... I start to have some problems now. Probably I need to start to work on textures and lights and stopping adding details until what I have ow will be all ok... Addim more thing will probably make me lost in a large ammount of details and I will not have enought time to work on the important element like textures and lights...

following other details....

jdd

jddog
12-02-2004, 07:36 AM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1101976568_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1101976568_large.jpg)

Here I will add the grass and different element + a crashed rapidofly... I will just create the hole...

jddog
12-02-2004, 07:37 AM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1101976657_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1101976657_large.jpg)

Here a problem of lights and texture for example... the street lamp (blue arrow) become invisible and for me this illumination looks lige a spont in the air and not a street lamp...

jddog
12-02-2004, 07:39 AM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1101976776_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1101976776_large.jpg)

Like the background... I will take a real breack on this (include the sky efx) and try to fix me correctly with the first elements of my scene, then jump to study the background

C&C welcomes,

jdd

Virtuoso
12-02-2004, 08:08 AM
Hi Julien................I like the large broken down buiding shot,it shows alot of what you are aiming for Julien.......Nice efect,a nice contrast.........The last ones are hard to make out,a bit dark,but i think that lights will be "Vital" in your plans here,they will be the biggest part of your success with this.........The layout has turned out real well........Ok I'll wait for more to comment further,your getting through this quite well,keep at it,and get some more shots up of the last idea you showed,I would be interested to see more of what you are after with the streetlamp.....Take care Julien,work hard.....:arteest: :beer:

JamesMK
12-02-2004, 08:55 AM
Probably I need to start to work on textures and lights and stopping adding details until what I have ow will be all ok... Addim more thing will probably make me lost in a large ammount of details and I will not have enought time to work on the important element like textures and lights...
Just quoting yourself, because what you said is exactly the thing to do here :thumbsup: Think about some main focus of the final image, and build the lighting to fit with that.

flyingP
12-02-2004, 09:07 AM
Just quoting yourself, because what you said is exactly the thing to do here :thumbsup: Think about some main focus of the final image, and build the lighting to fit with that.

agreed, seems to be a damn easy trap to fall into in 3D though :hmm:

Very nice updates all the same Julien! :thumbsup:

Cartesius
12-02-2004, 09:19 AM
Very nice updates, Julien! Like you say, focus on the big picture and leave the details for later. Keep it up! :thumbsup:

/Anders

jddog
12-02-2004, 10:34 AM
Virtuoso thanks so much... we workin hard :arteest:

James + Flying :D + :bounce: so I'm on the right way...

Anders hehe :beer: thanks...

so next step lights and textures... :wip: got to work...

jdd

Lelantos
12-02-2004, 12:10 PM
your scene looks very nice it has a really nice mood

cant wait to see how lights and textures are going to be.:thumbsup:

Kragh
12-06-2004, 11:44 AM
Thx for your kind comments in my entry, amazing work in here as well. I was so impressed by the clouds in your previous submissions, hope they´ll be back:) Great level of details, I know it´s harder to make some destroyed models, than to make nice clean models. Harder to make things fit together. Seems like you still need a lot of work done, don´t we all? Keep it up, and thx again.
:thumbsup:
:thumbsup:

jddog
12-09-2004, 11:22 AM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1102594916_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1102594916_large.jpg)

Here we are...
Starting to texture all background elements. Until now no special light work is made, will be the next step.

Probably the cloud they will be colorized using some lights later, but until now I will maintain some dark, loud and fearly sky.

Click on image to view it bigger

jdd

jddog
12-09-2004, 11:26 AM
Lelantos thanks for your support :thumbsup:

Kragh man you'r welcome... thanks for your comment too and hope you like the sky and cloud that I've made...


For all supporter :scream:
I got so much work that in this last day I didn't come to watch your up-dates/threads.
I run like a crazy rabbit everywhere to finish all my prof. work, and I will absolutely finish this work too. Sorry for that... but next week probably I will visit your works and post some comments.

jdd

Lemog
12-09-2004, 12:44 PM
It's a bit dark... but I like so much the clouds... I think with a little color that will be better... basic grey is poor and also rare...

Courage man... :thumbsup:

jddog
12-09-2004, 01:36 PM
It's a bit dark... but I like so much the clouds... I think with a little color that will be better... basic grey is poor and also rare...


Merci Lemog ! Well dark sure, I have only one light all fill lights need to be placed. For the color I take note and will see what happend using some lights on the back of the cloud models/texture... thanks

go to work :wip:

jdd

jddog
12-09-2004, 02:26 PM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1102606011_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1102606011_large.jpg)

Here an example with 3 lights, the sun like the image before a light (red) on the baack of the clouds and just a simple light to illuminate the buildings (so the image will be not so darker...)

click on image to view it bigger

jdd

JamesMK
12-09-2004, 06:53 PM
Much better! The previous was far too dark... now it's still dark, but a good dark :D No, seriously, it works... dark but still visible. Perfect.

Just one thing... with this gloomy lighting situation, I'd say the shadows stand out as being a little bit too sharp. Depending on how the ground textures will look, you could either get away with a standard soft shadow, or worst case scenario - you'll have to use area shadows :scream:

Lemog
12-09-2004, 08:28 PM
mmmmmh... yes... I prefer like that... more rich... the remaining now... :scream:

jddog
12-10-2004, 06:57 AM
... Just one thing... with this gloomy lighting situation, I'd say the shadows stand out as being a little bit too sharp...

james thanks you ! Agree, until now I use a hard shadows and not so high AA setting to speed up the render test... In any case shadows will change becasue I will add all lighst, fire and some action for thsi final image so step by step you will see more and more shadows and if is possible will use soft and :rolleyes: area shadows

Lemog Merci pout le support...

go to work :wip:

jdd

ace4016
12-10-2004, 09:44 AM
I like the scene, has a war plagued feeling to it. Can't wait to see your next update.

Virtuoso
12-10-2004, 10:01 AM
Yes this works quite well Julien.....I agree it's still dark,but a good dark,James said it just right............you still are maintaining the feel and look/mood you wanted........good to see you on the right track......Keep it here now,and move on,this is looking very nice..........:arteest: :arteest:

Erik Heyninck
12-13-2004, 09:44 AM
Glad to have found your entry Julien! You're doing a great job here in a lot of aspects, and you are an example to many!
Thread bookmarked, and a supporter en plus!

Aethyrprime
12-16-2004, 10:13 AM
Looking good I am waiting for more. When you going to update again?

Cartesius
12-16-2004, 11:20 AM
Yes, this will work! Dark and moody with a sense of post-apocalyptic destruction! Yep, I like it. :thumbsup:

/Anders

jddog
12-16-2004, 12:07 PM
ace4016 ty for comment !

Virtuoso thanks for you feedback and support during all my work :arteest: !!!

Erik Heyninck :D thanks happy de avoir un supporter en plus

||) |V| |^| update will ariive soon... I didn't stopp, but i got a lot of work for my last week before to go in hollydays... :wip: Thanks for support...

Cartesius thanks man for all your kindness and comments. Als usual Anders :beer: ... hehe

---
Sorry that I didn't visit so regulary your thread too but in this time I work like a crazy before the ending of this work week before Christmas. I will comming visiting you thread during my hoolydays and post some crits too. Until now you have all my support for your great works. Thanks to pass here and post some comments and ecouragements. It's really appreciated !!!

Another detail... I allredy up-date my application so now I go to Cinema r9 with my work, hope works all fine and I don't loose to many time... will see this crazy experience how goes far :wip:

jdd

flyingP
12-16-2004, 01:53 PM
Another detail... I allredy up-date my application so now I go to Cinema r9 with my work,

good one, you'll find it's a big improvement :)

jddog
12-16-2004, 02:09 PM
good one, you'll find it's a big improvement :)

:D that's absolutely true...

jddog
12-21-2004, 02:43 PM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1103643826_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1103643826_large.jpg)

After jump in the new version of Cinema I continue to work on it.

I change some colors and add different deformation on the bigger buildings...

jdd

edit: als usual click on image to view it bigger

soapy
12-21-2004, 06:13 PM
Hey JD, the scene looks really good. As it is, it feels a little dark and gloomy but when you add in your ships and their lights it should create a nice contrast.

jddog
12-23-2004, 10:42 AM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1103802144_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1103802144_large.jpg)

and next I will add the rain of rapido fly in the sky, some smoke (if I can...) and much more details on texture...

jdd

click on image to view it larger

theuni
12-24-2004, 08:30 AM
Hi jddog,

I like your concept. Good work so far... keep going

Lemog
12-31-2004, 09:57 AM
Julien... where are you ??? then... I hope the best for you... for your loves ones... in 2005...

...love, health, work, art...

...and http://lemog.free.fr/GSO/bonus/hny2005_ban.jpg

Aethyrprime
01-01-2005, 02:28 AM
Have a happy new year!

jddog
01-07-2005, 10:44 AM
Back from hollydays...Happy new year to you too !!!

Time to get back at work!!! haha... gosh not so many time...

jdd

Lemog
01-07-2005, 10:56 AM
I'm so happy you come back... hurry up my friend... tic-tac tic-tac tic-tac :bounce:

I hope you take good rest... maybe skiing ? no ? :D

jddog
01-07-2005, 11:48 AM
I hope you take good rest... maybe skiing ? no ? :D

Sleeping (a lot), drink chamapagne and eat excellent plates :scream: noo skiing this year... I was so tired.

Cartesius
01-07-2005, 02:36 PM
Hey Julien, great to see you back!

:beer:

/Anders

jddog
01-10-2005, 10:58 AM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1105358301_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1105358301_large.jpg)

Here we are... well I really don't have much time to work more on textures... here probably the final status of my image (will add some minor details...) but now I will work on lights and smoke fx.

Blur is made using psd

jdd

markovicd
01-10-2005, 10:59 AM
it is ok but i think that the aeroplains are to blury!

jddog
01-10-2005, 11:03 AM
it is ok but i think that the aeroplains are to blury!

mmm yep that true... this efx will be add like a post-fx and really more accurately... thanks to bring this to my attention !

jdd

arturro
01-10-2005, 11:07 AM
sad picture... but I like the emotions behind it.

I think the grass si lighten too much, some red light from the fire on it would break the monotony of it. I also think that there should be more orange and white/yellow colors in the burning house.

Aethyrprime
01-10-2005, 11:18 AM
I once again agree with arturro, damn you got taste man.. ;) anyway, adding some lighting effects would really help at this point. I can only imagine what you have planned for post FX! Keep at it!

Virtuoso
01-10-2005, 08:30 PM
That away Julien........Real nice to see you will finish this.As it should be.It deserves it.You have done a real nice job here,and it will be a very nice feather in your cap to get this done as you set out to do all those months ago (# months ;) )........Nice job here,and I look forward to the last step now....Good luck,and all the best......:arteest: :arteest:

jddog
01-11-2005, 03:13 PM
Lemog and Anders ... TY...

Arturro yep sad... but I'm really happy about this comment becasue the emotions are visible in my work... thanks for your comments... I take notice of it. About fire I'm now already adding some smoke and more fire efx... About grass, well yep I really to much enlightd my render and the grass is really too much enlighted...

||) |V| |^| TY man...

Vituoso is always a pleasure to have your support, good luck for you too...


Actually I added some fx on my images but I notice that the render time increase really a lot... hope to post something today... I really run to do all my possible to finish it...


:wip: back to work

jdd

jddog
01-12-2005, 07:02 AM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1105516957_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1105516957_large.jpg)

Hre the details of smoke and fire, and my fina lighting... I didn't post so much examples of lights, but along all my wip you see that I tested really differents settings and so on.

Probably a post-work to increase some contrast in the image it will be done later.

jdd

jddog
01-12-2005, 08:14 AM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1105521255_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1105521255_large.jpg)

Here the grass that I will add later...

jdd

rattlesnake
01-12-2005, 09:22 AM
hey mate...we must hurry cos time is almost done!

your composition is going nice..i hope u can fix your lights soon...theres always a chance to improve the imge at post...so i think is going to be great at the end...keep:wip:cya soon...ill be watchig your next steps

Lemog
01-12-2005, 12:43 PM
Hurry up for the last touches Julien... that will be great... don't rest now... à fond l'ami :scream:

jddog
01-12-2005, 12:47 PM
Hurry up for the last touches Julien... that will be great... don't rest now... à fond l'ami :scream:
tu l'as dis l'ami... à fond la caisse... dans ma benz benz benz :scream: !!!

Rattle thanks mate for your kindness and support

Actually I render the final image... probably took 6 hrs or more... so then I can work on all pstfx...

:beer: ... go to work :wip:

jdd

jddog
01-12-2005, 12:58 PM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1105538299_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1105538299_large.jpg)

During the render of my final image here some print screen of the meshes of all the work...

jddog
01-12-2005, 01:00 PM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1105538425_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1105538425_large.jpg)

Here you can see all the partices used with pyrocluster to create the smoke and fire fx
Again particles was used to generate all Rapidofly in the sky...

jdd

YasushAzush
01-12-2005, 06:35 PM
owwww very complicated scene....nice job :thumbsup:

jddog
01-13-2005, 06:35 AM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1105601700_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1105601700_large.jpg)

And here the render at the final dim... go to wok for all fx, pstfx and compo... jdd

jddog
01-13-2005, 06:37 AM
hey thanks visualact ...

go to :wip: work :arteest: ... tic toc tic toc

jdd

markovicd
01-13-2005, 08:54 AM
jddog and u are almost there! yeah
this pic reminds me of sad times in belgrade :( ... 1999 bombs falling all over the Belgrade ! :(

Tranchefeux
01-13-2005, 09:11 AM
Hi, Ok, cool, I could suggest you perhaps finding a source of
light in your image which would bring life, in the sky, good courage
for the end.

jddog
01-13-2005, 09:31 AM
Hi, Ok, cool, I could suggest you perhaps finding a source of
light in your image which would bring life, in the sky, good courage
for the end.

Hi Tranchefeux... yes tu as raison, yep you got right... just I had to create it using contrast fx in the postwork session. I had to made this als pfx becasue I had some trouble with the clouds panel. If I generate a enlightment too strong some minor problem appear in some alpha map...

hee courage à toi aussi ! All the best man and a big greetings à la ville de Ripas ;)

jdd

MDN67
01-13-2005, 09:59 AM
very realistic pic, great work, continued as it and good luck for the end

jddog
01-13-2005, 10:43 AM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1105616584_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1105616584_large.jpg)

Here the contrasted and highlighted sky (levels and curves in photoshop)

jdd

jddog
01-13-2005, 11:04 AM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1105617875_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1105617875_large.jpg)

When I saw last posted image I decided to increase the contrast on buildings area and made it a little bit darker...

jdd

vampeta
01-14-2005, 07:30 AM
Hi,

thats looking absolut great, very nice Image and Scene!!
I think it´s a little bit dark maybe... but in this way it becomes more atmosphere.

How about to increase the light from the fire a bit in the front of the image, so that some near objekts, maybe the small building on the right is a bit lighten up and colored in red? Just a thought.

But don´t let you irritat! Your work is grand & i love it
100% Vote by me ;-)

See U

jddog
01-14-2005, 07:44 AM
How about to increase the light from the fire a bit in the front of the image, so that some near objekts, maybe the small building on the right is a bit lighten up and colored in red? Just a thought.


Hi Alexander... thanks o much for your comments yep I think that is a things to do. :bounce: Really appreciated !
About darkness... I work using a mac so all looks fine for me. But I suppose that for Windows user the image is really darker als I can show... Any comment about darkness or loosless of some details are really wellcome.

got to work :wip:

jdd

Virtuoso
01-14-2005, 11:01 AM
Hi Julien.......well looks like you have gone full circle.Great to see you have achieved a finished idea,and done it quite nicely.Congrats to you........:thumbsup:

My only siggestion for that last touch would be to give the lower portions a touch more light.......As for the sky I think you have achieved your perfect light source......

See you again when you show us the final......very nice effort and great to see you have finished (Almost :) ) something more than 2000 people set out to do but could not........Best to you and good luck.......:arteest: :beer:

jddog
01-14-2005, 11:10 AM
My only siggestion for that last touch would be to give the lower portions a touch more light.......


thanks for comment and support Michael! ...ok I take notice at this point... :thumbsup:

jdd

jddog
01-14-2005, 04:29 PM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1105723780_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1105723780_large.jpg)

And here finally the grass is added...
Actually I didn't change any levels or contrast on the image. Now that I have the grass I will work on the enlightment of the building and adding some lights efx...

any comment is really wellcome ;)

jdd

Aethyrprime
01-14-2005, 09:54 PM
Could you please make a ship be landing close to you in the foreground over the blank area between the building and the camera with some cool lighting effects.. I know may be to much to late, but I just couldn't help but wanting to bring the ships closer to look at them.. Keep it up man, good job so far!

Lemog
01-15-2005, 07:14 AM
I think too that a big thing at the foreground will be better in your compo... a ship or another thing... that add more depth to your picture... quick man... the end is near now :thumbsup:

jddog
01-15-2005, 08:17 AM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1105780654_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1105780654_large.jpg)

Here different small things were corrected and I added some burned area on the right building...

jddog
01-15-2005, 08:18 AM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1105780710_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1105780710_large.jpg)

Here the layer with the one I enanche my fire lighting fx

jddog
01-15-2005, 08:20 AM
http://www.cgnetworks.com/challenge/entries/7/3847/3847_1105780809_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3847/3847_1105780809_large.jpg)

With this layer I add some small movement blur efx