PDA

View Full Version : Grand Space Opera 2D Entry: Christian Damm


Gryphon
10-18-2004, 01:08 PM
Christian Damm has entered the Grand Space Opera 2D.

Challenge Page (http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=3784)

Latest Update: Final Image: McSwan
http://www.cgnetworks.com/challenge/entries/6/3784/3784_1105950972_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3784/3784_1105950972_large.jpg)

Winds sweep across the scorched battlefield of Heriscol, as an entire brigade of Dune Walkers charge into the rebellion strongpoint.
Lines of autogun-fire streak the air as the traitors fight to fend off their pending judgment.
Platoon Commander Jane McSwan leads the taskforce onward with furious courage and skill. –Literally dodging enemy fire with her heavy mechanical embodiment.

Only 22 years of age, this young commander is an outstanding talent of tactics. –Being the very person to mold out the “Hammer Drop” maneuver. She enjoys great respect from her troops.

Gryphon
10-18-2004, 01:51 PM
Hmmm my first go at a challenge.

Gryphon
10-18-2004, 02:05 PM
http://www.cgnetworks.com/challenge/entries/6/3784/3784_1098104711_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3784/3784_1098104711_large.jpg)

My initial thought was an action image of a couple of mech walkers in a vast desert. One is brought down, and blows up in a huge explosion - the pilot saves himself by ejecting and pulling his sidearm to fend off hostile troops.

Belltann
10-19-2004, 12:57 AM
This is my first time to. :D Just have to say that you have a cool idea there. Very nice color schems to. My stuff will come soon. So good luck and give it yor best shot! :thumbsup:

Gryphon
10-19-2004, 09:06 AM
http://www.cgnetworks.com/challenge/entries/6/3784/3784_1098173175_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3784/3784_1098173175_large.jpg)

I've changed the concept a bit. Instead of an ejecting pilot i want a peaceful nomad girl praying with her back turned to the ongoing battle. Anyhow, this is the background concept so far... I might add a city in the far left of the image.

I want movement and confusion in the skirmish behind her. Something i've not yet reached.

jddog
10-19-2004, 09:24 AM
I jump in the 2D and I saw your sketch :thumbsup: For a sketch I'm impressed (last one)... love the idea... some battle in the sky too ?
jdd

Tranchefeux
10-19-2004, 10:47 AM
Hello, already of good the ideas roof you likes the brawl...

Belltann
10-19-2004, 03:48 PM
Oh damn! :) Nice background. Clean. The fire and smoke really looks good!
But something is wrong with the robots left leg and foot.

Johan Out! :thumbsup:

Gryphon
10-20-2004, 09:05 AM
jddog, I might add some sort of galactic carrier in the sky, but this is a ground battle. (Nomads take up the fight against the desert walkers) Thanks for the comment!

Tranchefeux, Ehh, sorry I didn't quite catch that :sad:

Belltann, Thanks! and you're right about the walker. Didn't want to go too far into details on this one. Aimed at getting the right mood and colors and capture the idea when I had it.

Soon time for the final sketch I think...

jddog
10-20-2004, 09:13 AM
jddog, I might add some sort of galactic carrier in the sky, but this is a ground battle.

:thumbsup: jdd

unitstudio
10-20-2004, 09:16 AM
Mechas patrolling the desert - nice.:D Liking it so far.

-g

Fahrija
10-20-2004, 04:47 PM
Hi Gryphon,

maybe you can add some sort of buildings or any indication of civilization just to get it a bit bigger. At the moment it´s not so clear who belongs together and who is the enemy. If the mechs belong together it would be good to place the enemy somewhere.

It´s just my opinion but I wouldn´t place the planets at the background like this. This was used too often in many other artworks.

Slav
10-20-2004, 11:04 PM
hey Gryphon

the 1st sketch has a bit more movement i like it a bit more then the 2nd... great imagery though.

:)

Haman
10-21-2004, 03:04 AM
There's a beauty to this composition, and the fairly simple color scheme, that I hope you don't lose as this image progresses. Nice!

R-K
10-21-2004, 07:11 AM
second one is amazing, though it's not really that iconic I'm afraid. With that technique, everything is possible though, so I'll stick around and wait to see more of your works

Gryphon
10-21-2004, 08:11 AM
http://www.cgnetworks.com/challenge/entries/6/3784/3784_1098342665_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3784/3784_1098342665_large.jpg)

Mech design. Wanted a more original style, other than the typical "box walker"

Gryphon
10-21-2004, 08:44 AM
Fahrija: maybe you can add some sort of buildings or any indication of civilization just to get it a bit bigger.Well, I have planned a grand city in the left side of the picture. (Think I mentioned it earlier on)



Haman: There's a beauty to this composition, and the fairly simple color scheme, that I hope you don't lose as this image progresses. Nice!Thanks!



Ranath: second one is amazing, though it's not really that iconic I'm afraid.Well, second one is just the background sketch, and does not contain the nomad girl that will be up front, the giant intergalactic carrier in the sky and so on. I hope, with all the elements in place it will speak "iconic". I'll soon provide a sketch with all items :)

Thank you all for the comments

Gryphon
10-22-2004, 08:12 AM
http://www.cgnetworks.com/challenge/entries/6/3784/3784_1098429156_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3784/3784_1098429156_large.jpg)

Sketch of the nomad girl who will be up front. Note the sand running between her fingers only to be carried away with the wind.

drawMonger
10-22-2004, 08:34 AM
Wonderful sketch, interested to see how she will fit into the scene :thumbsup:

dominicqwek
10-22-2004, 10:53 AM
Very nice, I like the feel the girl gives, and yes, it is really iconic, and a nice contrast to the bg. Nothing much to crit on yet, looking forward to your final composition.

-dom

R-K
10-22-2004, 12:41 PM
I agree about those box-walker-things, new walker sketch is good, can't wait to see it in concept painting. Nomadic girl.. is she going to be face to camera? How about her face turned away a bit? like to ground next to her? I like the idea of sand running between her fingers.

Lunatique
10-23-2004, 09:16 AM
I think it would be a good idea to first solidify the final composition of the image before diving into the details. The composition of the image is the single most important thing that convey's a sense of epic proportions, so until you nail that, no amount of detail will matter.

Hillartsympho
10-24-2004, 02:58 PM
your last mech design is pretty good, the one before that was maybe to close to the battletech designs, nice job so far, yeah, definately include the figure. you drew her very well.

Gryphon
10-25-2004, 08:52 AM
(@ drawMonger) Thanks - Me too.

(@ dom) Rest asured it will follow soon :)

(@ Ranath) About the girl, she's the center piece of the painting. And I did actually think about having her turn in movement - But then I had to give up the feeling of grace I want from her. (let alone the detail of sand running though her fingers)

(@ Lunatique) Good point. I should have had a general compostion posted by now. I admit that. Thing is I havn't got much time to work on this project - and when I have detailed ideas I have to capture it before they're lost in the everyday rutine. I'll post the composition as soon as I get around to it.

(@ Hillartsympho) Thank you.

Replies all highly appreciated. Thanks.

Gryphon
10-28-2004, 09:02 AM
Gah! Between work, family and friends I find little time for this project. Progress has been slowed to an almost annoying point.

Thank God for the relative long span of this challenge... (I'll need it) right now I feel tied up, but I'm sure it'll clear again. - Question is when...

So, there might be a slight pause before I can post some more artwork.

Good luck to you all.

screamingwing
10-28-2004, 09:41 PM
Much prefer your latest walker concept - moer original.
Good luck.

V_Shane
10-29-2004, 07:33 AM
I love the concept color piece, not to sure (for myself) about the nomad girl, maybe if she were facing us (as you have) and were smiling with a slightly michevious experssion (but of knowing) and had something mystical forming in her hand, it would give a more "something is gonna happen" very soon mythic proportions and these guys aren't even expecting it. Just the impression I had right when I glanced at the girl.

Otherwise, certainly don't clutter it, what you have going couldbe a very dynamic composition.

Skureal
10-29-2004, 10:05 AM
I love the running mesh in the desert, but you are right. The style and the appearance of the mesh is very often used.

Peddy
10-29-2004, 10:54 AM
i agree wholeheartedly with Lunatique - sort out the composition.
but if you are going to work on the details, i have one crit: the girl has really good linework and rendering, but she looks like a child with a huge adult head. the facial features are too old for a girl. and she doesnt seem to be staring at much. even if she is just zoning out her eyes would be lower.
keep up the good stuff tho, you have 3 months so theres no rush in going straight bang into details.

Gryphon
12-16-2004, 08:11 AM
http://www.cgnetworks.com/challenge/entries/6/3784/3784_1103184666_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3784/3784_1103184666_large.jpg)

Pencil drawing, scanned with some PS tweaks.

Finally I got some time to think this project over, I found that my concepts was far too heavy and serious. I wanted to make something more joyful and cartoonish.

This image depicts Lt. Jane McSwan, a desert walker platoon commander, as she charges into battle in the colonial battles of Heriscol.

Extreme lightning and coloring will add even more depth and the feel of action in the heat of battle. Or so I hope ;)

One thing I'm concerned about, is the fact that I do not have the time or even an internet access at home to comment on other people's work. Which seems to be a major part of this competition... Oh well, I guess I have to rely on my own work.

On that note, let me wish you all congratulations on jobs well done, the stuff I've seen so far, is simply fantastic. Good luck to everyone!

Hillartsympho
12-21-2004, 03:20 PM
she's looking good to me. next i'd suggest fleshing out whats outside the cockpit windows and try out some color

KaleN
12-21-2004, 04:05 PM
Nice sketch but i can't find any space opera elements in it.

Gryphon
01-10-2005, 09:24 AM
I suppose you're right - It isn't a clean cut in fitting the theme...

But I kinda fell in love with McSwan here... so I'll make a sprint for it, having 7 days left and status is line art and nothing more.

This is really turning into a matter of will power versus time I'm afraid. Hopefully I'll have some WIP -coloring to show you tomorrow.

Gryphon
01-11-2005, 08:22 AM
http://www.cgnetworks.com/challenge/entries/6/3784/3784_1105431771_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3784/3784_1105431771_large.jpg)

Well this is the result of day #1 of the last week.

I started very soft, adding the basic colors. But since this is a "light-in-dark" scene, I toned the basic colors down a bit and used the highlights as depth indicators. Meaning I did not work with shadows at all, but the other way around. To sharpen the image up, I will add heavy shadows and "line shadows" (to define obejcts in heavy lighting) later on.

Gryphon
01-12-2005, 08:12 AM
http://www.cgnetworks.com/challenge/entries/6/3784/3784_1105517555_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3784/3784_1105517555_large.jpg)

Day #2.

Added some hull to the walker, general details and so on, but major change is the "Trucker Dices"... And it gives a bit of a hint of what to come, I want this cockpit to be so packed with personal belongings of McSwan, that items fly around as the walker moves. Played around with the colors a bit. I do this as often as I can to track down the sense of feeling I want to achieve. My main file however is untouched by these changes right up until the final version. -But it helps me enforce the feel by other means than simply color mood.

bolchover
01-12-2005, 11:13 AM
nice idea - I like the pose. The smile is looking a little starined at the moment - maybe a bit more diffuse colour would soften it up... Hope it goes well

Gryphon
01-12-2005, 11:57 AM
Yeah I see it. I better look into it tonight... The face in general isn't exactly what I want just yet. I mean, the expression is a tad off.

Thank you for the comment :)

Gryphon
01-13-2005, 08:42 AM
http://www.cgnetworks.com/challenge/entries/6/3784/3784_1105605774_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3784/3784_1105605774_large.jpg)

Day #3

Painted a BG and basic window work. Also added a fan in the upper right corner.
Note weak reflections in the window glass.
At this point I'm having 5-6 layers which is a lot by my standards. -These will be merged down once I'm satisfied with the depth layers. I usually don't have more than two layers when painting. Back when I was a student I got punked a lot for not haveing layers at all. I find that I work better with a good balance of few layers. In the end, for finishing the piece I will climb to aprox. some 15 extra effect layers. But for the basics I stick with just a few :)

conundrum
01-13-2005, 08:56 AM
cool stuff so far, an interesting take on the topic. i like the style as well, it certainly suits the subject matter. no crits at this point, but im looking forward to how it will end up once its all filled in. keep it up

Gryphon
01-13-2005, 09:46 AM
Thank you - Very kind of you.

I read the actual challenge a couple of times yesterday - And it's stated serveral times that the images should be loosly based on the theme, so I should be ok.

Gryphon
01-14-2005, 08:27 AM
http://www.cgnetworks.com/challenge/entries/6/3784/3784_1105691217_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3784/3784_1105691217_large.jpg)

Day #4

Added a teddy bear, letter from home, a picture & cables.

More of the walker can also now be seen through the window.

This is a semi high-res version for those whos into that.

I won't be able to upload anymore WIP pics until Monday (the deadline day), so final image and WIP's from the weekend will be up Monday :)

Gryphon
01-17-2005, 08:09 AM
http://www.cgnetworks.com/challenge/entries/6/3784/3784_1105949394_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3784/3784_1105949394_large.jpg)

Day 5 & 6

Nearing completion... Just a few tweaks left.

Gryphon
01-17-2005, 08:36 AM
http://www.cgnetworks.com/challenge/entries/6/3784/3784_1105950972_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3784/3784_1105950972_large.jpg)

"Winds sweep across the scorched battlefield of Heriscol, as an entire brigade of Dune Walkers charge into the rebellion strongpoint.
Lines of autogun-fire streak the sky as the traitors fight to fend off their pending judgment.
Platoon Commander Jane McSwan leads the taskforce onward with furious courage and skill. –Literally dodging enemy fire with her heavy mechanical embodiment.

Only 22 years of age, this young commander is an outstanding talent of tactics. –Being the very person to mold out the “Hammer Drop” maneuver. She enjoys great respect from her troops."

This, my very first challenge has been a bit offset for me, partly because I spent most of the time available, on obligations I had to my friends and family. But also work took much time and energy.
This meant I had exactly one week to bring the line art into something presentable. Planning for the very last week was needed and helped me to find the time to draw and also carry on with my daily routine.

Secondly I fluxed from concept to concept, while not being able to get under the skin of the challenge this resulted in the fact that I grew tired of the serious and somewhat heavy melodramatic style. –For it to be interesting and new to me I decided to take on a light cartoonish style.

My community interaction was cut in half by the fact that I, as pathetic as it sounds, do not own an internet line in my apartment. (I’m a poor 20-year-old animator)
For this I am sorry, I feel I owe a lot of pads on the backs for my fellow CG-talkers.
All in all I’ve learned a lot by the hands of this challenge. It brought me through materials as fur, rubber, plastic, metal, glass and so on.

Used Photoshop and a regular mouse by the way.

I congratulate all participants of the challenge on jobs well done.

conundrum
01-17-2005, 03:36 PM
congrats on finishing, i love the lighting of the final, nice and warm. one of the most character based pieces of the comp and executed very well. good luck

Gryphon
01-18-2005, 08:08 AM
Thank you very much. And yes the lighting is a major part of this piece.

Glad you like it :D

beelow
01-18-2005, 08:15 AM
I like the way you set up the composition. I see you followed some fundamental stuff. Big thumbs up from me.

Gryphon
01-18-2005, 02:49 PM
Thanks man.

How and when does the public voting take place? Anyone know?

This is my first challenge - bear with me :shrug:

walrus
01-18-2005, 05:01 PM
BEAR with you? ha ha ha ha ha ugh.

But anyhow,
I really love the warm light that you added at the end. it really brought the piece to l;ife. Nice work!
As for the voting, I'm just as new, i have no idea!

-mike

Gryphon
01-19-2005, 08:17 AM
Eh.... right. :rolleyes:

Thanks - I'm happy you like it. I'm not sure how people usually work, but I start working with basic coloring - guided by the softest light - meaning "strong lighting" like the warm colors to the far right in this case, will be added in the end.
I've never been taught digital painting. And have been going by instinct, but I think it's time to look at some turtorials to boost the work flow.

NinjaA55N
01-21-2005, 11:59 AM
haha! Very funny piece! :D Really nice character and all junk in the cabine. good luck man :)

Gryphon
01-22-2005, 12:33 PM
THANKS! :bounce:

I'm very happy the humoristic aspect gets across.

CGTalk Moderation
01-22-2006, 01:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.