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PreatORiAn
10-18-2004, 01:04 PM
Arthur Dam has entered the Grand Space Opera 3D.

PreatORiAn
10-18-2004, 01:17 PM
sweetness XD gl everyone.

As the greatly work-intensive person I am (coughs) (coughs again) I've been up to some ideas and sketches (wich I'll post when I get my hands on a scanner :))

1. Scene from the middle of a city, with way above it stuff blowing up, people dying and whatever.
2. Epic Combat w/e
3. about 1 but from a space-station or something :]
4. about 3,..hey wait it's the same as 3
5. A kind of 'silent' combat with a major force leaving destruction with futile resistance or w/e

anyway, back to the paper, I've only got 91 days left! \o/

PreatORiAn
10-18-2004, 01:48 PM
http://www.cgnetworks.com/challenge/entries/7/3779/3779_1098103708_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3779/3779_1098103708_large.jpg)

yust some sketches on spaceship design and stuff

Archetype
10-18-2004, 01:50 PM
ah jij ook ? :)

PreatORiAn
10-18-2004, 01:52 PM
NET als ik op jouw thread comment ;)

Archetype
10-18-2004, 01:53 PM
haha Veel succes :)

PreatORiAn
10-18-2004, 01:54 PM
bedankt, jij ook :bounce: Ik ben er klaar voor !

PreatORiAn
10-18-2004, 02:35 PM
http://www.cgnetworks.com/challenge/entries/7/3779/3779_1098106535_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3779/3779_1098106535_large.jpg)

some more on that scout / cop anroid that I yust did

Archetype
10-18-2004, 02:39 PM
niiicceee

simmular too the idea i head to make an army of space drones fighting next to the smaller manned spacecraft

although mine will look somewhat differently :x

also had an idea about worker drones
repairing the damage done while the battle rages

PreatORiAn
10-18-2004, 02:52 PM
also had an idea about worker drones
repairing the damage done while the battle rages
R2D2 :>

ty for the comments btw :)

PreatORiAn
10-18-2004, 08:39 PM
I've been doing some thinking again.
The -most- stereotype of scene here would be a fight in outer space around a spacestation, asteroids or w/e with a beautifull planet or 2 in the background.
obviously with it come various types of ships (battleships, destroyers, frigates and intercetors -as you could expect-).

Now, in my eyes being sterotype (or stereotypeD) is a bad thing (except for if you stereotype non-stereotypes,...w/e) so I'm thinking of a 'battle'-ish scene that should be diffrent from a battle as we know today (loads of ships of various classes vs. another load of ships in diffrent colours).
Though it's going to be hard stick with this plan, there are some rather non-thrilling ideas (not worth mentioning).
Any ideas or feelings about this? Do you people -really- want something that's going to be similar to everything else, or something diffrent that might be original but not coolish?

depleteD
10-19-2004, 01:30 AM
Cool concepts. I look forward to seeing more of your developed ideas.


U bring up an interesting point. Finiding originallity in this genre is sort of difficult.
Maybe just think of over the top things.
A sterotypical thing of space operas is big ass space battles with ships planets ect. SO maybe think out side the box and like have no ships or something. I would like to suggest better ideas but I got nothing lol. Go me. Well I have one... BUT ITS MINE!! MOOOHAHAHAHHA!

Best of luck to you man.

PreatORiAn
10-19-2004, 01:33 AM
thanks for your -very- building critisism ;)
but is an epic spacebattle -really- what you all want to see btw?

gl to you too btw, see you at the finish-line :P

PreatORiAn
10-19-2004, 11:29 AM
http://www.cgnetworks.com/challenge/entries/7/3779/3779_1098181742_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3779/3779_1098181742_large.jpg)

I have no idea how I got the idea for this ship, but yesterday night it suddenly popped in my head.
anyway I've decided to do some sketches in 3dsmax, here's the first one.

markovicd
10-19-2004, 11:55 AM
hah nice ;)
keep them coming

3doid
10-19-2004, 12:01 PM
hey PreatORiAn nice concepts... i like ur way of thinking... i agree with most of the ppl... finding originality in this theme is hard... but the thing to do is caprute a unique aspect of the opera that most of the people overlook... thats the best idea i can giv ya... hey i like ur drawings and the last block model looks good to me...love to c some cool concept arts from u.... :thumbsup: :bounce: :applause:

superlayer
10-19-2004, 12:09 PM
Nice one, keep it up...

Hexodam
10-19-2004, 01:50 PM
really like that new ship there.... though as a warning, it looks alot like a Merlin class frigate in Eve Online

http://www.eve-online.com/itemdatabase/items/i_603.asp

PreatORiAn
10-19-2004, 01:59 PM
http://www.cgnetworks.com/challenge/entries/7/3779/3779_1098190765_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3779/3779_1098190765_large.jpg)

more 3d sketches

PreatORiAn
10-19-2004, 02:00 PM
really like that new ship there.... though as a warning, it looks alot like a Merlin class frigate in Eve Online
http://www.eve-online.com/itemdatabase/items/i_603.asp
wtf it does, back to the drawing board for that one :\

kromekat
10-19-2004, 02:04 PM
Like the block concepts! - Good luck!

oishikun
10-19-2004, 02:06 PM
really like that new ship there.... though as a warning, it looks alot like a Merlin class frigate in Eve Online

http://www.eve-online.com/itemdatabase/items/i_603.asp
I think that's gonna be a problem for everybody... I've already seen things that some might consider rip-offs, or they're too close for comfort. It's gonna be tough to create something really original, that's for sure.

I really like the concepts though, keep it up!

PreatORiAn
10-19-2004, 02:19 PM
http://www.cgnetworks.com/challenge/entries/7/3779/3779_1098191973_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3779/3779_1098191973_large.jpg)

update of sketch3

PreatORiAn
10-19-2004, 02:22 PM
well I updated it a bit, I think I'll probably not use the model in the final scene because it's way too close to that eve-online ship, I've updated it anyways, but it's still too close.

Next up I'm going to sketch some on the actual scene and see how much diffrent ships I'll have to use for it, before I start making useless models again.

Hexodam
10-19-2004, 02:34 PM
yeah, but I wouldnt worry about it, I like both of your concepts :D

that second one looks a bit like the Atron class frigate from eve online
http://www.eve-online.com/itemdatabase/items/i_608.asp

But it should be more than ok, the first ship of yours is a bit different than the Merlin as the wings are shorter and it doesnt have an extension on the top. The second one is much leaner than the Atron.

PreatORiAn
10-19-2004, 02:44 PM
yeah, but I wouldnt worry about it, I like both of your concepts :D

that second one looks a bit like the Atron class frigate from eve online
http://www.eve-online.com/itemdatabase/items/i_608.asp

But it should be more than ok, the first ship of yours is a bit different than the Merlin as the wings are shorter and it doesnt have an extension on the top. The second one is much leaner than the Atron.
you think? I don't see the comparison with the Atron ship at all, but the first ship -really- looks like the merlin and that pisses me off bigtime :\

BadPenny
10-19-2004, 02:48 PM
nice sketches.Keep up the good work!

Hexodam
10-19-2004, 03:10 PM
you think? I don't see the comparison with the Atron ship at all, but the first ship -really- looks like the merlin and that pisses me off bigtime :\well the picture and angle is not that good, but its not nearly as similar as the merlin and your concept. So dont worry about the second ship :)

http://notendur.centrum.is/~czar/misc/Merlin.avi
here is a turnaround video of the merlin, there are differences

percydaman
10-19-2004, 04:08 PM
hehe, yeah the second I saw that I was like, "hey thats the merlin!" :) Man Im so glad I quit that game. it was addictive..

PreatORiAn
10-19-2004, 04:15 PM
okay that's it, that model is out of here.

I've decided to re-think the entire idea, so have some patience plz :shrug:

splotch
10-19-2004, 04:54 PM
hey
well i guess its nice and stille in the start stage so you can add mor details and make it even better than which ever you might think it could be a like.

bst good luck .. show the updated and never giveup friend,

PreatORiAn
10-19-2004, 06:42 PM
okay so here's the new plan:
I don't have a story yet, but please bear (grr, a bear?) with me.
The scene will be a BEAUTIFULL city, all light shiny with a perfect blue sky, but then a couple of -huge- ships floating in the air drawing attention from people while they're underway for the main military centre to kick it's ass or w/e, while in the meanwhile having fun while wrecking some buildings in the city or something.

how does it sound? :bounce:

Designer2
10-19-2004, 07:08 PM
:thumbsup: very nice start, keep going i'll check here to see your progress so i can give more critiques.

PreatORiAn
10-19-2004, 07:54 PM
http://www.cgnetworks.com/challenge/entries/7/3779/3779_1098212088_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3779/3779_1098212088_large.jpg)

l0ok a block city 0_o

3doid
10-19-2004, 11:27 PM
keep on goin buddy... i got my eyes on ya... and hey nice city start there... what r those lines going through it?

WazaR
10-19-2004, 11:38 PM
You have a great sense of design. Even the simple concepts feel like they have alot of presance.

erilaz
10-20-2004, 12:22 AM
You move fast! Ideas flowing and model-concepts flying!:D

dshelton
10-20-2004, 02:08 AM
good job so far, the more brainstorming the better, gives you a wide idea pool to pull things out of and piece together to make that final image.

I will keep an eye on this one, good luck

Cheers!

jddog
10-20-2004, 11:40 AM
the city looks really interesting, this hight street are really a nice lines into this urban structure.

jdd

Eclisod
10-20-2004, 11:42 AM
quite cool, keep up the great work :)

PreatORiAn
10-20-2004, 04:19 PM
http://www.cgnetworks.com/challenge/entries/7/3779/3779_1098285553_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3779/3779_1098285553_large.jpg)

testing some stuff with the city again.
the final city will be a combination of this one and the block-city I posted earlier + some green, maybey some water; whatever it takes to be a dream-city.

percydaman
10-20-2004, 04:23 PM
looking cool, makes me wonder whats going to be in the middle :) One crit, Im sure its preliminary, but your greeble buildings all have this stretched proportion to them, really leads the eyes to the center, which might be your aim, but doesn't seem really realistic to have all the buildings like that.

PreatORiAn
10-20-2004, 04:29 PM
yup the building are supposed to be all square but I was too lazy to make a big deal out of that.
anyway there will be a -huge- building in the centre with a beam that's pointing to the sky or something like that.
anyway: I recon I'm done with sketching the city itself, now yust some sketches on the ships and background or w/e. After that it's serious modelling time, ow yeah baby :)

toastie
10-20-2004, 04:35 PM
Awesomeo! You do move fast :) Gives us someone to keep up with. Good luck to you.

arLutiK
10-20-2004, 05:39 PM
Wow realy looking great

arLutiK
10-20-2004, 05:51 PM
Wow realy looking great

WyattHarris
10-20-2004, 09:52 PM
testing some stuff with the city again.
the final city will be a combination of this one and the block-city I posted earlier + some green, maybey some water; whatever it takes to be a dream-city.
That looks very good. Very grand scale you're going for.

SibSpi
10-21-2004, 01:32 AM
Hi there.

Looking really great sofar with the ideas - although something nags at me a bit. I know you're already peeved with the 'merlin' ship thingy from EVE, but your city sofar. I just cannot help I've seen one or more designs (not in this challenge sofar) that were virtually exactly the same as yours, and worse, to your idea of a tall building in the center. What I've NOT seen before though is somethin like this where the item in the center was organic *and* didn't look like it belonged. Think giant tree style.

Following this one as well.
SibSpi Out

*edit* ok now I have seen it in this challenge. http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=4322

Looks like you've got someone to beat in 'Awe factor' now :)

Archetype
10-21-2004, 09:34 AM
bah i never should have given you that greeble hint ;)

Chug
10-21-2004, 10:03 AM
You really are talented when it comes to find ideas, and how to turn them into pictures. And to those that are saying "it's not original" or "oh, already seen it in that game"... Space Opera is a vast theme, but at the same time, it has very strict criteria you have to stick to if you want people to understand on the first look what is the scene they're looking at.
And about the design of your ships, I'm sure that the design used by the EVE Online team is close to another already done before. It's hard to come up with ideas NEVER done before, so, as long as you're inventing your stuff, even if it reminds people of something else, it's fine, go with it. Better to create a coherent universe (even looking like others) that YOU like, according to your personal tastes, than a totally original but not "appealing-to-you" one. I mean, create something that you visually like instead of forcing you to give birth to something no one has already seen (well, if what you visually like is something no one already saw, good job :).

P.S. Sorry for my english, obviously not my native language :)

PreatORiAn
10-21-2004, 10:30 AM
Jo chug,
I was thinking about the same. Since someone else already said 'a huge tall building has already been done'(eventhough it was submitted later than I my ideas were :rolleyes:) I'm still not stepping of it (mainly because it's too general ;)). With stuff like spaceopera's is nearly impossible to make something that is'nt done at all, since it's so over-done. Eventhough I'll cut out stuff that look too much like things that already exist (like the eve-online ship) I won't cut out other because I would'nt have anything left then :p

anyway, thanks everyone for your comments, more cool stuff will be coming soon :buttrock:

and chug, don't worry; your English is better than mine ;)

high
10-21-2004, 10:40 AM
Yeah, A really great job. And keep peace in your mind and do what you first thougth, because as I see the first ideas are the best, and more in your case. I love de first concept and the second is a natural continuation of it.

My eyes is on you!

DimitrisLiatsos
10-21-2004, 10:54 AM
i like very much the assault and other ships design...xmmm i have to subscribe on this one too!:)

cg219
10-21-2004, 11:25 AM
That last concept is looking good. I like the camera view alot. Keep up the good work, I am gonna keep an eye on this.

PreatORiAn
10-21-2004, 12:57 PM
http://www.cgnetworks.com/challenge/entries/7/3779/3779_1098359869_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3779/3779_1098359869_large.jpg)

okay seriously this is the last sketch of the city itself. The green stuff will all be made in while making the final scene, and right now I'm going to start with the 'center-building'.

Archetype
10-21-2004, 01:06 PM
u might want to randomize the roads more

PreatORiAn
10-21-2004, 01:14 PM
good point, I was already sorta thinking about making the final so random it's more mazy than boring like right now. (probably by taking a map of Rotterdam and using it as a reference :p)

gpepper
10-21-2004, 01:39 PM
I think do build the city in round was a good idea... You could keep it and insert the center big building in...

flyingP
10-21-2004, 02:13 PM
good point, I was already sorta thinking about making the final so random it's more mazy than boring like right now.

Don't think you need to overdo it, at least not from that perspective, a bit would help it though.

3doid
10-21-2004, 02:19 PM
buddy nice designs... i liked the circuler-center-with-huge-building concept... i can only imagine how vast the scene gonna b. o by the way i know its just a concept skatch now but the squre building setup looks repeatitive.. keep it up m watching ur progress

madshooter
10-21-2004, 03:57 PM
Man your concept is rocking. It is looking great:thumbsup:
Keep it up.

jddog
10-21-2004, 04:21 PM
I love your last maquette/Concept, Just is really too much regular...
jdd

PreatORiAn
10-21-2004, 04:51 PM
hehe thanks for the comments everyone, I hope to have most of the center-building done by the end of today :)

LukaStellwag
10-21-2004, 05:30 PM
Yeah man, looks really great. How much polys does this scene have?

I thing that regular planting of bulidings isnt as bad as the others said, it shows the future - symetric, regular and quadratic...

I think that wasnt very good english ;).

Nice scene!

cg:unlimited
10-21-2004, 05:31 PM
looks strange, but i agree with luk...


good luck.

PreatORiAn
10-21-2004, 05:44 PM
Yeah man, looks really great. How much polys does this scene have?

I thing that regular planting of bulidings isnt as bad as the others said, it shows the future - symetric, regular and quadratic...

I think that wasnt very good english ;).

Nice scene! Jo,
First of all the scene has A WHOLE DAM NLOT of poly's. I had to make the effect of the houses theirselves only visible at the render or else my computer would crash for sure (eventhough it almost crashed too when I tried mentalray rendering :p).
Seconds, At the final image I'm going to make the houses theirselves as abstract as possible, but try to keep the planting a bit random to make the image look more interesting and stuff :p
Last, your English is probably better than mine, don't worry :p

thanks again for commenting everyone :)

edit: dang I use alot of smileys in my posts :p

AdamHerbert
10-21-2004, 06:47 PM
I really enjoy your process. I've been following several threads and your workflow is the best imo. Keep up the good work! :thumbsup:

ET
10-22-2004, 01:02 AM
hi budy, nice view i liked the scene of buildings.. but actually if they had the capability to do such a awesome building why do they have such small ones (takin lots of place on the ground) and just have one big one..? wouldn't it be something like a city made by only one or few buildings.. like four may be. i dunno wouldn't it be logical.. sorry i didn'T read all ur posts so u might allready had this conversation before.. good luck pal.

HieSpike
10-22-2004, 01:19 AM
Hi,


Your technical skills look very promising, I would love to see an illustrated sketch of the entire concept if possible. Anyway, good luck.

arLutiK
10-22-2004, 05:58 AM
I'd mix this one with the circle one it would look great

SibSpi
10-22-2004, 11:48 AM
why do they have such small ones (takin lots of place on the ground) and just have one big one..? wouldn't it be something like a city made by only one or few buildings..
I'm thinking that would look pretty damned boring - unless some gigantic effort were put into making the single huge buildings look like they consisted of several thousand smaller ones or something. :/

Still looks good and I never intended to mean "it's not original" with that other post - merely, if the same idea is being/has been used everywhere before, it may become a little bit boring - still looks schweet tho :)

tsunami4you
10-22-2004, 12:06 PM
i see something here.... :D

ET
10-22-2004, 12:38 PM
I'm thinking that would look pretty damned boring - unless some gigantic effort were put into making the single huge buildings look like they consisted of several thousand smaller ones or something. :/

Still looks good and I never intended to mean "it's not original" with that other post - merely, if the same idea is being/has been used everywhere before, it may become a little bit boring - still looks schweet tho :)
yeah u r right i know that would look not that cool but u can make it look cool.. like u said lotz of small buildings detailed on one building and it wouldn't have to be square or something lke that..anyway i'M tellin this just incase there might something cool could come out from that. lets see whtt is next, go on dude:thumbsup:

PreatORiAn
10-22-2004, 04:19 PM
it's not going to be yust a big building with loads of small ones around it. It's about the city of Star Wars but that more abstract, lighter coloured and plants and parks here and there :)
and uhm, diffrent anyway :p

btw since the big guys decided to count a WIP as 25% of your 'degree' or whatever (so YOU guys can learn from me, eventhough I'm probably the one here that's learning the most :p) I've decided to not start with the final models yet but sketch some more (a bit more on paper this time I guess).

eahartz
10-22-2004, 04:30 PM
Ahh yes pencils are good.

PreatORiAn
10-22-2004, 04:35 PM
Ahh yes pencils are good.
pencils good, pencils vewy vewy good!
too bad I'm not so good with 'em, but for CGTalk I'll squeeze out every last bit of skill if I need to :p

HieSpike
10-22-2004, 05:12 PM
Yes, pencils are good. Actaully I bought a wacom a while ago so that I could draw digitally and stuff. But, I know realize that the best way to do it is to draw with a pencil and use the wacom to color things in photoshop. So, I guess that's my advice if you have a wacom, draw things out, scan them in, and use the tablet to color it. If you don't have a wacom.....please ignore this message...

this message will self distruct in 5, 4, 3, 2, 1...............................

PreatORiAn
10-22-2004, 05:24 PM
I DO have a wacom but I suck at using it, I guess I'll try to use it yust for colouring too though, thanks for the tip :)

flyingP
10-22-2004, 05:32 PM
you 'can' draw with a Wacom too, just takes a bit of getting use too, strangely enough (for me) I haven't actually used a pencil at all in this or the last challenge myself, haven't really missed it either :surprised

roctavian
10-23-2004, 09:41 PM
I like thwe shapes you`ve donne.
The circle city is nice. It`s really huge.
You`ved maka me curious about the entire composotion.
Good luck!!

ibambao
10-23-2004, 10:13 PM
I like your model of the ship. Keep up the good work.

I have new images on my thread, come and critique them!
www.cgtalk.com/showthread.php?threadid=179797

Aethyrprime
10-23-2004, 11:41 PM
Beautiful modeling! I am interested to see how you complete this project. So far it is great! I was wondering how you will apply the question you raised before:

I've been doing some thinking again.
The -most- stereotype of scene here would be a fight in outer space around a spacestation, asteroids or w/e with a beautifull planet or 2 in the background.
obviously with it come various types of ships (battleships, destroyers, frigates and intercetors -as you could expect-).

Now, in my eyes being sterotype (or stereotypeD) is a bad thing (except for if you stereotype non-stereotypes,...w/e) so I'm thinking of a 'battle'-ish scene that should be diffrent from a battle as we know today (loads of ships of various classes vs. another load of ships in diffrent colours).
Though it's going to be hard stick with this plan, there are some rather non-thrilling ideas (not worth mentioning).
Any ideas or feelings about this? Do you people -really- want something that's going to be similar to everything else, or something diffrent that might be original but not coolish?
How will this effect your final comp.


U bring up an interesting point. Finiding originallity in this genre is sort of difficult.
Maybe just think of over the top things.
A sterotypical thing of space operas is big ass space battles with ships planets ect. SO maybe think out side the box and like have no ships or something. I would like to suggest better ideas but I got nothing lol. Go me. Well I have one... BUT ITS MINE!! MOOOHAHAHAHHA!

Best of luck to you man.

I could not agree with you both more. When I think of the greatest legends in all of sci-fi history, I can think of only one solid theme between them and the masses of umm "Campy", sci-fi, consequences that ripple out from any event. Every speices has motivation. Find the motivation for your combatants and then try to capture the emotional fortitude required to achieve that in the reaction of the viewer. I gather that this a competition seeking things beyond "cool factor" alone. I can tell your probrably going to be one of the best contenders so pull no punches and rock on!

high
10-24-2004, 02:25 AM
Yes I do agree with this, but how could we have such inspiration if in every single sci-fi movie or series we have ships and battles (and sound in outer space). If I can remember just one movie doesn't have this kind of thing and is an actual movie, SOLARIS. But the theme is other than a crucial moment for any civilization, although in a psych level is a great breakthrough for the human kind.

Anyway this work of yours will be big!

HieSpike
10-24-2004, 03:59 AM
Just a note of warning I guess....I have noticed in these competitions that if you are too "different" and the judges/audience doesn't see how your work applies to the topic, it might not make it. I think you can go with space, planets, ships, and all off the above and still be original...it just takes extra creativity. later! - my 2 cents

PreatORiAn
10-24-2004, 11:47 AM
back again,
thanks everyone for the comments, this is'nt what it would be without you guys :p

anyway I'm having major difficulties with getting ideas on paper (I seem to have the idea when it's useless, and when I want to visualize it on paper or something I keep forgetting it xD)
maybey I'll make the centre building a bit more simple, or do it without much of a sketch :]

edit: POST #100 !

element5
10-24-2004, 02:41 PM
I do like the way this is going, will have to hang around for more updates :)

simoncvy
10-24-2004, 09:02 PM
I like the sheer complexity of the city scene - but as others say it is too regular. You might be able to improve it very easily by adding some large spacewarps lattice warps to the hole thing to add gentle hills and some deviations to the straight road network.

PreatORiAn
10-24-2004, 09:45 PM
well I've been thinking of 2 diffrent things:

1. flying cars
2. ramps from where vehicles can launch into space (idea from ]I[Liz :))

madshooter
10-25-2004, 09:03 AM
I can't wait to see those flying cars.:)

Christoph_H84
10-29-2004, 09:21 AM
I think your idea of this vast urban environment is just brilliant (reminds me Corusant). The idea of a central building is great. I think you should rize buildings as they are closer to this tower, to have it look like the urban landscape merges together forming this tower. Thereby, you also get rid of the detail problem for the tower.

Use the radial concept you posted quite early and put in a bit more variation (maybe just make some buildings higher than others with a random pattern to it).

i did like the square concept as much as the radial, because one sees the repeativeness right away, but maybe you could use it in the background.

Keep it up and good luck to everyone! Really cool seeing many excellent ideas being formed here.

Archetype
10-29-2004, 09:34 AM
where are those updates ? :\

Climax
10-29-2004, 10:05 AM
Did you use some kind of plugin to make the buildings? would you share your secret? :buttrock:

Your ships also rocks!

it seem this will be a very hard challenge, there are so many and so good artists!

Well Arthur, I wish u luck and i'll be keeping track of your amazing work :thumbsup:

Archetype
10-29-2004, 10:06 AM
try greeble :)

3D-DuTchman
10-29-2004, 03:00 PM
looks good

i thought that if've seen all the dutch threads but No :D
this one looks good like your concepts very mutch.
shows me that being a dutch guy on this forum isnt so bad :p

makes me try even harder with all these experianced dutch guys
(allthought i'm brand new just got 3Ds Max 6 for about 2 months now)

ziet er goed uit Arthur :thumbsup:

blackdragoncg
12-11-2004, 02:03 PM
Nice work:thumbsup:

Good luck

My Thread http://www.cgtalk.com/showthread.php?t=191177&highlight=Gary+Picton

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