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View Full Version : Grand Space Opera 2D Entry: Vijoi Daniel-Iulian


techart
10-18-2004, 11:36 AM
Vijoi Daniel-Iulian has entered the Grand Space Opera 2D.

Challenge Page (http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=3765)

Latest Update: Final Image: finaly
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1105824116_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1105824116_large.jpg)

at last...

techart
10-18-2004, 11:37 AM
nice theme too.....can't wait to start already......good luck everyone/////cheers

paulwdavidson
10-18-2004, 08:08 PM
Good luck!

techart
10-19-2004, 06:43 AM
thanks Paul.....nice to see you too...good luck to you too and I just hoipe to make a good work....right now I think about to sign in the 3d contest too...not so shore...don't know if I have time


good luck again,cheers tech

techart
10-20-2004, 11:06 AM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1098270382_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1098270382_large.jpg)

ok now...first works for the contest...I'll come up soon with the full story for you to better understand these sketches


on short:
-My work's name for the contest is "Khamylo Gate City"
-it's on a poor planet, the city is build arround a huge crater
-the main target of this planet is a Stargate(where it cames the name of the city)the only Stargate made by humanoids
-they leave arround the Gate,the Gate brings them many financial profits from the near galaxys




so this it one of the concepts for the city...I'll come up soon with the concepts for the gate

techart
10-20-2004, 11:10 AM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1098270605_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1098270605_large.jpg)

you'll see some spaceships like this one arround the city....it will be a panoramic view of the city...you'll see there the city,the gate and some ships arround

techart
10-20-2004, 11:11 AM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1098270691_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1098270691_large.jpg)

another ships...

dgpilot
10-20-2004, 12:23 PM
nice concepts, good luck!

Speaky
10-20-2004, 01:00 PM
Hi Techart, you've done some beautiful ship designs, very impressive indeed. I can't wait to see how you develop these! :thumbsup:

angel
10-20-2004, 01:48 PM
I like your ships designs, they look very organic, almost like they belong underwater. Nice job.

anti-shock
10-20-2004, 03:22 PM
the shipp designs are very nice, looking forward to more. http://cgtalk.com/images/smilies/thumbsup.gif

PetriJ
10-20-2004, 03:32 PM
Looking good!
Good luck man.

techart
10-20-2004, 03:41 PM
thanks guys,I drawn more ships these days but I think only those two will rich into the final view.....those are for closer range ...more small ships will be very far........thanks for the comments...good luck to you too cheers

usstodd
10-20-2004, 05:01 PM
Reaaallllly cool conepts for the ships. I'm loving the flow of the designs.:thumbsup:

Mr. Glass
10-20-2004, 05:47 PM
Real fluid designs. They remind me of whales.

JTD
10-20-2004, 09:12 PM
Geez. I love the ships too. I guess you excel in that area. Definitely base your story around your ship designs. And throw them all in there.

Slav
10-20-2004, 09:27 PM
nice design so far

i wonder how you are going to integrate thoes designs into your peice.

Haman
10-21-2004, 01:41 AM
Very nice designs...good luck!

JARhead
10-21-2004, 02:32 AM
yeah I agree nice designs so far. Cant wait to see more!

D pi
10-21-2004, 03:49 AM
I am curious what you will do with 3d, I have wanted to experiment with 3d...

the ships look great, I'd love to see the scale in relation to a human or extrahuman element.

R-K
10-21-2004, 05:55 AM
those ship designs are great, I'm not that sure of the first environment but the ship designs.. yeah :buttrock: . I hope you'll stick with them.

Oh, and good luck

techart
10-21-2004, 08:46 AM
I'm glad to see everyone like my ships.....I'll post more but I think only those here will have a large space in the final composition......like I said many ships will be very small



Mr. Glass yeah I have to be honest....many times I take my inspiration from animals or even industrial shapes

JTD design is my little name.......joking.....my vaforite themes are the ship designs and car designs....but is not a regularity...I draw anything


Slav whel....those ships will be in closer range.......first plan....then you'll see the Gate...and around the Gate the city,lakes...I'm thinking at more variants


D pi whel..I'm not going to run with the 3D too..don't have enough time :((((((((((((( the ships vary at the size...for example the one with the KLS on is realy big...for 200-250 peoples I say,teh one with number 2 is for 4-5 peoples and tha one with 3 is fir a crew of 40 peoples........I'll show yuo a scale soon....the main ship is like the one with KLS on...big


Ranath I'm not that sure with the environment eidher....have more drawings but I'm thinking about the last composition........




thanks for comments all and good luck to you too

MechaHateChimp
10-23-2004, 07:22 AM
That one on top on the sketch with the three ships, the one that looks like a hybrid cruiser/submarine/jet... thats excellent. Im the worst with mechanical things and looking at your works gives me alot of ideas. I agree with SNOW , it definitely looks as if your ships should be underwater... that top one looks almost whale-like. Great work.

techart
10-25-2004, 06:53 AM
I know it looks like underwater but didn't have any underwater inspiration on that..........actually didn't have any inspiration for none of these drawings...just let my hand and my pen flow :)))))


so you're the worst!?!?.......every start in art has the beginings in some worst workings.....it is important that you should not be disapointed and to learn from mistakes........you don't wanna see my first sketches!!!:)))



thks,...cheers tech

techart
10-25-2004, 11:01 AM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1098702086_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1098702086_large.jpg)

another ship concept

techart
10-25-2004, 11:02 AM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1098702163_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1098702163_large.jpg)

and another concept

techart
10-25-2004, 11:04 AM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1098702269_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1098702269_large.jpg)

and another ship concept......want some more?.....do ya,, do ya??kiding

hope you like those too

techart
10-25-2004, 11:08 AM
hi guys...the first sketch added...the one with the kls you already saw in the threed is for you to see the scale of it because some of you asked for that......those tiny little things on that panel in the left side are the humans...that small yeah....:)))...that's a big ship don't ya..

ezteh
10-25-2004, 11:55 AM
I really like your ship designs. :D keep up the good work

Bishoppess of Death
10-25-2004, 05:43 PM
Again, the talent with the straight lines and rulers. And my envy of you. Nice designs here very nice. I like the KLS ship especially. Now I have to watch you go through this from start to finish.

techart
10-26-2004, 08:29 AM
Bishoppess of Death thank you ...kind words....now you're stock on me he he....some updates later...cheers tech

techart
10-26-2004, 10:38 AM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1098787078_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1098787078_large.jpg)

like I said here is a concept for the stargate.....basicaly I will respect many details from here...I find interesting many of them ...but they are only concepts so far.........

techart
10-26-2004, 10:42 AM
like I said...the gate is in the middle of a huge crater....you can't see some familiar objects to compare with yet but I'll show you soon .....basically the gate has arround many hangars and standing places for small and middle sized ships....also you'll find these places arround the crater and integrated with the city......

techart
10-26-2004, 10:46 AM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1098787568_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1098787568_large.jpg)

this is the first ship modifyed ....a more photographic close-up if you like....it is the ship that you'll see more clear.....but I decided to bring another element in the front of the composition.....I will not show it to you until I'm satisfyed with that....

hope you like that one too

techart
10-26-2004, 10:50 AM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1098787837_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1098787837_large.jpg)

now let's start....this is the first layout for my work...first composition...but...many things can change 'till the end like you saw in Machineflesh too.....basicaly this is it..I'm not shore about the city so far but I'm workin on it......also I'm not shore about the colors fully too.....

but ..that's why is called WIP doesn't it?? I have threee steps of it...so here is first..

techart
10-26-2004, 10:53 AM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1098787989_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1098787989_large.jpg)

ok now...I decided to get larger the image...more panoramic view..in order to have a better view of the city two...workin at the crater also but is not finished at all......

techart
10-26-2004, 10:56 AM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1098788205_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1098788205_large.jpg)

now this is almost the final step of what I've been workin' 'till now.....more detailings at the crater....


probably you're askin ....man this man work so fast!!...isn't so....have the steps saved separately and I'll posted all together to see better the diferences....cheers...that's all for now

comments allways welcome

Squibbit
10-26-2004, 11:10 AM
wwwwwwwwwwwow !!
this pic's gonna rock when it's done , already so cool!

picksel
10-26-2004, 11:29 AM
It's a good start for the final work (even if it is not your final work)!
Nice work!
good continuation!

flyingP
10-26-2004, 12:02 PM
bloody hey techart :eek: .....that's beautiful work :buttrock:

Vahn
10-26-2004, 12:40 PM
excellent! i like how the ship reflects the colors of everything else :D

Fahrija
10-26-2004, 12:59 PM
You have a nice workflow > the ship-designs look very convincing and the color palette is very well. At the moment itīs painted just a bit too smooth I feel.

AirbORn
10-26-2004, 01:21 PM
Great concepts :) I was able to tell it was you by the style of your ship design. :) Great quality. Keep up the good work!

D pi
10-26-2004, 01:44 PM
However, I felt the ship was more beautiful minus the extraneous details. I don't see how the details are nessecary or relevant. Some opf the strongest features were the unninterupted surfaces.
Also there seems to be two aesthetic conventions on space opera. Dramatic/operatic and form following function. When one creates it is impossible to be dissasociated with the conventions. How wil your image fit in or juxtapose these conventions. this is reguarding turning a ID sketch into an iconic moment

Oregano
10-26-2004, 03:05 PM
Techart, really well handled. I love the colouring and the angle. I agree that the ship is stronger without the added surface elements - the surface texture is fantastic as well.

Looking forward to watching this scene develop further!

Cheers,
~Shane

sidchagan
10-26-2004, 06:48 PM
Looks great so far. I like the details around the crater area, and the ship concepts look great. I'm certain this will turn out quite amazingly :).
While it does look great as it is, if you dont plan on adding more stuff around the crater, you might want to experiment with increasing the size of the terrain though. I'm not sure how it would look, but it might lend a more grand feel. I cant be certain though- just something to try out.

MechaHateChimp
10-26-2004, 07:38 PM
I really love that concept sketch of the ship and the camera angle you chose for your layout is nice. Im looking forward to seeing what will fill up the background

funkbuttah
10-26-2004, 07:51 PM
Your ship designs and the concept rock. The colors you chose in coloring that stargate concept really aid in giving it a desolate deserted feel. Sweet stuff. It looks as if it would be quite a chore to keep the sand from accumulating on and around the structures, you could have a couple of sandplows working down there or building walls in the direction of the wind or somn'. I cant wait to see more. I too am working on a crater like mining outfit, but it's a bit more of a moon type thing where there is no atmosphere to speak of.

Great stuff, man.

Bishoppess of Death
10-26-2004, 09:33 PM
Nice exteriors for the ships . The crater look really interesting too. Is there a story behind this?

techart
10-27-2004, 10:00 AM
hi folks..thanks for the great comments and words ...realy helps alot.....and gives me brand new ideas...



Squibbit,tekila thanks guys

flyingP thanks man..trying my best beside the job at the office


Vahn thanks is kind of aluminium-chrom reflexion......like those from starwars that we are used with


Fahrija yaa it is that smooth...didn't added much details 'till now......the crater is gonna rock with details 'till the end and the smoothed area you speak I gues it is the sanded area arround.....well I've been told that arround the crater will be the city...the huge city wich will cover all the horizont


AirbORn thanks dude.......wooow ...if you can tell by the ships it is me that means I have such a caracteristic style???....:)) it's a good thing you know!!


D pi I think you refer at the blue ship I gues? well that one is just a concept ..the final ship is in the final composition you see(those three steps I've made so far)that with predominant orange........I think I'll bring more details on that one because it's a larger ship and the details should be very small......it will be work for nothing because you can't see much at a resolution of 1600....so if I'm gonna bring details they will be very smart and they'll have to sugest the size of the ship for comparing
about the convention you speak and the iconic image those elements will apear when I'll bring in front the charater I'm workin at......it's not a humanoid character at all....is mecha droid wich will be in front of the image wi5th a flying module on it......these flying droids defense the gate area and take care about the things around .......the main idea is that is the only gate made by humanoids and it is allways in danger because some civilization may take the control and getting advantages from it...........I think that I'l lhave to sugest that reason more...to be more obvious...I think I'll bring a second character (or small ship )in front...........to be obvious that tha droid is defensing the gate anyway I'm still workin about everything now...idea,details......


Oregano like I said to d pi the ship with the had edges and lines is just a concept sketch and the final one is in the composition thanks for the apreciation :thumbsup:


sidchagan thanks ..I though about that too......I plan to make the city around the crater but like you say I might not be able to put all the details on that free area.......and I'm afraid not to put too many details in such a small area.....it will struggle the work in the top area.........I have two posible choises.....one is to enlarge the area for the city and the second is to put not so much detailsas I wish ......I'm thinkin' on that...thanks for the interest.....you're very helpfull :thumbsup:

Mecha Hate Chimp thanks dude allways apreciated



Bishoppess of Death the story is told in the beginig of the thread...but like I said there is wip too......many times on the road comes many ideas...maybe better then the first ones...and you'll have to adapt and to rethink the story and the scene.....that's me......like I said to d pi eveything rolls up along the wip gets better and better

and you guys are such a help with ideas and comments..thanks alot to everyone...back to work now cheers

NinjaA55N
10-27-2004, 11:33 PM
Im looking at ur thread for a while now and i have to say that ur sketches was really good but ur painting work is amaizing. All elements fits perfectly in the format, the colors r nicely chosen so the atmosphere is just perfect.
Cant wait to see more... and a bigger version ;) if that is possible.

Ariyoshi
10-27-2004, 11:41 PM
Life in the dessert? Rock on, a combination of spaceships with medieval structures. I always like things like that, ŋremember episode II? :D. BTW Left corner looks very lonely...

Peddy
10-27-2004, 11:47 PM
id have to agree. the left side of the frame is rather empty, but that can work very well to your advantage is you use the elements right. some really fluid designs here, keep it up!

techart
10-28-2004, 08:05 AM
NinjaASSN thanks man for the kind words a bigger version will be posible....I work this one at 4000x1400 at 300dpi

Ariyoshi how can I not remember episode two...yeaaaaaaaah rocks man....but I think in my work I'll have more of sci-fi buildings......after all the city winns many money after the gate.....they do have lots of profits...........is kind of hi thech city......but didn't manage to make something for the city by now....I concentrate my work for the gate first and for the main elements...ships and the characters that will apear........until then will remain a lonely corner I think...


Peddy like I said to Ariyoshi it will not remain empty.......buildings will rise there...lots of them...


thanks for the comments all....cheers

techart
10-28-2004, 11:34 AM
hey boys can't post for few days now...have some problems..explain to you later ...workin' hard at the crater now....the details are killing meeeee


cheers

techart
10-29-2004, 10:25 AM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1099045501_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1099045501_large.jpg)

here is the droid"character" I've been told you these days....it will be in the front of the composition but is not the final stage of it...I'm not too happy with the flying module and the legs.....also needs more details....many changes can come to it.....one thing is clear ..I like the front part of it..the head....they are gonna stay......I'm waiting for some sugestions of you...

techart
10-29-2004, 10:27 AM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1099045639_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1099045639_large.jpg)

did some workin for the gate ...clearing some stuff and trying to get fluid some forms didn't like that much......

techart
10-29-2004, 10:31 AM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1099045885_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1099045885_large.jpg)

like you see...did that haze in the center of the gate...like radiations stuff.....the ships enter there and are "sended" to the destination....vaporized kind of....or teleporting if you like...some sparkles can apear there too not so shore about it......

techart
10-29-2004, 10:33 AM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1099046001_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1099046001_large.jpg)

another step of it...did some clouds there but they need more detailing and clear shapes........

techart
10-29-2004, 10:37 AM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1099046261_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1099046261_large.jpg)

some larger versions of it ..and some modifyings at the clouds and detailing.....

techart
10-29-2004, 10:40 AM
I've been created a little DOF there...you didn't have the sensation os space quite much..and still need some work there all the way at details apear more and more....also cleared in the left side the clouds a bit..and added some stars......

techart
10-29-2004, 10:42 AM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1099046533_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1099046533_large.jpg)

here is a gate larger view....

techart
10-29-2004, 10:44 AM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1099046669_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1099046669_large.jpg)

larger view of the ship also.....but like I said needs more details...small ones to indicate the metal blocks...or parts......after all the ship can't be made of one part.....

techart
10-29-2004, 10:51 AM
right now I'm workin at some concepts for the droid character...at the flying module...I'm thinking to enlarge some parts for more estetichal look....for example the part that keeps the motor behind the head......also I'm thinking about the intruder..the one who wants to attack the gate .....and wich the guardian droid is trying to cach....

cheers

Techart

Falcorr
10-29-2004, 11:16 AM
Lovely work techart:bounce:

So accurate with smooth colors. Kinda makes you think of other worlds. Mainly because earth is so filthy.

It already looks better than your machine flesh entry so im waiting for more updates.
That hot air coming from the port is nice touch.

If you make the picture overly busy i think it would loose all the impact it has, but its your painting. Good luck!

Luter
10-29-2004, 11:50 AM
Great work Techart, nice design, composition, and colors.
I didn't read all the thread (!)..I was just wondering about the "epic" side of the picture...are you going to put some elements that reveal this or not ? You seem to work fast.

dloots
10-29-2004, 12:24 PM
Very smooth and clean style. Keep up the good work. The heat is also a very good touch. Good luck.

Speaky
10-29-2004, 01:13 PM
:eek:

Techart, I'm loving it. You manage to create artwork which looks like airbrush work, beautiful crisp edges without looking too digital. Reminds me of Ryan Church's style while being tighter, which is a very good thing! How are you maintaining those sleek curves... vector shapes and minutely feathered selections? I'd love to know.

One thing: I'm wishing the 'gate effect' would pop out of the pic a bit more. Possibly it's because the landscape is so light that it's hard to pick out. I'm also not too fond of the smeared blending of the elements within and behind the gate zone, I think some kind of large scale refraction / distortion might be more effective, I'm not sure. Hell, I'm struggling to find something that doesn't make my jaw hit the floor.

NinjaA55N
10-29-2004, 01:21 PM
Finally a bigger pic and details! :D I dont have time to comment it right now, but it looks awesome for sure.

pm_ceglowski
10-29-2004, 03:30 PM
It's quite an amazing piece!!!
Good luck!

PetriJ
10-29-2004, 04:35 PM
I think you draw for work.
Awesome pic!

cgtalkmember
10-29-2004, 04:43 PM
It has a DUNE feel to it with the orange and the sun set colours very nice and the ship is incredibly colored :thumbsup:

Tranchefeux
10-29-2004, 05:09 PM
Hello,

Your drawings and setting colors are good you to surely make
large a space opera...

coCoKNIght
10-30-2004, 09:06 PM
You're very fast, and your pictures are too good for mit to crit so... keep it up :thumbsup:

windowlicker
10-30-2004, 11:02 PM
Wow! This is looking good so far! You seem very confident when it comes to colors and rendering - you won't have any problem there!

The thing I'd love to see, are a bit more design sketches. You've stuck to the ship you have now for a while, but imo it could use a second round of designing. The ship feels like it's stuck together by different parts from several ships. In some parts it's very flowing (top + rear mostly) and in others it is very blocky (the small front wing) - it doesn't feel as if the parts speak the same "language". I'd advice you to go for one style.

Hope to see another rocking update real soon!

techart
10-31-2004, 07:21 AM
Falcor_ thanks man...but I don't think is better than the Machineflesh entry so far...but thanks for your apreciation..realy supports....that hot air I intended to be more particles flowing...disipating in the air..up of the gate...like nuclear effect......I'll try to make it more easy comming...you have right with the busy picture so I did talk with other members about that and I comeup with this idea that the city I'll build behind to be very smoothed...in order to have a not so busy area.......thanks for the point..it's becoming more clear about wahat do I have to do...cheers tech

goli yes Goli I intend that..I said early some characters will apear...well some droid characters the story is behind if you have time...it's basicaly about a fight...one droid is standing up for defensing the gate against one attacker.....I work fast? realy ...woow...well did quit my job last week.....feeling that I was doing the same thing for three years now...like I was standing in the same place........tomorow I'll start at the new job..hope to be better......fantasy ..scy-fi.....that's why this weekend didn't make anything.....basicaly I was working in my free time at the job and because have there a larger tablet then home..for me it is important......and here I have a larger one....wacom a4...:))) but I don't think here a can work at the job..don't know if I'll have free time....I think I'm gonna need a more larger tablet home....thanks...

techart
10-31-2004, 07:53 AM
dloots thanks man realy apreciated


Speaky thanks man....woow Ryan Church...that's realy something but I think I heave more to go to reach hes level....well did saw he's works and I think they are more sketchy I think...but I did saw many very accurate and detailed.....cool work he has...very inspiring for me too...I gues it is for many artists....you have right..I use many many selections....in Photoshop...have a special layer set only with selections..and nameing them with the respective zone because until the end the selections layers reach a larger number ..I do this to keep a order....but here didn't make many selections yet....at the gate I have only three selection layers.....for the ship one....and commeing.....is very helpfull because you always need to come back and refresh something......but I have also many fluid lines I don't use selections...use the smudge tool alot...but I don't have feather on selections....only few times before I start workin in that area I give them a feather......
you have right about the "gate effect"...I'll try to make him more visible....no area is finished by now...everything it needs some touch till the end.....those thing around the gate that you speak of are in the sketch stand so far...those will be some ships waiting to "desapear"..... thanks for the help...you're realy helpfull

NinjaASSN did that for you dude,..I now you wanted :)

pm_ceglowski thanks...cheers

Petri.J what do you mean "draw for work"? don't shore I understand...did draw at work..I told behind the reason cheers thanks


CgTalk member yeah I know......kind of Geonosis too...it was not intended....in the end will be a more "urban" zone..many buildings will rise"..cheers


Tranchefeux thanks Tranchefeux..it means great....saw your site..amazing work you have there......I'm doing my best..cheers tech


coCoKNIght thanks dude ..means great


windowlicker the ship is not finished man....needs more detailing.....but I want it to be simople in a way....to be detailed just where it needs,....and is not the main atraction in the scene.....the guns need more detailing I know.....and some motor heat will apear in the back....and the circled area in the front needs more work ..not so happy about it....thanks for the help..



thank you all for the help and support from you with ideas and stuff....you are realy helpfull all...



I'm trying to have something cool with the characters I will bring...have to make everything very easy to read and well aranged in the image


thanks techart

evanfotis
10-31-2004, 11:14 AM
Fantastic work. :applause:
Excellent craftsman and designer. Kudos!
Your latest comps, where you added definition to the sky on the right, is interesting, but I'm afraid, that as you have composited the image, it becomes right-side heavy.
I like the camera angle, not horizontal but tilted, an I think it balances more when the background sky wa empty both sides.
Now I'm sure you're gonna add something on the left side as well, but take care it doesn't start robbing attention from your main theme, the city and space ship.
my 2 cents

RaresH
11-02-2004, 05:33 AM
Tare! Bravo! Very nice direction Tech. The Camera angle lends a nice sence of being right upthere in a air/spacecraft of somekind. Very nice surface rendering. Since i've very much into incorporating organic elements in design i love your ships. However, the ship in your last post does have elements that seem out of place, such as dipicted within the front wing.

Also, is there a story element being depicted here? I'm very enterested in the story within the image. I know its not done yet, but conveying the story you had in mind while creating this image is something to consider and could be the element that brings your piece to life.

Looking forward to furthur posts my you Tech. Ciao.

MrD
11-02-2004, 07:27 AM
excellent so far man!
Do you plan to add some more details in the desert next to the crater on the left side?

paulwdavidson
11-04-2004, 05:19 PM
As someone mentioned before....lovely rendering............very impressed (but I was last time......so no surprise there, then)


Great stuff.

Paul

techart
11-05-2004, 05:43 AM
evanfotis you have absolutely wright man......it was my intention too.....I know becomes heavy in the right but is just because did alot of work in that area....it will come the time for the left side too......thanks..you're verry helpfull



Rares_Halmagean woow nice to see you again Rares ..I know what is with the ship but I hope these days to have time to do that.......quit my job last week and is hard to begin from the start....the story is in the threed early...is constructed in time and I may add more details at the story too..thanks alot...cheers tech

MrD ya man...details like hell...lots of them...like I said will be a entire city there....thks

Paul Davidson thanks man..thanks for the kind words..always apreciated..


thanks all..you're very helpfull with your ideas an advices..thanks tech..cheers

element5
11-05-2004, 11:15 AM
LOVE IT! LOVE IT! Oh did i mention I LOVE IT! Reminds me of outback Australia all that red bulldust. Man this is such a cool image have enjoyed watching your progress and sure i will enjoy further updates :thumbsup:

techart
11-08-2004, 05:57 PM
thanks dude as always......those kind words get me a impulse to do something...didn't work much lately....the new job......dehhh.....not so much time to work....my girlfriend is killing me....ahhhhhhhhhhh.....I'd like to be somewhere far away with my computer and to work everyday........thanks alot..cheers ...tech

techart
11-08-2004, 06:07 PM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1099940844_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1099940844_large.jpg)

here is the droid character I've been told.......lots of modifs to him till the end.....basicaly is for defense like I said earlyer in the threed....they are defensing the gate and the neighburhood.......I'm trying right now another point of view for the story....like the image is from the ship the droid folows..lie this it is the screen the ships pilot see....I'm workin at some designs fro the screen....I'm trying to be not so photoshop lookin'...more drawing I want

techart
11-08-2004, 06:16 PM
here is the character in composition.,..not sure if is the last position of it.....I\'m trying something right now....I\'ll show you a little bit later......like I said is the view from a ship that the droid folows.....a ship that wants to take control of the gate..

I\'m trying to make something like fuel remainings in the back of it...like plains have....thinkin about some details already....

here is the link...I've put a larger image now



http://img119.exs.cx/img119/8271/KhamyloGateCity08.jpg

BlueEyeLizard
11-08-2004, 06:24 PM
I like how smooth and clean the art looks

screamingwing
11-08-2004, 07:22 PM
Really like your droid design. A swarm of those would look cool, maybe coming up close to camera leading eye down towards crater. Cool stuff.

PetriJ
11-08-2004, 07:38 PM
not so much time to work....my girlfriend is killing me....ahhhhhhhhhhh.....I'd like to be somewhere far away with my computer and to work everyday......
I know the feeling..

Nice design by the way, and I like the picture so far. Though, the one thing I miss, is the sketch, what the final painting would look like. Now there is just few finished puzzle pieces.

Daniel-McMillan
11-08-2004, 08:05 PM
Your colors, design, and overall style are very good. You certainly inspired me!

techart
11-09-2004, 05:09 PM
BlueEyeLizard yeahh thanks...I have a crush for perfect shapes...many times that costs me time loos...lots of it..

screamingwing thanks for the tip///not bad..maybe I'll try it.....



Petri.J I've posted earlyer some sketches.....but mainly I build it on the road to the end....the last comp will be the final layout..with the town added around the crater and the droid in front...many ships around the gate...and many many details


Daniel McMillan GLAD TO BECOME SOMEONE ELSE INSPIREING TOOL :)) he he....Thanks dude

giza-di
11-14-2004, 12:19 AM
i love the concepts for the droids, but until this point, i can;t quite see how you will fit them in the general concpt...

balistic
11-14-2004, 12:24 AM
Very cool piece!

Is the ship on its own layer? I ask because I think maybe you should try moving it downward just a bit, because the tangent it makes with the edge of the structure catches my eye. If it either slightly overlapped the structure, or you moved it the other way to give it more breathing room, I think it'd work a little better compositionally.

But the bounced light there on the side of the ship is really nice. What about moving it close enough to the ground that we could see its cast shadow? Just an idea. Keep it up.

techart
11-15-2004, 05:03 PM
giza-di haya man......well already fit some of them in the last comp....but they are not finished at all...workin at the main droid right now..the one in the latest posts....is the main character...it has to be awesome...lots of workin at him right now...the shiups will be like you see kind of small...only the one in the right a little bit bigger......



balistic thanks man....everything is on separate layers.....almost...the ships are separately yeh....I think you refer at the left one...that one only with the drawing left....didn't make much in that area but it will come the time for it........I have to bring her in front of the image a bit I think...and like you say perhaps a little bit lower...thanks fro the tip my friend..


thanks all for support tech.....visit my tutorial on the front page...for Mother care..hope you like it..and hope you learn something from it...thanks to all my friens on CGNetworks for helping me moving on ...and learning too...

uwil
11-15-2004, 08:29 PM
i have to reckon this one. your 2d had some extreme impulses.:thumbsup:

emonimo
11-16-2004, 11:46 AM
Amazing work man and also very inspirating ..... continue surprising us:thumbsup:

terraarc
11-16-2004, 12:14 PM
Beautiful designs and dreamy coloring! :thumbsup:

Dynamic and Inspiring work so far! :bounce:

Waiting for more

BonciuToma
11-17-2004, 08:08 AM
realy nice; It's gonna be big. I'm not a designer but I can see it's good :)

Felicitari pt interviu si arata-le de ce esti in stare. Bafta ;)

roctavian
11-17-2004, 10:53 PM
Your ships designs are very nice. I like them a lot. The entire concept sketch is lovely.
Very very nice. :applause: :applause:
Keep up the good work dude.
Si bafta multa (ca inspiratie si idei vad ca ai) :thumbsup:

RaresH
11-18-2004, 06:37 PM
Hey Vijoi! Your' last image is coming along nicely i have to say.

The new ship on the left side is nicely designed and gives the impression that it is piloted by a pilot of a different species or culture. the clouds and the planet behind them looks quite otherworldly as though they are neublai rather than clouds, which is a good thing of course. And the colors are also well executed and all the pieces seem to fit in that world.

Two things that could use some modification. The foreground ship on the left for some reason is conflicting with the one on the right. Maybe this has to do with the level of detail you have on the left ship. They are both interesting in design therefore conflicting with oneanother for attention. Perhaps you could apply a motion blur on the left ship and place it slightly off frame. Both ships are also facing the same direction. Maybe you could give the left ship a different heading as to enhance the dynamics of your composition.

Your craterbase(midground) is also conflicting with your ships. Bring the contrast of that element down a bit so as to send it further back from your ships and enhance depth.

Love your work my friend and the article on your 'Mother Care' piece was very informative and enjoyable to read.

Good luck and don't forget to crit my entry..;D.

techart
11-18-2004, 07:48 PM
uwil thanks dude..realy apreciated...just love it

emonimo thanks man too....only hop my free time to be biger....that is the most important thing for me right now...this is crucial for my work...can't go any further without free time


terraarc also big thanks....twikin' the brushes :)))))


Bonciu_Toma multzam omule...imi pare bine sa te vad si pe aici...hope to get a biger tablet soon because on this one can't make it that good as I want :((( and now the diference is even biger cause at the new job I have something biger than A4...and home A6..to big deference for me as I see..cheers


PROctavian thanks PRO....tryin' my best dude....hard comp so far ..lots of huge talents and lots of ideas

Rares_Halmagean wooow ..thanks man as usual...big thanks for big words....realy apreciated.......thanks for the tips...you have right on the ship matter...(left one)...I hope to bring a smart idea till the end on that one......You're the first to see that the clouds aren't just clouds......big thanks..cheers...cum e pe la tine pe acolo/.....cum o duci prin state?tech

techart
11-26-2004, 04:58 PM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1101491933_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1101491933_large.jpg)

workin at the droid and the comp a bit

techart
11-26-2004, 05:17 PM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1101493077_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1101493077_large.jpg)

like you saw did lower the contrast from the background in order to bring the droid and the ships forward....and to give a depth of field feeling...did some twikin' at the droid too.

techart
11-26-2004, 05:26 PM
like you saw I have moved the background ship upper and changed the orientation position....didn't make other modifyings there...also added lots of details in the background...city streets and buildings...the distance is big that's why is a bit blurry.....also some higher buildings will rize to have a better clue about the size of the gate.....the gate's towers are very impresive by hight...20-30 times bigger then the city buildings.....soon you'll have a better aspect of proportions of the objects in composition

techart
11-26-2004, 05:29 PM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1101493769_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1101493769_large.jpg)

workin much at the droid..is the center of atention....more dirt and rust on it.....

techart
11-26-2004, 05:35 PM
did some workin' at the gate ships..in the docks....more clear shape..still need some atention there/////I'm workin' at other small ships for the backgroun area...deferent sizes and designs....

still need for many details at the gates...in order to have a better clue at the proportion reporting at the city and city elements...p.s. sorry for being that expensive at presency but have a lot of work and doesn't remain much time for net that much...wish to be more present her e to talk with you guys but that's the situation...cheers tech

tlggungor
11-26-2004, 05:47 PM
very well but i think yellow ship is need more bigger % 30

NinjaA55N
11-26-2004, 06:12 PM
Thats an amazing piece of art u r amking here... Sorry coz i dont have any critics or anything to suggest, but Im just speachless watching that last update... its been a while when I last checked ur thread, so the progress is quite big. And the result is really awesome. For me everything works just fine but Im sure u'll even upgrade that pic and make it even better. Cant wait to see that :thumbsup:

NinjaA55N
11-26-2004, 06:14 PM
May I ask u how do u do that textures on the planet and spaceship in the first plan.. that rusty look ones.. Whats the procedure of making them?

Moon Dragon
11-26-2004, 07:17 PM
Your work is wonderful, I see great chances for you to win =)

greentek
11-27-2004, 01:14 AM
very nice work! very nice! :thumbsup:
i like it as in general as well as in details! background is simply amazing mate!
keep it up and untill later..
cheers.. :beer:

techart
11-30-2004, 05:05 PM
tolga well I'll say no because is a small droid ..is not a hip...if you refer at the thing in the left area.......is a flying droid so is kind of 6-7 meters high.....maybe just the entire backgroun lowered in the contrast field......thanks for the crit


NinjaASSN thanks man for everything..that's some kind words..thank you...well using selections basicly.....did a interview-tutorial on some of my work called Mother care...it was published on the front page on CGNetworks last weeks....you still can find that tut in the readers projects.....Vijoi Daniel-Making Mother care....you'll find there the same techniqs as I used here..is a personal stile with using selections from textures with metals ..rust or somerthing else in some cases or making a new brush by myself with those selections and drawing with them....hope to enjoy the tut...thanks again for the nice words man...tech


Moon Dragon thanks man..you're very optimist...I see some great works in here so I find very hard to win..just need to have more time to work so I can be in the first ones..thanks mate


greentek thanks greentek also....keep it up dude tech

thanks everyone for the crits and hope to have some feedback for the background matter and about the proportions between the gate and the city...I'm not so happy about them...I'm still workin' ..cheers techart

techart
12-04-2004, 10:44 AM
workin something lately but I/m not that pleased of it to be shown right now,....hope to bring some update till monday...didn't get much feedback about the background so I'll have to supose is ok :) righ now trying to make some smaller ships for the back area..cheers everyone....not much time to go also. :(

terraarc
12-06-2004, 07:31 AM
The update is awsome! :thumbsup:
The droid has some pretty unique design! The composition looks cool too! (I just think that it needs some more color variation though...:D ...just an opinion)


Waiting for more!
:beer:

adonihs
12-06-2004, 07:44 AM
WOW, all I can say is Ryan Church look out! =D Awesome!!

Tranchefeux
12-06-2004, 04:34 PM
Hi,
Your project is good I appreciate the harmony of the colors and
the design :thumbsup:

Blackarts
12-06-2004, 05:02 PM
This is coming out nice...just a couple things to comment on;

- nice colors going on. The only part that confuses me is the desaturated purple that is spewing out of the center of the crater. Is it gas? Is it light? This probably should be made clearer

- this is probably a bit late to change, but to me the having the droid pushed up against the left frame is a bit uncomfortable. I might flip the droid horizontally or pull him back inside the pic a bit.

- It might be nice to show a bit more functionality in the droid as well - what is it's purpose other than to fly about? Are the blades on the backside like a propellar? Perhaps they could be spinning and leaving a bit of a chem-trail leading the eye back into the picture.

-One other thing is that the sense of scale on the droid could use some work...It's really hard to tell how large it is in relation to other objects, like the other ships. Some identifiable elements, like bolts/panels/exposed circutry, that kind of stuff might help provide a reference point.

techart
12-06-2004, 05:23 PM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1102357394_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1102357394_large.jpg)

new update mates like I promised.....did some work at the background..some buildings...I know,Iknow they need more help.....it's comeing next........also workin at the ship at the back.....also a bit work at the droid in the left corner......hope you like it...not much time to goooooooooooooooooooo...cheers

techart
12-06-2004, 05:47 PM
terraarc thanks dude..aout the color variation....I don't know what to say....I did make my choise with a low scale of colors..that's why because of the sandy area.......athmo full with dust and sand......hard to see verry far that clear so that's why is a smaller scale of colors...it will be some color tuning in the end but not something much...thanks a lot


adonihs thanks man but hey..let's keep the proportions arround.....long road to reach there....I admire myself Ryan alot ....maybe a bit at the style approach but I use more fixed selections and more clear shapes....he's style is more artistic and brushed...Painter style...I work with Photoshop right now...thanks a lot anyway

Tranchefeux thanks Tranchefeux...your work is amazing too....trying my best :)

Blackarts hi man..like usual..have many things to speek with you :)...first matter..is not desaturation..is a low violet arround....wanned to be some particles flowing ....remaining when ships "desapear"......don't want to make that to obvious because is not the main target..but you have right ..maybe is not so wrong to get a little bit higher the contrast:

second matter:don't know if you have read earlyer but I said the view is from a ship that tryes to get control of the gate and the droid(s) are there to protect the gate's neighborhood and facilitys....so this is a small confruntation between those two but didn't manage to make this more clear till now....so the droid is trying to get out of the ship range of fire geting in the left side quicker....Ia siad I'll draw some targets or some mechanical stuff to determine that is a screen of the ship..:

third matter..you have right ...about the functionality.. of .....that thing is not a proppelar..that blades helps at the direction....they move to help for a better direction.....

four matter once again you have right about the scale..workin about it...I was waiting for some feedback from you guys about that......did something about that......that ammo band at the droids "head".....but needs more detailing

thanks man for support...helps alot...cheers....good luck with your projects

arturro
12-06-2004, 06:41 PM
Don't you dare changing colors:scream: I think they are perfect!
I would only advice to add some action in a very background, in the fog... ust to break the emptyness there, maybe some small ships...
good luck!

NinjaA55N
12-06-2004, 07:58 PM
hahaha.. like I suspected, a fantastic update! :thumbsup: One of the best in the challenge in my opinion. keep coming the great work!

Blackarts
12-06-2004, 08:20 PM
your post explained a lot, keep going - I wanna see these ideas developed!

looking good.

Blackarts
12-06-2004, 08:25 PM
doh - double post

techart
12-07-2004, 04:53 PM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1102442009_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1102442009_large.jpg)

this could be one of the population of this planet :)

techart
12-07-2004, 04:55 PM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1102442123_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1102442123_large.jpg)

and this could be one of the animals populating this planet wildlife

techart
12-07-2004, 05:00 PM
like you saw...wanned to runaway a little bit from my work to relax a bit and to clear my thoughts.....so did some drawings for fun..but not only ..because these could be some of the populating creatures from this planet....they will not enter the work....sorry.....

techart
12-07-2004, 05:04 PM
arturro sorry but I'll have to work a little bit at the colors..some peoples arround have right...but don't worry ..it will not be great changes...thanks alot mate


NinjaASSN thanks man..as always..someone to upgrade my courage....thanks a lot


Blackarts thanks man...I always keep my promisses...you're such a ig help///thanks alot again


cheers everyone and enjoy the latest images....

techart
12-10-2004, 05:13 PM
doesn't anyonelike my littlealiens?...sad :(((( I'm hopeless :((

promise to have my work better and better dudes,,,,...just kidding.....come on folks...a little bit feedback here...cheers

Falcorr
12-10-2004, 07:59 PM
Hey techart!

Dont go in to despair :)

Well compared to your super duper awesome horizon on the red planet. These aliens dont really have the same astounding quality, but they are pretty interesting to look at because of your shading technique. Id propably loose that shading technique when you are designing new alien race. Since it propably hinders and slows you down radically.

Do a few more aliens more just to keep your thinking fresh for horizon pic.


Cheers! Wish i could find inspiration to continue my own work and not to dump it totally so why dont you go visit my thread :bounce:

KaleN
12-10-2004, 08:14 PM
Hi!
I like Your style. It is going to be great piece. Those aliens are a bit too star wars like to my taste ( i just hate star wars, hope that nobody would kill me for saying this loud ;) ) Your final comp. looks finished to me. Absolutely nothing to crit. Good luck!

techart
12-12-2004, 01:18 PM
Falcor_ :))))realy enjoyed your post......I do not despair man..wasaway of speach ...just wanted tofind some thoughts about those guys untill I go any further in developing these...so this feedback meens that I should probably take another road in doing this....:) he he....I know they don't have the same quality...that is because they are very quick drawings afterall..the first is made in one hour and the second I've spend three hours on it...only on paper...I'd like to developthe last one more in the future cause I find him interesting...with that one tieth up and that special mandibula ..is something original I've made...good luck with your inspiration....I will makw you a visit...:)

KaleN thanks dude....well is you free way of speach..no one will stop you...you have the right to say everything about it...personaly I like it..I hate on thing about starwars..is to childhood to me...tomuch comic I'll say.....if it was something more serious like Matrix will have more imact arround....the ideas ,the machines are preaty cool ...the concepts the same...the makeing off the same.......whell/..is not the place to talk about starwars here but it wasn'y my intention to draw something like Starwars..don't like to copy and imitate...is one of my major laws in life....cheers mate..good luck..thanks

techart
12-12-2004, 01:53 PM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1102863189_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1102863189_large.jpg)

some modif at the big shipat the right...a more metal look and some details on it...I decided to make her a little bit low contrast to put her a little bit in the back ...it was a bad association with the droid in the left... same contrast andlighting even they are in deferent planes...kope is better

techart
12-12-2004, 01:58 PM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1102863509_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1102863509_large.jpg)

some "big"modifs at the drid too...some more metal look too like at the ship....some more details and brushing....hope to get a better clue about the proportions now as I will still make some modifs in the future at him....did a ammo band on the head at the lower part.....maybe some more visualisation at the guns too

techart
12-12-2004, 02:00 PM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1102863638_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1102863638_large.jpg)

and this is the final approach at the composition....more buildings..some lasers lights..working on them....hope you like it

techart
12-12-2004, 02:08 PM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1102864135_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1102864135_large.jpg)

and this is a deferent approach about the work...I've said some post earlyer that it is a view from a ship that droid is fighting with...and I said I'll make some details like a ship screen should probably look..I refer only at the screen details and informations that displays........so here is some details that supose to be targets informations ans something else too...like trajectory or so...but in the end probably will notlook like this...doesn't look that much with a painting after all....it will probably remain some other view about it and some poster arround...cheers mates..enjoy.....hope I've been keeping my promisses with the latest updates for some friends arround :))..

W-I-L
12-12-2004, 02:32 PM
Fantastic stuff....love teh idea of the droids point of view..very original.

evanfotis
12-12-2004, 03:26 PM
Hi,

I havent loged in for a while, so my impression is like a fresh eye...
From the begining I really liked your composition and colouring.
In the latest images, I feel you'ved added too many elements in there.
The left space-craft although compositionally is right as it is closer to us and gives the sense of depth and perspective, is imho, too detailed and fussy and steals the attention of the city and the rest.
Also the far away aircraft does not nessecerily add to the comp. It looks a bit like a toy.
As for the distant buldings, again I prefer it as you had it originally, located in the middle of a desert, in the midle of nowhere. It gave the image a vastness and a dramatic effect.
My opinion generally is that one should try to have the most impressive image using the LEAST elements as possible. Adding too much stuff distracts the attention and weakens the impact that a bold comp would have.
Most artists get carried away, and keep adding a bit here, a bit there, altering the initial idea to its detriment.
I'm not saying this is a bad image now, I still like it! But put 2 versions side to side and compare, which you prefer, which is more striking and powerfull; and show the 2 to irelevant people to see their reactions.
Just my 2cents

cgkrusty
12-12-2004, 04:21 PM
Beautiful stuff Techart!

One question... if theses ships that we're seeing through the P.O.V. are flying why aren't their props moving? I'm not advocating it (though I think it would give more movement to the piece)... just curious that's all.

Maybe they're not props at all... stabilizers? It's entirely possible that I'm misreading their functionality...

I love the foreground ship design!

Great work!

NinjaA55N
12-12-2004, 04:22 PM
Just fantastic finishing... There is really nothing much to crit but I have found something that bothering me a bit... Those red/yellow lasers in the background pop-out too much for my opinion. The colors r too saturated and lines too sharp.. so the main focus goes right to that strokes in the back.. I think without those lasers the pic would be much better and nothing will be missing. But thats just my suggestion. Great picture, once again! :thumbsup:

walrus
12-13-2004, 12:41 AM
Wow, this is looking nice! I especially like seeing all of the detailed textures that you incorporated, so thanks for posting the close-ups of the 'bot and ship. Have to say that I like the shot better when it wasn't a ship viewscreen. I think the idea's solid, but the readouts and especially the white around the edges dulls the image somewhat, and i liked the intense colors more.
Speaking of intense colors, i think NinjaASSN is right on the money about the red/yellow lasers being too saturated, too.

Best of luck with the final small details, and great job!

-mike

terraarc
12-13-2004, 07:59 AM
Nice going!:thumbsup: I like all those little details on the drid and the big ship!:eek:

I think you need some more definition in the background...it looks kind of blurry at the time, it makes quite a contrast with the drid... :shrug:

Waiting for more of this inspiration! Did I said that the drid's details are ace?

:wavey:

bonestudio
12-13-2004, 01:02 PM
What to say ? It's very cool , very well done. If I have a thing to add it would be some more action perhaps...

Mayashu
12-15-2004, 10:25 PM
Cool stuff dude !

keep them comming ;)

ps. Dany here :D

Blackarts
12-15-2004, 11:13 PM
nice rendering. My only suggestion would be to maybe actually try painting in a dark mechanical "frame" around the entire picture. That might make it feel like you are really inside the attacking ship or robot or whatever, and frame the image better than the glowy white border you have now. I would keep that glowy white area, just inset into the surrounding mechanical elements. Just an idea, I'm not sure it'll work, but throw it on a layer and experiment.

Tranchefeux
12-18-2004, 10:44 AM
Hi, Original with framing, but I preferred front bus your image with
less of force, it is right an opinion, Good road

techart
12-20-2004, 06:28 PM
Hi guys ...thanks for the feedback again.......

W!L thanks man ....always apreciated...

evanfotis you have right with the adding elements matter......I do this very much...always wanted top bring more details and forgot sometimes to count the procents...need some time more to low the contrast here and there and to get high in others.....actually I wanted to steal your atention....it is the main character should be that way...I think....also the distance force me to put a little bit back the city and hes details.......also I think the blur stuff in the back needs more attention.....can't make it in the middle of a desert man..thought much about that.....it is the only stargate fopr many galaxys so should be a verry aglomerated place.....lots of companys arround....many interests.......and actually I want to add more details but I need to take care about puting them arrpund...I know they are many..but I think I can arange them whell till the end....thanks alot mate for the feedback...you give me some points to modify...thanks..cheers

cgkrusty said that earlyer that arn't propelars...they help the droid at the direction..not at the speed......thanks for the comments


v you have right with those lasers...they are killing me too..too lasy to work on them :)) kidding...those two were more like test images to see that you like some of elemts I/m not that shore about ...thanks for the help man....good luck

walrus the screen view was a test man....I said last time I want use it in the last image...just forplaying..thanks


terraarc thanks man...I'll keep that in my mind

bonestudio than action it will be...:))))) thks


Mayashu shtiam eu ca am mai vazut nickul asta pe undeva.......dar nu stiam ca esti tu ...thanks dude......go for the buildings!!!...kill them alllllllllllllll....:))) cheers man....unde pot vedea shi eu ceva din lucrarile tale?.....


Blackarts thanks for the tip man but I will not finish that idea..was just for the fun....I intend to get the image more like a painting and not like a obvious Photoshop work....thanks a lot...good luck with the contest

Tranchefeux thanks dude....like I said..only a funny idea...I'll post tonight the latest updates......cheers




thanks for the feedback all...your comments keep me alive.......and here are some latest updates...

techart
12-20-2004, 06:34 PM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1103571275_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1103571275_large.jpg)

this is a concept for the latest element that I decided to include in the middle...this ship will explode in the middle...didn't have the time for the explosion till now but I'm workin on it.....hope not to aglomerate more the image...if so I'll work on it later

techart
12-20-2004, 06:38 PM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1103571488_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1103571488_large.jpg)

working hard for this one..to add the ship in the middle ..but like I said is not finished at all....lots of modif for the explosion I intend to make.....one of the rockets from the viewship(camera) miss the main target(the droid) and hit one ship from the back....I'm workin at the complete story of this work...just a little bit waiting...hope you like the image

KaleN
12-20-2004, 07:35 PM
You are on my top 5! Great job.

element5
12-20-2004, 08:30 PM
This image has never failed to amaze me :eek: I am still loving it.

The new ship seems to be at the same scale as the ship near the crater maybe a size change is needed.....middle ship could be bigger and tilted for the attack...just a thought.

Great job :thumbsup:

Fahrija
12-20-2004, 08:43 PM
Hi techart,

Very cool development. Your new space ship is very well designed. Your style as allways very impressive. I also like your use of color but I think I mentioned this allready :)

Maybe the new ship looks a little bit to different from your first one. As regards the content it seems like an alliance of to different species defending together against an intruder. Itīs just an impression.

Greetings
Fahrija

Arctis
12-20-2004, 09:43 PM
hi,
nice pict, with a beautiful ship on the foreground !
However the scene is still a bit empty for me : maybe it needs more ships in the sky, and/or more buildings on the ground...
Good luck !

andreasrocha
12-21-2004, 06:39 AM
Fantastic, Vijoi. Definitely on the top 5. Your spaceship rendering is breathtaking! However, I agree with Arctis, when he says that the image is a bit empty. I would suggest the following:

- It would be great if you had the near spaceship on a separate layer, because I would suggest scaling it up about 130% (if possible, of course). It's a bit too marginal and since it's such a beautiful element, it deserves more. Perhaps you could also move it a bit to the right.

- The smoke wists (or whatever you call them) on the near spaceship don't help, in my opinion. Indeed, I think they confuse, specially the arched one in the middle. If you could erase them, I think it would work to your advantage.

- The rim of the crater could be a bit darker.

Great work!

terraarc
12-21-2004, 07:47 AM
The new ship looks great so far! No crit at all...just keep up the great work! I'll be waiting for the explosions !! :thumbsup:

saurabhbel109
12-21-2004, 08:44 AM
i like yur work and i have joined just yesterday in the competition and right now using some refrences for the grand space opera i would like to know some information about grand space opera from yur side. i would b pleased if u do me the favour.
Vijoi Daniel-Iulian has entered the Grand Space Opera 2D.

Challenge Page (http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=3765)

Latest Update: Final Coloring: latest comp
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1103571488_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1103571488_large.jpg)

working hard for this one..to add the ship in the middle ..but like I said is not finished at all....lots of modif for the explosion I intend to make.....one of the rockets from the viewship(camera) miss the main target(the droid) and hit one ship from the back....I'm workin at the complete story of this work...just a little bit waiting...hope you like the image

techart
12-25-2004, 11:58 AM
KaleN thanks man...just hope everyone have the same opinion cheers

element5 thanks dude like always,,,,none have the same size.....is just a problem with depth of field to give a better clue about the size...I'm workin' on it

Fahrija yeah ..I know what you say...but I thought to bring a bit of diversity about the ships...have some ships already drawn with almost the same design.....those will be in the back smaller..thanks for the comment

Arctis buildings will be then.....lots small ships and shades in the back...almost there


andreasrocha hi ..generaly I don't use just scale for sizeing the ships...I want to have details on every ship...so if I use scale I lose more of it...that's why I better use a good depth of field like I said to make this work...but I want to do this in the end...to adjust all the elemnts in the work...for now I want to have everything drawn..thanks as allways man

terraarc thanks ..keep the comments comeing


saurabhbel109 what informations do you like...I'll be glad if you'll be more specific mate..happy to be helpfull..cheers

techart
12-25-2004, 12:01 PM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1103979688_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1103979688_large.jpg)

and the explosions I've speaked of....

techart
12-25-2004, 12:03 PM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1103979794_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1103979794_large.jpg)

and a closer view...hope you like that

hydrocell
12-25-2004, 05:30 PM
really looks good! have you thought about using more dynamic in the colour range .. or is it intentionally quite close..?

SteveNewport
12-25-2004, 05:40 PM
your renderings of the ships and structures are excellent. Nice Style
however, are you planning on keeping the photo elements in the final painting, or are you using them as place markers later to be painted originally?

techart
12-25-2004, 06:12 PM
hydrocell that's intention man....said that many times in the thread that I use a small scale of colors with a purpose...it's a sandy zone and wanted to be more like city-desert...or something...don't want something Quake you know....


Steve Newport thanks dude....bouth of them I think...but more hand drawing I gues ....but is supose to be a painting after all not a matte painting so I'll try to get out or to repaint some area....thanks again and Merry Christmas to you all!!!

terraarc
12-25-2004, 10:36 PM
Nice updates! Nothing to crit! :thumbsup:

Merry and happy christmas!! :) (kind of late but....)

techart
12-26-2004, 10:38 AM
thanks for the wishes too man...Merry Christmas too and a Happy New Year everyone...soon..cheers

cgkrusty
12-27-2004, 07:09 PM
Your rendering is beautiful, the ship designs are cool and the explosion looks great. My only real issue with your piece is that the ship "poses" just don't seem very dynamic. Even the ship that is being attacked seems to be "parked" in the air... not flying. It would be nice to see, at least that ship, being knocked around. It just feels like all of the ships are concept designs, not real ships flying in real airspace (the lower left corner ship is the most dynamic but even it feels like an illustrated profile of a concept). Check out some of Ralph McQuarrie's Star Wars images for dynamic posing....

I hope I'm not coming across as to harsh as I really do love a lot obout this piece...

Some absolutely beautiful work... if you can create some more dynamic statures for your ships I think it will really help.

Great work...

igorstshirts
12-28-2004, 01:50 AM
First time I've seen this thread... I like the bright explosion, right through the whole ship, nicely done.

I would like to see a main object consuming a good portion of the compostion... Can't wait to see it finished.

techart
12-28-2004, 08:50 PM
cgkrusty thanks dude..real good point here but I'm a little bit blocked here cause my ships are not some kind of transformers or something like that...don't have pieces in motion..only the left droid....it's kind of hard to do what you say here..they don't let real "smoke " behind or air ejected....but you have right..they need something....I thought about something like motion blur...hope it works


igorstshirts I'm afraid is not posible to do what you say...whell ..the droid does that....but is a panoramic view and I have more ships arround.....the final contrast adjustment will help alot...

thanks guys...wish you all a Happy New Year if we don't see each other arround

Fahrija
12-28-2004, 10:55 PM
Hi techart,

your explosion looks great but the impact looks if the projectile had hit a fixed object.
The power of impact could be increased if the ship gets pushed away at the backside.
Like in a car accident.

The motion blur way is a good way to show movement. But you also can underline speed
by showing some white little trails. You can add those easy as regards the content
because your atmosphere is very foggy.

I have a question :)
How did you make the line-structure of the shining surface?

http://www.studioambrozus.de/cgtalk/test.jpg


Greetings
Fahrija

techart
01-04-2005, 07:10 AM
hey Fahrija..I know what are you speaking about but I did this just for effects....and the ship is very large and it would be very hard to move it with all the power that was hit....the rocket goes true the ship and explodes inside...is not like a missle that explodes outsides..in this last case the power that push the ship is biger.....

I know that I said I'll do something for you to better understand the ships sizes but didn't have time for that yet.....and man it is so few time to go.......workin' hard to finish all taht I have in mind...


hope all of you had a good start in this new year and hope to see us arround with even biger contests..good luck and have fun... cheers

techart
01-05-2005, 01:27 PM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1104935268_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1104935268_large.jpg)

some small modif: a new small ship in the background,some motion blur at those small ships,some ships in the right in high speed motion.....at a virtual highway,some details on the main ships with a logo on them and some small details ..i hope this to bring some better clue about the sizes...I'm workin at this right now more....ans some small m odifs at the contrasts at the ship from the right,that one is biger and a little bit in the back from the exploaded one.....

Snotblow
01-05-2005, 04:47 PM
oooooohhhh....such pretty detail....i like

NinjaA55N
01-06-2005, 11:15 AM
It looks great from the start :) Still one of my favorites here.
Hmm.. now that u mentioned sizes... which ship is closer to the viewer? The right one or the middle one (I mean just those big ships)???

MDN67
01-06-2005, 11:41 AM
I love your image the ambia,ce, the color and the lighting of your composition, great work

paulwdavidson
01-07-2005, 08:13 AM
Great job


Good luck

Paul

roctavian
01-09-2005, 08:00 AM
Wow! Beautifull.
I like it a lot.
Daniel, You`ve donne a good kob.
Respecte domnule, ai creat o lume foarte frumoasa.

mime1
01-09-2005, 09:04 AM
I like that. But ship on the right shine too much imo.

techart
01-11-2005, 05:28 PM
sorry for the late replys people...been so busy these days....have some deadlines arround.....


Snotblow thanks man...apreciate alot


NinjaASSN hi man..thanks for the good words.......the ship from the middle is closer and a bit on top...that's why the smoke reflects on the back one's body taht much.....


MDN67 thanks dude....rock on



Paul Davidson thanks Paul...good luck to you too man....lovely one

PROctavian thanks dude....always welcome.....multzam mult.....ma bucur ca va place..sper sa nu va fac de ras pe aici :)


mime_evermotion that is because the light is also so powerfull and the ships metal reflect very much ambient.....actualy is something like aluminium chrome..but reflects the colors around...that's why is so orange and reflects the light that much



few days left peoples....good luck to everyone as I have some small modif to make...contrasts and stuff like that.....nothing much to add..I thionk about maybe some another trail of smoke and rockets...who knows...cheers

Luter
01-11-2005, 07:45 PM
Nice work man.

Good luck.

I wish you the best.

Luter

techart
01-12-2005, 06:29 PM
thanks Goli...long time no see ..he he good luck man

Acree
01-13-2005, 05:19 PM
I have no words, well maybe I do...awesome.

techart
01-13-2005, 05:45 PM
thanks man...well I hope that many of you like it cause I don't have much time to work on it and that's about what you will get in the final image......





cheers and good luck everyone

Daniel Guardian
01-15-2005, 03:01 AM
I'm new to this site and all this stuff but every thread I go into amazes me even more. This is all simply amazing! And this is the icing on top of the cake! Nice work man, fastastical!

techart
01-15-2005, 08:21 PM
http://www.cgnetworks.com/challenge/entries/6/3765/3765_1105824116_medium.jpg (http://www.cgnetworks.com/challenge/entries/6/3765/3765_1105824116_large.jpg)

at last...

Fahrija
01-15-2005, 09:11 PM
Hi techart,

beautiful work!

Till next challenge. :)

Fahrija

techart
01-16-2005, 06:01 AM
thanks people......good luck with the challange....great works.....amzing contests here like always.....see you at the voting and till the next challange....good luck people....well...hope we don't have to wait like in the last voting......wish you the best

conundrum
01-16-2005, 06:13 AM
congratulations on a great entry man, i love the designs of the ship and the bright colouring, very well developed. good luck

evanfotis
01-16-2005, 10:58 AM
Best of luck with your animatic and intense image!

AirbORn
01-16-2005, 10:19 PM
Beautiful work! Love the colours, sense of scale, and the design of the ships too. GOod luck!

coryloftis
01-17-2005, 05:21 AM
Impressive vehicles. Best of luck.

Aethyrprime
01-21-2005, 10:21 AM
Very nice work Vijoi! Great flow in your entry. Good job. Keep up the great work. Gl in the judging!

NinjaA55N
01-21-2005, 10:49 AM
Still one of my best pieces in this challenge. I congratulate u on finishing it, posting ur steps, and letting us learn a lot from u. Wish u all the best!

capitanul
01-24-2005, 12:29 PM
da i bataie maistree....ardei pe jokeri....

keep drawing man....u are the best..

good work..i just wait to see more images...

bye...and good luck

capitanul
01-24-2005, 06:39 PM
nice work...beautiful dude...waiting for more images....go go go techart

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