View Full Version : Grand Space Opera 3D Entry: Darko Markovic
vrhead 12-19-2004, 08:53 AM lol gota love staying up just a lil bit longer for that last render... uhg... but your project is turning out well... it will look great completed im sure =) ill have to keep checkin the progress of your pic
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Warit
12-19-2004, 04:43 PM
Practice make perfect,
but nobody is perfect so why practice?
('cuz we are crazy fools of coz!)
Keep going man. Art is partly an endurence test. I think of it as an real-life RPG, keep fighting and leveling up your artistic skills... :arteest:
Anyhoo don't forget to have a rest too. :thumbsup:
markovicd
12-19-2004, 05:56 PM
arturro well... it looks... but just looks promising for now!:D
vrhead oh my god... when rendering starts i think i will die...
Warit upgrade COIL 3th lvl! upgrade it! ( war3 - death knight ) :))
hahaha rpg... i used to play war3... used to be lvl 23 on battlenet when everyone was about 30... that was in roc:))
thnx guys... :)
Gunilla
12-19-2004, 07:47 PM
Hey! I like the look of that droid. Great looking model and the color is really cool. Perhaps it looks a bit to plastic but that olive look is just great - keep it up and good luck!
markovicd
12-19-2004, 09:17 PM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1103491048_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1103491048_large.jpg)
enviorment texturing...
still more to do !
hope u like it :)
Aethyrprime
12-19-2004, 09:46 PM
Nice work there on that platform. Coming along great, nice details on that robot. Looking good. Keep at it, you will only realize your dreams when you have chased them long enough to allow yourself to see the full perspective of what you can accomplish. Just remember, anything can be correct from a certain point of view.
your differents models are very good and maybe funny...:thumbsup:your platform texture miss of details, you may add more degradation.
markovicd
12-19-2004, 10:19 PM
gunnila hey man .! thnx for kind words!
||) |V| |^| thnx for this words! ... something diffrent from you ! :) thnx man!
glim what is funny about mad killing robot!? :))))) hhaha... thnx mate... but they shouldnt be funny! :D but nevermind :)
thnx mates... tommorow update more modeling + texturing on scene...
and please mates give me some tuts if u have about rigging / posing ! :( ... i need to rig alien... for this scene ... 4 of them shooting ... 1 laying on ground and 2 running in ship!... and i dont know how :(
markovicd
12-20-2004, 07:55 PM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1103572516_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1103572516_large.jpg)
ok here it is ... ship textured...
i am looking for some textures for my enviorment... if anyone has link for some space textures ( you know what i mean like default material in 3dmax of death-star) please post it here...
thnx
Aethyrprime
12-21-2004, 06:18 AM
looking very nice there Darko. Good job on modeling and texture mapping. The contest rules state no-prefabs. Which means perhaps you should take a stab at trying to produce something for a texture vs just finding it. Just a suggestion... :P
arturro
12-21-2004, 09:09 AM
It looks good Darko. But maybe quick test with wings and guns in other colors. I would set the same color as the ship but with different saturation and brightness.
Virtuoso
12-21-2004, 09:13 AM
Hi darko..................Looking good,nice work there.......You know I think it would be best by a long shot for you to create your own textures for this model,it's a great time for you to learn more and expand your knowledge..........Your doing a fantastic job for a 17 year old,and I give you lots of extra credit for that........Your sticking with it,and thats the first big step,seeing this through to the end........Ok,nice modeling there,and all the best as you continue.....:arteest: :beer:
markovicd
12-21-2004, 01:22 PM
||) |V| |^| thnx mate... well about the textures... i want to paint my own! ... but i want to see how other textures look like so i can use them as Guide... :)
arturro thnx mate i will try now... good idea... :)
Virtuoso thnx man! ... well as i said... i want to create my own texutures... but i want to see how other look... like death-star... so i can make something out of it... just to see what colors they use.. how do they put elements and all....
thnx mate!
Warit
12-21-2004, 01:30 PM
:bowdown:
Warit upgrade COIL 3th lvl! upgrade it! ( war3 - death knight ) :))
hahaha rpg... i used to play war3... used to be lvl 23 on battlenet when everyone was about 30... that was in roc:))
Aha! you wouldn't beieve how many frozen throne games I beated during this challenge. :wip:
Good job man. Really nice texture. :bowdown:
Warit
12-21-2004, 01:32 PM
and really ship model too :p
markovicd
12-21-2004, 03:48 PM
Warit hahha... good for u keep winning! :thumbsup: and thnx for the kind words ! :)
paladin6303
12-21-2004, 05:50 PM
Found that If I don't have a texture on hand for a project, it almost always takes less time for me to create a new one than to search the web for the "perfect" texture, and then tweek it to work with a model.
Textures. There's an excellent article on texturing by Leigh Van Der Byl in issue 59 of 3dWorld magazine (and Bryce 4 free!), and Leigh has an excellent tutorial on texturing on her website.
Hope these help.
The links:
http://www.3dworldmag.com/
http://leigh.cgcommunity.com/tutorials.htm
gotta run,
Al
markovicd
12-22-2004, 09:09 PM
thnx great site... but i just wanted references of textures :(
... well i render scene in 640x480... 1h10minutes render... with textures on ship , droid , and notetures enviroment.... when i wanted to save it... something happend and i didnt save it :(
blah... having trouble here... so little time... for rendering / post :(
Lemog
12-23-2004, 02:10 PM
hmmmmmmmmmm... I like this ship my boy ! the details are great...
I agree with Arturro... the textures can me a bit different between some parts as wings, body, guns, littles pieces... I think you can have something visually more rich...
Keep it up SexyBoy :thumbsup:
markovicd
12-23-2004, 07:28 PM
heya lemog my man! :) thnx for comments ... i fixed what arturro said ! ....
having problems here :(... rendering 2nd time scene 1024x768 .... it renders about 1h:25 minutes... *btw this is with light dom
and then i want to save whole computer blocks... and maya doesn even save it automaticly!...
hope this will fix... i will post new reply in 2 hours if it renders if it doesn render... well i will try to find some other place for rendering it or ... bye bye competiton :(
Lemog
12-24-2004, 07:24 AM
Normally Maya was very cool with large scene and old machine... I do this experience all days...
Do you try to do some references with a lot of external file ? that's may permit you to manage big file...
If you have a lot of similar vessels, do you use instance copy... ? and if yes... by experience... it's better to save in this case in maya ascii... Maya Binary is more light but you can't recover the contents of your file if your computer block...
Do you send render in command line... with maya close... ?
Like that, you save lot of memory and you reduce risk of problems when you save the final file...
There's some ideas... I hope you can continue the challenge boy... you actully done a good work...now, you must finish your scene... courage :thumbsup:
Divaise
12-24-2004, 09:44 AM
very good updates darko ! Nice Man I like the ship and the env. About your problem you should get some more RAM for sure. But I hope you'll be fine... good luck
markovicd
12-24-2004, 12:40 PM
lemog i did everything that u said... ! i learned a lot about that problems... and i have forgoten the command line!... this will help for sure!
Divaise hey thnx man!... i need ram i know... well the hollidays are coming... and u know what that means! :D
markovicd
12-24-2004, 01:40 PM
Render -n 0 -s 1 -e 180 C:\projects\projectname\scenes\filename.mb
ok having problem i didnt render for long time in command line! and... :( ... there is a problem now... when i type this what i said up... the commander says that command render is unrecoginzed... :( ... what is the problem ? :(
markovicd
12-24-2004, 06:26 PM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1103912785_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1103912785_large.jpg)
finally with command line i have rendered SCENE! i am so happy now ! :)
render time 1024*768 1hour30 minutes...
well this is final for now explosion has to be fixed...
- aliens need to be inserted
- back ground (city)
- texturing of enviroment....
and some other stuff... but this is basic... hope u like it!
Climax
12-25-2004, 12:39 AM
MERRY CRISTMAS DARKO
Have a very happy new year! my friend
monsitj
12-25-2004, 02:37 AM
wwo!! great detail modeling! i love bevel stuff!! it 'seem that your scene is very huge ! , good luck and merryx mas
Lemog
12-25-2004, 11:15 AM
I'm happy you've less problem now... I hope you can finish your project easily then...
and MERRY CHRISTMAS my boy :thumbsup:
markovicd
12-25-2004, 11:50 AM
Climax :bounce:MERRY CHRISTMAS!:bounce:
monsitj Thnx for very kind words! + Merry christmas! :scream:
Lemog ! My french man!:applause: :D merry christmas + thnx! :thumbsup:
keetmun
12-25-2004, 03:01 PM
Heya Dark Mark! Merry Christmas to you too!
Work's progressing well, nothing to crit right now, just enjoy the festive mood! Cheers to that.
:beer:
Aethyrprime
12-25-2004, 09:30 PM
Merry Christmas and all that jazz!
markovicd
12-26-2004, 12:18 AM
Space ship - modeling done texturing done
Alien modeling done texturing done posing /
Droid modeling done texturing done posing done
Enviorment modeling done (95%) texturing /
Back(city ) modeling / texturing /
Lightning /
Posteffects /
ok this is the summary what i have to do... till end... pose alien , finish modeling env + texturing , Back city modeling + texture , ligths and posteffects like clouds fire lasers ....
||) |V| |^| , keet - thnx mates ... wish u happy holidays!
markovicd
12-27-2004, 12:43 PM
mates... i am sorry because i am not posting new stuff... :(
having problems with render again ... my comp. doesnt want to render Particles.... cloud this time :(... i added lasers to scene... to make it more dynamic... and started on texturing enviorment... i hope that i will finish this on time!
SuperXCM
12-27-2004, 10:17 PM
Nice update Marko!:thumbsup:
I'm sorry to know about your problem... i hope you find a solution.
Anyway your last update is very very coooool!!! :cool:
Perhaps you can work particule in a other project, and add after by compositing...
You can try, perhaps it can't work.
Good luck friend!!
And have a happy new year!! :beer:
markovicd
12-28-2004, 09:05 AM
yeah i will add it later... stuped cloud! :)
Happy new year XCM!
2 more updates will be on modeling till end... of this year... city + some adds + soldiers posing and placing theme....
and after that comes everything else... post + texturing ... because i still cant decide which text to use!
markovicd
12-28-2004, 09:55 AM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1104227744_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1104227744_large.jpg)
here this is just try of city... more different buildings to come ... and i need to set up this "rays"
Virtuoso
12-28-2004, 10:24 AM
Hi darko..................Well the solution for your cloud particles would best be met in composting......That will eleviate all the memory issues,at least most of them.I think that would be great practice for you too,as with composting you can have so much more freedom in larger scale scenes,etc,etc....Layers of models are now possible due to composting......
.......Your scene is a real battle,very much a space opera with action........Your doing a real nice job here,and learning and advancing a great deal........I give you lots of credit,a 17 year old with school,girls,and more girls ;) ..........but still getting a full scene done,great effort and you should keep this work ethic,as sooner than later it will all pay off for you big time........:thumbsup:
.......Keep going hard,get this done,I applaud your efforts,and growth with your work,it's coming along nicely,and with this challenge you have crossed yet another stepping stone to getting where you ultimatley want to get to..............Go strong darko........:beer: :arteest:
Divaise
12-28-2004, 11:19 AM
Nice update darko :P I want to see how the lighting will affect that composition
markovicd
12-28-2004, 10:42 PM
Virtuoso i can say just one thing ! Thank u very very very very very much! :scream: every post of urs pushes me forward! thnx!:bounce:
Divaise i wanna know to! :D ... probable the lighting is going to be same ... light dom just i will add foggy light for town ... :)
thnx
i hope that i will post update tommorow!
markovicd
12-30-2004, 11:31 AM
heya ... mates :(
... i am having here problems... biggg biggg ...
if this competiotion didn have ... this theme ... massive... opera.... to have a lot of detail and everything it would have been much better for me :(
...
when i turn on my scene... i work 2-5 minutes in it and then it starts to bug... cant move... rotate move... it goes frame by frame... need 2-3 minutes just to put simple text...
and then i am forced to restart my computer.. because my hardwer profile says ... that my processor is usig 99% of it power ... and i am left for my scene 1%
... terible... dont think i will finish on time... hate my computer hate everything....
.... i wll keep on trying...
taavi
12-30-2004, 12:14 PM
hi markovich!
u are really making good progress! Hope U manage to make your comp to run faster...
Mybe U have to re-install windows? :shrug:
keetmun
12-30-2004, 01:18 PM
Keep the faith brother, I think you can try navigating through your viewports using only bounding boxes.
Or another more effective way is to work on your background and foreground seperately, rendering seperately as well. Eg, render the background and set that image as the bg for your foreground.
Cheers brother, don't give up
:buttrock:
markovicd
12-30-2004, 08:08 PM
.....
just when i thought it cant be worse...
1. Cant render scene from command line... something is bugging... it says something like this...." Cant render scene... tessalation or trim on "round4_surface1" isnt set up ... "
and stops there.... :(((
i go to hypergraph... search for 1 hour... ( because there is to manny parts - nurbs ) ... and there is no that file.... cant delete it... not anything! :((
:(((
does anyone know what is the problem... how can i solve it! ?!?!?!?? please people
2. i lost HD space on one particion ... have 500 mb left... and on other 13 gb... but maya ... continues to eat memorie... dont know how... but i have erased everyfile and still ... it goes on! :(
please ppople help me to solve 1 problem... I WANNA FINISH THIS COMPETITION IT HAS BEEN HARD TO ME BEFORE BECAUSE OF SCHOOL AND EVERYTHIN AND NOW WHEN I AM SO CLOSE... this happens :(
Lemog
12-31-2004, 06:45 AM
All that's very strange... what's your config and weight of your scene ? (nbr of poly and mo of the file in .ma)...
For your geometrie prob... if you don't find the bad geometry... you must do some render test step by step, with removing part by part in your scene, to isolate the incriminate geometry...
But in first... maybe you can export the containt of the file... previously for sure, freeze all the part, delete history of all and a optimize scene file... after, you import this export in a new clean Maya file... and your retry...
For the moment... I can't say more... of your problem... :shrug:
Climax
12-31-2004, 09:29 AM
DARKO, I WISH YOU A VERY HAPPY NEW YEAR
:bounce: :beer: :bounce:
:buttrock:
markovicd
12-31-2004, 04:20 PM
lemog ... my comp. is very strange guy... :(
climax happy new yeaR!
ok... just passing here to tell u that i will finish competition ... (god knows how... but i will finish) ... at least i have fixed my scene... and now i am texturing enviorment.... (high-pass) ...
there will be update in 1 hour..
bye
DimitrisLiatsos
12-31-2004, 04:26 PM
Darko ...(amazing name by the way)....Happy New Year ..all the best for u and your family man! :bounce:
markovicd
12-31-2004, 06:17 PM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1104517047_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1104517047_large.jpg)
ok mates... here it goes... finished texturing env. ... maybe will add some more detail... but this is it... and i started on putting ligts... for now i have light dome (120 lights) + down lights green...
dimi thnx! happy new year to u and ur family! :) and why is my name amaizing ? :D
ok.... here it goes.... this is my last post in this year!!!
time ... 19:10 when i post this i will go and prepare for the party ... have to be there at 20:30 ... :P
HAPPY NEW YEAR MATES ... I AM VERY HAPPY NOT ONLY BECAUSE I AM IN THIS COMPETIOTION BUT ... I MADE NEW FRIENDS AND FRIENDSHIP IS THE GREATEST THING IN THE WORLD...!!!!!!
SEE YAA ALLL HNY!!!
SuperXCM
12-31-2004, 07:40 PM
Nice work Markovic!!
HAPPY NEW YEAR FRIEND!!! :beer:
Aethyrprime
01-01-2005, 03:18 AM
Great work man, have a Happy New Year!
Lemog
01-01-2005, 11:07 AM
Yeah... an Happy New Year Darko :bounce:
http://lemog.free.fr/GSO/bonus/hny2005_ban.jpg
markovicd
01-01-2005, 12:19 PM
happy new year my friends!
i just woke up had some great time last night on party... :) came home at 6:00 am
:D
markovicd
01-01-2005, 11:26 PM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1104621962_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1104621962_large.jpg)
hey mates rebuilding scene... just adding stuff... :)
hope u like it!
markovicd
01-02-2005, 12:14 AM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1104624838_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1104624838_large.jpg)
and here are lights ... 114 lights ... with intesity 0.0125 + 1 direct inte - 1 and 2 down green lights inte. - 0.8
markovicd
01-03-2005, 02:27 AM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1104719230_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1104719230_large.jpg)
just came from the party... 3:30 am ... render finished... adding detail still... hope u like it
arturro
01-03-2005, 08:13 PM
hi there my friend! Nice progress. But I still feel the lack of details on this central tower. And I see that you like long parties! that's good:buttrock:
pailhead
01-03-2005, 11:21 PM
I fear that, with a setup like this, you will make a "space chamber opera" instead of a "grand space opera" :sad:. A platform such as this one should be one of many stages where your space opera should be held.
markovicd
01-04-2005, 08:28 PM
arutrro thnx mate... i dont want to put more detail... + dont have time... testing renders :(
pailhead dont have time to change the compo... maybe i would if i had time...
Virtuoso
01-05-2005, 09:47 AM
No changes darko...............i think a possible forced perspective camera angle tests only.I want to see you get this to the finishline young man.......You have started from the beginning,and it will be great to see you finish,this is a important step in your progress in this field...........Keep it strong Darko,I know you will......:arteest: :arteest:
markovicd
01-05-2005, 10:07 PM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1104962859_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1104962859_large.jpg)
ok.. adding detail still... didnt have time... this days... i need to model city... so tommorow there will be updates :)
arturro
01-05-2005, 10:33 PM
speed up my friend. I think that beside the city in the background you can copy more of this towers and put them lower in different angles(with longer/shorter bridges).
PeterSanitra
01-05-2005, 10:41 PM
common, don`t loose your self. You can make it. I also don`t have enough time, but i`m trying.
DimitrisLiatsos
01-05-2005, 10:50 PM
Yeah..speed up and in turbo Nuts time man....:bounce:
Climax
01-05-2005, 11:37 PM
I am here to push you up my friend, time is really running out now and as Dimitris allready said: IT IS NOW TIME FOR TURBO ACTIVATION :buttrock: !! :D
SuperXCM
01-06-2005, 06:09 AM
"IT IS NOW TIME FOR TURBO ACTIVATION" i'm agree!!!:thumbsup: :thumbsup: :thumbsup:
GO Go GO!! Nice update Markovicd... you can do it!!
And like Virtuoso said : "You have started from the beginning,and it will be great to see you finish..."
I wanted to see your final image too!! :bounce: :bounce: :bounce:
pailhead
01-06-2005, 01:06 PM
If i were you Darko, id kindly ask all of these people to start giving me some useful advice instead of taps on the back. You know best if you can finish or not, and i hope you will, without the turbo activation.
Anyway, about this last set of images, try to make a few different character poses, 3-4 will sufice, rotate them, mirror them, this way they look like graphics from space invader - just a bunch of Xs with eyes.
Also fix the bridge uv problem, assign different uvs to the tiled surface, and rotate the two accordingly.
PeterSanitra
01-06-2005, 01:13 PM
Ya, know. We don`t want advice too much, becouse then he can WIN this damm think:) !!
i don`t know from where the light is coming, but maybe try a softer shadow, maybe area shadoe type..
markovicd
01-06-2005, 07:11 PM
arturro i staretd on modeling the city... but this is the tallest building in city + unique as the storie says! :)
Darkone2652 i`ll try not to lose myself! :D
DimitrisLiatsos who , where , what!?!?! i am working! :)
Climax thnx! ... just push me iit is ok untill i dont flip over something! :)
SuperXCM i am still working! :) doing my best here!
pailhead hm... what is wrong about tap?
thnx mates there will be update soon!
erlik
01-06-2005, 09:12 PM
pailhead hm... what is wrong about tap?
A pat on the back is nice. But if all you get is pats, you usually get nowhere. Sometimes people need a push. In some extreme cases even a kick in the ass. :D
thnx mates there will be update soon!
Hope you'll change either the texture on the ETs or on the building or the lighting. Everything is GREEN!
Then, if what you posted last is the finished composition, I'd change that too. Will there be a ship close to the camera? If not, your picture lacks focus.
Then, listen to pailhead. Change the postures.
This isn't meant as an attack. What I said are details in comparison to what you've done this far. But important details.
Nemoj sad na kraju zeznuti. :) (Translation: Don't mess it up at the end.)
keetmun
01-07-2005, 12:27 PM
Yeah brother, these sound like pretty harsh words but they do make sense! As mentioned by the guys, the bridge UVs could be fixed, and maybe some change in colour, and some variation in poses.
Now fly like the wind brother!
:wip: :wip: :wip: :wip: :wip: :wip:
Vlatkozis
01-08-2005, 10:29 AM
I think the camera is far away from the main scene try some other angle. It would be nice if you put some ships in the air some air fight.The generators are interesting, have some time playing with the light, and you can put some fog on the ground. I wish you luck and keep going with the great job hope you will finish it soon.
(sve najlepse u 2005 godinu, ocekuem da zavrsis ovoj predizvik)
:)
markovicd
01-08-2005, 11:36 AM
erlik i fixed light... it is still green but it doesn effect the droids and alien... here comes update
keetmun man i didnt see that uws are of! thnx for that
Vlatkozis i will try other pose with camera... i have lowerd it in this render....
thnx mates
ok ppl suggestions about camera i am listening ... should it be closer or what ? far ... lower just tell me thnx for help
markovicd
01-08-2005, 11:38 AM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105184331_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105184331_large.jpg)
made softer shadows... i think even more it needs to be softer... and green light deos affect anymore droids and soldiers... lowerd the camera... but i think it should be zoomed in little more
markovicd
01-08-2005, 04:29 PM
c`mon mates! need suggestion about camera... be specific what would u do!:(
JoeB2C
01-08-2005, 04:40 PM
Looks good, although I'd give the camera a low angle view. That way it'll look a lot bigger and dramatic. Perhaps you could place the camera just above and behind the soldiers, so that you can see them in detail too.
pailhead
01-08-2005, 05:03 PM
If you are sure that your models are detailed enough and that you will be able to make decent enough textures, go with a camera closer to the scene.
erlik
01-08-2005, 06:03 PM
And even if the aliens are not detailed enough, you should make them the protagonists. So lower the camera until you see them close. Like, a couple of meters above them. I'd show you a way to compose the pic, but I cannot post attachments in your thread.
Or take joe's suggestion to the extreme and put the camera completely low, so the aliens loom like giants running towards the ship. Then raise the buildings so the city is all around them.
But in any case: camera much closer, put what you want to stress at ... let's say, a third of a side of the picture, so you've got the classic composition.
markovicd
01-08-2005, 07:26 PM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105212389_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105212389_large.jpg)
here... something like this ? ... i dont want to put camera in behind droids because i wont see detail on my building! so i think this is good position what do u think shall i lower it ? or what ?
Aethyrprime
01-08-2005, 07:39 PM
This is coming along nicely. I would agree on changing up the positions a bit the characters look a bit on the stiff side. Keep at it!
overcontrast
01-08-2005, 09:02 PM
its been a while i checked ur works... i was really busy, so i also had to quit my GSO... but DUDE! ur work is really lookin cool now... ur almost there... i c u have made a lot of progress and learned a lot from this one. i wish u all the best and hope u will finish this one in tym... best of luck bro!! :thumbsup:
markovicd
01-09-2005, 12:17 AM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105229844_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105229844_large.jpg)
ok here is just test... in this direction ...
i dont like this render... yes yes i know it has a lot of work... lightning and all.. but i feel so empty when i look at this scene ... :( what do u think ?
now comments...are TO MUCH welcome... please answer
markovicd
01-09-2005, 10:45 AM
hey... i really need opinion now! ... shall it be this view or the first one ... or some other... and u didnt comment... so little time ! :(
markovicd
01-09-2005, 03:08 PM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105283286_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105283286_large.jpg)
here... i really need comment... but nothing still... :( ...
what light do u suggest ? light dom ? or 3 point light!? shall it be with this type of background or other ? and so on... please tell me
graga
01-09-2005, 03:28 PM
nice tests Darko!
1. stay with this camera angle, but also with the ship setting from the previous test. It looks much better there.
2. Increase the contrast between the lighten/shadowed areas.
3. On the previous test this light from the bottom looks cool(but not this color), so add many small glowy lights on the platform's florr, and you will get better looking platform and better looking lighting on the ship.
markovicd
01-09-2005, 05:03 PM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105290195_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105290195_large.jpg)
thnx for comment! i am still seting up light for scene... added one point light ... any suggestion ?
markovicd
01-09-2005, 07:24 PM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105298652_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105298652_large.jpg)
still playing with lights...
any suggestion ... ah... blah noone is going to answer... :(
azazel
01-09-2005, 08:10 PM
few advices on light:
for a start:
- try deeper orange for the keylight, make it really strong and turn on faloff/decay (however it's named in your software), so light fades like in real world (inverse square). That way is easier to get away from uniform light distribution in the scene. You may have to crank up the light up to 1000 or so :), this is the main shadow source as well.
- for fill / ambient, try few directional lights placed around your scene, with blue or violet colour (again, deep, not very bright shade), you can try subtle soft shadows here
- try placing not too strong, orangish light so it catches the upper edges of the objects - this simulates skylight a bit and 'cuts out' your objects from the background. This one may need soft shadows.
- some subtle light from the bottom, again blue/violet, to simulate light coming from below, again soft shadows
-generally make the shadows deeper, stronger. You may have to render shadows separately for that
, and try to avoid crisss-crossing patterns from that soft shadows i mentioned above.
- then play with local lights, to make certain areas more important than other ones, this may take a lot of tweaking and time ;)
When you are happy with the light, you may render ao pass and multiply it over the image, to get contact shadows and darken all the crevices and bring out the detail. Some fog or atmosfere may as well add some depth to the scene. Than play with it in post, play with levels and various color correction tools... Other thing, more widescreen cropping would fit the image better. Hope that helps a bit.
edit: make that metal texture much smaller, it throws off any scale relationsips.
arturro
01-09-2005, 08:43 PM
great updates darko! I think that azazel made a good points. Try to make as many of them as you can:) I also agree with graga about the small lights on the platform(quite similar to the ones on the airport's runway)
markovicd
01-09-2005, 10:45 PM
thnx for comments i needed them so much! preatty much of this i have done already...
the things i didnt do... is ...
my light is yellow ( bright yellow ) not orange... now it is
and my light dome isnt blue/ violet it is white... so this is what i have to set up...!
shadows... hm... i will put now darker!
thnx very much!
markovicd
01-09-2005, 10:50 PM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105311052_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105311052_large.jpg)
this is still playing... didnt make changes that u told me ... this was before i read the post
markovicd
01-10-2005, 10:18 AM
ppl... i am just here to tell u that ... there is change in plan... going for diffrent background...something "blue" because i think this env is killing my scene... ! bye!
arturro
01-10-2005, 10:23 AM
waiting for updates then:twisted:
Climax
01-10-2005, 10:51 AM
Hey Darko, Excelent updates, outer of the lighting suggestion Azazel allready gave u, I have another observation: At that hight, wind blows like hell, maybe make some cylinder like walls, to give the scene a feel of safetyness, but if u change the background, maybe it won't be necesary, it depends of the back :)
Hurry Up My friend 7 days left :thumbsup:
keetmun
01-10-2005, 11:29 AM
yup Azazel's advice is all good, I think you can keep those buildings you did before. I think you can put somewhere in the bg.
Cheers brother
:buttrock:
markovicd
01-10-2005, 12:39 PM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105360738_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105360738_large.jpg)
hey... need help cant decide beetwen this to backgrounds...
can u tell me which one do u like more!?
arturro
01-10-2005, 12:42 PM
Well, it's hard to say without the platform. I think that you can even try to mix them in photoshop. The first one, with the upper right clouds from the second one.
markovicd
01-10-2005, 06:34 PM
arturro... thnx very very much...
what can i say... just one answer... when i really need opinion just one answer...
SuperXCM
01-10-2005, 07:58 PM
Happy to see your update Markovicd. :)
Nice work!!:thumbsup:
Perhaps it's just me, but i think that the first background is nice, i like this little orange color.
It make the scene less cold... but it's just my opinon.
You can for exemple, add some details on the background, another platform, or some structure merge in the sky... we can see just a little. :shrug:
Anyway, good update friend!!:buttrock:
I'm waiting for update!!!
markovicd
01-10-2005, 08:16 PM
hm.. ok maybe i will come back to first background... and about detail... i am making buidlings... i mean they are over with modeling... now going to texture the,... but i think i will mostly have problem with light! :( because of that i am asking all this questions about light here
Virtuoso
01-10-2005, 08:32 PM
darko.........This turned out real nice.What a nice effort you put into this.You moved forward in this area very well.Nice steps forward to getting to your ultimate goal........I would suggest the first background........
Anyways get your final touches done,and all the best to you.It's great to see you finiah this,thats a very big step.........Go go go darko........:arteest: :beer:
markovicd
01-10-2005, 09:39 PM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105393138_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105393138_large.jpg)
2 buildings for background... this is with modeling... i think that is enought detail... tommorow i will texture them
markovicd
01-11-2005, 11:53 AM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105444430_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105444430_large.jpg)
texturing buildings... now i have to go to school... i will finish this today... and then... all i need to do is
- explosion
- lights ( hope 3 days will be enough for this working 3-4 hours every day)
markovicd
01-11-2005, 12:30 PM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105446618_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105446618_large.jpg)
added first building-bridge to compo...
jddog
01-11-2005, 03:52 PM
Like Virtuoso.... go darko go !!! (hem mee too i need to speed up)... anyway ... :thumbsup: really cool work...
like better bckgrd 1...
jdd
markovicd
01-11-2005, 08:01 PM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105473678_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105473678_large.jpg)
and... textured... now back to compostion... than explosion and then lights and then DOF and we END!:)
arturro
01-11-2005, 08:23 PM
nice updates my friend, I would only make the material metallic, with higher speculars, but the texture itself and models look good:thumbsup:
taavi
01-11-2005, 08:48 PM
Wow! u gao a nice progress here!! I hope that final pic will be enough SEXY :) :bounce:
markovicd
01-12-2005, 10:34 AM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105526082_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105526082_large.jpg)
ok.... here it is final composition ... if anyone has any idea... what should i add to scene... now would be the best time to tell me...
and now going to draw background.... and then we go with lights ... and then explosion and it is over!
if u have any suggestion please tell me!
arturro
01-12-2005, 11:22 AM
looks good, but there must be something inder the platfor as well. The building on th eright looks strange if it's not seen under the platform, so maybe make it longer. You can aslo try to copy those buildings(connected like in some tests before) and paste vew of them in the distance with different angles. You can change their colors a bit in photoshop after rendering.
markovicd
01-12-2005, 12:46 PM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105534013_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105534013_large.jpg)
ok... here is the background... combined... so tell me how it looks and do u suggest that the background stays like this - ( sun would fall from back ) or should i draw sun to fall from front... ?
please time is short... need fast annswers
monsitj
01-12-2005, 01:04 PM
Hi marko, i think the sky background look cartoony! maybe u have to research the real sky and paint with reference , and u should add more grow to laser beam too , maybe u are working on it!
markovicd
01-12-2005, 01:16 PM
mon : first i tryed with photoes... just dl them from net or take picture by myself of sky.. and non of them matches my scene ... somehow it looks so unreal... :( ... and when i drew this background ... it looked more "common" for this scene... so i dont know what to do :(
i think this background evendo it is cartoony... fits here... :(
anyidea would be great
markovicd
01-12-2005, 07:36 PM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105558572_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105558572_large.jpg)
ok i have chosen the background... and here is lightning ... ANY SUGGESTION WOULD BE GREAT
1-2-3 pictures setting intesity of light ....
4 - adding spotlights like dom ... 24 of them
5 - adding light from down
6 playing with color of it
markovicd
01-12-2005, 07:39 PM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105558744_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105558744_large.jpg)
adding spots on the flor so... the light bounces of ... and other pictures adding more lights
markovicd
01-12-2005, 07:41 PM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105558868_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105558868_large.jpg)
adding area light from side ... to brighten up the dark part of building...
and final for now... any idea is great
azazel
01-12-2005, 08:32 PM
I see you made some progress with the light :). Two things, at the moment:
- the light from below is bit too strong, i'd tone it down at least by half
- specular highlights can tell a lot about size of things - make them much, much smaller. Not weaker, just smaller, and possibly sharper.
Aethyrprime
01-12-2005, 09:07 PM
Great progress man. Its looking good. Keep at it!
markovicd
01-12-2005, 10:31 PM
azazel : i have done everything u said! now lets render ! :)
||) |V| |^| thnx mate!
and now... i am seting up my command line for render... going to test it in 1024x768 resolution with everything... to see how it looks ... hope it will be nice ! :)
see ya tommorow morning! :D
mmoir
01-13-2005, 12:13 AM
Hey Darko,
I thought I posted something here but I dont see my post.. I suggested adding something in the distance to give a feeling of depth to the scene, maybe some more buildings or ships. I also like the latest sky background.:thumbsup:
Keep up the good work.
Mike
markovicd
01-13-2005, 09:05 AM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105607151_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105607151_large.jpg)
well... first render...
arturro
01-13-2005, 09:40 AM
looking good mate, but chang ethe color of the robots for warmer one. Something closer to orange, or maybe change it to some dark colors, even black. I think also that the laser shots should be red here. Good Luck!
markovicd
01-13-2005, 09:47 AM
mmoir thnx for stoping by! and the building will be put in post effect! :)
arturro ... u have the point there... i am changing the armor into yellow...
i dont know something is killing my scene... if i only had more time :(
jddog
01-13-2005, 10:06 AM
but chang ethe color of the robots for warmer one. Something closer to orange, or maybe change it to some dark colors, even black.
yeap I'm agree with arturro's comment about robots... dark gray... yeh you too u are almost at the final line :applause:
jdd
taavi
01-13-2005, 11:50 PM
BRAVO!!! :applause: :applause:
u are developing like .... :buttrock:
maybe U should decrease the DOF amount-scene looks a bit too "macrophoto".
PeterSanitra
01-14-2005, 12:32 PM
that DOF is realy killing the pic. Ah, it`s ugly.
keetmun
01-14-2005, 12:59 PM
Yes brother the DOF could use some work, and you should watch out for white outlines on your alpha maps, they're pretty clear.
Go go go!
:buttrock:
markovicd
01-14-2005, 05:22 PM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105723329_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105723329_large.jpg)
thnx guys for kind comments... i know dof is killing scene... it was just unsuc. try! :(
and here is the latest render... i again had problems with comp... becuse of that i didnt have time to post something new! i am very busy at the moment ... need to go and worK! bye!
PeterSanitra
01-14-2005, 05:27 PM
ok, its better, but the the lighting is stil not right. A think i was better with darker shadows.
markovicd
01-14-2005, 05:50 PM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105725031_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105725031_large.jpg)
and this is the only effect that is going to be render with scene... other will be putted after hope u like it!
arturro
01-14-2005, 06:01 PM
You particle work is great. But you have to make more colors there. So that the trials were more defined.(I think you can render this one and play with it in photoshop) Some smoke also would doo good to it.
DimitrisLiatsos
01-14-2005, 06:18 PM
Hey man ...nice work....just a tip...make 3 or 4 renders of that particle system with a ramp light in particle's base ...The shader set to white and in ramp light's color set different ramp coloring's ..and the marry all those renders in compositing....i quess this Maya ...yes?...yes....so try it to improve the color of the exlposion...also in every render u se different size for the particles.... :bounce: :thumbsup: :wip:
markovicd
01-14-2005, 06:28 PM
thnx mates... ! if everything goes ok ... tommorow evening i will have Final 3d image... and then just to do some stuff in photshop... and walla ! :)
i am there... but it is Just IF!:(
nemirc
01-14-2005, 06:43 PM
ok, its better, but the the lighting is stil not right. A think i was better with darker shadows.
it seems to me that the sun is setting... maybe a little bit darker shadows but also softer shadows...
BTW I agree with arturro on the particles comment :)
Keep up the good work and good luck ;)
SuperXCM
01-14-2005, 08:50 PM
Nice update marcovicd. !!:thumbsup:
I'm agree with nemirc for the shadows!!
Hope you've got your final image 3D very quick!!:arteest:
Good work!!
I'm waiting for update! :beer:
Aethyrprime
01-14-2005, 11:18 PM
Not be repatative but I also agree, great work Darko! You got it man!
markovicd
01-15-2005, 11:27 AM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105788471_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105788471_large.jpg)
and here it is... just post effects and buildings in background and that would be it! ...
thnx for great comments they really push me FORWARD!
and btw i have one queestion...
because my computer cant handle to render 3636X2500 (or something like that) can i render final image 1600x1200 ?
i think i read somwhere that i can ?!
markovicd
01-15-2005, 11:31 AM
ah great i can well i`ll try do render it in 2000x1600
Final Image Size
http://www.cgnetworks.com/images/spacer.gif
Your final image dimensions should be print resolution (as large as you can possibly render). Do not send in a low-resolution placeholder and ask us to get back to you, as we won't.
http://www.cgnetworks.com/images/spacer.gif
A guideline is 2657 pixels wide and/or 3636 high, 300 DPI (portrait), or
3636 pixels wide and/or 2657 pixels high, 300 DPI (landscape). Your image
aspect ratio and layout will dictate the final resolution. These are given
as guidelines. To be safe, render images that are larger than these
specified.
DO NOT upsample your images to achieve higher resolution. If you cannot reach the desired full-page resolution, just send in what you have.
Information about the final file submission will be emailed to all contestants in December 2004. We will only accept final submissions in January 2005.
arturro
01-15-2005, 11:40 AM
you can render what resolution you want, but possibly highest that your computer can render. So if it's 1600x1200 than ok:)
This render is ok, but please change the color of the robots:)
Gunilla
01-15-2005, 11:54 AM
Some great progress since I last saw it - you're doing great!
I agree with others that the robots should be something other than yellow to be clearly seen but perhaps it's to late now...
good luck in completion! :thumbsup:
Veliki napredak u poredjenju od proslog challenge-a, Darko!!
Narocito mi se svidja svemirski brod. Samo nastavi...looking good:thumbsup:
markovicd
01-15-2005, 08:12 PM
arturro hhihih.... to make it worse... the biggest resolution i succeded to render is 1280x1024... ah ... but u can see all the detailll that is good!
Gunilla i know... i know... but i was so busy with setting the system! :) and i didnt change the color but now i have!
EmpY mislio sam da niko nije video moj rad u machinefleshu! :) a tada sam tek pochinjao tako da to se ne rachuna :)) ... a ovde sto se tiche napredka ochigledno ... velik jeste ali dovoljan nije :(
markovicd
01-15-2005, 08:13 PM
and yes .... tommorow FINAL! at last :)
nemirc
01-15-2005, 08:35 PM
Some great progress since I last saw it - you're doing great!
I agree with others that the robots should be something other than yellow to be clearly seen but perhaps it's to late now...
good luck in completion! :thumbsup:
I also have to agree :arteest:
markovicd
01-15-2005, 08:39 PM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105821561_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105821561_large.jpg)
ok first Layer..
markovicd
01-15-2005, 08:44 PM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105821843_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105821843_large.jpg)
ok- second... and then combining them and post effect
Climax
01-15-2005, 08:51 PM
Come on Darko
show us the final!!
:bounce: :bounce: :bounce:
markovicd
01-15-2005, 09:05 PM
yeah Darko Show us the FINAL! :D
markovicd
01-15-2005, 09:07 PM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105823269_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105823269_large.jpg)
Combo! :) ... i am close... explosion , explosion parts and laser ! :0 and i am there
markovicd
01-15-2005, 09:12 PM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105823533_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105823533_large.jpg)
explosion on buidling in bacK!
Virtuoso
01-16-2005, 01:08 AM
Hey there most sexy...............:cool:
You know you have done quite well here........And for a young man of 17 and with a full school schedule and with all the skirt chasing I know you do there in beautiful Belgrade you have done quite a great job here.....Oh yes I know all about those yong beauties in Belgrade darko,I have spent some time there you know....;)
I wish you the best in your last steps,and think you should be proud of your efforts here,you have made some wonderful strides forward.I'll be looking for your final brother........All the best.....:arteest: :beer:
nemirc
01-16-2005, 02:04 AM
Hey man, nice to see you changed the color of the robots. Now they ARE visible against that yellow background :thumbsup:
I wait for the final image :applause:
.....Oh yes I know all about those yong beauties in Belgrade darko,I have spent some time there you know....;)
I have to go there inmediately!!!:eek: :twisted:
DimitrisLiatsos
01-16-2005, 03:15 AM
Hey man, nice to see you changed the color of the robots. Now they ARE visible against that yellow background :thumbsup:
I wait for the final image :applause:
I have to go there inmediately!!!:eek: :twisted:
Indeed u have to go...Serbian Ladys are (...and all Women in Balkans ) from the most beautifull on Earth..... :banghead: :banghead:
nemirc
01-16-2005, 03:56 AM
Indeed u have to go...Serbian Ladys are (...and all Women in Balkans ) from the most beautifull on Earth..... :banghead: :banghead:
Holy... :eek:
You know what they say: if you can't find them in "Hear O' The City Hotel" (see my location) find them in the Balkans :love:
markovicd
01-16-2005, 11:50 AM
oh no ... they know ! what shall i do !? :D
Virtuoso thnx mate... u have pushed me from start to end and it means very much to me! ... well when u come to Belgrade tell me... :)
DimitrisLiatsos yeah dimi ! the only thing i know that the Greek and Serbia know to party and celebrate best in the world! :)
nemirc not in! but ON BALCAN! :) .. beautifull women! :)
markovicd
01-16-2005, 12:20 PM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105878035_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105878035_large.jpg)
it is getting hot in here! just main explosion and it is done! :))
arturro
01-16-2005, 12:27 PM
looking good my friend! I think taht you could try to change the laser shots to the red color. I think it may fit better to the color palette of the image.
erlik
01-16-2005, 01:41 PM
Composition and colouring is much better than before. :thumbsup:
Pity you didn't have the time to change the postures.
But the most important thing is that you're finishing the picture.
jddog
01-16-2005, 02:02 PM
... go marko your are near the end :wip:
agree with laser color...something redish or violet can be more interesting, anyway > :applause:
jdd
markovicd
01-16-2005, 02:33 PM
http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105886005_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3759/3759_1105886005_large.jpg)
And Here it is FINAL!
ok now i have to say a couple of words....
- This competition was very hard for me... last 10 days i worked over day and night... because my computer didn`t want to co-operate. So i am very tired... and if my school if finishing in 10 days... if i don`t start to study now ... i wont be pleased with my grades... neither will my parents :( ... Rendering problems were great pain in the ass... so i let my comp render and i go to party come back at 3:00 AM and sit down at computer try to be quiet as much as i can ... and not to wake up my parents... there were days when telephone woke me up ( some friend calling ) and i was sleeping on keyboard.... ( belive me very painful expierience ) ... But thnx to u people ( thank u! u have been very kind to me) that pushed me forward... and helped me trough my work somehow i managed to finish this competition....
i know there are some things that could have been better... but ... no time... :(
I have learned a lot of stuff during this compet. ...
AND! the best thing that happend here is new friends... and i think it is the best thing that happend to me since i started with 3D...! that would be my little speach ... don`t wanna make u cry! :D
- General
- 2.000.187 Polys in scene
- Render time 3h - 10 minutes - 1 minut TOTAL 3h11min17sec
- Program Maya 5.0 Complete + Photoshop
- Nurbs + poly ( just Phelius Soldier )
and
THNX EVERYONE FOR UR KIND SUPPORT HOPE TO SEE U ALL SOON MATES!
and yeah one more thing
- SHALL PHELIUS ESCAPE & INFORM MOTHER EARTH? OR NOT....
markovicd
01-16-2005, 02:35 PM
hope u like it
arturro
01-16-2005, 02:50 PM
Well, well, what do we have here... :) nice piece of 3d! looks good, and what it's more importand you finished it despite the problems! I think you have learned a lot here, like most of us, and will rock even more in the next challenge. The explosion on the right side loks really good! And now go partying! You deserved it!
It was nice to see how it developed and nice to meet you:)
Lemog
01-16-2005, 04:11 PM
Congratulations Sexy Boy... you win your challenge ! that's the most important thing you know... :thumbsup: you have done a particular hard work... and you do lot of progress... :applause:
:bounce: :bounce:
Gunilla
01-16-2005, 05:00 PM
Big congratulations Darko! Your final looks great - changing the colors for those robots made a major improvement!
I can't believ you're only 17 ... it's impressive. With that energy and level of commitment you'e bound do very well - my best wishes for the future :thumbsup:
SuperXCM
01-16-2005, 05:11 PM
Hehehe!!! Great final image markovicd., :thumbsup: :thumbsup: :thumbsup:
You've done a amazing work here, and it was a pleasure to see that and meet you, omg only 17 :eek: .... you're incredible, and like Gunilla saied... you did that with a lot of energy...
Congratulations my friend!!! :beer:
You've done a very good work!!
Hope to see you in the next challenge!!! :bounce:
Jaba153
01-16-2005, 05:30 PM
goodwork darko! you've done-it! good continuation on 3d you 're on the goodway!good evolution durin' this challenge bravo!
Squibbit
01-16-2005, 07:11 PM
ok , and next competition u make a better plan so u don't have to
work day n night in the end...heh, i gotta do that too..haven't done
much anything except GSO graphics for the last month or so... :scream:
congrats on finishing the piece :thumbsup:
markovicd
01-16-2005, 07:12 PM
arturro - my good friend! :) ... who would say that we meet on the internet ... thnx for kind words... and i am w8ing for ur work dont let me down!
Lemog i am to sexy for my shirt... to sexy.... it hurts :) ... well thnx for ur kind words to :D
Gunilla stuped robots made me look bad! :)) well thnx... i dont belive to that i am 17 :D
SuperXCM i hope i will survive till next chalenge ) ... nice meeting u too! :)
Jaba153 i am dancing on 3d... everybody dance now !:))
well... i dont know how ... but this is something from my life now.... i was sleeping... resting ... and last month was really bad for me... bad grades , competiont work all day , and i had love problems... one chick ... well u know how it goes... and today i finished my project for competiton... did my homework for school... i and i heard i got SMS on my phone... but didnt want to get up from bed... and u know who sent the message ? :) it is sheeeeeeeeeeeeeeeeeeeeeeeeeee.... she asked something about maths ... yeah right maths.... haaha
my life is heading in good direction now... :D
markovicd
01-16-2005, 07:13 PM
we are LOCO squibbit ... now lets shake hands :D
Squibbit
01-16-2005, 07:29 PM
sure thing dude :beer: toast for de hombres loco
GaNNEl
01-16-2005, 07:32 PM
Hey nice work! I'm 17 too :scream: but I surrendered! I like your work, in the next challenge you'll do a whole better!
markovicd
01-16-2005, 08:03 PM
just uploading my pic! 50% done :D 3mb with 52k dial up! :D
Squibbit :beer: always my friend!
GaNNEl thnx mate! sorry because u didnt finish! end about next competiton for first time in my life i can be sure in something and that is that i will be much better in next comp!
Climax
01-16-2005, 08:18 PM
WELL DONE DARKO!!
YOU MADE IT!!
CONGRATULATIONS!!
I liked your spech, and I agree, at the end, we all won a better price than a Mega Computer...A mega Bunch of good friends and an unforgettable experience
I wish u luck in your School, Let's make your parents even prouder of you!
:beer:
markovicd
01-16-2005, 08:26 PM
climax Friends for ever!:beer: :bounce: :buttrock: :wavey:
and here is the bigger,better resolution 1280x1024
http://www.yourimagehost.com/is.php?i=28783&img=Final-jpeg.JPG
taavi
01-16-2005, 09:01 PM
Gongrats :) :) :applause:
I am really glad U managed to finish!
i think we all had hard times :)
And found ourselves sleeping behind the computer :argh:
Hope to see U in next contests :)
PeterSanitra
01-16-2005, 09:52 PM
Thanx Markovicd. Finaly we all can have some rest. Or you are going to another party again , and fall asleep on keyboard?:thumbsup:
Deadlyforce
01-16-2005, 10:02 PM
Wow ! uploading your pic with a 52k modem is a real true challenge !!!:D
By the way I read your little speech and it reminded me when I began working with 3d software 4 years ago. The more important thing (to my mind) in those challenges is to finish the work (I won't add "whatever the cost" because you don't have to die in the name of 3d :D). Sometimes it works, sometimes not but there is always something to learn, if not from the others from yourself. (I speak like an old 3d grandpa when I'm just a beginner, that's insane :rolleyes:).
Anyway I wish we well meet in the next challenge for a tough fight !!
I'll be back !
By the way : your picture is very cool. Interesting beginning !:thumbsup:
markovicd
01-16-2005, 10:16 PM
taavi yeah next contest i hope that all of us will be together once more!:)
Darkone2652 hm... no sleep for me ... until end of school... :D , and about party... well... u know what i mean ! :D
Deadly Force ok grandpa ! :))) hahaha... kidding ... yeah ... u have point in that text ... thnx !
Agostinuke
01-16-2005, 10:31 PM
Hello markovicd.,
Incredible amount of work, from good concepts to final composition. Great!
ago-stino
.
rattlesnake
01-16-2005, 10:52 PM
hey mate...i think u did a great work! and you must be proud becuase u finished this challenge full of models and big rendering tasks, u gave your self your time to finish this in time dealing with school too so thats great...
congratulations for this entry mate...hope to see you in the next one!
nemirc
01-17-2005, 02:04 AM
nemirc not in! but ON BALCAN! :) .. beautifull women! :)
ON... right! :banghead: :blush:
Aethyrprime
01-17-2005, 08:09 AM
Congrats Darko! You finished and with a sweet picture as well. Good job my friend. Keep with the art and be sure to dream big dreams and then come to your sketchpad/computer and make them happen! You have grown alot since you joined the contest and I have seen your stuff improve many times over. And that my friend is what winning is all about!
markovicd
01-17-2005, 01:16 PM
Ago-stino Thnx mate!
rattlesnake today i had math test... didnt do well... 8 of 10... and i dont know if they are correct but what the hell i finished my competition! :) and i hope to see u to in next competi.:wavey:
nemirc :beer:
||) |V| |^| thnx mate! yeah...i know what u are talking about !:):bounce:
angel
01-17-2005, 01:50 PM
congrats on your final image!
all those sleepless nights are all worth it:thumbsup:
markovicd
01-17-2005, 06:16 PM
thnx snow! :)
enochian
01-17-2005, 06:42 PM
Congratulation, I admire you hard work and dedication.
Ryan
markovicd
01-17-2005, 08:48 PM
enochian thnx! ... ! :beer:
vrhead
01-17-2005, 10:15 PM
cool idea man.. and you finished! nice explosions .. those are always a pain in the rump
blackdragoncg
01-18-2005, 02:03 AM
Good to see you made it:thumbsup: Nice job!
You have put in alot of effort to this challange and i hope you do well.
Yes i think he should escape but only just.with a badly damaged ship he gets picked up by earth forces and informs them of the impending doom.
Nice to see you are so dedicated It will pay off for you just keep it up.
Regards
blackdragon
keetmun
01-18-2005, 04:58 AM
Yeah man! It's done, congrats! We'll hear from each other a lot more, you can count on that, but for now just enjoy your final image!
Cheers, and rock on
:beer: :buttrock:
tzktime
01-18-2005, 06:50 AM
Hey mate! Congrats on completing the final piece, now you can study more and make your parents happy? I know that feeling, the balance between studies and 3d, 3d always wins Hahaha! Good luck! :wip:
markovicd
01-18-2005, 12:43 PM
vrhead thnx!man! well i dont know how but the explosion were the easiest thing for me :D
blackdragoncg thnx friend! well...i hope that i will do good ... but it is just hope :) ... well we dont know will the mannage to escape... maybe there will be second part in finished works :D
keetmun u bet in that ... i will boder u and others every day until u get sick of me ! :))) kidding ... :D thnx mate!
tzktime no... girls always win! :)) ... thnx!
markovicd
01-19-2005, 02:21 PM
ok i am here just t osay a few words! Well Congratz everyone who finished ... and well for those that didnt finish to bad :(
it was great competition ... good luck to u all and lets.... vote :D
[ 1 2 (http://www.cgnetworks.com/challenge/grandspaceopera/entries.php?sort=username&page=2&view=3d) 3 (http://www.cgnetworks.com/challenge/grandspaceopera/entries.php?sort=username&page=3&view=3d) 4 (http://www.cgnetworks.com/challenge/grandspaceopera/entries.php?sort=username&page=4&view=3d) 5 (http://www.cgnetworks.com/challenge/grandspaceopera/entries.php?sort=username&page=5&view=3d) 6 (http://www.cgnetworks.com/challenge/grandspaceopera/entries.php?sort=username&page=6&view=3d) 7 (http://www.cgnetworks.com/challenge/grandspaceopera/entries.php?sort=username&page=7&view=3d) 8 (http://www.cgnetworks.com/challenge/grandspaceopera/entries.php?sort=username&page=8&view=3d) ]
and only 8 pages ( 144 works ) out of 1,241 hm... really pitty ... :(
roctavian
01-19-2005, 07:34 PM
Congratulation Darko! :thumbsup:
I`m new in your thread (You know better - time is so short)
You`re right, this contest was a challange for us all.
Good luck mate!
markovicd
01-19-2005, 07:43 PM
PROctavian yeah one of the biggest challenges for me ! :) NOT to give up ! :P
thnx
Virtuoso
01-19-2005, 07:47 PM
You did it young man.And did it well.Congrats a great step you took.......It's been great meeting you here,and I know we will meet again.Now go after those Serbian girls have some fun you deserved......But just the extra pretty ones...................;) :cool:
See you darko....All the best to you Brother.......:arteest: :beer:
markovicd
01-20-2005, 01:01 PM
yeah thnx! when u come to belgrade ... call me :) ... i am ver ver yglad because i met u here ! :) and girls... well i am in pause of the game with them :)
element5
01-22-2005, 12:11 PM
Congrats on getting the image finished :thumbsup:
markovicd
01-23-2005, 12:33 AM
thnx man! first 2d artist... ( hm i think that congratz me ) :D
adel3d
01-27-2005, 06:22 PM
You had Excellent work in this challeng!
So Wish you success...:)
markovicd
01-30-2005, 01:50 AM
hey thnx adel!
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