Shinova
10-18-2004, 07:43 AM
If you texture something, then do geometry approximation to subdivive the object, do your UVs get all screwed up or not?
Another question: How big do you guys make your objects in relation to, say, the perspective view's grid? (Things start getting clipped and stuff when they're too small and you zoom up close to them, and when things are too big then your scene file and size gets big, so where do you guys find your balance?)
Another question: How big do you guys make your objects in relation to, say, the perspective view's grid? (Things start getting clipped and stuff when they're too small and you zoom up close to them, and when things are too big then your scene file and size gets big, so where do you guys find your balance?)
