View Full Version : Bridge Tool
Wireframes 10-17-2004, 03:51 PM Is there any bridge tool in modo ???
I didn't find it :eek:
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Phil Lawson
10-17-2004, 04:14 PM
Not in this current version. :(
Wireframes
10-17-2004, 04:19 PM
And yet It's an essential tool I don't understand why it is not implemented
Do you believe it will be in future version ??
leuey
10-17-2004, 04:27 PM
I'm sure it will be in a future version. Or somebody will write a script or plugin once the SDK is released. I would assume it's not implemented b/c this is Modo 1.0 - oftentimes things get overlooked in a 1.0 release. There will be a slew of new tools before too long.
-G
And yet It's an essential tool I don't understand why it is not implemented
Do you believe it will be in future version ??
brutal
10-18-2004, 02:33 PM
http://cgtalk.com/showpost.php?p=1648186&postcount=55
Wireframes
10-18-2004, 04:56 PM
Thank you very much but it seems it doesn't work not as well as LW Bridge :sad:
The tool makes some bad polys with rotation between the 2 selected polygons in the most cases :shrug:
mbaldwin
10-18-2004, 06:49 PM
brutal,
thanks so much for your script!
any chance of programming in the ability to bridge 2 polys that don't have the same vertex count?
-m.
Wireframes
10-18-2004, 06:50 PM
mbaldwin > Have you good result with the script ???
brutal
10-19-2004, 11:25 AM
mbaldwin > Have you good result with the script ???
Could you describe bugs you found in script ?
lanito
10-19-2004, 08:15 PM
Actually i tried the script on modo / mac and it wont work. Copied and pasted in bbedit.
Any advice?
Wireframes
10-19-2004, 08:30 PM
Could you describe bugs you found in script ?
Brutal --> Just see the picture
just create 2 circles (with same number of edges) with the sphere primitive and do a bridge.
I have tried also to flip the polys in differents positions --> it's worst :sad:
Conf :
Bi-XEON 3Ghz - 2 Go Ram
QUADRO 980 XGL
Wireframes
10-19-2004, 09:03 PM
Same thing with 2 cubes
Wireframes
10-19-2004, 09:12 PM
With 2 tubes it works well in that configuration
Phil Lawson
10-19-2004, 11:03 PM
The tool works for me if I do the following: -
a) Create a box. Create another box.
b) Select one poly face from box 1.
c) Select one poly face from box 2.
d) Run @"bridge.pl".
I have found out that it doesnt work if you are using any other layer other than layer 1.
Cheers.
Wireframes
10-19-2004, 11:11 PM
I do exactly this in one layer and I have these result see above
Nando
10-19-2004, 11:21 PM
W00t, thank you for your hard work on his script brutal.
Yes, seems that the script likes selected geometry centered with one another.
I also get the points not matching up with the 2nd selected poly's if poly arent centerred. (the Twisted look)
Wireframes
10-19-2004, 11:24 PM
I am totally agree with NANDO It seems to be the pb
Phil Lawson
10-19-2004, 11:28 PM
Do you have Symmetry on?
Edit: Yes, I can recreate your fault if the objects are not centered.
Cheers.
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