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salmonmoose
10-17-2004, 01:39 PM
I've been pushing verts on this all week, begining to lose objectivity, please, tear shreds off it.

The goal is a realistic human, miles off i know.

3Dsmax 6/7 with polyspeed

wire (http://www.macs.unisa.edu.au/antrent/images/sara/041017/isoline.jpg)

f97ao
10-17-2004, 02:03 PM
The goal is a realistic human, miles off i know.

3Dsmax 6/7 with polyspeed

wire (http://www.macs.unisa.edu.au/antrent/images/sara/041017/isoline.jpg)
Oh, that's the first time anyone posts a picture saying they used PolySpeed for it. :)
Nice figure.
/Andreas

salmonmoose
10-19-2004, 04:26 AM
Look at those knees! what was i thinking?

Fixed things up a bit, please, if there is something wrong with the proportions or topology, yell out.
http://www.macs.unisa.edu.au/antrent/images/sara/041019/isolinefront.jpg

salmonmoose
10-19-2004, 04:37 AM
And the back
sorry about the double post, provider issues

http://www.macs.unisa.edu.au/antrent/images/sara/041019/isolineback.jpg

SunTzu69
10-19-2004, 05:49 AM
Well, Im posting my images finally. I did post in another thread about the problem im having with the damn seam. I found out the vertices on the seam arent merged so im gonna start there. If anyone can help, please do. I'm to the point where Ive given up, but I need to finish the model pretty much in 2 weeks. Its my first human, female model.. its not great, its messy but its mine...i know ill just have to practice more and i know ill get better by doin that. but in the mean time if anyone can help me fix her up so i can get by that would be great. thanks.

ps. ive never rigged or textured...so suggestions would be great on that too. suggestions on hair would be great.

p.s.s. im sure the mesh is crazy messy and dense...i messed up on the low poly side of things...so when i start over ill have to keep that in mind on my next project.
My other posts: http://www.cgtalk.com/showthread.php?t=178748&goto=newpost (http://www.cgtalk.com/showthread.php?t=178748&goto=newpost)

http://www.cgtalk.com/showthread.php?t=178729&goto=newpost (http://www.cgtalk.com/showthread.php?t=178729&goto=newpost)

(http://www.cgtalk.com/showthread.php?t=178748&goto=newpost)
http://users.cableaz.com/~suntzu/1a.jpg
http://users.cableaz.com/~suntzu/2a.jpg
http://users.cableaz.com/~suntzu/3.jpg
http://users.cableaz.com/~suntzu/4.jpg
http://users.cableaz.com/~suntzu/5.jpg
http://users.cableaz.com/~suntzu/6.jpg
http://users.cableaz.com/~suntzu/7.jpg

Noodlz
10-19-2004, 09:02 AM
G'day Andrent, first off the model looks very smooth and to an extend lifelike, one critique i could make is that her shoulders look a little hunched, and her groin area seems a bit large and the back of the knees look a tad strange at this point


To Sunzhu, not bad for your first attempt, obviously it hasnt been polished enough at the moment, it looks like it could do with a bit of smoothing out the irregular lines

SunTzu69
10-19-2004, 12:11 PM
G'day Andrent, first off the model looks very smooth and to an extend lifelike, one critique i could make is that her shoulders look a little hunched, and her groin area seems a bit large and the back of the knees look a tad strange at this point


To Sunzhu, not bad for your first attempt, obviously it hasnt been polished enough at the moment, it looks like it could do with a bit of smoothing out the irregular lines
Yeah, I'm polishing right now. gotta get that seam out of there. I'm gonna try to reduce some of those polys. we shall see if that works...

marc001
10-21-2004, 08:42 PM
I folowed this link from the Stahlberg body topology thread.
The brows are arched high on the center of the face. For the wrinkles around the head make a selection of those polygons and apply a relax modifier to smooth it. Other parts like the thighs, butt, calves, breasts, and front pelvis will also benefit from the relax modifier since those parts are crumpled. Instead of leaving a seam down the middle use the symetry modifier. Legs are short for the body. Normally if you bisect the height of person, the mid point should be around crotch level. The connection between the pecs, and delts is incorrect.

salmonmoose
10-27-2004, 10:09 AM
http://www.macs.unisa.edu.au/antrent/images/sara/041027/bodyfront.jpg
http://www.macs.unisa.edu.au/antrent/images/sara/041027/bodyside.jpg
http://www.macs.unisa.edu.au/antrent/images/sara/041027/bodyrear.jpg
http://www.macs.unisa.edu.au/antrent/images/sara/041027/headfront.jpg
http://www.macs.unisa.edu.au/antrent/images/sara/041027/headside.jpg

More work, rebuilt lots and lots, because I just wasn't happy with it :(

Also, took it out of the T pose after getting some advice that this pose was better to animate from.

shamarfolus
10-27-2004, 01:03 PM
This model has come a long way. Good work.

Saku-Pekonmaki
10-27-2004, 02:32 PM
I was going to say that the breasts are to high, but I see that U fixed that.

about her neck, check this out.
I just did some quick photoshop lines.

the neck is way too flat and long , and there is a "fold" ( I dont know the name for it) between the cranium and the neck.

something like this

http://www.nmedia.is/images/lines.jpg

poly-phobic
10-27-2004, 03:00 PM
also the ears are too far back. bring them closer to the face.

keep going:thumbsup:

salmonmoose
10-27-2004, 03:05 PM
Yeah, woops I meant it to go elsewhere :D

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