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View Full Version : Character :"ANGELINA JOLIE"


GeoGraphiX
10-17-2004, 12:33 PM
and heres a nother project for my self angelina jolie im proud how she became in the last 2 days course thats how long if been working on her lets say 12 hourse work here becorse i whasend sure what topo to use im bettering my topologys ad this moment
speacialy for animation.her eyes need some work what i will do 2 day some nose tweeks and making the lips fuller and facial characterism and proportions
so lets see where this will end.all comments are wellcome.and if you have a great facial topology let me know im TOPOLOGYHUNGRY!!!

Heres my topo

http://img6.exs.cx/img6/6272/webthing.jpg

and here a smooth version

http://img6.exs.cx/img6/2803/mywebthing02.jpg

Zeinin
10-17-2004, 01:24 PM
will you be animating her with inverse nippomatics?

GeoGraphiX
10-17-2004, 01:41 PM
im planning to do both influences and blendshapes
to level up and control the mimic of the muscles of the face
skeletons to weight the head more specific,plus it can be used to like flex the brows and nostrils.
im going for an advanced character face setup.
i think more then 25 extra skeletons in the face aria to control the weighting more.
im still looking ad that.and ajusting my model for it.its still a process

j3st3r
10-17-2004, 04:32 PM
Not to be rude or anything, but the images you`ve posted doesn`t show anything close to Angelina.

You should post simple shaded view, with normal perspective settings. What I see is just an extrem perspective shot of dense wireframe. Nothing to evaluate.

Please make the shaded shots, and set the perspective to normal, than we can say more.

GeoGraphiX
10-19-2004, 06:13 PM
your not beeing rude jester and yes i will make a render for you to see for your self when i have the time :( plus the fotos that i used :)

RhinoFreak
10-19-2004, 06:18 PM
Hehe shes easy, standard hot chick with the hugest lips possible! :) Great job so far

GeoGraphiX
10-20-2004, 12:31 PM
rhinofreak thnxs for the comment, actually why i did a wire frame whit shade wase purely

to show where the real face contours in this stage im still in or focussing on.plus its easyer
to see where i still have work to do.
like angelina has a depth in front of her nouse.in stead of making it just rounder and former.
not all have a nicely looking nose but hers will do :).you wouldnt be able to see the detail im working on whit out the wire.but like promiced i will post the render soonly thnxs for the replys till now

feverinlove
10-20-2004, 05:13 PM
Her head looks way to narrow

GeoGraphiX
10-21-2004, 10:16 AM
Her head looks way to narrowactually she dont have a jawbown yet thats the thing you see.actually the back of the jaw bown needs to be wider when i dun it, thats why its to narrow.

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