kevb3d
10-16-2004, 08:33 PM
Fellow XSI People,
This may be a stupid and simple question for something that I missed in the manual, but...
I was wondering if there is a way to break the head/neck joint on the biped rig in XSI. For example, the head seems to be on an IK chain, and it's making it difficult for me to move the head around. It there a way to make the head FK, but still be on the chain? In other words, can I rotate the bone for the head and key it instead of using the goal, in order to position the head?
Thanks for any help you can give me.
Kevin
This may be a stupid and simple question for something that I missed in the manual, but...
I was wondering if there is a way to break the head/neck joint on the biped rig in XSI. For example, the head seems to be on an IK chain, and it's making it difficult for me to move the head around. It there a way to make the head FK, but still be on the chain? In other words, can I rotate the bone for the head and key it instead of using the goal, in order to position the head?
Thanks for any help you can give me.
Kevin
