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TheDevil[DK]
08-17-2002, 10:03 AM
YES YES YES Max 5 IK/FK Switch

I played around with max 5 animation to test the FK/IK switching and it works great !!!
I didn't even have to touch the curve/track view editor...

But another problem appear... the pivot bone does some stupid strange rotation sometimes... I looked in the curve/track view editor there...but it didn't make sense @:(

Didn't animate the swirvel angle since it is a ik/fk test, so arm/leg flipping might appear!!

Keep in mind it's just a test...

http://www.3d-designer.dk/temp/max5-ik-fk-test.avi [20 sec. Divx 1.95 mb]

Comments are welcome as usual :)
Anyone who know about the rotation problem ?

yair
08-17-2002, 01:44 PM
a wish my final anim. would look as good as ur tests.
anyway can u tell us (me) more about your rig setup?

TheDevil[DK]
08-17-2002, 02:55 PM
top of simplicity... but a ok, way to start learning riggin... check'm out yourself... just ask for help if needed :D:bounce:

www.3d-designer.dk/temp/bone_mann_noaniamtion.max

TheDevil[DK]
08-17-2002, 03:26 PM
found the mistakes... it where rotatet in world axis... so just delete the strange rotations and reanimate them with local :)

yair
08-17-2002, 03:37 PM
ur file wont open, i dont have this plugs.

Reality3D
08-17-2002, 03:46 PM
yair, Martin uses 3dsmax5 and the file is v5 version

yair
08-17-2002, 03:54 PM
that is crual...

Mahlon
08-17-2002, 03:56 PM
Thanks for letting us look at the file. I'm always interested in seeing people's rigs.

Mahlon

TheDevil[DK]
08-18-2002, 01:23 PM
www.3d-designer.dk/temp/max5-ik-fk-test2.avi a updated version with less mistakes !!


I'll post more later when I'm sober....

Nahaz
08-18-2002, 09:48 PM
Does Max5 use euler interpolation by default now?

TheDevil[DK]
08-18-2002, 09:50 PM
YES YES YES :bounce: :applause: :scream:

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