View Full Version : Modelling: Head
Test. 10-14-2004, 09:43 PM Just finished modelling my second human head ever. [You don't want to see the first one, believe me]
Some stylized renders (Sorry, I'm a designer, I can't help enhancing my images):
http://www.phosphene.cc/_001/01.jpg
http://www.phosphene.cc/_001/02.jpg
http://www.phosphene.cc/_001/03.jpg
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Test.
10-14-2004, 09:47 PM
Forgot to mention:
Software: 3DS Max 6 (Poly Modelling)
Time: 11 hours
The neck has yet to be completed, and the nose is a little funky. I will show some side views in a bit when I get some time.
If anyone can point me towards the right direction in terms of add-ins / tricks or secrets to make my MAX poly modelling experience more efficient (This took forever), please let me know. :D
Any comments welcome.
Best Regards,
Joseph.
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