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Test.
10-14-2004, 09:43 PM
Just finished modelling my second human head ever. [You don't want to see the first one, believe me]

Some stylized renders (Sorry, I'm a designer, I can't help enhancing my images):

http://www.phosphene.cc/_001/01.jpg

http://www.phosphene.cc/_001/02.jpg

http://www.phosphene.cc/_001/03.jpg

Test.
10-14-2004, 09:47 PM
Forgot to mention:

Software: 3DS Max 6 (Poly Modelling)
Time: 11 hours

The neck has yet to be completed, and the nose is a little funky. I will show some side views in a bit when I get some time.

If anyone can point me towards the right direction in terms of add-ins / tricks or secrets to make my MAX poly modelling experience more efficient (This took forever), please let me know. :D

Any comments welcome.

Best Regards,
Joseph.

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