View Full Version : Corridor 27
Hey everyone,
Here is my current piece of work. So far I like it, but I don't like the big empty white space above the dead security guard. What should I do with it?
Also, what medium should I color this with? Marker? (I usually don't color/ink my drawings).
Any other suggestions are apprecaited!
Thanks,
Nunz
(FIRST DRAFT) -- http://www.xchangesite.com/jcontra/images/DSCF1488.JPG
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Thanks everyone for the comments. I took all of your advice and came up with the following...
http://www.xchangesite.com/jcontra/images/corridor27b.jpg
Please tell me what you think, and suggest improvements where you see fit. ;-)
Thanks a lot!
Nunz
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NoPancakeMix
10-15-2004, 04:24 AM
you have some proportion issues here
http://img.photobucket.com/albums/v119/NoPancakeMix/nunzhallwayedit.jpg
the human figure is 7.5 to 8 heads tall
this is assuming the gaurd is six feet tall or so. if hes a raging huge giant, then nevermind
the hallway is at 6 heads = 4.5 feet :: the average is 8
the doorway is at 4 heads = 3 feet :: average of 7
also, look at the doors in the hallway compared to the guy in the hallway, either they are way huge or he is super tiny
beyond that, the gaurd looks more dazed than shot. speaking of which, i cant really tell where he was shot. his head should probly be a little slumped forward or to the side or something. same with the legs, they still look alive.
as for the wall, i guess youd have to decide what kind of environment this is to begin with. right now its kind of a generic hall with doors. whatever you decide should tell the viewer where we are.
Ilikesoup
10-15-2004, 05:12 PM
I'm not strong in the workings of perspective but the relative size of the guard and intruder looks ok to me. I think the doors are much too wide, though.
The way that NoPancakeMix cropped your picture looks very good. Minimal white space and the area above the guard's head serves a purpose -- to show the smears of blood where he slid down the wall. I suggest having the guard's hat covering his face -- the bullets drove him back against the wall, he slides downward, the back of his hat grips the wall and slides over his face. Keeping it tight like this you avoid adding "filler" to the open wall like a No Smoking sign or some such nonsense. Also, the blood leads your eye down to the dead guard and then down the hall to the mystery gunman.
MailboxHead
10-15-2004, 09:17 PM
The victim didn't look like a guard the first time I looked at it. It might be the movies talking, but I picture guards as either fatter, or older. The spikey hair makes it seem this "guard" wasn't a guard at all(which might be the point) The doors in the hallway are to wide, the lighting fixtures have no covers. The assassin looks like he's just standing there. You might want to give him some more movement.
About coloring: You could use markers, I've always loved prismacolors as they have 2 tips and give you a very consistant flow. The only problem with them is, no mistakes are allowed.. It's hard to cover any problems. You might want to scan and then use something like illustrator to 'ink' it. After that, you can color with the paths you've made, or use something like photoshop to color. It really depends on the look you are going for. Illustrator will give you really sharp lines, photoshop would be for more of a paint look. But, I'm rambling now. Good start, let's see what's next
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