View Full Version : Natalia --WIP
That Adrian Guy 08-17-2002, 04:21 AM Hi everyone, it's been a while (again) he he... but here's my latest experiment.
I'm going to try to push it on this one and texture it really well... I don't know what her body is going to look like... all I know is that it's going to be semi-anime yet realistic.
http://www.geocities.com/adranmor/3.txt
So... what do you guys think? Any crits?
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Looks good :D
The end of the nose may be a little upturned though Adrian,hard to tell with the symmetry object :)
Stu.
Love the style, feels like it came from anime or something. My crit would be that her neck needs to be a tad smaller... And I think she needs glases :)
LucentDreams
08-17-2002, 04:57 PM
Place the object s a chile of the symmetry, then the symmetry ibject of the hypernurbs, this will clean up that seam :)
That Adrian Guy
08-17-2002, 06:08 PM
RIght on, I'll Experiment with the nose -thanks for the crits.
Kaiskai... you helped me get rid of one of my biggest pet peeves in 3d!!! YOU RULE!!! The crease has been hugely remedied :bounce:
yah, that's one of the cool things about Cinema's symmetry with Hypernurbs, it's defaulted to weld at the seam...
That Adrian Guy
08-17-2002, 10:23 PM
I just discovered what difference the neck and eyes make....!
http://www.geocities.com/adranmor/5.txt
Atleast I can use it for a younger version of her!
LucentDreams
08-18-2002, 04:51 AM
Muchos better, my only crit on what is a very nice head model, is the ears which look as though they are pressed against glass, really flat surface on dem ears. Great work though Adrian keep us posted, I'll comment when I have time which at the moment is barely at all.
Ditto on the nice work Adrian :thumbsup:
Try using an ffd and curve the ears just a little maybe.The tip of the nose looks fine in the profile but in the front on view it still looks just a little to high :) ....just my opinion.
Stu.
TAG, that's a rather important observation and I hope it's not lost on everyone (I'm refferencing this thread to a couple of friends of mine, BTW).
and Ditto what Kiwi and Kai said... she's shaping up to be lovely.
That Adrian Guy
08-19-2002, 04:02 AM
Wadaya think of the chinese gown for the clothes?
http://www.geocities.com/adranmor/7.txt
Getting there slowly but surely. By the way. Kaiskai, I totally agree about the ears, I'm gonna fix them by the next post = )
I'd like to see more of it... you're modelling the cloths integrated?
That Adrian Guy
08-19-2002, 04:30 AM
It's a seperate mesh... my other models all had the clothes integrated though
tag, keep going with her...
I like it that you already have an idea of how she'd look in older/younger incarnations...
That Adrian Guy
08-26-2002, 01:33 AM
Well, here's where she is right now!
I don't know what's wrong with her profile but I'll fix it soon... then I can get the bones rollin! (not the voodoo kind = )
Wadaya think?
http://www.geocities.com/adranmor/10.txt
http://www.geocities.com/adranmor/11.txt
Any crits? :thumbsup:
looking good!!!
Love the cute outfit, but the legs are so well formed they could be on a more realistic figure.
derwolpertinger
08-26-2002, 03:24 AM
well, nothing to crit here. great work!:thumbsup:
LucentDreams
08-26-2002, 06:37 AM
the fore arm length seems a little strange compared to the upper arm, and the hands are a little big, but thats fine with me:)
My only other crit, is about the profile, looking at it what I find loses a little nterest is the straight posture, you have given her some curves, use the, but and hips forward a bit,put a nice curve in that spine, Icould do a quick sketch overtop of the image if you wnat, but basically lean her forward a bit and then ballance her out again, this will make it a little more intersting,
Otheriwse love the front view Grrrrrrrrowl baby that dress is short short mmmmmm mmmmmm.
Kai ...hahahaa :scream:
Excellent work Adrian :thumbsup:
She appears to leaning forward on her high heels as opposed to back on them which makes the posture look a little odd as well I think.
Love the short dress :D
Stu.
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