View Full Version : Mental Ray won't render when file texture applied
10-14-2004, 04:31 PM
I have UV mapped my scene, which consists of 3 builds and 2 spheres (the spheres are used for sky colour and FG, and there is GI in the scene. While using a standard checker map on every object in the scene, it renders nicely, as soon as I apply a file texture (from photoshop) and click render, it just loads the last render into the scene and stops. I don't tend to use mental ray, I think I'm remembering why.
10-14-2004, 04:54 PM
can maya display the apllied texture in the viewport ? which file format did u use for the texture?
10-14-2004, 04:58 PM
the file format *.tiff and it is 2k square (layers were turned off on the save as out of photoshop).
Press 6 does display the texture in the viewport.
10-14-2004, 05:33 PM
Make sure you don't save it with LZW compression, mental ray has problems with .tiffs sometimes. Try saving it out as an iff or something else.
10-14-2004, 05:42 PM
many thanks Bill :) that worked.
01-19-2006, 02:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.