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CataFa
10-14-2004, 09:02 AM
Hi all,

this is my first post here and I hope to get some feedback about my work.
This is a model I'm working on to practice in the modelling and texturing steps.
The concept is from a friend of mine and the polycount is 3192.

I'm starting to unwrap soon so any suggestion about the model will be really appreciated because I'd like to improve my skills :)

Thanks.


http://www.genie.it/utenti/fihell/Model Sheet.jpg

http://www.genie.it/utenti/fihell/Final1.jpg

Frank Dodd
10-14-2004, 12:06 PM
It's a nice concept an the model appears to be reasonably close to it, the poly count in the arms in particular appears to be very low resolution at the moment particularly if you intend on animating it, I think also that the body looks quite stretched out too as do the shins. A good start though, there isn't a huge amount of detail on the model but hopefully a lot of this will be picked up by the texture.

tantoedge
10-15-2004, 04:17 AM
Love the halberd! That's most excellent.
This character's got a charm I love. He's got that legit tough look to him.
He definetly needs more topology around his joints but he's a good looking badass all the same.

CataFa
10-15-2004, 08:48 AM
Thanks for the feedback guys, I really appreciated it.

I'm working on the arms and joints adding a little more details. This is my thirs low poly so I have a lot to learn :)
I'll post an update soon.

CataFa
12-06-2004, 10:59 PM
After long time finally I have the time to work on this model again.
I have unwrapped the model and started the texture: this is my first try on texturing so I'd like to have any critics or suggestion and share with you any information to improve my skill...and I know that I need to improve :)

Thanks,
Fabio

http://web.infinito.it/utenti/f/fihell/flat.jpg

http://web.infinito.it/utenti/f/fihell/wip_tex_head_flat.jpg

http://web.infinito.it/utenti/f/fihell/wip_tex_head2.jpg

capone_adam
12-06-2004, 11:40 PM
Nice model and concept...something is going wrong with the texturing and the nose though, I understand the big nose is all part of the style and character but it just doesn't do it for me here. Would like to see it from the side. Also the eyes really stand out, try to avoid using pure white for area surrounding the pupil...I would make it around 10-20% grey.

Look forward to seeing the progress of this, it has potential. Good luck!

kdubya
12-07-2004, 01:35 AM
that is the strangest nose i have never seen.

get some reds and blues in the texture, its all the same color.

CataFa
12-10-2004, 11:42 AM
I have changed the nose and I think that now it's better. Added more tone variations in the skin(some seams problem to solve yet in the neck).

I have worked also on the chest armour and I'm pretty happy with it.
C&C are welcome as always.

http://web.infinito.it/utenti/f/fihell/WIP_TEX_chestArmour.jpg

http://web.infinito.it/utenti/f/fihell/WIP_TEX_head3.jpg

ch3mical
12-12-2004, 09:45 PM
looks like he has down-syndrome

Johny
12-13-2004, 02:16 PM
i would change the eyes ( add shade, and some veins , etc ) and finish the face before texturing packs or any other stuff :)
anyways i think his face is very original :)

keep it up ;)

CataFa
12-14-2004, 10:01 AM
johnyII: thanks for your comment :)

ch3mical: If you want to give a suggestion or a critic you can say everything , but your sentence doesn't help at all.

I'm changing the head a little bit and modifing the texture(specially the nose :)) so I'll post an update soon.

CataFa
12-17-2004, 10:41 AM
Updated the face (specially with a no human nose that fit better with the mesh)and I think this will be pretty much the final design :)
Still work to do with the ear and the hair.

http://web.infinito.it/utenti/f/fihell/WIP_TEX_head5.jpg

C&C are welcome

AdamAtomic
12-17-2004, 04:30 PM
the facial proportions are really bizarre - do you have some kind of face concept that shows what you are aiming for? it is not clear from the rest of the character's body, clothing and stance that he is something other than human, so I think a lot of people's initial reactions are going to be bad ones, unless you give some context for the differences (e.g. hands with only 2 fingers or something like that).

Regardless of the proportional differences though, the mouth is too small and too pink to fit the warrior. the shadowed lines that run down from the cheekbones don't make sense either - on humans those lines are caused by the sort of skin roll that is created by the cheek and mouth muscles. The skin around this character's mouth is perfectly smooth (which gives the mouth a sort of sucker-like appearance), and the bone structure gives no pretense for those shadows out on the cheeks. It's always better to think about why elements of the face exist as they do, and try to recreate them realistically, even if the major facial features are different. skin is subject to muscles, and muscles are subject to function and skeleton!

Cyborgguineapig
12-17-2004, 06:34 PM
Hi Fihell I think your biggest issue is that you are not seeing the shapes within the face. Although you are going for an orc like character, there are some things you need to consider to get the face looking more correct. There are several issues with the way you have painted your face, for one, take your hand and feel your mouth area around your teeth, you will see that basically the mouth for most humanoid characters is a half cylinder shape extruding from the face, which I have drawn in the front shot of your character below. Secondly, you made a weird choice in your newest update to get rid of those cheekbone lines, they need to be there because they are really important, the cyclinder shape of the mouth works closely with the cheek bones, its just that the way you drew them were too pronounced, like you took a chisel and chiseled a line down his face, the lines were too noticable if taht makes sense. It more of an area of shadow then it is a line. Lastly, in your side profile view I have corrected a mistake with the cheekbone where the fold goes to high almost into the eye, again you have to take into account that there is a cheekbone sitting right there. I would also move the mouth slightly down a tad as the close proportions (even if stylized) are too close to one another which usually gives a character off as being a young child. With a warrior like this, the sown syndrome look someone mentioned prob came from the fact that the mouth looked crammed up to high into the skull. Hope I helped a little. Best bet is to find some references of orcs from LOTR, even if your character isn't LOTR like simply because they did a very good job with it, especially since they were infact real people with nice makeup over their faces.

http://niftyfx.com/uploads/WIP_TEX_ddddd.jpg

jeffro
12-17-2004, 06:39 PM
I hope you don't mind but I did a paintover to visualize some areas I think you can fix to really push this piece.

http://www.jeffparrott.com/ftp/fihellpaintover.jpg

The lips need to come to the middle of the eye. That is really throwing the whole piece off I think. Also you need some more contrast in the face itself and some overall details in the eye. His small eyes and lack of detail in the eye sockets makes him look shocked. I didn't add in the smile lines coming from the nose to the corners of the chin but I would add those in. Also the forehead needs more highlights, specifically yellow. The nose and cheeks need more red in them also. Keep working on this though. It's going to come out real nice. Just work out the proportions and the texturing a bit.

Cyborgguineapig
12-17-2004, 06:40 PM
Jeffro I don't think your ilinks working

AdamAtomic
12-17-2004, 06:44 PM
it basically works, you just have to delete the last 3 junk characters once you click it

jeffro
12-17-2004, 10:30 PM
OK it should be fixed now. Seems to work over here.

CataFa
12-18-2004, 11:36 AM
thanks to all for the replays!

I'm posting the references image that I have used to build the head and the head's wire.



http://web.infinito.it/utenti/f/fihell/head.jpg

http://web.infinito.it/utenti/f/fihell/headwire.jpg

I have readed all the comments and I think that probably the problem is not only the texture but also the model. Specially the eyes are not very detailed and so It's difficult to paint the right shape, specially the eyelids. About the cheekbones...some people say that they are wrong and he doesn't need that shape, and other people say that he needs them :) How you can see from the concept and wire I have tried to model the cheek like they are more marked of the mouth area. For this reason I have painted also that cheeks lines in the texture.He is not supposed to be human so I didn't followed perfectly the human anatomy but probably I'm wrong because people are criticizing that. I hope that now my point is more clear :)
Last thing about the mouth: like you can see from the previous images I have followed the concept and the model match that proportion. Do you think I should change the model because it is wrong? or is it only a texture problem?

I'm posting my progress to hear people opinion and to get critics and suggestion so don't be afraid to say your opinion ;)
Thanks again,
Fabio

-KDX-
12-18-2004, 05:08 PM
since this is a stylized character, then u can play by your own rules.

if you have no nose in the concept...and it looks good...then why try to put a nose on the model??? see what I mean, it doesn't make sense to add something that's not meant to be there based on the design of his facial structure and style.

-KDX-

AdamAtomic
12-18-2004, 05:57 PM
just based on the concept, the cheek structure in your model is way off, and the eyes are much too small, and are the wrong shape. The mouth is also too small (according to the side view). Your concept has this almost oriental look to it, while the model looks anything but oriental. I think it is mostly in the eyes and building a realistic cheek/jaw structure.

EDIT - also, your model is missing that stylish backward-slanting profile that the concept has, that would help it out a lot.

tmahony
12-18-2004, 06:16 PM
Nice Model.

I would have to say that I agree with KDX. The thing that I liked most about your drawings were the fact that this guy has no nose. I think that by trying to add some sort of representative nose in the texture that isn't in the mesh makes it seem out of place. Sort of like he had a nose but fell off his motorcycle and slid along the pavement on his face.. you know?

You might try just losing the nose for an interation, just to see how it looks. It would definitely give your character a twist.

That's my one crit. Otherwise I really like it..

-taylor

P.S. Also.. the angle of the face on your model is more vertical than your on your reference drawing, which makes him look more aggressive to me.. perhaps try rotating his face so his jaw is more prominent and his forhead recessed? (ok. that was two crits I guess)

CataFa
12-20-2004, 11:27 PM
I have edited a little bit the mesh of the head following your suggestion and started from scratch the texture. I started also the hair and added the ear. (And finally no nose example :))
I got 3 different variations of the same skin which one do you think is better? Is there anything that I should change?

http://web.infinito.it/utenti/f/fihell/WIP_TEX_Head6.jpg

http://web.infinito.it/utenti/f/fihell/WIP_TEX_Head7.jpg

http://web.infinito.it/utenti/f/fihell/WIP_TEX_Head8.jpg

I have seen many models and texture from other people and I think that now the cheek structure is not so bad.

Johny
12-20-2004, 11:50 PM
i think the overall texture work is good, but i keep thinking that he is sucking at something because of his lips :P just my word .

Ceccotti
12-21-2004, 01:35 AM
A looks the best.

Jason-Lavoie
12-21-2004, 01:07 PM
I have to say that if you keep building on C, like not just put the spots (or buips) around his check bones,I think that one would be the best, in my opinion.

Also (in a great way) this guy is fricken UGLY, ha ha ha, where did you think of this idea, I really like it dude.

Looking forward to some updates :)

CataFa
02-14-2005, 11:55 PM
After long time finally I have decided to completed this character.
I want to start a new project but I really like this guy so I hope to try the motivation to complete the texture :)

Here is an update, still a lot to do...
C&C are welcome

http://web.infinito.it/utenti/f/fihell/golan/WIP_Golan_01.jpg
http://web.infinito.it/utenti/f/fihell/Golan/WIP_Gola_01.jpg

CataFa
02-28-2005, 11:09 PM
Here is the final image for this character(color and wire)!
I hope you like it and thanks to all for the help!

http://web.infinito.it/utenti/f/fihell/golan/GolanFinal.jpg

http://web.infinito.it/utenti/f/fihell/golan/GolanFinalWire.jpg

snovak
03-02-2005, 04:58 AM
He's come quite a ways from your first post.. Good job! What engine is he going into?

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