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View Full Version : Non-uniform Scale and Linking


GRMac13
08-17-2002, 01:52 AM
I have a little issue. I created a "robot" character that I am setting up for animation. When I modeled the "calf", I used a non-uniform scale. It came back to bite me in the ass when I went to link it to the ankle/foot. When they are linked and I go to rotate the ankle, the foot and ankle warp due to the non-uniform scale. How can I convert this geometry to disreard the non-uniform scale. The object is collapsed to an editable poly. Is there any way to fix this, or do I have to re-model the calf?

RickThiele
08-17-2002, 02:14 AM
Hey..

try reseting xform?
go to the utilities panel and click on the Reset Xform utility...

dunno if thats what u were looking for... :shrug:

cya

GRMac13
08-17-2002, 02:31 AM
Thanx Zytrox, that's EXACTLY what I was looking for. It worked like a charm.

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